Searched refs:scr_vrect (Results 1 - 12 of 12) sorted by relevance

/external/quake/quake/src/WinQuake/
H A Dgl_screen.cpp110 vrect_t scr_vrect; variable
332 scr_vrect = r_refdef.vrect;
412 Draw_Pic (scr_vrect.x+32, scr_vrect.y, scr_ram);
437 Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle);
452 Draw_Pic (scr_vrect.x+64, scr_vrect.y, scr_net);
912 Draw_Character (scr_vrect.x + scr_vrect
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H A Dscreen.cpp56 vrect_t scr_vrect; variable
268 R_SetVrect (&vrect, &scr_vrect, sb_lines);
354 Draw_Pic (scr_vrect.x+32, scr_vrect.y, scr_ram);
379 Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle);
394 Draw_Pic (scr_vrect.x+64, scr_vrect.y, scr_net);
971 vrect.x = scr_vrect.x;
972 vrect.y = scr_vrect
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H A Dd_scan.cpp59 wratio = w / (float)scr_vrect.width;
60 hratio = h / (float)scr_vrect.height;
62 for (v=0 ; v<scr_vrect.height+AMP2*2 ; v++)
68 for (u=0 ; u<scr_vrect.width+AMP2*2 ; u++)
75 dest = vid.buffer + scr_vrect.y * vid.rowbytes + scr_vrect.x;
77 for (v=0 ; v<scr_vrect.height ; v++, dest += vid.rowbytes)
82 for (u=0 ; u<scr_vrect.width ; u+=4)
H A Dd_iface.h227 extern vrect_t scr_vrect;
H A Dview.cpp993 extern vrect_t scr_vrect;
1058 Draw_Character (scr_vrect.x + scr_vrect.width/2 + cl_crossx.value,
1059 scr_vrect.y + scr_vrect.height/2 + cl_crossy.value, '+');
/external/quake/quake/src/QW/client/
H A Dd_scan.c59 wratio = w / (float)scr_vrect.width;
60 hratio = h / (float)scr_vrect.height;
62 for (v=0 ; v<scr_vrect.height+AMP2*2 ; v++)
68 for (u=0 ; u<scr_vrect.width+AMP2*2 ; u++)
75 dest = vid.buffer + scr_vrect.y * vid.rowbytes + scr_vrect.x;
77 for (v=0 ; v<scr_vrect.height ; v++, dest += vid.rowbytes)
81 for (u=0 ; u<scr_vrect.width ; u+=4)
H A Dscreen.c110 vrect_t scr_vrect; variable
322 R_SetVrect (&vrect, &scr_vrect, sb_lines);
412 Draw_Pic (scr_vrect.x+32, scr_vrect.y, scr_ram);
437 Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle);
452 Draw_Pic (scr_vrect.x+64, scr_vrect.y, scr_net);
1157 vrect.x = scr_vrect.x;
1158 vrect.y = scr_vrect
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H A Dd_iface.h226 extern vrect_t scr_vrect;
H A Ddraw.c275 extern vrect_t scr_vrect;
279 x = scr_vrect.x + scr_vrect.width/2 + cl_crossx.value;
280 y = scr_vrect.y + scr_vrect.height/2 + cl_crossy.value;
291 scr_vrect.x + scr_vrect.width/2-4 + cl_crossx.value,
292 scr_vrect.y + scr_vrect.height/2-4 + cl_crossy.value,
H A Dgl_screen.c112 vrect_t scr_vrect; variable
338 scr_vrect = r_refdef.vrect;
419 Draw_Pic (scr_vrect.x+32, scr_vrect.y, scr_ram);
444 Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle);
459 Draw_Pic (scr_vrect.x+64, scr_vrect.y, scr_net);
H A Dgl_draw.c568 extern vrect_t scr_vrect;
572 x = scr_vrect.x + scr_vrect.width/2 - 3 + cl_crossx.value;
573 y = scr_vrect.y + scr_vrect.height/2 - 3 + cl_crossy.value;
597 Draw_Character (scr_vrect.x + scr_vrect.width/2-4 + cl_crossx.value,
598 scr_vrect.y + scr_vrect.height/2-4 + cl_crossy.value,
H A Dview.c990 extern vrect_t scr_vrect;

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