Searched refs:EventThread (Results 1 - 8 of 8) sorted by relevance

/frameworks/native/services/surfaceflinger/
H A DEventThread.cpp30 #include "EventThread.h"
39 EventThread::EventThread(const sp<SurfaceFlinger>& flinger) function in class:android::EventThread
50 void EventThread::onFirstRef() {
52 run("EventThread", PRIORITY_URGENT_DISPLAY + PRIORITY_MORE_FAVORABLE);
55 sp<EventThread::Connection> EventThread::createEventConnection() const {
56 return new Connection(const_cast<EventThread*>(this));
59 status_t EventThread::registerDisplayEventConnection(
60 const sp<EventThread
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H A DEventThread.h42 class EventThread : public Thread, public DisplayHardware::VSyncHandler { class in namespace:android
45 Connection(const sp<EventThread>& eventThread);
60 sp<EventThread> const mEventThread;
66 EventThread(const sp<SurfaceFlinger>& flinger);
H A DMessageQueue.h35 class EventThread;
81 sp<EventThread> mEventThread;
99 void setEventThread(const sp<EventThread>& events);
H A DAndroid.mk5 EventThread.cpp \
H A DMessageQueue.cpp31 #include "EventThread.h"
93 void MessageQueue::setEventThread(const sp<EventThread>& eventThread)
H A DSurfaceFlinger.h52 class EventThread;
390 sp<EventThread> mEventThread;
H A DSurfaceFlinger.cpp53 #include "EventThread.h"
299 // start the EventThread
300 mEventThread = new EventThread(this);
1860 VSyncWaiter(const sp<EventThread>& eventThread) {
/frameworks/base/tests/touchlag/
H A Dtouchlag.cpp141 class EventThread : public Thread { class in class:TouchEvents
167 EventThread() : Thread(false), function in class:TouchEvents::EventThread
173 sp<EventThread> thread;
177 thread = new EventThread();
178 thread->run("EventThread", PRIORITY_URGENT_DISPLAY);

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