package com.jme3.scene.mesh; import com.jme3.scene.Mesh; import com.jme3.scene.Mesh.Mode; import com.jme3.scene.VertexBuffer.Type; import java.nio.Buffer; import java.nio.IntBuffer; import java.nio.ShortBuffer; /** * WrappedIndexBuffer converts vertex indices from a non list based * mesh mode such as {@link Mode#TriangleStrip} or {@link Mode#LineLoop} * into a list based mode such as {@link Mode#Triangles} or {@link Mode#Lines}. * As it is often more convenient to read vertex data in list format * than in a non-list format, using this class is recommended to avoid * convoluting classes used to process mesh data from an external source. * * @author Kirill Vainer */ public class WrappedIndexBuffer extends VirtualIndexBuffer { private final IndexBuffer ib; public WrappedIndexBuffer(Mesh mesh){ super(mesh.getVertexCount(), mesh.getMode()); this.ib = mesh.getIndexBuffer(); switch (meshMode){ case Points: numIndices = mesh.getTriangleCount(); break; case Lines: case LineLoop: case LineStrip: numIndices = mesh.getTriangleCount() * 2; break; case Triangles: case TriangleStrip: case TriangleFan: numIndices = mesh.getTriangleCount() * 3; break; default: throw new UnsupportedOperationException(); } } @Override public int get(int i) { int superIdx = super.get(i); return ib.get(superIdx); } @Override public Buffer getBuffer() { return ib.getBuffer(); } public static void convertToList(Mesh mesh){ IndexBuffer inBuf = mesh.getIndicesAsList(); IndexBuffer outBuf = IndexBuffer.createIndexBuffer(mesh.getVertexCount(), inBuf.size()); for (int i = 0; i < inBuf.size(); i++){ outBuf.put(i, inBuf.get(i)); } mesh.clearBuffer(Type.Index); switch (mesh.getMode()){ case LineLoop: case LineStrip: mesh.setMode(Mode.Lines); break; case TriangleStrip: case TriangleFan: mesh.setMode(Mode.Triangles); break; default: break; } if (outBuf instanceof IndexIntBuffer){ mesh.setBuffer(Type.Index, 3, (IntBuffer)outBuf.getBuffer()); }else{ mesh.setBuffer(Type.Index, 3, (ShortBuffer)outBuf.getBuffer()); } } }