/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/ |
H A D | TerrainGrid.java | 195 Vector2f offset, float offsetAmount) { 201 this.offsetAmount = offsetAmount; 219 Vector2f offset, float offsetAmount) { 225 this.offsetAmount = offsetAmount; 492 offsetAmount = c.readFloat("offsetAmount", 0); 511 c.write(offsetAmount, "offsetAmount", 194 TerrainGrid(String name, int patchSize, int maxVisibleSize, Vector3f scale, TerrainGridTileLoader terrainQuadGrid, Vector2f offset, float offsetAmount) argument 218 TerrainGrid(String name, int patchSize, int maxVisibleSize, Vector3f scale, HeightMapGrid heightMapGrid, Vector2f offset, float offsetAmount) argument [all...] |
H A D | TerrainPatch.java | 101 protected float offsetAmount;
field in class:TerrainPatch 165 * @param offsetAmount
170 Vector2f offset, float offsetAmount) {
175 this.offsetAmount = offsetAmount;
181 Mesh m = geomap.createMesh(stepScale, new Vector2f(1,1), offset, offsetAmount, totalSize, false);
613 return offsetAmount;
708 * @param offsetAmount
711 public void setOffsetAmount(float offsetAmount) {
argument 712 this.offsetAmount 168 TerrainPatch(String name, int size, Vector3f stepScale, float[] heightMap, Vector3f origin, int totalSize, Vector2f offset, float offsetAmount) argument [all...] |
H A D | TerrainQuad.java | 104 protected float offsetAmount;
field in class:TerrainQuad 203 Vector2f offset, float offsetAmount)
218 this.offsetAmount = offsetAmount;
701 offsetAmount += quarterSize;
719 offsetAmount);
739 offsetAmount);
759 offsetAmount);
779 offsetAmount);
814 offsetAmount 201 TerrainQuad(String name, int patchSize, int quadSize, Vector3f scale, float[] heightMap, int totalSize, Vector2f offset, float offsetAmount) argument [all...] |
H A D | LODGeomap.java | 80 public Mesh createMesh(Vector3f scale, Vector2f tcScale, Vector2f tcOffset, float offsetAmount, int totalSize, boolean center) {
argument 81 return this.createMesh(scale, tcScale, tcOffset, offsetAmount, totalSize, center, 1, false, false, false, false);
84 public Mesh createMesh(Vector3f scale, Vector2f tcScale, Vector2f tcOffset, float offsetAmount, int totalSize, boolean center, int lod, boolean rightLod, boolean topLod, boolean leftLod, boolean bottomLod) {
argument 86 FloatBuffer texb = writeTexCoordArray(null, tcOffset, tcScale, offsetAmount, totalSize);
105 public FloatBuffer writeTexCoordArray(FloatBuffer store, Vector2f offset, Vector2f scale, float offsetAmount, int totalSize) {
argument 123 getUV(x, y, tcStore, offset, offsetAmount, totalSize);
134 public Vector2f getUV(int x, int y, Vector2f store, Vector2f offset, float offsetAmount, int totalSize) {
argument 135 float offsetX = offset.x + (offsetAmount * 1.0f);
136 float offsetY = -offset.y + (offsetAmount * 1.0f);//note the -, we flip the tex coords
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