/packages/apps/Gallery2/src/com/android/gallery3d/photoeditor/ |
H A D | Photo.java | 22 * Photo that holds a GL texture and all its methods must be only accessed from the GL thread. 26 private int texture; field in class:Photo 31 * Factory method to ensure every Photo instance holds a valid texture. 42 private Photo(int texture, int width, int height) { argument 43 this.texture = texture; 48 public int texture() { method in class:Photo 49 return texture; 59 RendererUtils.clearTexture(texture); 60 texture [all...] |
H A D | RendererUtils.java | 78 int texture = createTexture(); 80 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, texture); 92 return texture; 95 public static Bitmap saveTexture(int texture, int width, int height) { argument 102 GLES20.GL_TEXTURE_2D, texture, 0); 118 public static void clearTexture(int texture) { argument 120 textures[0] = texture; 251 RenderContext context, int texture, int viewWidth, int viewHeight) { 272 // Set the input texture 275 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, texture); 250 renderTexture( RenderContext context, int texture, int viewWidth, int viewHeight) argument [all...] |
/packages/apps/Gallery2/src/com/android/gallery3d/ui/ |
H A D | FadeInTexture.java | 19 // FadeInTexture is a texture which begins with a color, then gradually animates 20 // into a given texture. 27 public FadeInTexture(int color, BasicTexture texture) { argument 28 super(texture);
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H A D | FadeOutTexture.java | 19 // FadeOutTexture is a texture which begins with a given texture, then gradually animates 25 public FadeOutTexture(BasicTexture texture) { argument 26 super(texture);
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H A D | FadeTexture.java | 21 // FadeTexture is a texture which fades the given texture along the time. 36 public FadeTexture(BasicTexture texture) { argument 37 mTexture = texture;
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H A D | PhotoFallbackEffect.java | 40 public RawTexture texture; field in class:PhotoFallbackEffect.Entry 42 public Entry(Path path, Rect source, RawTexture texture) { argument 45 this.texture = texture; 66 public void addEntry(Path path, Rect rect, RawTexture texture) { argument 67 mList.add(new Entry(path, rect, texture)); 90 if (!entry.texture.isLoaded()) return; 92 int w = entry.texture.getWidth(); 93 int h = entry.texture.getHeight(); 115 canvas.drawTexture(entry.texture, mSourc [all...] |
H A D | AlbumSetSlotRenderer.java | 102 private static Texture checkTexture(Texture texture) { argument 103 return ((texture instanceof UploadedTexture) 104 && ((UploadedTexture) texture).isUploading()) 106 : texture;
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H A D | AlbumSlotRenderer.java | 92 private static Texture checkTexture(Texture texture) { argument 93 return (texture instanceof UploadedTexture) 94 && ((UploadedTexture) texture).isUploading() 96 : texture;
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H A D | GLCanvas.java | 82 // Draws a texture to the specified rectangle. 84 BasicTexture texture, int x, int y, int width, int height); 88 // Draws the source rectangle part of the texture to the target rectangle. 89 public void drawTexture(BasicTexture texture, RectF source, RectF target); argument 91 // Draw a texture with a specified texture transform. 92 public void drawTexture(BasicTexture texture, float[] mTextureTransform, argument 95 // Draw two textures to the specified rectangle. The actual texture used is 105 // Unloads the specified texture from the canvas. The resource allocated 106 // to draw the texture wil 83 drawTexture( BasicTexture texture, int x, int y, int width, int height) argument 109 unloadTexture(BasicTexture texture) argument 121 beginRenderTarget(RawTexture texture) argument [all...] |
H A D | GLCanvasImpl.java | 160 // Enable the texture coordinate array for Texture 1 274 // Reset the texture matrix. We will set our own texture coordinates 324 BasicTexture texture, int x, int y, int width, int height) { 328 if (texture.hasBorder()) { 330 1.0f / texture.getTextureWidth(), 331 1.0f / texture.getTextureHeight(), 332 (texture.getWidth() - 1.0f) / texture.getTextureWidth(), 333 (texture 323 drawBoundTexture( BasicTexture texture, int x, int y, int width, int height) argument 355 drawTexture( BasicTexture texture, int x, int y, int width, int height) argument 360 drawTexture(BasicTexture texture, int x, int y, int width, int height, float alpha) argument 371 drawTexture(BasicTexture texture, RectF source, RectF target) argument 389 drawTexture(BasicTexture texture, float[] mTextureTransform, int x, int y, int w, int h) argument 402 convertCoordinate(RectF source, RectF target, BasicTexture texture) argument 435 bindTexture(BasicTexture texture) argument 770 setRenderTarget(RawTexture texture) argument 808 beginRenderTarget(RawTexture texture) argument [all...] |
/packages/apps/Gallery2/tests/src/com/android/gallery3d/ui/ |
H A D | GLCanvasMock.java | 58 BasicTexture texture, int x, int y, int width, int height) { 57 drawTexture( BasicTexture texture, int x, int y, int width, int height) argument
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H A D | GLCanvasStub.java | 54 BasicTexture texture, int x, int y, int width, int height) {} 57 public void drawTexture(BasicTexture texture, argument 59 public void drawTexture(BasicTexture texture, RectF source, RectF target) {} argument 60 public void drawTexture(BasicTexture texture, float[] mTextureTransform, argument 74 public boolean unloadTexture(BasicTexture texture) { argument 83 public void beginRenderTarget(RawTexture texture) {} argument 53 drawTexture( BasicTexture texture, int x, int y, int width, int height) argument
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H A D | GLMock.java | 145 public void glBindTexture(int target, int texture) { argument 147 mGLBindTextureId = texture; 179 public void glActiveTexture(int texture) { argument 180 mGLActiveTexture = texture;
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H A D | GLStub.java | 30 int texture 45 int texture 84 int texture 1031 int texture 1322 int texture, 1318 glFramebufferTexture2DOES( int target, int attachment, int textarget, int texture, int level ) argument
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