Searched refs:textures_base (Results 1 - 3 of 3) sorted by relevance

/frameworks/base/core/jni/
H A Dandroid_opengl_GLES10.cpp407 GLuint *textures_base = (GLuint *) 0; local
424 textures_base = (GLuint *)
426 textures = textures_base + offset;
434 if (textures_base) {
435 _env->ReleasePrimitiveArrayCritical(textures_ref, textures_base,
873 GLuint *textures_base = (GLuint *) 0; local
893 textures_base = (GLuint *)
895 textures = textures_base + offset;
903 if (textures_base) {
904 _env->ReleasePrimitiveArrayCritical(textures_ref, textures_base,
[all...]
H A Dandroid_opengl_GLES20.cpp687 GLuint *textures_base = (GLuint *) 0; local
704 textures_base = (GLuint *)
706 textures = textures_base + offset;
714 if (textures_base) {
715 _env->ReleasePrimitiveArrayCritical(textures_ref, textures_base,
1106 GLuint *textures_base = (GLuint *) 0; local
1126 textures_base = (GLuint *)
1128 textures = textures_base + offset;
1136 if (textures_base) {
1137 _env->ReleasePrimitiveArrayCritical(textures_ref, textures_base,
[all...]
H A Dcom_google_android_gles_jni_GLImpl.cpp533 GLuint *textures_base = (GLuint *) 0; local
550 textures_base = (GLuint *)
552 textures = textures_base + offset;
560 if (textures_base) {
561 _env->ReleasePrimitiveArrayCritical(textures_ref, textures_base,
999 GLuint *textures_base = (GLuint *) 0; local
1019 textures_base = (GLuint *)
1021 textures = textures_base + offset;
1029 if (textures_base) {
1030 _env->ReleasePrimitiveArrayCritical(textures_ref, textures_base,
[all...]

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