/external/jmonkeyengine/engine/src/test/jme3test/model/shape/ |
H A D | TestSphere.java | 39 import com.jme3.scene.shape.Sphere; 50 Sphere sphMesh = new Sphere(14, 14, 1);
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/external/jmonkeyengine/engine/src/android/jme3test/android/ |
H A D | TestUnshadedModel.java | 10 import com.jme3.scene.shape.Sphere; 22 Sphere sphMesh = new Sphere(32, 32, 1); 23 sphMesh.setTextureMode(Sphere.TextureMode.Projected);
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H A D | TestNormalMapping.java | 45 import com.jme3.scene.shape.Sphere; 61 Sphere sphMesh = new Sphere(32, 32, 1); 62 sphMesh.setTextureMode(Sphere.TextureMode.Projected); 71 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
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H A D | TestBumpModel.java | 46 import com.jme3.scene.shape.Sphere; 67 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
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/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
H A D | TestCollisionListener.java | 42 import com.jme3.scene.shape.Sphere;
43 import com.jme3.scene.shape.Sphere.TextureMode;
52 private Sphere bullet;
65 bullet = new Sphere(32, 32, 0.4f, true, false);
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H A D | PhysicsTestHelper.java | 24 import com.jme3.scene.shape.Sphere; 25 import com.jme3.scene.shape.Sphere.TextureMode; 72 Sphere sphere = new Sphere(8, 8, 1); 73 Geometry sphereGeometry = new Geometry("Sphere", sphere); 103 Sphere sphere = new Sphere(16, 16, .5f); 107 //RigidBodyControl automatically uses Sphere collision shapes when attached to single geometry with sphere mesh 149 Sphere sphere = new Sphere( [all...] |
H A D | TestCcd.java | 52 import com.jme3.scene.shape.Sphere;
53 import com.jme3.scene.shape.Sphere.TextureMode;
63 private Sphere bullet;
84 bullet = new Sphere(32, 32, 0.4f, true, false);
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H A D | TestCollisionGroups.java | 45 import com.jme3.scene.shape.Sphere; 80 Node node2 = PhysicsTestHelper.createPhysicsTestNode(assetManager, new MeshCollisionShape(new Sphere(16, 16, 1.2f)), 0);
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H A D | TestKinematicAddToPhysicsSpaceIssue.java | 17 import com.jme3.scene.shape.Sphere; 64 Node node2 = PhysicsTestHelper.createPhysicsTestNode(assetManager, new MeshCollisionShape(new Sphere(16, 16, 1.2f)), 0);
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H A D | TestLocalPhysics.java | 42 import com.jme3.scene.shape.Sphere; 94 Node node2 = PhysicsTestHelper.createPhysicsTestNode(assetManager, new MeshCollisionShape(new Sphere(16, 16, 1.2f)), 0);
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/external/jmonkeyengine/engine/src/test/jme3test/material/ |
H A D | TestUnshadedModel.java | 10 import com.jme3.scene.shape.Sphere; 22 Sphere sphMesh = new Sphere(32, 32, 1); 23 sphMesh.setTextureMode(Sphere.TextureMode.Projected);
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H A D | TestNormalMapping.java | 43 import com.jme3.scene.shape.Sphere; 59 Sphere sphMesh = new Sphere(32, 32, 1); 60 sphMesh.setTextureMode(Sphere.TextureMode.Projected); 69 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
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H A D | TestSimpleBumps.java | 44 import com.jme3.scene.shape.Sphere; 69 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
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/external/jmonkeyengine/engine/src/test/jme3test/post/ |
H A D | TestFBOPassthrough.java | 41 import com.jme3.scene.shape.Sphere; 77 Sphere sphMesh = new Sphere(20, 20, 1);
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/external/jmonkeyengine/engine/src/test/jme3test/scene/ |
H A D | TestSceneLoading.java | 44 import com.jme3.scene.shape.Sphere; 50 private Sphere sphereMesh = new Sphere(32, 32, 10, false, true);
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/external/jmonkeyengine/engine/src/test/jme3test/stress/ |
H A D | TestLeakingGL.java | 42 import com.jme3.scene.shape.Sphere; 55 private Sphere original; 63 original = new Sphere(4, 4, 1);
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/external/jmonkeyengine/engine/src/test/jme3test/model/ |
H A D | TestOgreLoading.java | 42 import com.jme3.scene.shape.Sphere;
71 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
75 lightMd2 = new Geometry("Light", new Sphere(10, 10, 0.1f));
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/external/jmonkeyengine/engine/src/test/jme3test/helloworld/ |
H A D | HelloMaterial.java | 44 import com.jme3.scene.shape.Sphere; 91 Sphere rock = new Sphere(32,32, 2f); 93 rock.setTextureMode(Sphere.TextureMode.Projected); // better quality on spheres
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/external/jmonkeyengine/engine/src/test/jme3test/light/ |
H A D | TestTangentGen.java | 47 import com.jme3.scene.shape.Sphere; 68 Sphere sphereMesh = new Sphere(32, 32, 1); 69 sphereMesh.setTextureMode(Sphere.TextureMode.Projected); 71 addMesh("Sphere", sphereMesh, new Vector3f(-1, 0, 0));
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H A D | TestLightRadius.java | 43 import com.jme3.scene.shape.Sphere; 78 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
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H A D | TestSimpleLighting.java | 43 import com.jme3.scene.shape.Sphere; 84 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
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/external/jmonkeyengine/engine/src/core/com/jme3/util/ |
H A D | SkyFactory.java | 11 import com.jme3.scene.shape.Sphere; 73 final Sphere sphereMesh = new Sphere(10, 10, sphereRadius, false, true); 147 final Sphere sphereMesh = new Sphere(10, 10, sphereRadius, false, true);
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/external/jmonkeyengine/engine/src/test/jme3test/texture/ |
H A D | TestTexture3D.java | 17 import com.jme3.scene.shape.Sphere; 40 Sphere sphere = new Sphere(32, 32, 1);
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/external/jmonkeyengine/engine/src/test/jme3test/water/ |
H A D | TestSceneWater.java | 46 import com.jme3.scene.shape.Sphere; 94 Sphere lite=new Sphere(8, 8, 3.0f);
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H A D | TestSimpleWater.java | 45 import com.jme3.scene.shape.Sphere; 110 Sphere lite=new Sphere(8, 8, 3.0f);
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