Searched refs:translatedShaderSource (Results 1 - 3 of 3) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/
H A DANGLEWebKitBridge.h54 bool validateShaderSource(const char* shaderSource, ANGLEShaderType shaderType, String& translatedShaderSource, String& shaderValidationLog);
H A DANGLEWebKitBridge.cpp69 bool ANGLEWebKitBridge::validateShaderSource(const char* shaderSource, ANGLEShaderType shaderType, String& translatedShaderSource, String& shaderValidationLog) argument
112 translatedShaderSource = translationBuffer.get();
/external/webkit/Source/WebCore/platform/graphics/opengl/
H A DGraphicsContext3DOpenGL.cpp513 String translatedShaderSource; local
516 bool isValid = m_compiler.validateShaderSource(entry.source.utf8().data(), shaderType, translatedShaderSource, shaderInfoLog);
524 int translatedShaderLength = translatedShaderSource.length();
526 const CString& translatedShaderCString = translatedShaderSource.utf8();

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