Lines Matching refs:mGL

50     private final GL11 mGL;
90 mGL = gl;
104 GL11 gl = mGL;
141 GL11 gl = mGL;
170 GL11 gl = mGL;
187 GL11 gl = mGL;
205 GL11 gl = mGL;
252 GL11 gl = mGL;
281 mGL.glLoadMatrixf(mMatrixValues, 0);
283 mGL.glBindBuffer(GL11.GL_ARRAY_BUFFER, xyBuffer);
284 mGL.glVertexPointer(2, GL11.GL_FLOAT, 0, 0);
286 mGL.glBindBuffer(GL11.GL_ARRAY_BUFFER, uvBuffer);
287 mGL.glTexCoordPointer(2, GL11.GL_FLOAT, 0, 0);
289 mGL.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, indexBuffer);
290 mGL.glDrawElements(GL11.GL_TRIANGLE_STRIP,
293 mGL.glBindBuffer(GL11.GL_ARRAY_BUFFER, mBoxCoords);
294 mGL.glVertexPointer(2, GL11.GL_FLOAT, 0, 0);
295 mGL.glTexCoordPointer(2, GL11.GL_FLOAT, 0, 0);
349 ((GL11Ext) mGL).glDrawTexiOES(x, y, 0, width, height);
439 mGL.glBindTexture(target, texture.getId());
465 final GL11 gl = mGL;
528 private final GL11 mGL;
538 mGL = gl;
567 mGL.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, mode);
573 mGL.glLineWidth(width);
581 mGL.glColor4f(1, 1, 1, 1);
584 mGL.glColor4f(alpha, alpha, alpha, alpha);
599 mGL.glColor4x(
610 mGL.glDisable(mTextureTarget);
614 mGL.glEnable(mTextureTarget);
622 mGL.glEnable(GL11.GL_BLEND);
624 mGL.glDisable(GL11.GL_BLEND);
630 return mGL;
634 mGL.glClear(GL10.GL_COLOR_BUFFER_BIT);
643 mGL.glMatrixMode(GL11.GL_TEXTURE);
650 mGL.glLoadMatrixf(mTextureMatrixValues, 0);
651 mGL.glMatrixMode(GL11.GL_MODELVIEW);
655 mGL.glMatrixMode(GL11.GL_TEXTURE);
656 mGL.glLoadMatrixf(mTextureTransform, 0);
657 mGL.glMatrixMode(GL11.GL_MODELVIEW);
680 GLId.glDeleteTextures(mGL, ids.size(), ids.getInternalArray(), 0);
686 GLId.glDeleteBuffers(mGL, ids.size(), ids.getInternalArray(), 0);
771 GL11ExtensionPack gl11ep = (GL11ExtensionPack) mGL;