Searched refs:verticesCount (Results 1 - 4 of 4) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | Patch.cpp | 42 verticesCount = 0; 117 verticesCount = 0; 199 if (verticesCount > 0) { 203 glBufferData(GL_ARRAY_BUFFER, sizeof(TextureVertex) * verticesCount, 208 sizeof(TextureVertex) * verticesCount, mVertices); 213 PATCH_LOGD(" patch: new vertices count = %d", verticesCount); 300 verticesCount += 6;
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H A D | Patch.h | 59 uint32_t verticesCount; member in struct:android::uirenderer::Patch
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H A D | OpenGLRenderer.cpp | 1705 if (CC_LIKELY(mesh && mesh->verticesCount > 0)) { 1733 GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer, 1738 GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer, 1863 int verticesCount = count; local 1866 verticesCount += (count - 4); 1921 Vertex lines[verticesCount]; 1924 AAVertex wLines[verticesCount]; 2124 int verticesCount = count >> 1; local 2127 TextureVertex pointsData[verticesCount];
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H A D | DisplayListRenderer.cpp | 462 int verticesCount = 0; local 467 float* vertices = getFloats(verticesCount); 1058 int32_t verticesCount = 0; local 1064 float* vertices = getFloats(verticesCount);
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