Searched refs:ignoreTransform (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
H A DOpenGLRenderer.h322 * @param ignoreTransform True if the current transform should be ignored
326 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
425 * @param ignoreTransform True if the current transform should be ignored
433 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
551 bool ignoreTransform = false, bool ignoreModelView = false);
553 bool ignoreTransform = false);
558 void setupDrawShaderUniforms(bool ignoreTransform = false);
H A DOpenGLRenderer.cpp1238 bool ignoreTransform) {
1240 if (!ignoreTransform) {
1254 bool ignoreTransform, bool ignoreModelView) {
1262 if (!ignoreTransform) {
1290 void OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) { argument
1292 if (ignoreTransform) {
1443 bool ignoreTransform = false; local
1447 ignoreTransform = true;
1462 setupDrawModelView(x, y, x + texture->width, y + texture->height, ignoreTransform);
2787 int color, SkXfermode::Mode mode, bool ignoreTransform) {
1237 setupDrawModelViewTranslate(float left, float top, float right, float bottom, bool ignoreTransform) argument
1253 setupDrawModelView(float left, float top, float right, float bottom, bool ignoreTransform, bool ignoreModelView) argument
2786 drawColorRect(float left, float top, float right, float bottom, int color, SkXfermode::Mode mode, bool ignoreTransform) argument
2839 drawTextureMesh(float left, float top, float right, float bottom, GLuint texture, float alpha, SkXfermode::Mode mode, bool blend, GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) argument
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