/external/webkit/Source/WebCore/rendering/svg/ |
H A D | RenderSVGHiddenContainer.cpp | 47 void RenderSVGHiddenContainer::absoluteQuads(Vector<FloatQuad>&) function in class:WebCore::RenderSVGHiddenContainer
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H A D | RenderSVGHiddenContainer.h | 48 virtual void absoluteQuads(Vector<FloatQuad>&);
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H A D | RenderSVGInline.h | 51 virtual void absoluteQuads(Vector<FloatQuad>&);
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H A D | RenderSVGModelObject.h | 59 virtual void absoluteQuads(Vector<FloatQuad>&);
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H A D | RenderSVGModelObject.cpp | 75 // This code path should never be taken for SVG, as we're assuming useTransforms=true everywhere, absoluteQuads should be used. 79 void RenderSVGModelObject::absoluteQuads(Vector<FloatQuad>& quads) function in class:WebCore::RenderSVGModelObject
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H A D | RenderSVGInline.cpp | 85 void RenderSVGInline::absoluteQuads(Vector<FloatQuad>& quads) function in class:WebCore::RenderSVGInline
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H A D | RenderSVGText.h | 63 virtual void absoluteQuads(Vector<FloatQuad>&);
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H A D | RenderSVGText.cpp | 227 void RenderSVGText::absoluteQuads(Vector<FloatQuad>& quads) function in class:WebCore::RenderSVGText
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/external/webkit/Source/WebCore/rendering/ |
H A D | RenderText.h | 62 virtual void absoluteQuads(Vector<FloatQuad>&); 66 void absoluteQuads(Vector<FloatQuad>&, ClippingOption option = NoClipping);
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H A D | RenderInline.h | 52 virtual void absoluteQuads(Vector<FloatQuad>&);
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H A D | RenderView.h | 86 virtual void absoluteQuads(Vector<FloatQuad>&);
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H A D | RenderText.cpp | 382 void RenderText::absoluteQuads(Vector<FloatQuad>& quads, ClippingOption option) function in class:WebCore::RenderText 399 void RenderText::absoluteQuads(Vector<FloatQuad>& quads) function in class:WebCore::RenderText 401 absoluteQuads(quads, NoClipping);
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H A D | RenderBox.h | 227 virtual void absoluteQuads(Vector<FloatQuad>&);
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H A D | RenderInline.cpp | 552 void RenderInline::absoluteQuads(Vector<FloatQuad>& quads) function in class:WebCore::RenderInline 565 continuation()->absoluteQuads(quads);
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H A D | RenderBlock.h | 590 virtual void absoluteQuads(Vector<FloatQuad>&);
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H A D | RenderObject.h | 585 virtual void absoluteQuads(Vector<FloatQuad>&) { } function in class:WebCore::RenderObject
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H A D | RenderView.cpp | 336 void RenderView::absoluteQuads(Vector<FloatQuad>& quads) function in class:WebCore::RenderView
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H A D | RenderObject.cpp | 1074 absoluteQuads(quads);
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H A D | RenderBlock.cpp | 5765 void RenderBlock::absoluteQuads(Vector<FloatQuad>& quads) function in class:WebCore::RenderBlock 5776 continuation()->absoluteQuads(quads);
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H A D | RenderBox.cpp | 478 void RenderBox::absoluteQuads(Vector<FloatQuad>& quads) function in class:WebCore::RenderBox
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/external/webkit/Source/WebCore/inspector/ |
H A D | DOMNodeHighlighter.cpp | 236 // RenderSVGRoot should be highlighted through the isBox() code path, all other SVG elements should just dump their absoluteQuads(). 275 renderer->absoluteQuads(lineBoxQuads);
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/external/webkit/Source/WebKit/android/jni/ |
H A D | AndroidHitTestResult.cpp | 147 renderer->absoluteQuads(quads); // No fancy rings, grab a bounding box
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/external/webkit/Source/WebCore/dom/ |
H A D | Element.cpp | 525 renderBoxModelObject()->absoluteQuads(quads); 551 renderBoxModelObject->absoluteQuads(quads); 589 renderBoxModelObject()->absoluteQuads(quads);
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H A D | Range.cpp | 1954 renderBoxModelObject->absoluteQuads(elementQuads);
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/external/webkit/Source/WebCore/accessibility/ |
H A D | AccessibilityRenderObject.cpp | 1422 // For a web area, which will have the most elements of any element, absoluteQuads should be used. 1425 toRenderText(obj)->absoluteQuads(quads, RenderText::ClipToEllipsis); 1427 obj->absoluteQuads(quads);
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