Searched defs:pureColor (Results 1 - 6 of 6) sorted by relevance
/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
H A D | TileTexture.h | 76 // Make sure the following pureColor getter/setter are only read/written 81 Color pureColor() { return m_pureColor; } function in class:WebCore::TileTexture
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H A D | BaseRenderer.h | 65 Color pureColor; member in struct:WebCore::TileRenderInfo
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H A D | DrawQuadData.h | 88 virtual bool pureColor() const { return false; } function in class:WebCore::DrawQuadData 128 virtual bool pureColor() const { return true; } function in class:WebCore::PureColorQuadData 168 virtual bool pureColor() const { return false; } function in class:WebCore::TextureQuadData
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H A D | TransferQueue.h | 102 Color pureColor; member in class:WebCore::TileTransferData
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H A D | GLUtils.cpp | 382 bool GLUtils::isPureColorBitmap(const SkBitmap& bitmap, Color& pureColor) argument 387 pureColor = Color(Color::transparent); 413 pureColor = Color(rgbaPtr[0], rgbaPtr[1], rgbaPtr[2], rgbaPtr[3]);
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H A D | ShaderProgram.cpp | 107 // We could pass the pureColor into either Vertex or Frag Shader. 546 Color ShaderProgram::shaderColor(Color pureColor, float opacity) argument 548 float r = pureColor.red() / 255.0; 549 float g = pureColor.green() / 255.0; 550 float b = pureColor.blue() / 255.0; 551 float a = pureColor.alpha() / 255.0; 695 const Color& pureColor, const FloatRect& fillPortion, 723 pureColor.red() / 255.0, pureColor.green() / 255.0, 724 pureColor 692 drawQuadInternal(ShaderType type, const GLfloat* matrix, int textureId, float opacity, GLenum textureTarget, GLenum filter, const Color& pureColor, const FloatRect& fillPortion, const FloatSize& repeatScale) argument [all...] |
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