/frameworks/base/media/mca/filterfw/java/android/filterfw/core/ |
H A D | ProgramVariable.java | 28 public ProgramVariable(Program program, String varName) { argument 29 mProgram = program; 43 throw new RuntimeException("Attempting to set program variable '" + mVarName 44 + "' but the program is null!"); 51 throw new RuntimeException("Attempting to get program variable '" + mVarName 52 + "' but the program is null!");
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H A D | Filter.java | 274 * transfer from a FieldPort or ProgramPort to its connected target (field or program variable). 281 * Assigns all program variables to the ports they are connected to. Call this after 284 protected void initProgramInputs(Program program, FilterContext context) { argument 285 if (program != null) { 287 if (inputPort.getTarget() == program) {
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/frameworks/base/libs/hwui/ |
H A D | SkiaColorFilter.cpp | 56 void SkiaColorMatrixFilter::setupProgram(Program* program) { argument 57 glUniformMatrix4fv(program->getUniform("colorMatrix"), 1, GL_FALSE, &mMatrix[0]); 58 glUniform4fv(program->getUniform("colorMatrixVector"), 1, mVector); 80 void SkiaLightingFilter::setupProgram(Program* program) { argument 81 glUniform4f(program->getUniform("lightingMul"), mMulR, mMulG, mMulB, 1.0f); 82 glUniform4f(program->getUniform("lightingAdd"), mAddR, mAddG, mAddB, 0.0f); 103 void SkiaBlendFilter::setupProgram(Program* program) { argument 104 glUniform4f(program->getUniform("colorBlend"), mR, mG, mB, mA);
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H A D | SkiaShader.h | 42 * program to recreate the original effect. 65 virtual void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, 85 virtual void updateTransforms(Program* program, const mat4& modelView, argument 149 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, 151 void updateTransforms(Program* program, const mat4& modelView, const Snapshot& snapshot); 180 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, 182 void updateTransforms(Program* program, const mat4& modelView, const Snapshot& snapshot); 204 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, 206 void updateTransforms(Program* program, const mat4& modelView, const Snapshot& snapshot); 247 void setupProgram(Program* program, cons [all...] |
H A D | SkiaShader.cpp | 69 void SkiaShader::setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, argument 124 void SkiaBitmapShader::setupProgram(Program* program, const mat4& modelView, argument 148 glUniform1i(program->getUniform("bitmapSampler"), textureSlot); 149 glUniformMatrix4fv(program->getUniform("textureTransform"), 1, 151 glUniform2f(program->getUniform("textureDimension"), 1.0f / width, 1.0f / height); 154 void SkiaBitmapShader::updateTransforms(Program* program, const mat4& modelView, argument 158 glUniformMatrix4fv(program->getUniform("textureTransform"), 1, 218 void SkiaLinearGradientShader::setupProgram(Program* program, const mat4& modelView, argument 230 glUniform1i(program->getUniform("gradientSampler"), textureSlot); 231 glUniformMatrix4fv(program 234 updateTransforms(Program* program, const mat4& modelView, const Snapshot& snapshot) argument 330 setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, GLuint* textureUnit) argument 346 updateTransforms(Program* program, const mat4& modelView, const Snapshot& snapshot) argument 396 setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, GLuint* textureUnit) argument [all...] |
H A D | ProgramCache.cpp | 360 PROGRAM_LOGD("Clearing program cache"); 372 Program* program = NULL; local 374 description.log("Could not find program"); 375 program = generateProgram(description, key); 376 mCache.add(key, program); 378 program = mCache.valueAt(index); 380 return program; 391 Program* program = new Program(description, vertexShader.string(), fragmentShader.string()); local 392 return program;
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H A D | OpenGLRenderer.cpp | 2912 bool OpenGLRenderer::useProgram(Program* program) { argument 2913 if (!program->isInUse()) { 2915 program->use(); 2916 mCaches.currentProgram = program;
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/frameworks/base/media/mca/filterfw/jni/ |
