Searched defs:program (Results 1 - 25 of 25) sorted by relevance

/frameworks/base/media/mca/filterfw/java/android/filterfw/core/
H A DProgramVariable.java28 public ProgramVariable(Program program, String varName) { argument
29 mProgram = program;
43 throw new RuntimeException("Attempting to set program variable '" + mVarName
44 + "' but the program is null!");
51 throw new RuntimeException("Attempting to get program variable '" + mVarName
52 + "' but the program is null!");
H A DFilter.java274 * transfer from a FieldPort or ProgramPort to its connected target (field or program variable).
281 * Assigns all program variables to the ports they are connected to. Call this after
284 protected void initProgramInputs(Program program, FilterContext context) { argument
285 if (program != null) {
287 if (inputPort.getTarget() == program) {
/frameworks/base/libs/hwui/
H A DSkiaColorFilter.cpp56 void SkiaColorMatrixFilter::setupProgram(Program* program) { argument
57 glUniformMatrix4fv(program->getUniform("colorMatrix"), 1, GL_FALSE, &mMatrix[0]);
58 glUniform4fv(program->getUniform("colorMatrixVector"), 1, mVector);
80 void SkiaLightingFilter::setupProgram(Program* program) { argument
81 glUniform4f(program->getUniform("lightingMul"), mMulR, mMulG, mMulB, 1.0f);
82 glUniform4f(program->getUniform("lightingAdd"), mAddR, mAddG, mAddB, 0.0f);
103 void SkiaBlendFilter::setupProgram(Program* program) { argument
104 glUniform4f(program->getUniform("colorBlend"), mR, mG, mB, mA);
H A DSkiaShader.h42 * program to recreate the original effect.
65 virtual void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
85 virtual void updateTransforms(Program* program, const mat4& modelView, argument
149 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
151 void updateTransforms(Program* program, const mat4& modelView, const Snapshot& snapshot);
180 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
182 void updateTransforms(Program* program, const mat4& modelView, const Snapshot& snapshot);
204 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
206 void updateTransforms(Program* program, const mat4& modelView, const Snapshot& snapshot);
247 void setupProgram(Program* program, cons
[all...]
H A DSkiaShader.cpp69 void SkiaShader::setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, argument
124 void SkiaBitmapShader::setupProgram(Program* program, const mat4& modelView, argument
148 glUniform1i(program->getUniform("bitmapSampler"), textureSlot);
149 glUniformMatrix4fv(program->getUniform("textureTransform"), 1,
151 glUniform2f(program->getUniform("textureDimension"), 1.0f / width, 1.0f / height);
154 void SkiaBitmapShader::updateTransforms(Program* program, const mat4& modelView, argument
158 glUniformMatrix4fv(program->getUniform("textureTransform"), 1,
218 void SkiaLinearGradientShader::setupProgram(Program* program, const mat4& modelView, argument
230 glUniform1i(program->getUniform("gradientSampler"), textureSlot);
231 glUniformMatrix4fv(program
234 updateTransforms(Program* program, const mat4& modelView, const Snapshot& snapshot) argument
330 setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, GLuint* textureUnit) argument
346 updateTransforms(Program* program, const mat4& modelView, const Snapshot& snapshot) argument
396 setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, GLuint* textureUnit) argument
[all...]
H A DProgramCache.cpp360 PROGRAM_LOGD("Clearing program cache");
372 Program* program = NULL; local
374 description.log("Could not find program");
375 program = generateProgram(description, key);
376 mCache.add(key, program);
378 program = mCache.valueAt(index);
380 return program;
391 Program* program = new Program(description, vertexShader.string(), fragmentShader.string()); local
392 return program;
H A DOpenGLRenderer.cpp2912 bool OpenGLRenderer::useProgram(Program* program) { argument
2913 if (!program->isInUse()) {
2915 program->use();
2916 mCaches.currentProgram = program;
/frameworks/base/media/mca/filterfw/jni/
H A Djni_native_program.cpp39 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local
40 return ToJBool(program && program->CallInit());
46 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local
47 return ToJBool(program && lib_name && program->OpenLibrary(ToCppString(env, lib_name)));
53 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local
54 return ToJBool(program && func_name && program->BindInitFunction(ToCppString(env, func_name)));
60 NativeProgram* program local
69 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local
78 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local
85 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local
94 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local
101 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local
113 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local
122 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local
134 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local
180 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local
185 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local
[all...]
