Searched defs:shader_list (Results 1 - 2 of 2) sorted by relevance

/external/mesa3d/src/glsl/
H A Dlink_functions.cpp38 gl_shader **shader_list, unsigned num_shaders);
43 gl_shader **shader_list, unsigned num_shaders)
46 this->shader_list = shader_list;
91 sig = find_matching_signature(name, &ir->actual_parameters, shader_list,
204 gl_shader **shader_list; member in class:call_link_visitor
230 gl_shader **shader_list, unsigned num_shaders)
233 ir_function *const f = shader_list[i]->symbols->get_function(name);
252 gl_shader **shader_list, unsigned num_shaders)
254 call_link_visitor v(prog, main, shader_list, num_shader
42 call_link_visitor(gl_shader_program *prog, gl_shader *linked, gl_shader **shader_list, unsigned num_shaders) argument
229 find_matching_signature(const char *name, const exec_list *actual_parameters, gl_shader **shader_list, unsigned num_shaders) argument
251 link_function_calls(gl_shader_program *prog, gl_shader *main, gl_shader **shader_list, unsigned num_shaders) argument
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H A Dlinker.cpp322 struct gl_shader **shader_list,
331 if (shader_list[i] == NULL)
334 foreach_list(node, shader_list[i]->ir) {
768 struct gl_shader **shader_list,
773 if (!cross_validate_globals(prog, shader_list, num_shaders, false))
780 foreach_list(node, shader_list[i]->ir) {
788 shader_list[j]->symbols->get_function(f->name);
827 if (get_main_function_signature(shader_list[i]) != NULL) {
828 main = shader_list[i];
835 (shader_list[
321 cross_validate_globals(struct gl_shader_program *prog, struct gl_shader **shader_list, unsigned num_shaders, bool uniforms_only) argument
765 link_intrastage_shaders(void *mem_ctx, const struct gl_context *ctx, struct gl_shader_program *prog, struct gl_shader **shader_list, unsigned num_shaders) argument
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