Searched refs:acolormap (Results 1 - 10 of 10) sorted by relevance

/external/quake/quake/src/QW/client/
H A Dd_iface.h185 extern void *acolormap; // FIXME: should go away
H A Dquakeasm.h154 .extern C(acolormap)
H A Dr_alias.c33 void * acolormap; // FIXME: should go away variable
756 acolormap = currententity->colormap;
H A Dd_polyse.c170 pix = ((byte *)acolormap)[pix + (fv->v[4] & 0xFF00) ];
208 d_pcolormap = &((byte *)acolormap)[index0->v[4] & 0xFF00];
651 *lpdest = ((byte *)acolormap)[*lptex + (llight & 0xFF00)];
1025 // pix = ((byte *)acolormap)[pix + (new[4] & 0xFF00)];
H A Dd_polysa.s1161 // d_pcolormap = &((byte *)acolormap)[index0->v[4] & 0xFF00];
1180 addl C(acolormap),%eax
1528 // pix = ((byte *)acolormap)[pix + (fv->v[4] & 0xFF00)];
1533 movl C(acolormap),%edx
/external/quake/quake/src/WinQuake/
H A Dd_iface.h186 extern void *acolormap; // FIXME: should go away
H A Dquakeasm.h160 .extern C(acolormap)
H A Dr_alias.cpp33 void * acolormap; // FIXME: should go away variable
741 acolormap = currententity->colormap;
H A Dd_polyse.cpp170 pix = ((byte *)acolormap)[pix + (fv->v[4] & 0xFF00) ];
208 d_pcolormap = &((byte *)acolormap)[index0->v[4] & 0xFF00];
653 *lpdest = ((byte *)acolormap)[*lptex + (llight & 0xFF00)];
1072 // pix = ((byte *)acolormap)[pix + (new[4] & 0xFF00)];
H A Dd_polysa.s1161 // d_pcolormap = &((byte *)acolormap)[index0->v[4] & 0xFF00];
1180 addl C(acolormap),%eax
1528 // pix = ((byte *)acolormap)[pix + (fv->v[4] & 0xFF00)];
1533 movl C(acolormap),%edx

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