SkFontHost_gamma.cpp revision 0910916c0f7b951ee55c4b7c6358295b9bca0565
1#include "SkFontHost.h" 2#include <math.h> 3 4// define this to use pre-compiled tables for gamma. This is slightly faster, 5// and doesn't create any RW global memory, but means we cannot change the 6// gamma at runtime. 7#define USE_PREDEFINED_GAMMA_TABLES 8 9#ifndef USE_PREDEFINED_GAMMA_TABLES 10 // define this if you want to spew out the "C" code for the tables, given 11 // the current values for SK_BLACK_GAMMA and SK_WHITE_GAMMA. 12 #define DUMP_GAMMA_TABLESx 13#endif 14 15/////////////////////////////////////////////////////////////////////////////// 16 17#ifdef USE_PREDEFINED_GAMMA_TABLES 18 19#include "sk_predefined_gamma.h" 20 21#else // use writable globals for gamma tables 22 23static bool gGammaIsBuilt; 24static uint8_t gBlackGamma[256], gWhiteGamma[256]; 25 26#define SK_BLACK_GAMMA (1.4f) 27#define SK_WHITE_GAMMA (1/1.4f) 28 29static void build_power_table(uint8_t table[], float ee) 30{ 31 // printf("------ build_power_table %g\n", ee); 32 for (int i = 0; i < 256; i++) 33 { 34 float x = i / 255.f; 35 // printf(" %d %g", i, x); 36 x = powf(x, ee); 37 // printf(" %g", x); 38 int xx = SkScalarRound(SkFloatToScalar(x * 255)); 39 // printf(" %d\n", xx); 40 table[i] = SkToU8(xx); 41 } 42} 43 44#ifdef DUMP_GAMMA_TABLES 45 46#include "SkString.h" 47 48static void dump_a_table(const char name[], const uint8_t table[], 49 float gamma) { 50 SkDebugf("\n"); 51 SkDebugf("\/\/ Gamma table for %g\n", gamma); 52 SkDebugf("static const uint8_t %s[] = {\n", name); 53 for (int y = 0; y < 16; y++) { 54 SkString line, tmp; 55 for (int x = 0; x < 16; x++) { 56 tmp.printf("0x%02X, ", *table++); 57 line.append(tmp); 58 } 59 SkDebugf(" %s\n", line.c_str()); 60 } 61 SkDebugf("};\n"); 62} 63 64#endif 65 66#endif 67 68/////////////////////////////////////////////////////////////////////////////// 69 70void SkFontHost::GetGammaTables(const uint8_t* tables[2]) 71{ 72#ifndef USE_PREDEFINED_GAMMA_TABLES 73 if (!gGammaIsBuilt) 74 { 75 build_power_table(gBlackGamma, SK_BLACK_GAMMA); 76 build_power_table(gWhiteGamma, SK_WHITE_GAMMA); 77 gGammaIsBuilt = true; 78 79#ifdef DUMP_GAMMA_TABLES 80 dump_a_table("gBlackGamma", gBlackGamma, SK_BLACK_GAMMA); 81 dump_a_table("gWhiteGamma", gWhiteGamma, SK_WHITE_GAMMA); 82#endif 83 } 84#endif 85 tables[0] = gBlackGamma; 86 tables[1] = gWhiteGamma; 87} 88 89// If the luminance is <= this value, then apply the black gamma table 90#define BLACK_GAMMA_THRESHOLD 0x40 91 92// If the luminance is >= this value, then apply the white gamma table 93#define WHITE_GAMMA_THRESHOLD 0xC0 94 95int SkFontHost::ComputeGammaFlag(const SkPaint& paint) 96{ 97 if (paint.getShader() == NULL) 98 { 99 SkColor c = paint.getColor(); 100 int r = SkColorGetR(c); 101 int g = SkColorGetG(c); 102 int b = SkColorGetB(c); 103 int luminance = (r * 2 + g * 5 + b) >> 3; 104 105 if (luminance <= BLACK_GAMMA_THRESHOLD) 106 { 107 // printf("------ black gamma for [%d %d %d]\n", r, g, b); 108 return SkScalerContext::kGammaForBlack_Flag; 109 } 110 if (luminance >= WHITE_GAMMA_THRESHOLD) 111 { 112 // printf("------ white gamma for [%d %d %d]\n", r, g, b); 113 return SkScalerContext::kGammaForWhite_Flag; 114 } 115 } 116 return 0; 117} 118 119