Searched refs:gpu (Results 1 - 25 of 42) sorted by relevance

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/external/skia/src/gpu/
H A DGrVertexBuffer.h18 GrVertexBuffer(GrGpu* gpu, size_t sizeInBytes, bool dynamic) argument
19 : INHERITED(gpu, sizeInBytes, dynamic) {}
H A DGrStencilBuffer.cpp32 // long has a gpu ptr (gets nulled in GrResource::release()) and can't
49 GrGpu* gpu = this->getGpu(); local
50 if (NULL != gpu) {
51 GrAssert(NULL != gpu->getContext());
52 gpu->getContext()->unlockStencilBuffer(fCacheEntry);
H A DGrIndexBuffer.h27 GrIndexBuffer(GrGpu* gpu, size_t sizeInBytes, bool dynamic) argument
28 : INHERITED(gpu, sizeInBytes, dynamic) {}
H A DGrGeometryBuffer.h78 GrGeometryBuffer(GrGpu* gpu, size_t sizeInBytes, bool dynamic) argument
79 : INHERITED(gpu)
H A DGrResource.cpp13 GrResource::GrResource(GrGpu* gpu) { argument
14 fGpu = gpu;
H A DGrPathRendererChain.cpp51 GrGpu* gpu = fOwner->getGpu(); local
52 bool twoSided = gpu->getCaps().fTwoSidedStencilSupport;
53 bool wrapOp = gpu->getCaps().fStencilWrapOpsSupport;
H A DGrBufferAllocPool.h82 * @param gpu The GrGpu used to create the buffers.
95 GrBufferAllocPool(GrGpu* gpu,
196 * @param gpu The GrGpu used to create the vertex buffers.
207 GrVertexBufferAllocPool(GrGpu* gpu,
284 * @param gpu The GrGpu used to create the index buffers.
295 GrIndexBufferAllocPool(GrGpu* gpu,
H A DGrStencilBuffer.h67 GrStencilBuffer(GrGpu* gpu, int width, int height, int bits, int sampleCnt) argument
68 : GrResource(gpu)
H A DGrAtlas.cpp130 GrAtlasMgr::GrAtlasMgr(GrGpu* gpu) { argument
131 fGpu = gpu;
132 gpu->ref();
/external/skia/src/gpu/gl/
H A DGrGLTexture.cpp27 void GrGLTexture::init(GrGpuGL* gpu, argument
48 fRenderTarget = new GrGLRenderTarget(gpu, *rtDesc, vp, fTexIDObj, this);
52 GrGLTexture::GrGLTexture(GrGpuGL* gpu, argument
54 : INHERITED(gpu,
58 this->init(gpu, textureDesc, NULL);
61 GrGLTexture::GrGLTexture(GrGpuGL* gpu, argument
64 : INHERITED(gpu,
68 this->init(gpu, textureDesc, &rtDesc);
H A DGrGLStencilBuffer.h27 GrGLStencilBuffer(GrGpu* gpu, GrGLint rbid, argument
31 : GrStencilBuffer(gpu, width, height, format.fStencilBits, sampleCnt)
H A DGrGLRenderTarget.cpp30 GrGLRenderTarget::GrGLRenderTarget(GrGpuGL* gpu, argument
35 : INHERITED(gpu,
54 GrGLRenderTarget::GrGLRenderTarget(GrGpuGL* gpu, argument
57 : INHERITED(gpu,
H A DGrGLTexture.h72 GrGLTexture(GrGpuGL* gpu,
77 GrGLTexture(GrGpuGL* gpu,
121 void init(GrGpuGL* gpu,
H A DGrGLIndexBuffer.h35 GrGLIndexBuffer(GrGpuGL* gpu,
H A DGrGLVertexBuffer.h32 GrGLVertexBuffer(GrGpuGL* gpu,
H A DGrGLRenderTarget.h38 GrGLRenderTarget(GrGpuGL* gpu,
45 GrGLRenderTarget(GrGpuGL* gpu,
H A DGrGLIndexBuffer.cpp18 GrGLIndexBuffer::GrGLIndexBuffer(GrGpuGL* gpu, argument
22 : INHERITED(gpu, sizeInBytes, dynamic)
118 // flushing the gpu past draws consuming the old contents.
/external/skia/
H A DAndroid.mk320 # Build the skia gpu (ganesh) library
336 src/gpu/GrPrintf_skia.cpp \
337 src/gpu/SkGpuCanvas.cpp \
338 src/gpu/SkGpuDevice.cpp \
339 src/gpu/SkGr.cpp \
340 src/gpu/SkGrFontScaler.cpp \
341 src/gpu/SkGrTexturePixelRef.cpp \
342 src/gpu/android/SkNativeGLContext_android.cpp \
343 src/gpu/gl/SkGLContext.cpp \
344 src/gpu/g
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/external/chromium/chrome/browser/resources/gpu_internals/
H A Dtracing_controller.css6 .gpu-tracing-overlay {
16 .gpu-tracing-start-button {
H A Dprofiling_view.js8 * gpu.Timeline component.
10 cr.define('gpu', function() {
14 * @extends {gpu.Tab}
16 ProfilingView = cr.ui.define(gpu.Tab);
19 __proto__: gpu.Tab.prototype,
90 this.overlayEl_ = new gpu.Overlay();
115 this.overlayEl_ = new gpu.Overlay();
/external/skia/bench/
H A DAndroid.mk38 external/skia/include/gpu \
42 external/skia/src/gpu
/external/skia/include/gpu/
H A DGrResource.h20 explicit GrResource(GrGpu* gpu);
H A DGrTexture.h124 GrTexture(GrGpu* gpu, argument
128 : INHERITED(gpu)
H A DGrRenderTarget.h175 GrRenderTarget(GrGpu* gpu, argument
181 : INHERITED(gpu)
/external/skia/android_sample/SampleApp/
H A DAndroid.mk37 external/skia/include/gpu \
39 external/skia/gpu/include \

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