H A D | jni_native_program.cpp | 39 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local 40 return ToJBool(program && program->CallInit()); 46 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local 47 return ToJBool(program && lib_name && program->OpenLibrary(ToCppString(env, lib_name))); 53 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local 54 return ToJBool(program && func_name && program->BindInitFunction(ToCppString(env, func_name))); 60 NativeProgram* program local 69 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local 78 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local 85 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local 94 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local 101 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local 113 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local 122 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local 134 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local 180 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local 185 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local [all...] |
H A D | jni_shader_program.cpp | 71 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local 72 return program ? ToJBool(program->CompileAndLink()) : JNI_FALSE; 79 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local 83 return ToJBool(program && program->SetUniformValue(c_key, c_value)); 93 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local 95 return program ? ToJObject(env, program->GetUniformValue(c_key)) : JNI_NULL; 102 ShaderProgram* program local 139 ShaderProgram* program = gl_env_ptr ? ShaderProgram::CreateIdentity(gl_env_ptr) : NULL; local 153 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local 171 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local 182 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local 193 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local 205 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local 218 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local 229 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local 241 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local 252 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local 261 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local 271 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local 304 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local [all...] |
/frameworks/native/opengl/tests/gl2_jni/jni/ |
H A D | gl_code.cpp | 74 GLuint program = glCreateProgram(); local 75 if (program) { 76 glAttachShader(program, vertexShader); 78 glAttachShader(program, pixelShader); 80 glLinkProgram(program); 82 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); 85 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); 89 glGetProgramInfoLog(program, bufLength, NULL, buf); 90 ALOGE("Could not link program:\n%s\n", buf); 94 glDeleteProgram(program); [all...] |
/frameworks/native/opengl/tests/gldual/jni/ |
H A D | gl_code.cpp | 74 GLuint program = glCreateProgram(); local 75 if (program) { 76 glAttachShader(program, vertexShader); 78 glAttachShader(program, pixelShader); 80 glLinkProgram(program); 82 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); 85 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); 89 glGetProgramInfoLog(program, bufLength, NULL, buf); 90 ALOGE("Could not link program:\n%s\n", buf); 94 glDeleteProgram(program); [all...] |
/frameworks/native/opengl/tests/gl2_basic/ |
H A D | gl2_basic.cpp | 113 GLuint program = glCreateProgram(); local 114 if (program) { 115 glAttachShader(program, vertexShader); 117 glAttachShader(program, pixelShader); 119 glLinkProgram(program); 121 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); 124 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); 128 glGetProgramInfoLog(program, bufLength, NULL, buf); 129 fprintf(stderr, "Could not link program:\n%s\n", buf); 133 glDeleteProgram(program); [all...] |
/frameworks/native/opengl/tests/gl_perf/ |
H A D | fill_common.cpp | 76 GLuint program = glCreateProgram(); local 77 if (program) { 78 glAttachShader(program, vertexShader); 80 glAttachShader(program, pixelShader); 83 glBindAttribLocation(program, A_POS, "a_pos"); 84 glBindAttribLocation(program, A_COLOR, "a_color"); 85 glBindAttribLocation(program, A_TEX0, "a_tex0"); 86 glBindAttribLocation(program, A_TEX1, "a_tex1"); 87 glLinkProgram(program); 89 glGetProgramiv(program, GL_LINK_STATU [all...] |
/frameworks/rs/driver/ |
H A D | rsdShaderCache.h | 100 uint32_t numFragUnis) : vtx(0), frag(0), program(0), vtxAttrCount(0), 135 uint32_t program; member in struct:RsdShaderCache::ProgramEntry
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
H A D | gl2_copyTexImage.cpp | 113 GLuint program = glCreateProgram(); local 114 if (program) { 115 glAttachShader(program, vertexShader); 117 glAttachShader(program, pixelShader); 119 glLinkProgram(program); 121 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); 124 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); 128 glGetProgramInfoLog(program, bufLength, NULL, buf); 129 fprintf(stderr, "Could not link program:\n%s\n", buf); 133 glDeleteProgram(program); [all...] |
