Searched refs:window (Results 76 - 100 of 107) sorted by relevance

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/frameworks/base/core/java/android/view/
H A DVolumePanel.java257 // Change some window properties
258 Window window = mDialog.getWindow();
259 window.setGravity(Gravity.TOP);
260 LayoutParams lp = window.getAttributes();
268 window.setAttributes(lp);
269 window.addFlags(LayoutParams.FLAG_NOT_FOCUSABLE | LayoutParams.FLAG_NOT_TOUCH_MODAL
H A DWindowManagerPolicy.java32 * This interface supplies all UI-specific behavior of the window manager. An
33 * instance of it is created by the window manager when it starts up, and allows
34 * customization of window layering, special window types, key dispatching, and
37 * <p>Because this provides deep interaction with the system window manager,
43 * called from the main window manager thread or another thread calling into
44 * the window manager.
50 * collects pending input events and dispatches them to the appropriate window.
58 * <dt> Lw <dd> Called with the main window manager lock held. Because the
59 * window manage
651 removeStartingWindow(IBinder appToken, View window) argument
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/frameworks/base/tools/preload/
H A Dsorttable.js367 window.onload = sorttable.init;
414 event = event || fixEvent(((this.ownerDocument || this.document || this).parentWindow || window).event);
/frameworks/native/opengl/tests/gl2_copyTexImage/
H A Dgl2_copyTexImage.cpp409 EGLNativeWindowType window = android_createDisplaySurface(); local
424 surface = eglCreateWindowSurface(dpy, myConfig, window, NULL);
/frameworks/av/media/libstagefright/colorconversion/
H A DSoftwareRenderer.cpp25 #include <system/window.h>
/frameworks/av/media/libstagefright/tests/
H A DSurfaceMediaSource_test.cpp105 sp<ANativeWindow> window = mSurfaceControl->getSurface(); local
107 window.get(), NULL);
113 sp<ANativeWindow> window = stc; local
116 window.get(), NULL);
820 // created with the native window handle
/frameworks/av/services/camera/libcameraservice/
H A DCameraService.h178 const sp<ANativeWindow>& window);
H A DCameraHardwareInterface.h27 #include <system/window.h>
/frameworks/base/core/jni/
H A Dandroid_app_NativeActivity.cpp32 #include <system/window.h>
832 static int32_t getWindowProp(ANativeWindow* window, int what) { argument
834 int res = window->query(window, what, &value);
/frameworks/native/opengl/libs/EGL/
H A Degl.cpp22 #include <system/window.h>
/frameworks/native/opengl/tests/angeles/include/GLES/
H A Degl.h53 ** replaced with corresponding types of the native window system in egl.h.
206 GLAPI EGLSurface APIENTRY eglCreateWindowSurface (EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint *attrib_list);
/frameworks/native/opengl/tests/hwc/
H A DhwcTestLib.cpp83 EGLNativeWindowType window = android_createDisplaySurface(); local
84 if (window == NULL) {
89 sConfigAttribs, window, &myConfig);
102 *surface = eglCreateWindowSurface(*dpy, myConfig, window, NULL);
/frameworks/native/opengl/libagl/
H A Degl.cpp219 ANativeWindow* window);
341 ANativeWindow* window)
343 nativeWindow(window), buffer(0), previousBuffer(0), module(0),
352 // keep a reference on the window
533 // if the window size has changed
1220 NativeWindowType window, const EGLint *attrib_list)
1224 if (window == 0)
1234 if (static_cast<ANativeWindow*>(window)->common.magic !=
1257 static_cast<ANativeWindow*>(window));
1543 NativeWindowType window,
338 egl_window_surface_v2_t(EGLDisplay dpy, EGLConfig config, int32_t depthFormat, ANativeWindow* window) argument
1219 createWindowSurface(EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint *attrib_list) argument
1542 eglCreateWindowSurface( EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint *attrib_list) argument
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H A Dcontext.h146 vec4_t window; member in struct:android::gl::vertex_t
/frameworks/base/services/java/com/android/server/wm/
H A DWindowManagerService.java203 /** How much to increment the layer for each window, to reserve room
209 * Dim surface layer is immediately below target window.