H A Djni_shader_program.cpp71 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
72 return program ? ToJBool(program->CompileAndLink()) : JNI_FALSE;
79 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
83 return ToJBool(program && program->SetUniformValue(c_key, c_value));
93 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
95 return program ? ToJObject(env, program->GetUniformValue(c_key)) : JNI_NULL;
102 ShaderProgram* program local
139 ShaderProgram* program = gl_env_ptr ? ShaderProgram::CreateIdentity(gl_env_ptr) : NULL; local
153 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
171 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
182 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
193 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
205 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
218 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
229 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
241 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
252 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
261 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
271 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
304 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
[all...]
/frameworks/native/opengl/tests/gl2_jni/jni/
H A Dgl_code.cpp74 GLuint program = glCreateProgram(); local
75 if (program) {
76 glAttachShader(program, vertexShader);
78 glAttachShader(program, pixelShader);
80 glLinkProgram(program);
82 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
85 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
89 glGetProgramInfoLog(program, bufLength, NULL, buf);
90 ALOGE("Could not link program:\n%s\n", buf);
94 glDeleteProgram(program);
[all...]
/frameworks/native/opengl/tests/gldual/jni/
H A Dgl_code.cpp74 GLuint program = glCreateProgram(); local
75 if (program) {
76 glAttachShader(program, vertexShader);
78 glAttachShader(program, pixelShader);
80 glLinkProgram(program);
82 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
85 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
89 glGetProgramInfoLog(program, bufLength, NULL, buf);
90 ALOGE("Could not link program:\n%s\n", buf);
94 glDeleteProgram(program);
[all...]
/frameworks/native/opengl/tests/gl2_basic/
H A Dgl2_basic.cpp113 GLuint program = glCreateProgram(); local
114 if (program) {
115 glAttachShader(program, vertexShader);
117 glAttachShader(program, pixelShader);
119 glLinkProgram(program);
121 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
124 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
128 glGetProgramInfoLog(program, bufLength, NULL, buf);
129 fprintf(stderr, "Could not link program:\n%s\n", buf);
133 glDeleteProgram(program);
[all...]
/frameworks/native/opengl/tests/gl_perf/
H A Dfill_common.cpp76 GLuint program = glCreateProgram(); local
77 if (program) {
78 glAttachShader(program, vertexShader);
80 glAttachShader(program, pixelShader);
83 glBindAttribLocation(program, A_POS, "a_pos");
84 glBindAttribLocation(program, A_COLOR, "a_color");
85 glBindAttribLocation(program, A_TEX0, "a_tex0");
86 glBindAttribLocation(program, A_TEX1, "a_tex1");
87 glLinkProgram(program);
89 glGetProgramiv(program, GL_LINK_STATU
[all...]
/frameworks/rs/driver/
H A DrsdShaderCache.h100 uint32_t numFragUnis) : vtx(0), frag(0), program(0), vtxAttrCount(0),
135 uint32_t program; member in struct:RsdShaderCache::ProgramEntry
/frameworks/native/opengl/tests/gl2_copyTexImage/
H A Dgl2_copyTexImage.cpp113 GLuint program = glCreateProgram(); local
114 if (program) {
115 glAttachShader(program, vertexShader);
117 glAttachShader(program, pixelShader);
119 glLinkProgram(program);
121 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
124 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
128 glGetProgramInfoLog(program, bufLength, NULL, buf);
129 fprintf(stderr, "Could not link program:\n%s\n", buf);
133 glDeleteProgram(program);
[all...]
/frameworks/native/opengl/tests/gl2_yuvtex/
H A Dgl2_yuvtex.cpp129 GLuint program = glCreateProgram(); local
130 if (program) {
131 glAttachShader(program, vertexShader);
133 glAttachShader(program, pixelShader);
135 glLinkProgram(program);
137 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
140 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
144 glGetProgramInfoLog(program, bufLength, NULL, buf);
145 fprintf(stderr, "Could not link program:\n%s\n", buf);
149 glDeleteProgram(program);
[all...]