/frameworks/native/opengl/tests/gl2_yuvtex/ |
H A D | gl2_yuvtex.cpp | 129 GLuint program = glCreateProgram(); local 130 if (program) { 131 glAttachShader(program, vertexShader); 133 glAttachShader(program, pixelShader); 135 glLinkProgram(program); 137 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); 140 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); 144 glGetProgramInfoLog(program, bufLength, NULL, buf); 145 fprintf(stderr, "Could not link program:\n%s\n", buf); 149 glDeleteProgram(program); [all...] |
/frameworks/av/libvideoeditor/lvpp/ |
H A D | NativeWindowRenderer.cpp | 251 GLuint program = glCreateProgram(); local 254 glAttachShader(program, vertexShader); 257 glAttachShader(program, fragmentShader); 260 glLinkProgram(program); 264 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); 267 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infoLen); 271 glGetProgramInfoLog(program, infoLen, NULL, buf); 276 glDeleteProgram(program); 277 program = 0; 280 *outPgm = program; [all...] |
/frameworks/av/media/libstagefright/tests/ |
H A D | SurfaceMediaSource_test.cpp | 254 GLuint program = glCreateProgram(); local 256 if (program) { 257 glAttachShader(program, vertexShader); 259 glAttachShader(program, fragmentShader); 261 glLinkProgram(program); 263 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); 266 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); 270 glGetProgramInfoLog(program, bufLength, NULL, buf); 276 glDeleteProgram(program); 277 program [all...] |
/frameworks/av/media/libstagefright/mpeg2ts/ |
H A D | ATSParser.cpp | 94 Stream(Program *program, unsigned elementaryPID, unsigned streamType); 170 ALOGV("new program number %u", programNumber); 428 Program *program, unsigned elementaryPID, unsigned streamType) 429 : mProgram(program), 920 const sp<Program> &program = mPrograms.itemAt(index); local 922 if (program->number() == program_number) { 923 program->updateProgramMapPID(programMapPID); 1070 const sp<Program> &program = mPrograms.editItemAt(i); local 1072 if (which >= 0 && (int)program->number() != which) { 1076 sp<MediaSource> source = program 427 Stream( Program *program, unsigned elementaryPID, unsigned streamType) argument [all...] |
/frameworks/base/media/mca/filterfw/native/core/ |
H A D | shader_program.cpp | 186 // Abort if program did not successfully compile and link 188 ALOGE("ShaderProgram: unexecutable program!"); 287 // Scan for all uniforms in the program 296 ALOGE("Could not link shader program!"); 349 GLuint program = glCreateProgram(); local 350 if (program) { 353 glAttachShader(program, shaders[i]); 358 glLinkProgram(program); 362 glGetProgramiv(program, GL_LINK_STATUS, &linked); 366 glGetProgramiv(program, GL_INFO_LOG_LENGT 488 int fbo, program, buffer; local [all...] |
/frameworks/native/opengl/libs/GLES_trace/src/ |
H A D | gltrace_fixup.cpp | 305 /* void glLinkProgram(GLuint program); */ 306 GLuint program = glmsg->args(0).intvalue(0); local 308 /* We don't have to fixup this call, but as soon as a program is linked, 320 GLTrace_glGetProgramiv(program, GL_ACTIVE_ATTRIBUTES, &n); 321 GLTrace_glGetProgramiv(program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &maxNameLength); 325 GLTrace_glGetActiveAttrib(program, i, maxNameLength, NULL, &size, &type, name); 330 GLTrace_glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &n); 331 GLTrace_glGetProgramiv(program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxNameLength); 335 GLTrace_glGetActiveUniform(program, i, maxNameLength, NULL, &size, &type, name); 349 int program local [all...] |
H A D | gltrace_api.cpp | 61 void GLTrace_glAttachShader(GLuint program, GLuint shader) { argument 67 // copy argument program 71 arg_program->add_intvalue(program); 82 glContext->hooks->gl.glAttachShader(program, shader); 95 void GLTrace_glBindAttribLocation(GLuint program, GLuint index, const GLchar* name) { argument 101 // copy argument program 105 arg_program->add_intvalue(program); 122 glContext->hooks->gl.glBindAttribLocation(program, index, name); 1246 void GLTrace_glDeleteProgram(GLuint program) { argument 1252 // copy argument program 1462 GLTrace_glDetachShader(GLuint program, GLuint shader) argument 2033 GLTrace_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) argument 2101 GLTrace_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) argument 2169 GLTrace_glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) argument 2217 GLTrace_glGetAttribLocation(GLuint program, const GLchar* name) argument 2483 GLTrace_glGetProgramiv(GLuint program, GLenum pname, GLint* params) argument 