Searched refs:offsetAmount (Results 1 - 4 of 4) sorted by relevance

/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/
H A DTerrainGrid.java195 Vector2f offset, float offsetAmount) {
201 this.offsetAmount = offsetAmount;
219 Vector2f offset, float offsetAmount) {
225 this.offsetAmount = offsetAmount;
492 offsetAmount = c.readFloat("offsetAmount", 0);
511 c.write(offsetAmount, "offsetAmount",
194 TerrainGrid(String name, int patchSize, int maxVisibleSize, Vector3f scale, TerrainGridTileLoader terrainQuadGrid, Vector2f offset, float offsetAmount) argument
218 TerrainGrid(String name, int patchSize, int maxVisibleSize, Vector3f scale, HeightMapGrid heightMapGrid, Vector2f offset, float offsetAmount) argument
[all...]
H A DTerrainPatch.java101 protected float offsetAmount; field in class:TerrainPatch
165 * @param offsetAmount
170 Vector2f offset, float offsetAmount) {
175 this.offsetAmount = offsetAmount;
181 Mesh m = geomap.createMesh(stepScale, new Vector2f(1,1), offset, offsetAmount, totalSize, false);
613 return offsetAmount;
708 * @param offsetAmount
711 public void setOffsetAmount(float offsetAmount) { argument
712 this.offsetAmount
168 TerrainPatch(String name, int size, Vector3f stepScale, float[] heightMap, Vector3f origin, int totalSize, Vector2f offset, float offsetAmount) argument
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H A DTerrainQuad.java104 protected float offsetAmount; field in class:TerrainQuad
203 Vector2f offset, float offsetAmount)
218 this.offsetAmount = offsetAmount;
701 offsetAmount += quarterSize;
719 offsetAmount);
739 offsetAmount);
759 offsetAmount);
779 offsetAmount);
814 offsetAmount
201 TerrainQuad(String name, int patchSize, int quadSize, Vector3f scale, float[] heightMap, int totalSize, Vector2f offset, float offsetAmount) argument
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H A DLODGeomap.java80 public Mesh createMesh(Vector3f scale, Vector2f tcScale, Vector2f tcOffset, float offsetAmount, int totalSize, boolean center) { argument
81 return this.createMesh(scale, tcScale, tcOffset, offsetAmount, totalSize, center, 1, false, false, false, false);
84 public Mesh createMesh(Vector3f scale, Vector2f tcScale, Vector2f tcOffset, float offsetAmount, int totalSize, boolean center, int lod, boolean rightLod, boolean topLod, boolean leftLod, boolean bottomLod) { argument
86 FloatBuffer texb = writeTexCoordArray(null, tcOffset, tcScale, offsetAmount, totalSize);
105 public FloatBuffer writeTexCoordArray(FloatBuffer store, Vector2f offset, Vector2f scale, float offsetAmount, int totalSize) { argument
123 getUV(x, y, tcStore, offset, offsetAmount, totalSize);
134 public Vector2f getUV(int x, int y, Vector2f store, Vector2f offset, float offsetAmount, int totalSize) { argument
135 float offsetX = offset.x + (offsetAmount * 1.0f);
136 float offsetY = -offset.y + (offsetAmount * 1.0f);//note the -, we flip the tex coords

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