Searched refs:entity_rotation (Results 1 - 4 of 4) sorted by relevance
/external/quake/quake/src/QW/client/ |
H A D | r_bsp.c | 36 float entity_rotation[3][3]; variable 68 vec[0] = DotProduct (entity_rotation[0], tvec); 69 vec[1] = DotProduct (entity_rotation[1], tvec); 70 vec[2] = DotProduct (entity_rotation[2], tvec); 139 R_ConcatRotations (temp1, temp3, entity_rotation); 176 tplane.normal[0] = DotProduct (entity_rotation[0], splitplane->normal); 177 tplane.normal[1] = DotProduct (entity_rotation[1], splitplane->normal); 178 tplane.normal[2] = DotProduct (entity_rotation[2], splitplane->normal);
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H A D | r_local.h | 201 extern float entity_rotation[3][3];
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/external/quake/quake/src/WinQuake/ |
H A D | r_bsp.cpp | 36 float entity_rotation[3][3];
variable 68 vec[0] = DotProduct (entity_rotation[0], tvec);
69 vec[1] = DotProduct (entity_rotation[1], tvec);
70 vec[2] = DotProduct (entity_rotation[2], tvec);
139 R_ConcatRotations (temp1, temp3, entity_rotation);
176 tplane.normal[0] = DotProduct (entity_rotation[0], splitplane->normal);
177 tplane.normal[1] = DotProduct (entity_rotation[1], splitplane->normal);
178 tplane.normal[2] = DotProduct (entity_rotation[2], splitplane->normal);
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H A D | r_local.h | 200 extern float entity_rotation[3][3];
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