2524 GLTrace_glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) argument 2917 GLTrace_glGetUniformfv(GLuint program, GLint location, GLfloat* params) argument 2958 GLTrace_glGetUniformiv(GLuint program, GLint location, GLint* params) argument 2999 GLTrace_glGetUniformLocation(GLuint program, const GLchar* name) argument 3307 GLTrace_glIsProgram(GLuint program) argument 3479 GLTrace_glLinkProgram(GLuint program) argument 5253 GLTrace_glUseProgram(GLuint program) argument 5281 GLTrace_glValidateProgram(GLuint program) argument 5799 GLTrace_glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary) argument 5854 GLTrace_glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length) argument 8111 GLTrace_glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, float *params) argument 8158 GLTrace_glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint *params) argument 8205 GLTrace_glUseProgramStagesEXT(GLuint pipeline, GLbitfield stages, GLuint program) argument 8245 GLTrace_glActiveShaderProgramEXT(GLuint pipeline, GLuint program) argument 8462 GLTrace_glProgramParameteriEXT(GLuint program, GLenum pname, GLint value) argument 8543 GLTrace_glProgramUniform1iEXT(GLuint program, GLint location, GLint x) argument 8583 GLTrace_glProgramUniform2iEXT(GLuint program, GLint location, GLint x, GLint y) argument 8629 GLTrace_glProgramUniform3iEXT(GLuint program, GLint location, GLint x, GLint y, GLint z) argument 8681 GLTrace_glProgramUniform4iEXT(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w) argument 8739 GLTrace_glProgramUniform1fEXT(GLuint program, GLint location, GLfloat x) argument 8779 GLTrace_glProgramUniform2fEXT(GLuint program, GLint location, GLfloat x, GLfloat y) argument 8825 GLTrace_glProgramUniform3fEXT(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z) argument 8877 GLTrace_glProgramUniform4fEXT(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) argument 8935 GLTrace_glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value) argument 8982 GLTrace_glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value) argument 9029 GLTrace_glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value) argument 9076 GLTrace_glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value) argument 9123 GLTrace_glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value) argument 9170 GLTrace_glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value) argument 9217 GLTrace_glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value) argument 9264 GLTrace_glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value) argument 9311 GLTrace_glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) argument 9364 GLTrace_glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) argument 9417 GLTrace_glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) argument 10999 GLTrace_glExtIsProgramBinaryQCOM(GLuint program) argument 11035 GLTrace_glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar *source, GLint *length) argument [all...] |
/frameworks/native/libs/gui/tests/ |
H A D | SurfaceTexture_test.cpp | 342 GLuint program = glCreateProgram(); local 344 if (program) { 345 glAttachShader(program, vertexShader); 347 glAttachShader(program, fragmentShader); 349 glLinkProgram(program); 351 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); 354 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); 358 glGetProgramInfoLog(program, bufLength, NULL, buf); 364 glDeleteProgram(program); 365 program [all...] |
/frameworks/base/core/jni/ |
H A D | android_opengl_GLES20.cpp | 139 /* void glAttachShader ( GLuint program, GLuint shader ) */ 142 (JNIEnv *_env, jobject _this, jint program, jint shader) { 144 (GLuint)program, 149 /* void glBindAttribLocation ( GLuint program, GLuint index, const char *name ) */ 152 (JNIEnv *_env, jobject _this, jint program, jint index, jstring name) { 162 (GLuint)program, 614 /* void glDeleteProgram ( GLuint program ) */ 617 (JNIEnv *_env, jobject _this, jint program) { 619 (GLuint)program 772 /* void glDetachShader ( GLuint program, GLuin 141 android_glAttachShader__II(JNIEnv *_env, jobject _this, jint program, jint shader) argument 151 android_glBindAttribLocation__IILjava_lang_String_2(JNIEnv *_env, jobject _this, jint program, jint index, jstring name) argument 616 android_glDeleteProgram__I(JNIEnv *_env, jobject _this, jint program) argument 774 android_glDetachShader__II(JNIEnv *_env, jobject _this, jint program, jint shader) argument 1170 android_glGetActiveAttrib__III_3II_3II_3II_3BI(JNIEnv *_env, jobject _this, jint program, jint index, jint bufsize, jintArray length_ref, jint lengthOffset, jintArray size_ref, jint sizeOffset, jintArray type_ref, jint