Searched refs:matrix (Results 1 - 25 of 70) sorted by relevance

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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
H A DTransform3dActivity.java61 final Matrix matrix = mMatrix;
63 rotate(centerX, centerY, camera, matrix, 32.0f);
64 drawBitmap(canvas, centerX, centerY, 0.0f, matrix);
66 rotate(centerX, centerY, camera, matrix, 12.0f);
67 drawBitmap(canvas, centerX, centerY, -mBitmap1.getWidth(), matrix);
69 rotate(centerX, centerY, camera, matrix, 52.0f);
70 drawBitmap(canvas, centerX, centerY, mBitmap1.getWidth(), matrix);
72 rotate(centerX, centerY, camera, matrix, 122.0f);
73 drawBitmap(canvas, centerX, centerY, mBitmap1.getWidth() * 2.0f, matrix);
78 Matrix matrix) {
77 drawBitmap(Canvas canvas, float centerX, float centerY, float offset, Matrix matrix) argument
86 rotate(float centerX, float centerY, Camera camera, Matrix matrix, float angle) argument
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/frameworks/base/core/java/android/gesture/
H A DOrientedBoundingBox.java60 Matrix matrix = new Matrix();
61 matrix.setRotate(orientation);
62 matrix.postTranslate(centerX, centerY);
63 matrix.mapPoints(point);
68 matrix.mapPoints(point);
73 matrix.mapPoints(point);
78 matrix.mapPoints(point);
/frameworks/base/graphics/java/android/graphics/
H A DColorMatrixColorFilter.java21 * Create a colorfilter that transforms colors through a 4x5 color matrix.
23 * @param matrix 4x5 matrix used to transform colors. It is copied into
24 * the filter, so changes made to the matrix after the filter
27 public ColorMatrixColorFilter(ColorMatrix matrix) { argument
28 final float[] colorMatrix = matrix.getArray();
34 * Create a colorfilter that transforms colors through a 4x5 color matrix.
37 * matrix. The first 20 entries of the array are copied into
H A DCamera.java21 * generate a matrix that can be applied, for instance, on a
134 * Computes the matrix corresponding to the current transformation
135 * and copies it to the supplied matrix object.
137 * @param matrix The matrix to copy the current transforms into
139 public void getMatrix(Matrix matrix) { argument
140 nativeGetMatrix(matrix.native_instance);
144 * Computes the matrix corresponding to the current transformation
147 * @param canvas The Canvas to set the transform matrix onto
H A DPathMeasure.java99 * corresponding matrix. Returns false if there is no path, or a zero-length
100 * path was specified, in which case matrix is unchanged.
103 * @param matrix Allocated by the caller, this is set to the transformation
105 * @param flags Specified what aspects should be returned in the matrix.
107 public boolean getMatrix(float distance, Matrix matrix, int flags) { argument
108 return native_getMatrix(native_instance, distance, matrix.native_instance, flags);
H A DPath.java526 * Add a copy of src to the path, transformed by matrix
530 public void addPath(Path src, Matrix matrix) { argument
532 native_addPath(mNativePath, src.mNativePath, matrix.native_instance);
573 * Transform the points in this path by matrix, and write the answer
576 * @param matrix The matrix to apply to the path
580 public void transform(Matrix matrix, Path dst) { argument
585 native_transform(mNativePath, matrix.native_instance, dstNative);
589 * Transform the points in this path by matrix.
591 * @param matrix Th
593 transform(Matrix matrix) argument
650 native_addPath(int nPath, int src, int matrix) argument
655 native_transform(int nPath, int matrix, int dst_path) argument
657 native_transform(int nPath, int matrix) argument
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/frameworks/native/include/private/gui/
H A DLayerState.h42 matrix.dsdx = matrix.dtdy = 1.0f;
43 matrix.dsdy = matrix.dtdx = 0.0f;
68 matrix22_t matrix; member in struct:android::layer_state_t
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
H A DMatrixTransform.java35 public void setMatrix(Matrix4f matrix) { argument
36 mLocalMatrix = matrix;
/frameworks/base/packages/SystemUI/src/com/android/systemui/recent/
H A DRecentsScrollViewPerformanceHelper.java96 Matrix matrix = new Matrix();
97 // use use a height of 1, and then wack the matrix each time we
144 matrix.setScale(1, fadeHeight * topFadeStrength);
145 matrix.postTranslate(left, top);
146 fade.setLocalMatrix(matrix);
151 matrix.setScale(1, fadeHeight * bottomFadeStrength);
152 matrix.postRotate(180);
153 matrix.postTranslate(left, bottom);
154 fade.setLocalMatrix(matrix);
159 matrix
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/frameworks/base/libs/hwui/
H A DSkiaShader.cpp57 SkShader::TileMode tileY, SkMatrix* matrix, bool blend):
59 setMatrix(matrix);
88 SkShader::TileMode tileY, SkMatrix* matrix, bool blend):
89 SkiaShader(kBitmap, key, tileX, tileY, matrix, blend), mBitmap(bitmap), mTexture(NULL) {
90 updateLocalMatrix(matrix);
166 static void toUnitMatrix(const SkPoint pts[2], SkMatrix* matrix) { argument
172 matrix->setSinCos(-vec.fY, vec.fX, pts[0].fX, pts[0].fY);
173 matrix->postTranslate(-pts[0].fX, -pts[0].fY);
174 matrix->postScale(inv, inv);
179 SkMatrix* matrix, boo
56 SkiaShader(Type type, SkShader* key, SkShader::TileMode tileX, SkShader::TileMode tileY, SkMatrix* matrix, bool blend) argument
