Searched defs:surfaces (Results 1 - 9 of 9) sorted by relevance

/external/qemu/distrib/sdl-1.2.12/src/video/dga/
H A DSDL_dgavideo.h80 /* Information for hardware surfaces */
81 vidmem_bucket surfaces; member in struct:SDL_PrivateVideoData
114 #define surfaces (this->hidden->surfaces) macro
/external/qemu/distrib/sdl-1.2.12/src/video/fbcon/
H A DSDL_fbvideo.h83 vidmem_bucket surfaces; member in struct:SDL_PrivateVideoData
121 #define surfaces (this->hidden->surfaces) macro
147 /* These are utility functions for working with video surfaces */
167 for ( bucket=&surfaces; bucket; bucket=bucket->next ) {
/external/quake/quake/src/QW/client/
H A Dr_edge.c40 surf_t *surfaces, *surface_p, *surf_max; variable
42 // surfaces are generated in back to front order by the bsp, so if a surf
44 // surfaces[1] is the background, and is used as the active surface stack
93 for (s=surface_p-1 ; s>&surfaces[1] ; s--)
107 for (s = &surfaces[1] ; s<surface_p ; s++)
134 surface_p = &surfaces[2]; // background is surface 1,
136 surfaces[1].spans = NULL; // no background spans yet
137 surfaces[1].flags = SURF_DRAWBACKGROUND;
143 surfaces[1].key = 0;
149 surfaces[
[all...]
H A Dgl_model.h395 msurface_t *surfaces; member in struct:model_s
H A Dmodel.h361 msurface_t *surfaces; member in struct:model_s
/external/quake/quake/src/WinQuake/
H A Dr_edge.cpp40 surf_t *surfaces, *surface_p, *surf_max; variable
42 // surfaces are generated in back to front order by the bsp, so if a surf
44 // surfaces[1] is the background, and is used as the active surface stack
93 for (s=surface_p-1 ; s>&surfaces[1] ; s--)
107 for (s = &surfaces[1] ; s<surface_p ; s++)
134 surface_p = &surfaces[2]; // background is surface 1,
136 surfaces[1].spans = NULL; // no background spans yet
137 surfaces[1].flags = SURF_DRAWBACKGROUND;
143 surfaces[1].key = 0;
149 surfaces[
[all...]
H A Dmodel.h344 msurface_t *surfaces; member in struct:model_s
H A Dgl_model.h392 msurface_t *surfaces; member in struct:model_s
/external/webkit/Source/WebCore/platform/graphics/android/rendering/
H A DSurfaceCollection.cpp57 // allocate surfaces for layers, merging where possible
58 ALOGV("new tree, allocating surfaces for tree %p", m_baseLayer);
118 // create a duplicate vector of surfaces, sorted by z value
119 Vector <Surface*> surfaces; local
121 surfaces.append(m_surfaces[i]);
122 std::stable_sort(surfaces.begin()+1, surfaces.end(), compareSurfaceZ);
126 needsRedraw |= surfaces[i]->drawGL(layerTilesDisabled);

Completed in 157 milliseconds