Searched refs:QueueBufferOutput (Results 1 - 7 of 7) sorted by relevance

/frameworks/native/services/surfaceflinger/
H A DSurfaceTextureLayer.h40 virtual status_t connect(int api, QueueBufferOutput* output);
H A DSurfaceTextureLayer.cpp37 status_t SurfaceTextureLayer::connect(int api, QueueBufferOutput* output) {
/frameworks/native/include/gui/
H A DISurfaceTexture.h106 // QueueBufferOutput must be a POD structure
107 struct QueueBufferOutput { struct in class:android::ISurfaceTexture
108 inline QueueBufferOutput() { } function in struct:android::ISurfaceTexture::QueueBufferOutput
133 const QueueBufferInput& input, QueueBufferOutput* output) = 0;
161 virtual status_t connect(int api, QueueBufferOutput* output) = 0;
H A DBufferQueue.h129 const QueueBufferInput& input, QueueBufferOutput* output);
146 virtual status_t connect(int api, QueueBufferOutput* output);
/frameworks/native/libs/gui/
H A DISurfaceTexture.cpp102 const QueueBufferInput& input, QueueBufferOutput* output) {
148 virtual status_t connect(int api, QueueBufferOutput* output) {
219 QueueBufferOutput* const output =
220 reinterpret_cast<QueueBufferOutput *>(
221 reply->writeInplace(sizeof(QueueBufferOutput)));
251 QueueBufferOutput* const output =
252 reinterpret_cast<QueueBufferOutput *>(
253 reply->writeInplace(sizeof(QueueBufferOutput)));
H A DSurfaceTextureClient.cpp244 ISurfaceTexture::QueueBufferOutput output;
453 ISurfaceTexture::QueueBufferOutput output;
H A DBufferQueue.cpp544 const QueueBufferInput& input, QueueBufferOutput* output) {
677 status_t BufferQueue::connect(int api, QueueBufferOutput* output) {

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