Searched refs:entity_rotation (Results 1 - 4 of 4) sorted by relevance

/external/quake/quake/src/QW/client/
H A Dr_bsp.c36 float entity_rotation[3][3]; variable
68 vec[0] = DotProduct (entity_rotation[0], tvec);
69 vec[1] = DotProduct (entity_rotation[1], tvec);
70 vec[2] = DotProduct (entity_rotation[2], tvec);
139 R_ConcatRotations (temp1, temp3, entity_rotation);
176 tplane.normal[0] = DotProduct (entity_rotation[0], splitplane->normal);
177 tplane.normal[1] = DotProduct (entity_rotation[1], splitplane->normal);
178 tplane.normal[2] = DotProduct (entity_rotation[2], splitplane->normal);
H A Dr_local.h201 extern float entity_rotation[3][3];
/external/quake/quake/src/WinQuake/
H A Dr_bsp.cpp36 float entity_rotation[3][3]; variable
68 vec[0] = DotProduct (entity_rotation[0], tvec);
69 vec[1] = DotProduct (entity_rotation[1], tvec);
70 vec[2] = DotProduct (entity_rotation[2], tvec);
139 R_ConcatRotations (temp1, temp3, entity_rotation);
176 tplane.normal[0] = DotProduct (entity_rotation[0], splitplane->normal);
177 tplane.normal[1] = DotProduct (entity_rotation[1], splitplane->normal);
178 tplane.normal[2] = DotProduct (entity_rotation[2], splitplane->normal);
H A Dr_local.h200 extern float entity_rotation[3][3];

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