Searched defs:shader_list (Results 1 - 2 of 2) sorted by relevance
/external/mesa3d/src/glsl/ |
H A D | link_functions.cpp | 38 gl_shader **shader_list, unsigned num_shaders); 43 gl_shader **shader_list, unsigned num_shaders) 46 this->shader_list = shader_list; 91 sig = find_matching_signature(name, &ir->actual_parameters, shader_list, 204 gl_shader **shader_list; member in class:call_link_visitor 230 gl_shader **shader_list, unsigned num_shaders) 233 ir_function *const f = shader_list[i]->symbols->get_function(name); 252 gl_shader **shader_list, unsigned num_shaders) 254 call_link_visitor v(prog, main, shader_list, num_shader 42 call_link_visitor(gl_shader_program *prog, gl_shader *linked, gl_shader **shader_list, unsigned num_shaders) argument 229 find_matching_signature(const char *name, const exec_list *actual_parameters, gl_shader **shader_list, unsigned num_shaders) argument 251 link_function_calls(gl_shader_program *prog, gl_shader *main, gl_shader **shader_list, unsigned num_shaders) argument [all...] |
H A D | linker.cpp | 322 struct gl_shader **shader_list, 331 if (shader_list[i] == NULL) 334 foreach_list(node, shader_list[i]->ir) { 768 struct gl_shader **shader_list, 773 if (!cross_validate_globals(prog, shader_list, num_shaders, false)) 780 foreach_list(node, shader_list[i]->ir) { 788 shader_list[j]->symbols->get_function(f->name); 827 if (get_main_function_signature(shader_list[i]) != NULL) { 828 main = shader_list[i]; 835 (shader_list[ 321 cross_validate_globals(struct gl_shader_program *prog, struct gl_shader **shader_list, unsigned num_shaders, bool uniforms_only) argument 765 link_intrastage_shaders(void *mem_ctx, const struct gl_context *ctx, struct gl_shader_program *prog, struct gl_shader **shader_list, unsigned num_shaders) argument [all...] |
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