87 SkiaBitmapShader(SkBitmap* bitmap, SkShader* key, SkShader::TileMode tileX, SkShader::TileMode tileY, SkMatrix* matrix, bool blend) argument
177 SkiaLinearGradientShader(float* bounds, uint32_t* colors, float* positions, int count, SkShader* key, SkShader::TileMode tileMode, SkMatrix* matrix, bool blend) argument
245 toCircularUnitMatrix(const float x, const float y, const float radius, SkMatrix* matrix) argument
252 SkiaCircularGradientShader(float x, float y, float radius, uint32_t* colors, float* positions, int count, SkShader* key, SkShader::TileMode tileMode, SkMatrix* matrix, bool blend) argument
285 toSweepUnitMatrix(const float x, const float y, SkMatrix* matrix) argument
289 SkiaSweepGradientShader(float x, float y, uint32_t* colors, float* positions, int count, SkShader* key, SkMatrix* matrix, bool blend) argument
301 SkiaSweepGradientShader(Type type, float x, float y, uint32_t* colors, float* positions, int count, SkShader* key, SkShader::TileMode tileMode, SkMatrix* matrix, bool blend) argument
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H A DSkiaShader.h58 SkShader::TileMode tileY, SkMatrix* matrix, bool blend);
93 void setMatrix(SkMatrix* matrix) { argument
94 updateLocalMatrix(matrix);
98 void updateLocalMatrix(const SkMatrix* matrix) { argument
99 if (matrix) {
100 mat4 localMatrix(*matrix);
145 SkShader::TileMode tileY, SkMatrix* matrix, bool blend);
175 int count, SkShader* key, SkShader::TileMode tileMode, SkMatrix* matrix, bool blend);
199 int count, SkShader* key, SkMatrix* matrix, bool blend);
210 int count, SkShader* key, SkShader::TileMode tileMode, SkMatrix* matrix, boo
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H A DSkiaColorFilter.cpp34 // Color matrix filter
37 SkiaColorMatrixFilter::SkiaColorMatrixFilter(SkColorFilter *skFilter, float* matrix, float* vector): argument
38 SkiaColorFilter(skFilter, kColorMatrix, true), mMatrix(matrix), mVector(vector) {
H A DDisplayListRenderer.cpp382 SkMatrix* matrix = getMatrix(); local
383 ALOGD("%s%s %p", (char*) indent, OP_NAMES[op], matrix);
387 SkMatrix* matrix = getMatrix(); local
389 (char*) indent, OP_NAMES[op], matrix, matrix->get(0), matrix->get(1),
390 matrix->get(2), matrix->get(3), matrix->get(4), matrix
432 SkMatrix* matrix = getMatrix(); local
960 SkMatrix* matrix = getMatrix(); local
966 SkMatrix* matrix = getMatrix(); local
1023 SkMatrix* matrix = getMatrix(); local
1466 setMatrix(SkMatrix* matrix) argument
1472 concatMatrix(SkMatrix* matrix) argument
1515 drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) argument
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/frameworks/base/core/jni/android/graphics/
H A DMatrix.cpp217 static jboolean postSkew__FF(JNIEnv* env, jobject clazz, SkMatrix* matrix, jfloat kx, jfloat ky) { argument
220 return matrix->postSkew(kx_, ky_);
223 static jboolean postConcat(JNIEnv* env, jobject clazz, SkMatrix* matrix, SkMatrix* other) { argument
224 return matrix->postConcat(*other);
227 static jboolean setRectToRect(JNIEnv* env, jobject clazz, SkMatrix* matrix, jobject src, jobject dst, SkMatrix::ScaleToFit stf) { argument
232 return matrix->setRectToRect(src_, dst_, stf);
235 static jboolean setPolyToPoly(JNIEnv* env, jobject clazz, SkMatrix* matrix, argument
255 return matrix->setPolyToPoly(srcPt, dstPt, ptCount);
257 return matrix->setPolyToPoly((const SkPoint*)src, (const SkPoint*)dst,
262 static jboolean invert(JNIEnv* env, jobject clazz, SkMatrix* matrix, SkMatri argument
266 mapPoints(JNIEnv* env, jobject clazz, SkMatrix* matrix, jfloatArray dst, int dstIndex, jfloatArray src, int srcIndex, int ptCount, bool isPts) argument
308 mapRect__RectFRectF(JNIEnv* env, jobject clazz, SkMatrix* matrix, jobjectArray dst, jobject src) argument
316 mapRadius(JNIEnv* env, jobject clazz, SkMatrix* matrix, jfloat radius) argument
320 getValues(JNIEnv* env, jobject clazz, SkMatrix* matrix, jfloatArray values) argument
338 setValues(JNIEnv* env, jobject clazz, SkMatrix* matrix, jfloatArray values) argument
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/frameworks/base/core/java/android/view/
H A DDisplayList.java135 * Set the static matrix on the DisplayList. This matrix exists if a custom ViewGroup
139 * This matrix will be concatenated with any other matrices in the DisplayList to position
142 * @param matrix The matrix
144 public abstract void setStaticMatrix(Matrix matrix); argument
147 * Set the Animation matrix on the DisplayList. This matrix exists if an Animation is
149 * the Animation finishes, the matrix should be cleared by sending <code>null</code>
150 * for the matrix paramete
154 setAnimationMatrix(Matrix matrix) argument
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H A DGLES20TextureLayer.java96 void setTransform(Matrix matrix) { argument
97 GLES20Canvas.nSetTextureLayerTransform(mLayer, matrix.native_instance);
H A DGLES20DisplayList.java130 public void setStaticMatrix(Matrix matrix) { argument
132 nSetStaticMatrix(mFinalizer.mNativeDisplayList, matrix.native_instance);
137 public void setAnimationMatrix(Matrix matrix) { argument
140 (matrix != null) ? matrix.native_instance : 0);
H A DHardwareLayer.java183 * @param matrix The transform to apply to the layer.
