Searched refs:maxDepth (Results 1 - 5 of 5) sorted by relevance

/frameworks/native/libs/utils/
H A DCallStack.cpp91 void CallStack::update(int32_t ignoreDepth, int32_t maxDepth) { argument
92 if (maxDepth > MAX_DEPTH) {
93 maxDepth = MAX_DEPTH;
95 ssize_t count = unwind_backtrace(mStack, ignoreDepth + 1, maxDepth);
/frameworks/native/include/utils/
H A DCallStack.h54 void update(int32_t ignoreDepth=1, int32_t maxDepth=MAX_DEPTH);
/frameworks/base/core/java/com/android/internal/util/
H A DStateMachine.java863 int maxDepth = 0;
869 if (maxDepth < depth) {
870 maxDepth = depth;
873 if (mDbg) Log.d(TAG, "completeConstruction: maxDepth=" + maxDepth);
875 mStateStack = new StateInfo[maxDepth];
876 mTempStateStack = new StateInfo[maxDepth];
/frameworks/native/opengl/libagl/
H A Dcontext.h446 uint8_t maxDepth; member in struct:android::gl::matrix_stack_t
H A Dmatrix.cpp389 maxDepth = depth;
460 if (depth >= (maxDepth-1)) {

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