Searched defs:prAA (Results 1 - 1 of 1) sorted by relevance

/external/skia/src/gpu/
H A DGrContext.cpp1369 bool prAA = paint.fAntiAlias && !this->getRenderTarget()->isMultisampled(); local
1379 prAA = false;
1383 if (prAA) {
1435 pr->drawPath(path, fill, translate, target, stageMask, prAA);

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