/frameworks/av/libvideoeditor/lvpp/
H A DNativeWindowRenderer.cpp251 GLuint program = glCreateProgram(); local
254 glAttachShader(program, vertexShader);
257 glAttachShader(program, fragmentShader);
260 glLinkProgram(program);
264 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
267 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infoLen);
271 glGetProgramInfoLog(program, infoLen, NULL, buf);
276 glDeleteProgram(program);
277 program = 0;
280 *outPgm = program;
[all...]
/frameworks/av/media/libstagefright/tests/
H A DSurfaceMediaSource_test.cpp254 GLuint program = glCreateProgram(); local
256 if (program) {
257 glAttachShader(program, vertexShader);
259 glAttachShader(program, fragmentShader);
261 glLinkProgram(program);
263 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
266 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
270 glGetProgramInfoLog(program, bufLength, NULL, buf);
276 glDeleteProgram(program);
277 program
[all...]
/frameworks/av/media/libstagefright/mpeg2ts/
H A DATSParser.cpp94 Stream(Program *program, unsigned elementaryPID, unsigned streamType);
170 ALOGV("new program number %u", programNumber);
428 Program *program, unsigned elementaryPID, unsigned streamType)
429 : mProgram(program),
920 const sp<Program> &program = mPrograms.itemAt(index); local
922 if (program->number() == program_number) {
923 program->updateProgramMapPID(programMapPID);
1070 const sp<Program> &program = mPrograms.editItemAt(i); local
1072 if (which >= 0 && (int)program->number() != which) {
1076 sp<MediaSource> source = program
427 Stream( Program *program, unsigned elementaryPID, unsigned streamType) argument
[all...]
/frameworks/base/media/mca/filterfw/native/core/
H A Dshader_program.cpp186 // Abort if program did not successfully compile and link
188 ALOGE("ShaderProgram: unexecutable program!");
287 // Scan for all uniforms in the program
296 ALOGE("Could not link shader program!");
349 GLuint program = glCreateProgram(); local
350 if (program) {
353 glAttachShader(program, shaders[i]);
358 glLinkProgram(program);
362 glGetProgramiv(program, GL_LINK_STATUS, &linked);
366 glGetProgramiv(program, GL_INFO_LOG_LENGT
488 int fbo, program, buffer; local
[all...]
/frameworks/native/opengl/libs/GLES_trace/src/
H A Dgltrace_fixup.cpp305 /* void glLinkProgram(GLuint program); */
306 GLuint program = glmsg->args(0).intvalue(0); local
308 /* We don't have to fixup this call, but as soon as a program is linked,
320 GLTrace_glGetProgramiv(program, GL_ACTIVE_ATTRIBUTES, &n);
321 GLTrace_glGetProgramiv(program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &maxNameLength);
325 GLTrace_glGetActiveAttrib(program, i, maxNameLength, NULL, &size, &type, name);
330 GLTrace_glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &n);
331 GLTrace_glGetProgramiv(program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxNameLength);
335 GLTrace_glGetActiveUniform(program, i, maxNameLength, NULL, &size, &type, name);
349 int program local
[all...]
H A Dgltrace_api.cpp61 void GLTrace_glAttachShader(GLuint program, GLuint shader) { argument
67 // copy argument program
71 arg_program->add_intvalue(program);
82 glContext->hooks->gl.glAttachShader(program, shader);
95 void GLTrace_glBindAttribLocation(GLuint program, GLuint index, const GLchar* name) { argument
101 // copy argument program
105 arg_program->add_intvalue(program);
122 glContext->hooks->gl.glBindAttribLocation(program, index, name);
1246 void GLTrace_glDeleteProgram(GLuint program) { argument
1252 // copy argument program
1462 GLTrace_glDetachShader(GLuint program, GLuint shader) argument
2033 GLTrace_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) argument
2101 GLTrace_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) argument
2169 GLTrace_glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) argument
2217 GLTrace_glGetAttribLocation(GLuint program, const GLchar* name) argument
2483 GLTrace_glGetProgramiv(GLuint program, GLenum pname, GLint* params) argument
2524 GLTrace_glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) argument
2917 GLTrace_glGetUniformfv(GLuint program, GLint location, GLfloat* params) argument
2958 GLTrace_glGetUniformiv(GLuint program, GLint location, GLint* params) argument
2999 GLTrace_glGetUniformLocation(GLuint program, const GLchar* name) argument
3307 GLTrace_glIsProgram(GLuint program) argument
3479 GLTrace_glLinkProgram(GLuint program) argument
5253 GLTrace_glUseProgram(GLuint program) argument
