Searched defs:dequeueBuffer (Results 1 - 4 of 4) sorted by relevance
/frameworks/native/libs/gui/ |
H A D | ISurfaceTexture.cpp | 84 virtual status_t dequeueBuffer(int *buf, uint32_t w, uint32_t h, function in class:android::BpSurfaceTexture 208 int result = dequeueBuffer(&buf, w, h, format, usage);
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H A D | BufferQueue.cpp | 36 // attached to the GL texture from dequeueBuffer when no other buffers are 146 // dequeueBuffer. 292 status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h, function in class:android::BufferQueue 295 ST_LOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage); 298 ST_LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h); 321 ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!"); 401 ST_LOGE("dequeueBuffer: can't dequeue multiple buffers without " 414 ST_LOGE("dequeueBuffer: mMinUndequeuedBuffers=%d exceeded " 432 ST_LOGE("dequeueBuffer: no available buffer slots"); 470 ST_LOGE("dequeueBuffer [all...] |
H A D | SurfaceTextureClient.cpp | 63 ANativeWindow::dequeueBuffer = hook_dequeueBuffer; member in class:android::ANativeWindow 108 return c->dequeueBuffer(buffer); 160 int SurfaceTextureClient::dequeueBuffer(android_native_buffer_t** buffer) { function in class:android::SurfaceTextureClient 162 ALOGV("SurfaceTextureClient::dequeueBuffer"); 167 status_t result = mSurfaceTexture->dequeueBuffer(&buf, reqW, reqH, 170 ALOGV("dequeueBuffer: ISurfaceTexture::dequeueBuffer(%d, %d, %d, %d)" 183 ALOGE("dequeueBuffer: ISurfaceTexture::requestBuffer failed: %d", 695 status_t err = dequeueBuffer(&out); 696 ALOGE_IF(err, "dequeueBuffer faile [all...] |
/frameworks/native/libs/ui/ |
H A D | FramebufferNativeWindow.cpp | 147 ANativeWindow::dequeueBuffer = dequeueBuffer; member in class:android::ANativeWindow 210 int FramebufferNativeWindow::dequeueBuffer(ANativeWindow* window, function in class:android::FramebufferNativeWindow
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