Searched defs:texName (Results 1 - 4 of 4) sorted by relevance
/frameworks/base/core/jni/android/graphics/ |
H A D | SurfaceTexture.cpp | 179 static void SurfaceTexture_init(JNIEnv* env, jobject thiz, jint texName, argument 182 sp<SurfaceTexture> surfaceTexture(new SurfaceTexture(texName, allowSynchronous));
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/frameworks/base/graphics/java/android/graphics/ |
H A D | SurfaceTexture.java | 94 * @param texName the OpenGL texture object name (e.g. generated via glGenTextures) 96 public SurfaceTexture(int texName) { argument 97 this(texName, false); 103 * @param texName the OpenGL texture object name (e.g. generated via glGenTextures) 111 public SurfaceTexture(int texName, boolean allowSynchronousMode) { argument 120 nativeInit(texName, new WeakReference<SurfaceTexture>(this), allowSynchronousMode); 193 * @param texName The name of the OpenGL ES texture that will be created. This texture name 196 public void attachToGLContext(int texName) { argument 197 int err = nativeAttachToGLContext(texName); 301 private native void nativeInit(int texName, Objec argument 308 nativeAttachToGLContext(int texName) argument [all...] |
/frameworks/base/graphics/java/android/renderscript/ |
H A D | Program.java | 337 * @param texName what the texture should be called in the 341 public BaseProgramBuilder addTexture(TextureType texType, String texName) argument 347 mTextureNames[mTextureCount] = texName;
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/frameworks/native/libs/gui/tests/ |
H A D | SurfaceTexture_test.cpp | 409 TextureRenderer(GLuint texName, const sp<SurfaceTexture>& st): argument 410 mTexName(texName),
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