Searched refs:MODE_WINDOWED (Results 1 - 4 of 4) sorted by relevance

/external/quake/quake/src/QW/client/
H A Dgl_vidnt.c36 #define MODE_WINDOWED 0 macro
37 #define NO_MODE (MODE_WINDOWED - 1)
38 #define MODE_FULLSCREEN_DEFAULT (MODE_WINDOWED + 1)
94 int vid_default = MODE_WINDOWED;
144 // Note that 0 is MODE_WINDOWED
1350 modelist[0].modenum = MODE_WINDOWED;
1623 vid_default = MODE_WINDOWED;
H A Dvid_win.c63 #define MODE_WINDOWED 0 macro
65 #define NO_MODE (MODE_WINDOWED - 1)
66 #define MODE_FULLSCREEN_DEFAULT (MODE_WINDOWED + 3)
68 // Note that 0 is MODE_WINDOWED
70 // Note that 0 is MODE_WINDOWED
102 int vid_default = MODE_WINDOWED;
693 modelist[0].modenum = MODE_WINDOWED;
705 modelist[1].modenum = MODE_WINDOWED + 1;
717 modelist[2].modenum = MODE_WINDOWED + 2;
729 vid_default = MODE_WINDOWED
[all...]
/external/quake/quake/src/WinQuake/
H A Dgl_vidnt.cpp36 #define MODE_WINDOWED 0 macro
37 #define NO_MODE (MODE_WINDOWED - 1)
38 #define MODE_FULLSCREEN_DEFAULT (MODE_WINDOWED + 1)
94 int vid_default = MODE_WINDOWED;
144 // Note that 0 is MODE_WINDOWED
1350 modelist[0].modenum = MODE_WINDOWED;
1623 vid_default = MODE_WINDOWED;
H A Dvid_win.cpp59 #define MODE_WINDOWED 0 macro
61 #define NO_MODE (MODE_WINDOWED - 1)
62 #define MODE_FULLSCREEN_DEFAULT (MODE_WINDOWED + 3)
64 // Note that 0 is MODE_WINDOWED
66 // Note that 0 is MODE_WINDOWED
98 int vid_default = MODE_WINDOWED;
652 modelist[0].modenum = MODE_WINDOWED;
664 modelist[1].modenum = MODE_WINDOWED + 1;
676 modelist[2].modenum = MODE_WINDOWED + 2;
688 vid_default = MODE_WINDOWED
[all...]

Completed in 84 milliseconds