Searched defs:y3 (Results 1 - 11 of 11) sorted by relevance

/frameworks/av/services/audioflinger/
H A DAudioResamplerCubic.h43 int32_t a, b, c, y0, y1, y2, y3; member in struct:android::AudioResamplerCubic::__anon963
56 p->y2 = p->y3;
57 p->y3 = in;
58 p->a = (3 * (p->y1 - p->y2) - p->y0 + p->y3) >> 1;
59 p->b = (p->y2 << 1) + p->y0 - (((5 * p->y1 + p->y3)) >> 1);
/frameworks/base/media/mca/filterfw/jni/
H A Djni_shader_program.cpp152 jfloat y3) {
155 program->SetSourceRegion(Quad(Point(x0, y0), Point(x1, y1), Point(x2, y2), Point(x3, y3)));
170 jfloat y3) {
173 program->SetTargetRegion(Quad(Point(x0, y0), Point(x1, y1), Point(x2, y2), Point(x3, y3)));
143 Java_android_filterfw_core_ShaderProgram_setSourceRegion(JNIEnv* env, jobject thiz, jfloat x0, jfloat y0, jfloat x1, jfloat y1, jfloat x2, jfloat y2, jfloat x3, jfloat y3) argument
161 Java_android_filterfw_core_ShaderProgram_setTargetRegion(JNIEnv* env, jobject thiz, jfloat x0, jfloat y0, jfloat x1, jfloat y1, jfloat x2, jfloat y2, jfloat x3, jfloat y3) argument
/frameworks/base/core/jni/android/graphics/
H A DPath.cpp135 static void cubicTo__FFFFFF(JNIEnv* env, jobject clazz, SkPath* obj, jfloat x1, jfloat y1, jfloat x2, jfloat y2, jfloat x3, jfloat y3) { argument
141 SkScalar y3_ = SkFloatToScalar(y3);
145 static void rCubicTo(JNIEnv* env, jobject clazz, SkPath* obj, jfloat x1, jfloat y1, jfloat x2, jfloat y2, jfloat x3, jfloat y3) { argument
151 SkScalar y3_ = SkFloatToScalar(y3);
/frameworks/base/media/mca/filterfw/java/android/filterfw/core/
H A DShaderProgram.java266 float x2, float y2, float x3, float y3);
269 float x2, float y2, float x3, float y3);
265 setSourceRegion(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3) argument
268 setTargetRegion(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3) argument
/frameworks/base/tools/layoutlib/bridge/src/android/graphics/
H A DPath_Delegate.java272 float x2, float y2, float x3, float y3) {
278 pathDelegate.cubicTo(x1, y1, x2, y2, x3, y3);
283 float x2, float y2, float x3, float y3) {
289 pathDelegate.rCubicTo(x1, y1, x2, y2, x3, y3);
663 * (x1,y1) and (x2,y2), and ending at (x3,y3). If no moveTo() call has been
671 * @param y3 The y-coordinate of the end point on a cubic curve
674 float x3, float y3) {
675 mPath.curveTo(x1, y1, x2, y2, mLastX = x3, mLastY = y3);
271 native_cubicTo(int nPath, float x1, float y1, float x2, float y2, float x3, float y3) argument
282 native_rCubicTo(int nPath, float x1, float y1, float x2, float y2, float x3, float y3) argument
673 cubicTo(float x1, float y1, float x2, float y2, float x3, float y3) argument
/frameworks/rs/
H A DrsScriptC_LibGL.cpp153 float x3, float y3, float z3, float u3, float v3,
167 //ALOGE("%4.2f, %4.2f, %4.2f", x3, y3, z3);
170 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4};
186 float x3, float y3, float z3,
190 x3, y3, z3, 1, 0,
150 rsrDrawQuadTexCoords(Context *rsc, Script *sc, float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
183 rsrDrawQuad(Context *rsc, Script *sc, float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4) argument
H A DrsFont.cpp661 float x3, float y3, float z3,
675 ALOGE("V2 x: %f y: %f z: %f", x3, y3, z3);
693 (*currentPos++) = y3;
657 appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
/frameworks/base/graphics/java/android/graphics/
H A DPath.java297 * (x1,y1) and (x2,y2), and ending at (x3,y3). If no moveTo() call has been
305 * @param y3 The y-coordinate of the end point on a cubic curve
308 float x3, float y3) {
310 native_cubicTo(mNativePath, x1, y1, x2, y2, x3, y3);
319 float x3, float y3) {
321 native_rCubicTo(mNativePath, x1, y1, x2, y2, x3, y3);
629 float x2, float y2, float x3, float y3);
631 float x2, float y2, float x3, float y3);
307 cubicTo(float x1, float y1, float x2, float y2, float x3, float y3) argument
318 rCubicTo(float x1, float y1, float x2, float y2, float x3, float y3) argument
628 native_cubicTo(int nPath, float x1, float y1, float x2, float y2, float x3, float y3) argument
630 native_rCubicTo(int nPath, float x1, float y1, float x2, float y2, float x3, float y3) argument
/frameworks/base/libs/hwui/
H A DFontRenderer.cpp864 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
891 (*currentPos++) = y3;
904 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
912 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
916 mBounds->top = fmin(mBounds->top, y3);
928 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
931 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
935 mBounds->top = fmin(mBounds->top, fmin(y1, fmin(y2, fmin(y3, y4))));
937 mBounds->bottom = fmax(mBounds->bottom, fmax(y1, fmax(y2, fmax(y3, y4))));
863 appendMeshQuadNoClip(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
903 appendMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
927 appendRotatedMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
/frameworks/rs/driver/
H A DrsdRuntimeStubs.cpp203 float x3, float y3, float z3, float u3, float v3,
209 x3, y3, z3, u3, v3,
215 float x3, float y3, float z3,
218 rsrDrawQuad(rsc, sc, x1, y1, z1, x2, y2, z2, x3, y3, z3, x4, y4, z4);
201 SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
213 SC_DrawQuad(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4) argument
/frameworks/base/services/input/tests/
H A DInputReader_test.cpp3953 int32_t x3 = 700, y3 = 300; local
3956 processPosition(mapper, x3, y3);
3977 toDisplayX(x3), toDisplayY(y3), 1, 0, 0, 0, 0, 0, 0, 0));
3985 x3 += 30; y3 -= 20;
3986 processPosition(mapper, x3, y3);
4007 toDisplayX(x3), toDisplayY(y3), 1, 0, 0, 0, 0, 0, 0, 0));
4028 toDisplayX(x3), toDisplayY(y3), 1, 0, 0, 0, 0, 0, 0, 0));
4051 toDisplayX(x3), toDisplayY(y3), 1, 0, 0, 0, 0, 0, 0, 0));
4170 int32_t x3 = 700, y3 = 300; local
4174 processPosition(mapper, x3, y3);
4342 int32_t x3 = 700, y3 = 300; local
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