/* * Copyright (c) 2009-2010 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.shader.plugins; import com.jme3.asset.AssetInfo; import com.jme3.asset.AssetKey; import com.jme3.asset.AssetLoader; import com.jme3.asset.AssetManager; import java.io.BufferedReader; import java.io.IOException; import java.io.InputStream; import java.io.InputStreamReader; import java.util.*; /** * GLSL File parser that supports #import pre-processor statement */ public class GLSLLoader implements AssetLoader { private AssetManager owner; private Map dependCache = new HashMap(); private class DependencyNode { private String shaderSource; private String shaderName; private final Set dependsOn = new HashSet(); private final Set dependOnMe = new HashSet(); public DependencyNode(String shaderName){ this.shaderName = shaderName; } public void setSource(String source){ this.shaderSource = source; } public void addDependency(DependencyNode node){ if (this.dependsOn.contains(node)) return; // already contains dependency // System.out.println(shaderName + " depend on "+node.shaderName); this.dependsOn.add(node); node.dependOnMe.add(this); } } private class GlslDependKey extends AssetKey { public GlslDependKey(String name){ super(name); } @Override public boolean shouldCache(){ return false; } } private DependencyNode loadNode(InputStream in, String nodeName) throws IOException{ DependencyNode node = new DependencyNode(nodeName); if (in == null) throw new IOException("Dependency "+nodeName+" cannot be found."); StringBuilder sb = new StringBuilder(); BufferedReader r = new BufferedReader(new InputStreamReader(in)); while (r.ready()){ String ln = r.readLine(); if (ln.startsWith("#import ")){ ln = ln.substring(8).trim(); if (ln.startsWith("\"") && ln.endsWith("\"") && ln.length() > 3){ // import user code // remove quotes to get filename ln = ln.substring(1, ln.length()-1); if (ln.equals(nodeName)) throw new IOException("Node depends on itself."); // check cache first DependencyNode dependNode = dependCache.get(ln); if (dependNode == null){ GlslDependKey key = new GlslDependKey(ln); // make sure not to register an input stream with // the cache.. InputStream stream = (InputStream) owner.loadAsset(key); dependNode = loadNode(stream, ln); } node.addDependency(dependNode); } // }else if (ln.startsWith("uniform") || ln.startsWith("varying") || ln.startsWith("attribute")){ // // these variables are included as dependencies as well // DependencyNode dependNode = dependCache.get(ln); // if (dependNode == null){ // // the source and name are the same for variable dependencies // dependNode = new DependencyNode(ln); // dependNode.setSource(ln); // dependCache.put(ln, dependNode); // } // node.addDependency(dependNode); }else{ sb.append(ln).append('\n'); } } r.close(); node.setSource(sb.toString()); dependCache.put(nodeName, node); return node; } private DependencyNode nextIndependentNode(List checkedNodes){ Collection allNodes = dependCache.values(); if (allNodes == null || allNodes.isEmpty()) return null; for (DependencyNode node : allNodes){ if (node.dependsOn.isEmpty()){ return node; } } // circular dependency found.. for (DependencyNode node : allNodes){ System.out.println(node.shaderName); } throw new RuntimeException("Circular dependency."); } private String resolveDependencies(DependencyNode root){ StringBuilder sb = new StringBuilder(); List checkedNodes = new ArrayList(); checkedNodes.add(root); while (true){ DependencyNode indepnNode = nextIndependentNode(checkedNodes); if (indepnNode == null) break; sb.append(indepnNode.shaderSource).append('\n'); dependCache.remove(indepnNode.shaderName); // take out this dependency for (Iterator iter = indepnNode.dependOnMe.iterator(); iter.hasNext();){ DependencyNode dependNode = iter.next(); iter.remove(); dependNode.dependsOn.remove(indepnNode); } } // System.out.println(sb.toString()); // System.out.println("--------------------------------------------------"); return sb.toString(); } /** * * @param owner * @param in * @param extension * @param key * @return * @throws java.io.IOException */ public Object load(AssetInfo info) throws IOException { // The input stream provided is for the vertex shader, // to retrieve the fragment shader, use the content manager this.owner = info.getManager(); if (info.getKey().getExtension().equals("glsllib")){ // NOTE: Loopback, GLSLLIB is loaded by this loader // and needs data as InputStream return info.openStream(); }else{ // GLSLLoader wants result as String for // fragment shader DependencyNode rootNode = loadNode(info.openStream(), "[main]"); String code = resolveDependencies(rootNode); dependCache.clear(); return code; } } }