Searched defs:dists (Results 1 - 5 of 5) sorted by relevance

/external/quake/quake/src/QW/client/
H A Dr_sprite.c61 float dists[MAXWORKINGVERTS+1]; local
68 // calc dists
85 dists[i] = DotProduct (instep, pclipnormal) - clipdist;
89 dists[nump] = dists[0];
99 if (dists[i] >= 0)
106 if (dists[i] == 0 || dists[i+1] == 0)
109 if ( (dists[i] > 0) == (dists[
[all...]
H A Dgl_warp.c808 float dists[MAX_CLIP_VERTS]; local
839 dists[i] = d;
850 dists[i] = dists[0];
877 d = dists[i] / (dists[i] - dists[i+1]);
/external/quake/quake/src/WinQuake/
H A Dr_sprite.cpp61 float dists[MAXWORKINGVERTS+1]; local
68 // calc dists
85 dists[i] = DotProduct (instep, pclipnormal) - clipdist;
89 dists[nump] = dists[0];
99 if (dists[i] >= 0)
106 if (dists[i] == 0 || dists[i+1] == 0)
109 if ( (dists[i] > 0) == (dists[
[all...]
H A Dgl_warp.cpp857 float dists[MAX_CLIP_VERTS]; local
888 dists[i] = d;
899 dists[i] = dists[0];
926 d = dists[i] / (dists[i] - dists[i+1]);
/external/zlib/contrib/puff/
H A Dpuff.c448 static const short dists[30] = { /* Offset base for distance codes 0..29 */ local
482 dist = dists[symbol] + bits(s, dext[symbol]);

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