219 * Animation thumbnail is as far as possible below the window above
220 * the thumbnail (or in other words as far as possible above the window
241 * value to another, when no window animation is driving it.
251 * If true, the window manager will do its own custom freezing and general
274 * the window policy has finished.
380 * List of window tokens that have finished starting their application,
391 * Fake windows added to the window manager. Note: ordered from top to
420 * focus window t
957 placeWindowAfter(WindowState pos, WindowState window) argument
966 placeWindowBefore(WindowState pos, WindowState window) argument
2033 wallpaperOffsetsComplete(IBinder window) argument
2634 setWindowWallpaperPositionLocked(WindowState window, float x, float y, float xStep, float yStep) argument
2645 wallpaperCommandComplete(IBinder window, Bundle result) argument
2655 sendWindowWallpaperCommandLocked(WindowState window, String action, int x, int y, int z, Bundle extras, boolean sync) argument
6625 prepareDragSurface(IWindow window, SurfaceSession session, int flags, int width, int height, Surface outSurface) argument
9539 removeFakeWindowLocked(FakeWindow window) argument
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/frameworks/base/services/input/
H A DInputDispatcher.cpp65 // Default input dispatching timeout if there is no focused application or paused window
418 // decides to touch a window in a different application.
420 // the touch into the other window.
448 // Traverse windows from front to back to find touched window.
460 // Found window.
467 // Error window is on top but not visible, so touch is dropped.
1023 // If there is no currently focused window and no focused application
1029 "Waiting because no window has focus but there is a "
1030 "focused application that may eventually add a window "
1035 ALOGI("Dropping event because there is no focused window o
4302 TouchedWindow& window = windows.editItemAt(i); local
4316 const TouchedWindow& window = windows.itemAt(i); local
4328 const TouchedWindow& window = windows.itemAt(i); local
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/frameworks/base/graphics/jni/
H A Dandroid_renderscript_RenderScript.cpp229 ANativeWindow * window = NULL; local
233 window = android_Surface_getNativeWindow(_env, wnd).get();
236 rsContextSetSurface(con, width, height, window);
244 sp<ANativeWindow> window; local
250 window = new SurfaceTextureClient(st);
253 rsContextSetSurface(con, width, height, window.get());
/frameworks/wilhelm/src/android/
H A Dandroid_GenericMediaPlayer.cpp22 #include <system/window.h>
H A DMediaPlayer_to_android.cpp17 #include <system/window.h>
/frameworks/base/core/java/android/app/
H A DActivityThread.java190 // NOTE: The activity and window managers need to call in to
192 // which means this lock gets held while the activity and window managers
194 // or window manager or anything that depends on them while holding this lock.
233 Window window; field in class:ActivityThread.ActivityClientRecord
2096 // onResume() the first time they run, before their window
2616 // If the window hasn't yet been added to the window manager,
2618 // then go ahead and add the window.
2627 if (r.window == null && !a.mFinished && willBeVisible) {
2628 r.window
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/frameworks/av/media/libstagefright/codecs/aacenc/src/
H A Dtns.c68 static Word16 CalcTnsFilter(const Word16* signal, const Word32 window[], Word16 numOfLines,
629 * input: signal spectrum, acf window, no. of spectral lines,
632 *(half) window size must be larger than tnsOrder !!*
636 const Word32 window[],
635 CalcTnsFilter(const Word16 *signal, const Word32 window[], Word16 numOfLines, Word16 tnsOrder, Word32 parcor[]) argument
/frameworks/base/core/java/com/android/internal/app/
H A DActionBarImpl.java152 Window window = activity.getWindow();
153 View decor = window.getDecorView();
187 "with a compatible window decor layout");
676 mTopVisibilityView.setTranslationY(0); // because we're about to ask its window loc
H A DAlertController.java182 public AlertController(Context context, DialogInterface di, Window window) { argument
185 mWindow = window;
233 /* We use a custom title so never request a window title */
/frameworks/av/media/libmedia/
H A Dmediaplayer.cpp41 #include <system/window.h>
/frameworks/rs/driver/
H A DrsdGL.cpp20 #include <system/window.h>

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