/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package jme3tools.optimize; import com.jme3.light.Light; import com.jme3.scene.Geometry; import com.jme3.scene.Mesh; import com.jme3.scene.VertexBuffer; import com.jme3.scene.VertexBuffer.Type; import com.jme3.util.BufferUtils; import com.jme3.util.IntMap; import com.jme3.util.IntMap.Entry; import java.nio.Buffer; import java.nio.ShortBuffer; import java.util.*; public class TriangleCollector { private static final GeomTriComparator comparator = new GeomTriComparator(); private static class GeomTriComparator implements Comparator { public int compare(OCTTriangle a, OCTTriangle b) { if (a.getGeometryIndex() < b.getGeometryIndex()){ return -1; }else if (a.getGeometryIndex() > b.getGeometryIndex()){ return 1; }else{ return 0; } } } private static class Range { private int start, length; public Range(int start, int length) { this.start = start; this.length = length; } public int getLength() { return length; } public void setLength(int length) { this.length = length; } public int getStart() { return start; } public void setStart(int start) { this.start = start; } } /** * Grabs all the triangles specified in tris from the input array * (using the indices OCTTriangle.getGeometryIndex() & OCTTriangle.getTriangleIndex()) * then organizes them into output geometry. * * @param inGeoms * @param tris * @return */ public static final List gatherTris(Geometry[] inGeoms, List tris){ Collections.sort(tris, comparator); HashMap ranges = new HashMap(); for (int i = 0; i < tris.size(); i++){ Range r = ranges.get(tris.get(i).getGeometryIndex()); if (r != null){ // incremenet length r.setLength(r.getLength()+1); }else{ // set offset, length is 1 ranges.put(tris.get(i).getGeometryIndex(), new Range(i, 1)); } } List newGeoms = new ArrayList(); int[] vertIndicies = new int[3]; int[] newIndices = new int[3]; boolean[] vertexCreated = new boolean[3]; HashMap indexCache = new HashMap(); for (Map.Entry entry : ranges.entrySet()){ int inGeomIndex = entry.getKey().intValue(); int outOffset = entry.getValue().start; int outLength = entry.getValue().length; Geometry inGeom = inGeoms[inGeomIndex]; Mesh in = inGeom.getMesh(); Mesh out = new Mesh(); int outElementCount = outLength * 3; ShortBuffer ib = BufferUtils.createShortBuffer(outElementCount); out.setBuffer(Type.Index, 3, ib); // generate output buffers based on input buffers IntMap bufs = in.getBuffers(); for (Entry ent : bufs){ VertexBuffer vb = ent.getValue(); if (vb.getBufferType() == Type.Index) continue; // NOTE: we are not actually sure // how many elements will be in this buffer. // It will be compacted later. Buffer b = VertexBuffer.createBuffer(vb.getFormat(), vb.getNumComponents(), outElementCount); VertexBuffer outVb = new VertexBuffer(vb.getBufferType()); outVb.setNormalized(vb.isNormalized()); outVb.setupData(vb.getUsage(), vb.getNumComponents(), vb.getFormat(), b); out.setBuffer(outVb); } int currentVertex = 0; for (int i = outOffset; i < outOffset + outLength; i++){ OCTTriangle t = tris.get(i); // find vertex indices for triangle t in.getTriangle(t.getTriangleIndex(), vertIndicies); // find indices in new buf Integer i0 = indexCache.get(vertIndicies[0]); Integer i1 = indexCache.get(vertIndicies[1]); Integer i2 = indexCache.get(vertIndicies[2]); // check which ones were not created // if not created in new IB, create them if (i0 == null){ vertexCreated[0] = true; newIndices[0] = currentVertex++; indexCache.put(vertIndicies[0], newIndices[0]); }else{ newIndices[0] = i0.intValue(); vertexCreated[0] = false; } if (i1 == null){ vertexCreated[1] = true; newIndices[1] = currentVertex++; indexCache.put(vertIndicies[1], newIndices[1]); }else{ newIndices[1] = i1.intValue(); vertexCreated[1] = false; } if (i2 == null){ vertexCreated[2] = true; newIndices[2] = currentVertex++; indexCache.put(vertIndicies[2], newIndices[2]); }else{ newIndices[2] = i2.intValue(); vertexCreated[2] = false; } // if any verticies were created for this triangle // copy them to the output mesh IntMap inbufs = in.getBuffers(); for (Entry ent : inbufs){ VertexBuffer vb = ent.getValue(); if (vb.getBufferType() == Type.Index) continue; VertexBuffer outVb = out.getBuffer(vb.getBufferType()); // copy verticies that were created for this triangle for (int v = 0; v < 3; v++){ if (!vertexCreated[v]) continue; // copy triangle's attribute from one // buffer to another vb.copyElement(vertIndicies[v], outVb, newIndices[v]); } } // write the indices onto the output index buffer ib.put((short)newIndices[0]) .put((short)newIndices[1]) .put((short)newIndices[2]); } ib.clear(); indexCache.clear(); // since some verticies were cached, it means there's // extra data in some buffers IntMap outbufs = out.getBuffers(); for (Entry ent : outbufs){ VertexBuffer vb = ent.getValue(); if (vb.getBufferType() == Type.Index) continue; vb.compact(currentVertex); } out.updateBound(); out.updateCounts(); out.setStatic(); //out.setInterleaved(); Geometry outGeom = new Geometry("Geom"+entry.getKey(), out); outGeom.setLocalTransform(inGeom.getWorldTransform()); outGeom.setMaterial(inGeom.getMaterial()); for (Light light : inGeom.getWorldLightList()){ outGeom.addLight(light); } outGeom.updateGeometricState(); newGeoms.add(outGeom); } return newGeoms; } }