Searched defs:dequeueBuffer (Results 1 - 4 of 4) sorted by relevance

/frameworks/native/libs/gui/
H A DISurfaceTexture.cpp84 virtual status_t dequeueBuffer(int *buf, uint32_t w, uint32_t h, function in class:android::BpSurfaceTexture
208 int result = dequeueBuffer(&buf, w, h, format, usage);
H A DBufferQueue.cpp36 // attached to the GL texture from dequeueBuffer when no other buffers are
146 // dequeueBuffer.
292 status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h, function in class:android::BufferQueue
295 ST_LOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage);
298 ST_LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
321 ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
401 ST_LOGE("dequeueBuffer: can't dequeue multiple buffers without "
414 ST_LOGE("dequeueBuffer: mMinUndequeuedBuffers=%d exceeded "
432 ST_LOGE("dequeueBuffer: no available buffer slots");
470 ST_LOGE("dequeueBuffer
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H A DSurfaceTextureClient.cpp63 ANativeWindow::dequeueBuffer = hook_dequeueBuffer; member in class:android::ANativeWindow
108 return c->dequeueBuffer(buffer);
160 int SurfaceTextureClient::dequeueBuffer(android_native_buffer_t** buffer) { function in class:android::SurfaceTextureClient
162 ALOGV("SurfaceTextureClient::dequeueBuffer");
167 status_t result = mSurfaceTexture->dequeueBuffer(&buf, reqW, reqH,
170 ALOGV("dequeueBuffer: ISurfaceTexture::dequeueBuffer(%d, %d, %d, %d)"
183 ALOGE("dequeueBuffer: ISurfaceTexture::requestBuffer failed: %d",
695 status_t err = dequeueBuffer(&out);
696 ALOGE_IF(err, "dequeueBuffer faile
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/frameworks/native/libs/ui/
H A DFramebufferNativeWindow.cpp147 ANativeWindow::dequeueBuffer = dequeueBuffer; member in class:android::ANativeWindow
210 int FramebufferNativeWindow::dequeueBuffer(ANativeWindow* window, function in class:android::FramebufferNativeWindow

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