Searched defs:pureColor (Results 1 - 6 of 6) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/android/rendering/
H A DTileTexture.h76 // Make sure the following pureColor getter/setter are only read/written
81 Color pureColor() { return m_pureColor; } function in class:WebCore::TileTexture
H A DBaseRenderer.h65 Color pureColor; member in struct:WebCore::TileRenderInfo
H A DDrawQuadData.h88 virtual bool pureColor() const { return false; } function in class:WebCore::DrawQuadData
128 virtual bool pureColor() const { return true; } function in class:WebCore::PureColorQuadData
168 virtual bool pureColor() const { return false; } function in class:WebCore::TextureQuadData
H A DTransferQueue.h102 Color pureColor; member in class:WebCore::TileTransferData
H A DGLUtils.cpp382 bool GLUtils::isPureColorBitmap(const SkBitmap& bitmap, Color& pureColor) argument
387 pureColor = Color(Color::transparent);
413 pureColor = Color(rgbaPtr[0], rgbaPtr[1], rgbaPtr[2], rgbaPtr[3]);
H A DShaderProgram.cpp107 // We could pass the pureColor into either Vertex or Frag Shader.
546 Color ShaderProgram::shaderColor(Color pureColor, float opacity) argument
548 float r = pureColor.red() / 255.0;
549 float g = pureColor.green() / 255.0;
550 float b = pureColor.blue() / 255.0;
551 float a = pureColor.alpha() / 255.0;
695 const Color& pureColor, const FloatRect& fillPortion,
723 pureColor.red() / 255.0, pureColor.green() / 255.0,
724 pureColor
692 drawQuadInternal(ShaderType type, const GLfloat* matrix, int textureId, float opacity, GLenum textureTarget, GLenum filter, const Color& pureColor, const FloatRect& fillPortion, const FloatSize& repeatScale) argument
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