5281 GLTrace_glValidateProgram(GLuint program) argument
5799 GLTrace_glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary) argument
5854 GLTrace_glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length) argument
8111 GLTrace_glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, float *params) argument
8158 GLTrace_glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint *params) argument
8205 GLTrace_glUseProgramStagesEXT(GLuint pipeline, GLbitfield stages, GLuint program) argument
8245 GLTrace_glActiveShaderProgramEXT(GLuint pipeline, GLuint program) argument
8462 GLTrace_glProgramParameteriEXT(GLuint program, GLenum pname, GLint value) argument
8543 GLTrace_glProgramUniform1iEXT(GLuint program, GLint location, GLint x) argument
8583 GLTrace_glProgramUniform2iEXT(GLuint program, GLint location, GLint x, GLint y) argument
8629 GLTrace_glProgramUniform3iEXT(GLuint program, GLint location, GLint x, GLint y, GLint z) argument
8681 GLTrace_glProgramUniform4iEXT(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w) argument
8739 GLTrace_glProgramUniform1fEXT(GLuint program, GLint location, GLfloat x) argument
8779 GLTrace_glProgramUniform2fEXT(GLuint program, GLint location, GLfloat x, GLfloat y) argument
8825 GLTrace_glProgramUniform3fEXT(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z) argument
8877 GLTrace_glProgramUniform4fEXT(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) argument
8935 GLTrace_glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value) argument
8982 GLTrace_glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value) argument
9029 GLTrace_glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value) argument
9076 GLTrace_glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value) argument
9123 GLTrace_glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value) argument
9170 GLTrace_glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value) argument
9217 GLTrace_glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value) argument
9264 GLTrace_glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value) argument
9311 GLTrace_glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) argument
9364 GLTrace_glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) argument
9417 GLTrace_glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) argument
10999 GLTrace_glExtIsProgramBinaryQCOM(GLuint program) argument
11035 GLTrace_glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar *source, GLint *length) argument
[all...]
/frameworks/native/libs/gui/tests/
H A DSurfaceTexture_test.cpp342 GLuint program = glCreateProgram(); local
344 if (program) {
345 glAttachShader(program, vertexShader);
347 glAttachShader(program, fragmentShader);
349 glLinkProgram(program);
351 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
354 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
358 glGetProgramInfoLog(program, bufLength, NULL, buf);
364 glDeleteProgram(program);
365 program
[all...]
/frameworks/base/core/jni/
H A Dandroid_opengl_GLES20.cpp139 /* void glAttachShader ( GLuint program, GLuint shader ) */
142 (JNIEnv *_env, jobject _this, jint program, jint shader) {
144 (GLuint)program,
149 /* void glBindAttribLocation ( GLuint program, GLuint index, const char *name ) */
152 (JNIEnv *_env, jobject _this, jint program, jint index, jstring name) {
162 (GLuint)program,
614 /* void glDeleteProgram ( GLuint program ) */
617 (JNIEnv *_env, jobject _this, jint program) {
619 (GLuint)program
772 /* void glDetachShader ( GLuint program, GLuin
141 android_glAttachShader__II(JNIEnv *_env, jobject _this, jint program, jint shader) argument
151 android_glBindAttribLocation__IILjava_lang_String_2(JNIEnv *_env, jobject _this, jint program, jint index, jstring name) argument
616 android_glDeleteProgram__I(JNIEnv *_env, jobject _this, jint program) argument
774 android_glDetachShader__II(JNIEnv *_env, jobject _this, jint program, jint shader) argument
1170 android_glGetActiveAttrib__III_3II_3II_3II_3BI(JNIEnv *_env, jobject _this, jint program, jint index, jint bufsize, jintArray length_ref, jint lengthOffset, jintArray size_ref, jint sizeOffset, jintArray type_ref, jint typeOffset, jbyteArray name_ref, jint nameOffset) argument
1277 android_glGetActiveAttrib__IIILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2Ljava_nio_IntBuffer_2B(JNIEnv *_env, jobject _this, jint program, jint index, jint bufsize, jobject length_buf, jobject size_buf, jobject type_buf, jbyte name) argument
