Searched refs:vec2 (Results 1 - 6 of 6) sorted by relevance

/frameworks/base/tests/RenderScriptTests/SceneGraph/res/raw/
H A Dshader2v.glsl8 varying vec2 varTex0;
/frameworks/native/services/surfaceflinger/
H A DTransform.h96 struct vec2 { struct in class:android::Transform
98 inline vec2() { } function in struct:android::Transform::vec2
99 inline vec2(float a, float b) { function in struct:android::Transform::vec2
114 vec2 transform(const vec2& v) const;
H A DTransform.cpp176 Transform::vec2 Transform::transform(const vec2& v) const {
177 vec2 r;
196 vec2 v(x, y);
210 vec2 lt( bounds.left, bounds.top );
211 vec2 rt( bounds.right, bounds.top );
212 vec2 lb( bounds.left, bounds.bottom );
213 vec2 rb( bounds.right, bounds.bottom );
/frameworks/base/libs/hwui/
H A DVector.h114 typedef Vector2 vec2; typedef in namespace:android::uirenderer
H A DOpenGLRenderer.cpp1952 vec2 a(points[i], points[i + 1]);
1953 vec2 b(points[i + 2], points[i + 3]);
1960 vec2 n = (b - a).copyNormalized() * halfStrokeWidth;
1978 vec2 extendedN = n.copyNormalized();
1995 vec2 abVector = (b - a);
2014 vec2 p1 = a - n;
2015 vec2 p2 = a + n;
2016 vec2 p3 = b + n;
2017 vec2 p4 = b - n;
/frameworks/av/media/libstagefright/codecs/m4v_h263/enc/src/
H A Dvlc_encode.cpp2544 Int vec1, vec2, vec3; local
2571 vec2 = 3 ;
2583 vec2 = 3 ;
2595 vec2 = 4 ;
2607 vec2 = 1 ;
2619 vec2 = 1 ;
2693 p2x = motdata[yin2*nMBPerRow+xin2][vec2].x;
2694 p2y = motdata[yin2*nMBPerRow+xin2][vec2].y;
2695 //p2x = motxdata[xin2*2+(vec2&0x1) + (yin2*2+(vec2>>
[all...]

Completed in 175 milliseconds