185 abstract void setTransform(Matrix matrix); argument
H A DSurface.java241 // A matrix to scale the matrix set by application. This is set to null for
342 * <li>Scales the matrix in setMatrix by the application scale, except if
343 * the matrix looks like obtained from getMatrix. This is a hack to handle
344 * the case that an application uses getMatrix to keep the original matrix,
345 * set matrix of its own, then set the original matrix back. There is no
351 // A temp matrix to remember what an application obtained via {@link getMatrix}
373 public void setMatrix(Matrix matrix) { argument
374 if (mCompatibleMatrix == null || mOrigMatrix == null || mOrigMatrix.equals(matrix)) {
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/frameworks/compile/libbcc/lib/ScriptCRT/
H A DAndroid.mk30 matrix.ll \
/frameworks/ex/carousel/test/src/com/android/carouseltest/
H A DTaskSwitcherActivity.java74 Matrix matrix; field in class:TaskSwitcherActivity.ActivityDescription
92 matrix = null;
186 Matrix matrix = new Matrix();
187 matrix.setRotate(90.0f, (float) thumbWidth / 2, (float) thumbHeight / 2);
188 info.matrix = matrix;
190 info.matrix = null;
259 Matrix matrix = new Matrix();
260 matrix.setRotate(90.0f, (float) thumbWidth / 2, (float) thumbHeight / 2);
261 desc.matrix
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/frameworks/base/tools/layoutlib/bridge/src/android/graphics/
H A DMatrix_Delegate.java82 * Sets the content of the matrix with the content of another matrix.
84 public void set(Matrix_Delegate matrix) { argument
85 System.arraycopy(matrix.mValues, 0, mValues, 0, MATRIX_SIZE);
89 * Sets the content of the matrix with the content of another matrix represented as an array
97 * Resets the matrix to be the identity matrix.
104 * Returns whether or not the matrix is identity.
118 public static float[] makeValues(AffineTransform matrix) { argument
133 make(AffineTransform matrix) argument
773 getAffineTransform(float[] matrix) argument
881 postTransform(float[] matrix) argument
892 preTransform(float[] matrix) argument
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/frameworks/base/core/jni/
H A Dandroid_view_GLES20DisplayList.cpp49 jobject clazz, DisplayList* displayList, SkMatrix* matrix) {
50 displayList->setStaticMatrix(matrix);
54 jobject clazz, DisplayList* displayList, SkMatrix* matrix) {
55 displayList->setAnimationMatrix(matrix);
48 android_view_GLES20DisplayList_setStaticMatrix(JNIEnv* env, jobject clazz, DisplayList* displayList, SkMatrix* matrix) argument
53 android_view_GLES20DisplayList_setAnimationMatrix(JNIEnv* env, jobject clazz, DisplayList* displayList, SkMatrix* matrix) argument
/frameworks/base/services/java/com/android/server/wm/
H A DBlackFrame.java61 void setMatrix(Matrix matrix) { argument
63 mTmpMatrix.postConcat(matrix);
73 + mTmpFloats[Matrix.MTRANS_Y] + ") matrix=["
161 public void setMatrix(Matrix matrix) { argument
164 mBlackSurfaces[i].setMatrix(matrix);
/frameworks/ex/carousel/java/com/android/ex/carousel/
H A DCarouselView.java216 * Set the matrix for a given item.
218 * @param matrix the requested matrix; null to just use the default
220 public void setMatrixForItem(int n, float[] matrix) { argument
221 mController.setMatrixForItem(n, matrix);
453 * Sets the matrix used to transform card geometries. By default, this
454 * is the identity matrix, but you can specify a different matrix if you
457 * @param matrix array of 9 or 16 floats representing a 3x3 or 4x4 matrix,
460 setDefaultCardMatrix(float[] matrix) argument
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