Searched defs:u3 (Results 1 - 4 of 4) sorted by relevance

/frameworks/rs/
H A DrsScriptC_LibGL.cpp153 float x3, float y3, float z3, float u3, float v3,
171 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4};
150 rsrDrawQuadTexCoords(Context *rsc, Script *sc, float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
H A DrsFont.cpp662 float u3, float v3,
696 (*currentPos++) = u3;
657 appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
/frameworks/base/libs/hwui/
H A DFontRenderer.cpp864 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
892 (*currentPos++) = u3;
904 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
912 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
928 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
931 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
863 appendMeshQuadNoClip(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
903 appendMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
927 appendRotatedMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
/frameworks/rs/driver/
H A DrsdRuntimeStubs.cpp203 float x3, float y3, float z3, float u3, float v3,
209 x3, y3, z3, u3, v3,
201 SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument

Completed in 117 milliseconds