Searched defs:velocity (Results 1 - 25 of 35) sorted by relevance

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/external/jmonkeyengine/engine/src/core/com/jme3/collision/
H A DMotionAllowedListener.java40 * Check if motion allowed. Modify position and velocity vectors
44 * @param velocity
46 public void checkMotionAllowed(Vector3f position, Vector3f velocity); argument
H A DSweepSphere.java45 private Vector3f velocity = new Vector3f(); field in class:SweepSphere
86 return velocity;
89 public void setVelocity(Vector3f velocity) { argument
90 this.velocity.set(velocity);
146 // A = velocity * velocity
147 // B = 2 * (velocity . (center - vertex));
203 // Vector3f sVelocity = velocity.mult(invDim);
205 velocity
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/external/jmonkeyengine/engine/src/core/com/jme3/effect/
H A DParticle.java46 * Particle velocity.
48 public final Vector3f velocity = new Vector3f(); field in class:Particle
/external/jmonkeyengine/engine/src/core/com/jme3/audio/
H A DListener.java41 private Vector3f velocity; field in class:Listener
48 velocity = new Vector3f();
54 velocity = source.velocity.clone();
82 return velocity;
109 public void setVelocity(Vector3f velocity) { argument
110 this.velocity.set(velocity);
H A DAudioNode.java57 * or velocity does not influence how it is played.
75 protected Vector3f velocity = new Vector3f(); field in class:AudioNode
461 * @return The velocity of the audio node.
466 return velocity;
470 * Set the velocity of the audio node. The velocity is expected
473 * @param velocity The velocity to set.
476 public void setVelocity(Vector3f velocity) { argument
477 this.velocity
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/external/replicaisland/src/com/replica/replicaisland/
H A DInterpolator.java20 * Helper class for interpolating velocity over time given a target velocity and acceleration.
21 * The current velocity will be accelerated towards the target until the target is reached.
23 * the target velocity.
35 // Rather than simply interpolating acceleration and velocity for each time step
36 // (as in, position += (velocity * time); velocity += (acceleration * time);),
37 // we actually perform the work needed to calculate the integral of velocity with respect to
40 // The integral of velocity is:
49 // change in position = velocity * tim
106 calculateAcceleration(float velocity, float acceleration, float target) argument
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H A DPhysicsComponent.java118 // velocity.
129 protected void resolveCollision(Vector2 velocity, Vector2 impulse, Vector2 opposingNormal, argument
139 Vector2 relativeVelocity = vectorPool.allocate(velocity);
169 protected void resolveCollision(Vector2 velocity, Vector2 impulse, Vector2 opposingNormal, argument
177 Vector2 entity1Velocity = vectorPool.allocate(velocity);
H A DGameObject.java172 public final void setVelocity(Vector2 velocity) { argument
173 mVelocity.set(velocity);
/external/sonivox/arm-fm-22k/lib_src/
H A Deas_otadata.h74 EAS_U8 velocity; /* current volume */ member in struct:__anon10840
H A Deas_imelody.c876 EAS_U8 velocity; local
889 velocity = (EAS_U8) (pData->volume ? pData->volume * IMELODY_VEL_MUL + IMELODY_VEL_OFS : 0);
893 VMStartNote(pEASData->pVoiceMgr, pData->pSynth, IMELODY_CHANNEL, pData->note, velocity);
/external/sonivox/arm-hybrid-22k/lib_src/
H A Deas_otadata.h74 EAS_U8 velocity; /* current volume */ member in struct:__anon10890
H A Deas_imelody.c876 EAS_U8 velocity; local