1315 android_glGetActiveUniform__III_3II_3II_3II_3BI(JNIEnv *_env, jobject _this, jint program, jint index, jint bufsize, jintArray length_ref, jint lengthOffset, jintArray size_ref, jint sizeOffset, jintArray type_ref, jint typeOffset, jbyteArray name_ref, jint nameOffset) argument
1422 android_glGetActiveUniform__IIILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2Ljava_nio_IntBuffer_2B(JNIEnv *_env, jobject _this, jint program, jint index, jint bufsize, jobject length_buf, jobject size_buf, jobject type_buf, jbyte name) argument
1460 android_glGetAttachedShaders__II_3II_3II(JNIEnv *_env, jobject _this, jint program, jint maxcount, jintArray count_ref, jint countOffset, jintArray shaders_ref, jint shadersOffset) argument
1520 android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2(JNIEnv *_env, jobject _this, jint program, jint maxcount, jobject count_buf, jobject shaders_buf) argument
1548 android_glGetAttribLocation__ILjava_lang_String_2(JNIEnv *_env, jobject _this, jint program, jstring name) argument
2550 android_glGetProgramiv__II_3II(JNIEnv *_env, jobject _this, jint program, jint pname, jintArray params_ref, jint offset) argument
2587 android_glGetProgramiv__IILjava_nio_IntBuffer_2(JNIEnv *_env, jobject _this, jint program, jint pname, jobject params_buf) argument
3071 android_glGetUniformfv__II_3FI(JNIEnv *_env, jobject _this, jint program, jint location, jfloatArray params_ref, jint offset) argument
3108 android_glGetUniformfv__IILjava_nio_FloatBuffer_2(JNIEnv *_env, jobject _this, jint program, jint location, jobject params_buf) argument
3128 android_glGetUniformiv__II_3II(JNIEnv *_env, jobject _this, jint program, jint location, jintArray params_ref, jint offset) argument
3165 android_glGetUniformiv__IILjava_nio_IntBuffer_2(JNIEnv *_env, jobject _this, jint program, jint location, jobject params_buf) argument
3185 android_glGetUniformLocation__ILjava_lang_String_2(JNIEnv *_env, jobject _this, jint program, jstring name) argument
3368 android_glIsProgram__I(JNIEnv *_env, jobject _this, jint program) argument
3421 android_glLinkProgram__I(JNIEnv *_env, jobject _this, jint program) argument
4551 android_glUseProgram__I(JNIEnv *_env, jobject _this, jint program) argument
4560 android_glValidateProgram__I(JNIEnv *_env, jobject _this, jint program) argument
[all...]
/frameworks/base/opengl/java/android/opengl/
H A DGLES20.java338 // C function void glAttachShader ( GLuint program, GLuint shader )
341 int program,
345 // C function void glBindAttribLocation ( GLuint program, GLuint index, const char *name )
348 int program,
585 // C function void glDeleteProgram ( GLuint program )
588 int program
646 // C function void glDetachShader ( GLuint program, GLuint shader )
649 int program,
804 // C function void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
807 int program,
340 glAttachShader( int program, int shader ) argument
347 glBindAttribLocation( int program, int index, String name ) argument
648 glDetachShader( int program, int shader ) argument
806 glGetActiveAttrib( int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset ) argument
822 glGetActiveAttrib( int program, int index, int bufsize, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, byte name ) argument
834 glGetActiveUniform( int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset ) argument
850 glGetActiveUniform( int program, int index, int bufsize, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, byte name ) argument
862 glGetAttachedShaders( int program, int maxcount, int[] count, int countOffset, int[] shaders, int shadersOffset ) argument
873 glGetAttachedShaders( int program, int maxcount, java.nio.IntBuffer count, java.nio.IntBuffer shaders ) argument
882 glGetAttribLocation( int program, String name ) argument
975 glGetProgramiv( int program, int pname, int[] params, int offset ) argument
984 glGetProgramiv( int program, int pname, java.nio.IntBuffer params ) argument
1165 glGetUniformfv( int program, int location, float[] params, int offset ) argument
1174 glGetUniformfv( int program, int location, java.nio.FloatBuffer params ) argument
1182 glGetUniformiv( int program, int location, int[] params, int offset ) argument
1191 glGetUniformiv( int program, int location, java.nio.IntBuffer params ) argument
1199 glGetUniformLocation( int program, String name ) argument
[all...]

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