/external/webkit/Source/WebCore/platform/graphics/gpu/ |
H A D | LoopBlinnShader.cpp | 48 m_context->uniformMatrix4fv(m_worldViewProjectionLocation, false /*transpose*/, matrix, 1 /*count*/);
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H A D | BicubicShader.cpp | 122 m_context->uniformMatrix4fv(m_coefficientsLocation, false /*transpose*/, const_cast<float *>(coefficients), 1 /*count*/);
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/external/webkit/Source/WebCore/platform/graphics/chromium/cc/ |
H A D | CCLayerImpl.cpp | 181 GLC(context, context->uniformMatrix4fv(program->vertexShader().matrixLocation(), false, &glMatrix[0], 1));
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/external/webkit/Source/WebCore/platform/graphics/chromium/ |
H A D | LayerChromium.cpp | 337 GLC(context, context->uniformMatrix4fv(matrixLocation, false, &glMatrix[0], 1));
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H A D | LayerTilerChromium.cpp | 448 GLC(context, context->uniformMatrix4fv(program->vertexShader().matrixLocation(), false, &glMatrix[0], 1));
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/external/webkit/Source/WebCore/bindings/js/ |
H A D | JSWebGLRenderingContextCustom.cpp | 609 context->uniformMatrix4fv(location, transpose, webGLArray.get(), ec); 629 context->uniformMatrix4fv(location, transpose, array.data(), array.size(), ec); 687 JSC::JSValue JSWebGLRenderingContext::uniformMatrix4fv(JSC::ExecState* exec) function in class:WebCore::JSWebGLRenderingContext
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/external/webkit/Source/WebCore/bindings/v8/custom/ |
H A D | V8WebGLRenderingContextCustom.cpp | 705 case 4: context->uniformMatrix4fv(location, transpose, array, ec); break; 730 case 4: context->uniformMatrix4fv(location, transpose, data, len, ec); break; 753 INC_STATS("DOM.WebGLRenderingContext.uniformMatrix4fv()");
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/external/webkit/Source/WebCore/html/canvas/ |
H A D | WebGLRenderingContext.h | 254 void uniformMatrix4fv(const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* value, ExceptionCode&); 255 void uniformMatrix4fv(const WebGLUniformLocation* location, GC3Dboolean transpose, GC3Dfloat* value, GC3Dsizei size, ExceptionCode&);
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H A D | WebGLRenderingContext.idl | 650 [StrictTypeChecking, Custom] void uniformMatrix4fv(in WebGLUniformLocation location, in boolean transpose, in Float32Array array) raises(DOMException);
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H A D | WebGLRenderingContext.cpp | 3691 void WebGLRenderingContext::uniformMatrix4fv(const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* v, ExceptionCode& ec) function in class:WebCore::__anon13216::WebGLRenderingContext 3696 m_context->uniformMatrix4fv(location->location(), transpose, v->data(), v->length() / 16); 3700 void WebGLRenderingContext::uniformMatrix4fv(const WebGLUniformLocation* location, GC3Dboolean transpose, GC3Dfloat* v, GC3Dsizei size, ExceptionCode& ec) function in class:WebCore::__anon13216::WebGLRenderingContext 3705 m_context->uniformMatrix4fv(location->location(), transpose, v, size / 16);
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/external/webkit/Source/WebKit/chromium/src/ |
H A D | GraphicsContext3DChromium.cpp | 692 void GraphicsContext3DInternal::uniformMatrix4fv(GC3Dint location, GC3Dboolean transpose, GC3Dfloat* value, GC3Dsizei size) function in class:WebCore::GraphicsContext3DInternal 694 m_impl->uniformMatrix4fv(location, size, transpose, value); 1100 DELEGATE_TO_INTERNAL_4(uniformMatrix4fv, GC3Dint, GC3Dboolean, GC3Dfloat*, GC3Dsizei)
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H A D | GraphicsContext3DInternal.h | 214 void uniformMatrix4fv(GC3Dint location, GC3Dboolean transpose, GC3Dfloat* value, GC3Dsizei size);
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/external/webkit/Source/WebCore/platform/graphics/qt/ |
H A D | GraphicsContext3DQt.cpp | 246 glUniformMatrix4fvType uniformMatrix4fv; member in class:WebCore::GraphicsContext3DInternal 410 uniformMatrix4fv = GET_PROC_ADDRESS(glUniformMatrix4fv); 1366 void GraphicsContext3D::uniformMatrix4fv(GC3Dint location, GC3Dboolean transpose, GC3Dfloat* array, GC3Dsizei size) function in class:WebCore::GraphicsContext3D 1369 m_internal->uniformMatrix4fv(location, size, transpose, array);
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/external/webkit/Source/WebKit/chromium/public/ |
H A D | WebGraphicsContext3D.h | 309 virtual void uniformMatrix4fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) = 0;
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/external/webkit/Source/WebCore/platform/graphics/ |
H A D | GraphicsContext3D.h | 745 void uniformMatrix4fv(GC3Dint location, GC3Dboolean transpose, GC3Dfloat* value, GC3Dsizei size);
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/external/webkit/Source/WebCore/platform/graphics/opengl/ |
H A D | GraphicsContext3DOpenGL.cpp | 1086 void GraphicsContext3D::uniformMatrix4fv(GC3Dint location, GC3Dboolean transpose, GC3Dfloat* array, GC3Dsizei size) function in class:WebCore::GraphicsContext3D
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