889 velocity = (EAS_U8) (pData->volume ? pData->volume * IMELODY_VEL_MUL + IMELODY_VEL_OFS : 0);
893 VMStartNote(pEASData->pVoiceMgr, pData->pSynth, IMELODY_CHANNEL, pData->note, velocity);
/external/sonivox/arm-wt-22k/lib_src/
H A Deas_otadata.h74 EAS_U8 velocity; /* current volume */ member in struct:__anon10942
H A Deas_dlssynth.c185 static EAS_I32 DLS_UpdateGain (S_WT_VOICE *pWTVoice, const S_DLS_ARTICULATION *pDLSArt, S_SYNTH_CHANNEL *pChannel, EAS_I32 gain, EAS_U8 velocity) argument
229 /* include velocity */
232 temp = velocity << 8;
279 /* add velocity effect */
281 cutoff += (pVoice->velocity * pDLSArt->velToFc) >> 7;
283 /* add velocity effect */
337 pVoice->gain = (EAS_I16) DLS_UpdateGain(pWTVoice, pDLSArt, pChannel, pDLSRegion->wtRegion.gain, pVoice->velocity);
414 intFrame.frame.gainTarget = DLS_UpdateGain(pWTVoice, pDLSArt, pChannel, pDLSRegion->wtRegion.gain, pVoice->velocity);
494 temp = pEnvParams->attackTime + ((pEnvParams->velToAttack * pVoice->velocity) >> 7);
H A Deas_imelody.c885 EAS_U8 velocity; local
898 velocity = (EAS_U8) (pData->volume ? pData->volume * IMELODY_VEL_MUL + IMELODY_VEL_OFS : 0);
902 VMStartNote(pEASData->pVoiceMgr, pData->pSynth, IMELODY_CHANNEL, pData->note, velocity);
/external/webkit/Source/WebCore/webaudio/
H A DAudioListener.h67 void setVelocity(const FloatPoint3D &velocity) { m_velocity = velocity; } argument
68 const FloatPoint3D& velocity() const { return m_velocity; } function in class:WebCore::AudioListener
H A DAudioPannerNode.h86 FloatPoint3D velocity() const { return m_velocity; } function in class:WebCore::AudioPannerNode
/external/quake/quake/src/QW/client/
H A Dpmove.h56 vec3_t velocity; member in struct:__anon10052
H A Dview.c81 float V_CalcRoll (vec3_t angles, vec3_t velocity) argument
89 side = DotProduct (velocity, right);
131 // bob is proportional to simulated velocity in the xy plane
/external/quake/quake/src/WinQuake/
H A Dsv_user.cpp38 float *velocity; variable
130 vel = velocity;
179 VectorSubtract (wishvel, velocity, pushvec);
187 velocity[i] += accelspeed*pushvec[i];
195 currentspeed = DotProduct (velocity, wishdir);
204 velocity[i] += accelspeed*wishdir[i];
215 currentspeed = DotProduct (velocity, wishveloc);
225 velocity[i] += accelspeed*wishveloc[i];
277 speed = Length (velocity);
283 VectorScale (velocity, newspee
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H A Dview.cpp81 float V_CalcRoll (vec3_t angles, vec3_t velocity) argument
88 side = DotProduct (velocity, right);
124 // bob is proportional to velocity in the xy plane
127 bob = sqrt(cl.velocity[0]*cl.velocity[0] + cl.velocity[1]*cl.velocity[1]) * cl_bob.value;
128 //Con_Printf ("speed: %5.1f\n", Length(cl.velocity));
812 side = V_CalcRoll (cl_entities[cl.viewentity].angles, cl.velocity);
H A Dclient.h176 vec3_t velocity; // lerped between mvelocity[0] and [1] member in struct:__anon10249
/external/quake/quake/src/QW/server/
H A Dsv_user.c1202 float V_CalcRoll (vec3_t angles, vec3_t velocity) argument
1210 side = DotProduct (velocity, right);
1410 V_CalcRoll (sv_player->v.angles, sv_player->v.velocity)*4;
1430 VectorCopy (sv_player->v.velocity, pmove.velocity);
1485 // truncate velocity the same way the net protocol will
1487 sv_player->v.velocity[i] = (int)pmove.velocity[i];
1489 VectorCopy (pmove.velocity, sv_player->v.velocity);
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H A Dprogdefs.h90 vec3_t velocity; member in struct:__anon10211
/external/quake/quake/src/QW/progs/
H A Dprogdefs.h71 vec3_t velocity; member in struct:__anon10163

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