Searched refs:glDetachShader (Results 1 - 11 of 11) sorted by relevance
/external/webkit/Source/WebCore/platform/graphics/cairo/ |
H A D | OpenGLShims.h | 147 FUNCTION_TABLE_ENTRY(glDetachShader); 244 #define glDetachShader LOOKUP_GL_FUNCTION(glDetachShader) macro
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H A D | OpenGLShims.cpp | 113 ASSIGN_FUNCTION_TABLE_ENTRY(glDetachShader, success);
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/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
H A D | ShaderProgram.cpp | 272 glDetachShader(m_resources[i].program, m_resources[i].vertexShader); 273 glDetachShader(m_resources[i].program, m_resources[i].fragmentShader);
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/external/mesa3d/include/GLES2/ |
H A D | gl2.h | 511 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
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/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/ |
H A D | gl2.h | 511 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
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/external/webkit/Source/WebCore/platform/graphics/opengl/ |
H A D | GraphicsContext3DOpenGL.cpp | 598 ::glDetachShader(program, shader);
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/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
H A D | OGLESShaderRenderer.java | 1284 logger.info("GLES20.glDetachShader(" + shader.getId() + ", " + source.getId() + ")"); 1287 GLES20.glDetachShader(shader.getId(), source.getId());
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
H A D | LwjglRenderer.java | 1158 glDetachShader(shader.getId(), source.getId());
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/external/webkit/Source/WebCore/platform/graphics/qt/ |
H A D | GraphicsContext3DQt.cpp | 353 detachShader = GET_PROC_ADDRESS(glDetachShader);
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
H A D | libGLESv2.cpp | 1617 void __stdcall glDetachShader(GLuint program, GLuint shader) function
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/external/qemu/distrib/sdl-1.2.12/include/ |
H A D | SDL_opengl.h | 3467 GLAPI void APIENTRY glDetachShader (GLuint, GLuint);
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