typeOffset, jbyteArray name_ref, jint nameOffset) argument 1277 android_glGetActiveAttrib__IIILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2Ljava_nio_IntBuffer_2B(JNIEnv *_env, jobject _this, jint program, jint index, jint bufsize, jobject length_buf, jobject size_buf, jobject type_buf, jbyte name) argument 1315 android_glGetActiveUniform__III_3II_3II_3II_3BI(JNIEnv *_env, jobject _this, jint program, jint index, jint bufsize, jintArray length_ref, jint lengthOffset, jintArray size_ref, jint sizeOffset, jintArray type_ref, jint typeOffset, jbyteArray name_ref, jint nameOffset) argument 1422 android_glGetActiveUniform__IIILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2Ljava_nio_IntBuffer_2B(JNIEnv *_env, jobject _this, jint program, jint index, jint bufsize, jobject length_buf, jobject size_buf, jobject type_buf, jbyte name) argument 1460 android_glGetAttachedShaders__II_3II_3II(JNIEnv *_env, jobject _this, jint program, jint maxcount, jintArray count_ref, jint countOffset, jintArray shaders_ref, jint shadersOffset) argument 1520 android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2(JNIEnv *_env, jobject _this, jint program, jint maxcount, jobject count_buf, jobject shaders_buf) argument 1548 android_glGetAttribLocation__ILjava_lang_String_2(JNIEnv *_env, jobject _this, jint program, jstring name) argument 2550 android_glGetProgramiv__II_3II(JNIEnv *_env, jobject _this, jint program, jint pname, jintArray params_ref, jint offset) argument 2587 android_glGetProgramiv__IILjava_nio_IntBuffer_2(JNIEnv *_env, jobject _this, jint program, jint pname, jobject params_buf) argument 3071 android_glGetUniformfv__II_3FI(JNIEnv *_env, jobject _this, jint program, jint location, jfloatArray params_ref, jint offset) argument 3108 android_glGetUniformfv__IILjava_nio_FloatBuffer_2(JNIEnv *_env, jobject _this, jint program, jint location, jobject params_buf) argument 3128 android_glGetUniformiv__II_3II(JNIEnv *_env, jobject _this, jint program, jint location, jintArray params_ref, jint offset) argument 3165 android_glGetUniformiv__IILjava_nio_IntBuffer_2(JNIEnv *_env, jobject _this, jint program, jint location, jobject params_buf) argument 3185 android_glGetUniformLocation__ILjava_lang_String_2(JNIEnv *_env, jobject _this, jint program, jstring name) argument 3368 android_glIsProgram__I(JNIEnv *_env, jobject _this, jint program) argument 3421 android_glLinkProgram__I(JNIEnv *_env, jobject _this, jint program) argument 4551 android_glUseProgram__I(JNIEnv *_env, jobject _this, jint program) argument 4560 android_glValidateProgram__I(JNIEnv *_env, jobject _this, jint program) argument [all...] |
/frameworks/base/opengl/java/android/opengl/ |
H A D | GLES20.java | 338 // C function void glAttachShader ( GLuint program, GLuint shader ) 341 int program, 345 // C function void glBindAttribLocation ( GLuint program, GLuint index, const char *name ) 348 int program, 585 // C function void glDeleteProgram ( GLuint program ) 588 int program 646 // C function void glDetachShader ( GLuint program, GLuint shader ) 649 int program, 804 // C function void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) 807 int program, 340 glAttachShader( int program, int shader ) argument 347 glBindAttribLocation( int program, int index, String name ) argument 648 glDetachShader( int program, int shader ) argument 806 glGetActiveAttrib( int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset ) argument 822 glGetActiveAttrib( int program, int index, int bufsize, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, byte name ) argument 834 glGetActiveUniform( int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset ) argument 850 glGetActiveUniform( int program, int index, int bufsize, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, byte name ) argument 862 glGetAttachedShaders( int program, int maxcount, int[] count, int countOffset, int[] shaders, int shadersOffset ) argument 873 glGetAttachedShaders( int program, int maxcount, java.nio.IntBuffer count, java.nio.IntBuffer shaders ) argument 882 glGetAttribLocation( int program, String name ) argument 975 glGetProgramiv( int program, int pname, int[] params, int offset ) argument 984 glGetProgramiv( int program, int pname, java.nio.IntBuffer params ) argument 1165 glGetUniformfv( int program, int location, float[] params, int offset ) argument 1174 glGetUniformfv( int program, int location, java.nio.FloatBuffer params ) argument 1182 glGetUniformiv( int program, int location, int[] params, int offset ) argument 1191 glGetUniformiv( int program, int location, java.nio.IntBuffer params ) argument 1199 glGetUniformLocation( int program, String name ) argument [all...] |