Searched refs:glFramebufferTexture2D (Results 1 - 12 of 12) sorted by relevance
/external/chromium/webkit/glue/ |
H A D | gl_bindings_skia_cmd_buffer.cc | 102 glFramebufferTexture2D,
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/external/skia/src/gpu/android/ |
H A D | GrGLCreateNativeInterface_android.cpp | 114 interface->fFramebufferTexture2D = glFramebufferTexture2D;
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/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
H A D | TransferQueue.cpp | 167 glFramebufferTexture2D(GL_FRAMEBUFFER, 186 glFramebufferTexture2D(GL_FRAMEBUFFER,
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/external/webkit/Source/WebCore/platform/graphics/cairo/ |
H A D | OpenGLShims.h | 151 FUNCTION_TABLE_ENTRY(glFramebufferTexture2D); 248 #define glFramebufferTexture2DEXT LOOKUP_GL_FUNCTION(glFramebufferTexture2D)
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H A D | OpenGLShims.cpp | 117 ASSIGN_FUNCTION_TABLE_ENTRY(glFramebufferTexture2D, success);
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/external/skia/src/gpu/ios/ |
H A D | GrGLDefaultInterface_iOS.cpp | 116 interface->fFramebufferTexture2D = glFramebufferTexture2D;
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/external/skia/src/gpu/mac/ |
H A D | GrGLCreateNativeInterface_mac.cpp | 189 interface->fFramebufferTexture2D = glFramebufferTexture2D;
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/external/webkit/Source/WebCore/platform/graphics/opengl/ |
H A D | TextureMapperGL.cpp | 63 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 585 GL_CMD(glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, surface->m_id, 0))
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/external/mesa3d/include/GLES2/ |
H A D | gl2.h | 521 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
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/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/ |
H A D | gl2.h | 521 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
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/external/webkit/Source/WebCore/platform/graphics/qt/ |
H A D | GraphicsContext3DQt.cpp | 357 framebufferTexture2D = GET_PROC_ADDRESS(glFramebufferTexture2D);
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
H A D | libGLESv2.cpp | 1967 void __stdcall glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) function
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