Searched defs:vel (Results 1 - 12 of 12) sorted by relevance

/external/jmonkeyengine/engine/src/test/jme3test/light/
H A DTestLightRadius.java48 float pos, vel=1; field in class:TestLightRadius
98 pos += tpf * vel * 5f;
100 vel *= -1;
102 vel *= -1;
/external/clang/test/CodeGen/
H A D2007-03-05-DataLayout.c20 vector vel; member in struct:bnode
33 #define Vel(x) ((x)->vel)
/external/quake/quake/src/QW/client/
H A Dglquake.h167 vec3_t vel; member in struct:particle_s
H A Dglquake2.h121 vec3_t vel; member in struct:particle_s
H A Dr_part.c126 VectorCopy (vec3_origin, p->vel);
163 p->vel[j] = (rand()%512)-256;
172 p->vel[j] = (rand()%512)-256;
207 p->vel[j] = (rand()%512)-256;
217 p->vel[j] = (rand()%512)-256;
257 p->vel[j] = dir[j]*15;// + (rand()%300)-150;
273 float vel; local
300 vel = 50 + (rand()&63);
301 VectorScale (dir, vel, p->vel);
315 float vel; local
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H A Dd_iface.h46 vec3_t vel; member in struct:particle_s
H A Dpmove.c326 float *vel; local
336 vel = pmove.velocity;
338 speed = sqrt(vel[0]*vel[0] +vel[1]*vel[1] + vel[2]*vel[2]);
341 vel[0] = 0;
342 vel[
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/external/quake/quake/src/WinQuake/
H A Dsv_user.cpp124 float *vel; local
130 vel = velocity;
132 speed = sqrt(vel[0]*vel[0] +vel[1]*vel[1]);
137 start[0] = stop[0] = origin[0] + vel[0]/speed*16;
138 start[1] = stop[1] = origin[1] + vel[1]/speed*16;
157 vel[0] = vel[
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H A Dd_iface.h47 vec3_t vel; member in struct:particle_s
H A Dr_part.cpp72 float vel; local
103 vel = 50 + (rand()&63);
104 VectorScale (dir, vel, p->vel);
236 VectorCopy (vec3_origin, p->vel);
300 p->vel[j] = (rand()%512)-256;
309 p->vel[j] = (rand()%512)-256;
344 p->vel[j] = (rand()%512)-256;
378 p->vel[j] = (rand()%512)-256;
388 p->vel[
463 float vel; local
505 float vel; local
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H A Dsv_phys.cpp1368 float *vel; local
1410 vel = ent->u.v.velocity;
1411 speed = sqrt(vel[0]*vel[0] +vel[1]*vel[1]);
1423 vel[0] = vel[0] * newspeed;
1424 vel[1] = vel[
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H A Dglquake.h157 vec3_t vel; member in struct:particle_s

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