Searched refs:elementCount (Results 1 - 4 of 4) sorted by relevance
/frameworks/native/opengl/libs/EGL/ |
H A D | trace.cpp | 128 static void TraceValue(int elementCount, char type, 138 for (int e = 0; e < elementCount; e++) { 140 if (e == elementCount-1) { 164 static void TraceUniformv(int elementCount, char type, 166 TraceValue(elementCount, type, count, 1, value); 167 ALOGD("glUniform%d%c(%u, %u, value);", elementCount, type, location, count); 200 int elementCount = name[9] - '0'; // 1..4 209 TraceUniformv(elementCount, type, location, count, value);
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/frameworks/base/libs/hwui/ |
H A D | LayerRenderer.cpp | 126 GLsizei elementCount = count * 6; local 128 if (mLayer->mesh && mLayer->meshElementCount < elementCount) { 139 mLayer->meshIndices = new uint16_t[elementCount]; 142 mLayer->meshElementCount = elementCount;
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/frameworks/rs/ |
H A D | rsRuntime.h | 145 size_t elementCount, size_t startOffset); 147 size_t elementCount, size_t startOffset);
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/frameworks/base/graphics/jni/ |
H A D | android_renderscript_RenderScript.cpp | 444 int elementCount = _env->GetArrayLength(_typeData); local 446 assert(elementCount == 6); 452 for(jint i = 0; i < elementCount; i ++) {
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