Searched refs:filtering (Results 1 - 4 of 4) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | FontRenderer.h | 285 const GLenum filtering = linearFiltering ? GL_LINEAR : GL_NEAREST; local 288 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering); 289 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
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H A D | FontRenderer.cpp | 608 const GLenum filtering = cacheTexture->mLinearFiltering ? GL_LINEAR : GL_NEAREST; local 609 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering); 610 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering); 833 const GLenum filtering = mLinearFiltering ? GL_LINEAR : GL_NEAREST; local 834 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering); 835 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
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/frameworks/native/services/surfaceflinger/ |
H A D | LayerBase.h | 193 * needsLinearFiltering - true if this surface's state requires filtering 252 void setFiltering(bool filtering); 260 // Whether filtering is forced on or not 264 // Whether filtering is needed b/c of the drawingstate
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H A D | LayerBase.cpp | 222 // we may use linear filtering, if the matrix scales us 328 void LayerBase::setFiltering(bool filtering) argument 330 mFiltering = filtering;
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