Searched refs:absoluteQuads (Results 1 - 25 of 25) sorted by relevance

/external/webkit/Source/WebCore/rendering/svg/
H A DRenderSVGHiddenContainer.cpp47 void RenderSVGHiddenContainer::absoluteQuads(Vector<FloatQuad>&) function in class:WebCore::RenderSVGHiddenContainer
H A DRenderSVGHiddenContainer.h48 virtual void absoluteQuads(Vector<FloatQuad>&);
H A DRenderSVGInline.h51 virtual void absoluteQuads(Vector<FloatQuad>&);
H A DRenderSVGModelObject.h59 virtual void absoluteQuads(Vector<FloatQuad>&);
H A DRenderSVGModelObject.cpp75 // This code path should never be taken for SVG, as we're assuming useTransforms=true everywhere, absoluteQuads should be used.
79 void RenderSVGModelObject::absoluteQuads(Vector<FloatQuad>& quads) function in class:WebCore::RenderSVGModelObject
H A DRenderSVGInline.cpp85 void RenderSVGInline::absoluteQuads(Vector<FloatQuad>& quads) function in class:WebCore::RenderSVGInline
H A DRenderSVGText.h63 virtual void absoluteQuads(Vector<FloatQuad>&);
H A DRenderSVGText.cpp227 void RenderSVGText::absoluteQuads(Vector<FloatQuad>& quads) function in class:WebCore::RenderSVGText
/external/webkit/Source/WebCore/rendering/
H A DRenderText.h62 virtual void absoluteQuads(Vector<FloatQuad>&);
66 void absoluteQuads(Vector<FloatQuad>&, ClippingOption option = NoClipping);
H A DRenderInline.h52 virtual void absoluteQuads(Vector<FloatQuad>&);
H A DRenderView.h86 virtual void absoluteQuads(Vector<FloatQuad>&);
H A DRenderText.cpp382 void RenderText::absoluteQuads(Vector<FloatQuad>& quads, ClippingOption option) function in class:WebCore::RenderText
399 void RenderText::absoluteQuads(Vector<FloatQuad>& quads) function in class:WebCore::RenderText
401 absoluteQuads(quads, NoClipping);
H A DRenderBox.h227 virtual void absoluteQuads(Vector<FloatQuad>&);
H A DRenderInline.cpp552 void RenderInline::absoluteQuads(Vector<FloatQuad>& quads) function in class:WebCore::RenderInline
565 continuation()->absoluteQuads(quads);
H A DRenderBlock.h590 virtual void absoluteQuads(Vector<FloatQuad>&);
H A DRenderObject.h585 virtual void absoluteQuads(Vector<FloatQuad>&) { } function in class:WebCore::RenderObject
H A DRenderView.cpp336 void RenderView::absoluteQuads(Vector<FloatQuad>& quads) function in class:WebCore::RenderView
H A DRenderObject.cpp1074 absoluteQuads(quads);
H A DRenderBlock.cpp5765 void RenderBlock::absoluteQuads(Vector<FloatQuad>& quads) function in class:WebCore::RenderBlock
5776 continuation()->absoluteQuads(quads);
H A DRenderBox.cpp478 void RenderBox::absoluteQuads(Vector<FloatQuad>& quads) function in class:WebCore::RenderBox
/external/webkit/Source/WebCore/inspector/
H A DDOMNodeHighlighter.cpp236 // RenderSVGRoot should be highlighted through the isBox() code path, all other SVG elements should just dump their absoluteQuads().
275 renderer->absoluteQuads(lineBoxQuads);
/external/webkit/Source/WebKit/android/jni/
H A DAndroidHitTestResult.cpp147 renderer->absoluteQuads(quads); // No fancy rings, grab a bounding box
/external/webkit/Source/WebCore/dom/
H A DElement.cpp525 renderBoxModelObject()->absoluteQuads(quads);
551 renderBoxModelObject->absoluteQuads(quads);
589 renderBoxModelObject()->absoluteQuads(quads);
H A DRange.cpp1954 renderBoxModelObject->absoluteQuads(elementQuads);
/external/webkit/Source/WebCore/accessibility/
H A DAccessibilityRenderObject.cpp1422 // For a web area, which will have the most elements of any element, absoluteQuads should be used.
1425 toRenderText(obj)->absoluteQuads(quads, RenderText::ClipToEllipsis);
1427 obj->absoluteQuads(quads);

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