Searched defs:fence (Results 1 - 3 of 3) sorted by relevance
/frameworks/native/libs/gui/ |
H A D | BufferQueue.cpp | 304 EGLSyncKHR fence = EGL_NO_SYNC_KHR; local 488 fence = mSlots[buf].mFence; 492 if (fence != EGL_NO_SYNC_KHR) { 493 EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000); 498 ST_LOGE("dequeueBuffer: error waiting for fence: %#x", eglGetError()); 500 ST_LOGE("dequeueBuffer: timeout waiting for fence"); 502 eglDestroySyncKHR(dpy, fence); 839 // destroy fence as BufferQueue now takes ownership 894 EGLSyncKHR fence) { 905 mSlots[buf].mFence = fence; 893 releaseBuffer(int buf, EGLDisplay display, EGLSyncKHR fence) argument [all...] |
H A D | SurfaceTexture.cpp | 465 EGLSyncKHR fence = mEGLSlots[mCurrentTexture].mFence; local 466 if (fence != EGL_NO_SYNC_KHR) { 467 // There is already a fence for the current slot. We need to wait 468 // on that before replacing it with another fence to ensure that all 471 EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000); 474 "fence: %#x", eglGetError()); 478 "fence"); 481 eglDestroySyncKHR(dpy, fence); 484 // Create a fence for the outstanding accesses in the current OpenGL ES 486 fence [all...] |
/frameworks/native/opengl/libs/GLES_trace/src/ |
H A D | gltrace_api.cpp | 10147 GLboolean GLTrace_glIsFenceNV(GLuint fence) { argument 10153 // copy argument fence 10157 arg_fence->add_intvalue(fence); 10162 GLboolean retValue = glContext->hooks->gl.glIsFenceNV(fence); 10183 GLboolean GLTrace_glTestFenceNV(GLuint fence) { argument 10189 // copy argument fence 10193 arg_fence->add_intvalue(fence); 10198 GLboolean retValue = glContext->hooks->gl.glTestFenceNV(fence); 10219 void GLTrace_glGetFenceivNV(GLuint fence, GLenum pname, GLint *params) { argument 10225 // copy argument fence 10260 GLTrace_glFinishFenceNV(GLuint fence) argument 10288 GLTrace_glSetFenceNV(GLuint fence, GLenum condition) argument [all...] |
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