Searched refs:verticesCount (Results 1 - 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
H A DPatch.cpp42 verticesCount = 0;
117 verticesCount = 0;
199 if (verticesCount > 0) {
203 glBufferData(GL_ARRAY_BUFFER, sizeof(TextureVertex) * verticesCount,
208 sizeof(TextureVertex) * verticesCount, mVertices);
213 PATCH_LOGD(" patch: new vertices count = %d", verticesCount);
300 verticesCount += 6;
H A DPatch.h59 uint32_t verticesCount; member in struct:android::uirenderer::Patch
H A DOpenGLRenderer.cpp1705 if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
1733 GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
1738 GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
1863 int verticesCount = count; local
1866 verticesCount += (count - 4);
1921 Vertex lines[verticesCount];
1924 AAVertex wLines[verticesCount];
2124 int verticesCount = count >> 1; local
2127 TextureVertex pointsData[verticesCount];
H A DDisplayListRenderer.cpp462 int verticesCount = 0; local
467 float* vertices = getFloats(verticesCount);
1058 int32_t verticesCount = 0; local
1064 float* vertices = getFloats(verticesCount);

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