Searched refs:filtering (Results 1 - 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
H A DFontRenderer.h285 const GLenum filtering = linearFiltering ? GL_LINEAR : GL_NEAREST; local
288 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering);
289 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
H A DFontRenderer.cpp608 const GLenum filtering = cacheTexture->mLinearFiltering ? GL_LINEAR : GL_NEAREST; local
609 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering);
610 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
833 const GLenum filtering = mLinearFiltering ? GL_LINEAR : GL_NEAREST; local
834 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering);
835 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
/frameworks/native/services/surfaceflinger/
H A DLayerBase.h193 * needsLinearFiltering - true if this surface's state requires filtering
252 void setFiltering(bool filtering);
260 // Whether filtering is forced on or not
264 // Whether filtering is needed b/c of the drawingstate
H A DLayerBase.cpp222 // we may use linear filtering, if the matrix scales us
328 void LayerBase::setFiltering(bool filtering) argument
330 mFiltering = filtering;

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