Searched defs:shaderLength (Results 1 - 4 of 4) sorted by relevance
/frameworks/rs/ |
H A D | rsProgram.cpp | 23 Program::Program(Context *rsc, const char * shaderText, size_t shaderLength, argument 74 if (shaderLength > internalTokenLen && 78 shaderLength -= internalTokenLen; 80 mUserShader.setTo(shaderText, shaderLength);
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H A D | rsProgramFragment.cpp | 23 ProgramFragment::ProgramFragment(Context *rsc, const char * shaderText, size_t shaderLength, argument 27 : Program(rsc, shaderText, shaderLength, params, paramLength) { 132 size_t shaderLength, 137 ProgramFragment *pf = new ProgramFragment(rsc, shaderText, shaderLength, 131 rsi_ProgramFragmentCreate(Context *rsc, const char * shaderText, size_t shaderLength, const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength, const uint32_t * params, size_t paramLength) argument
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H A D | rsProgramVertex.cpp | 25 ProgramVertex::ProgramVertex(Context *rsc, const char * shaderText, size_t shaderLength, argument 29 : Program(rsc, shaderText, shaderLength, params, paramLength) { 235 RsProgramVertex rsi_ProgramVertexCreate(Context *rsc, const char * shaderText, size_t shaderLength, argument 239 ProgramVertex *pv = new ProgramVertex(rsc, shaderText, shaderLength,
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/frameworks/rs/driver/ |
H A D | rsdShader.cpp | 33 const char * shaderText, size_t shaderLength, 36 mUserShader.setTo(shaderText, shaderLength); 32 RsdShader(const Program *p, uint32_t type, const char * shaderText, size_t shaderLength, const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength) argument
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