debug.h revision 4515c472dc3e5ed2448a564600976759e569a0a8
1// Copyright 2006-2008 the V8 project authors. All rights reserved.
2// Redistribution and use in source and binary forms, with or without
3// modification, are permitted provided that the following conditions are
4// met:
5//
6//     * Redistributions of source code must retain the above copyright
7//       notice, this list of conditions and the following disclaimer.
8//     * Redistributions in binary form must reproduce the above
9//       copyright notice, this list of conditions and the following
10//       disclaimer in the documentation and/or other materials provided
11//       with the distribution.
12//     * Neither the name of Google Inc. nor the names of its
13//       contributors may be used to endorse or promote products derived
14//       from this software without specific prior written permission.
15//
16// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28#ifndef V8_DEBUG_H_
29#define V8_DEBUG_H_
30
31#include "assembler.h"
32#include "code-stubs.h"
33#include "debug-agent.h"
34#include "execution.h"
35#include "factory.h"
36#include "hashmap.h"
37#include "platform.h"
38#include "string-stream.h"
39#include "v8threads.h"
40
41#ifdef ENABLE_DEBUGGER_SUPPORT
42#include "../include/v8-debug.h"
43
44namespace v8 {
45namespace internal {
46
47
48// Forward declarations.
49class EnterDebugger;
50
51
52// Step actions. NOTE: These values are in macros.py as well.
53enum StepAction {
54  StepNone = -1,  // Stepping not prepared.
55  StepOut = 0,   // Step out of the current function.
56  StepNext = 1,  // Step to the next statement in the current function.
57  StepIn = 2,    // Step into new functions invoked or the next statement
58                 // in the current function.
59  StepMin = 3,   // Perform a minimum step in the current function.
60  StepInMin = 4  // Step into new functions invoked or perform a minimum step
61                 // in the current function.
62};
63
64
65// Type of exception break. NOTE: These values are in macros.py as well.
66enum ExceptionBreakType {
67  BreakException = 0,
68  BreakUncaughtException = 1
69};
70
71
72// Type of exception break. NOTE: These values are in macros.py as well.
73enum BreakLocatorType {
74  ALL_BREAK_LOCATIONS = 0,
75  SOURCE_BREAK_LOCATIONS = 1
76};
77
78
79// Class for iterating through the break points in a function and changing
80// them.
81class BreakLocationIterator {
82 public:
83  explicit BreakLocationIterator(Handle<DebugInfo> debug_info,
84                                 BreakLocatorType type);
85  virtual ~BreakLocationIterator();
86
87  void Next();
88  void Next(int count);
89  void FindBreakLocationFromAddress(Address pc);
90  void FindBreakLocationFromPosition(int position);
91  void Reset();
92  bool Done() const;
93  void SetBreakPoint(Handle<Object> break_point_object);
94  void ClearBreakPoint(Handle<Object> break_point_object);
95  void SetOneShot();
96  void ClearOneShot();
97  void PrepareStepIn();
98  bool IsExit() const;
99  bool HasBreakPoint();
100  bool IsDebugBreak();
101  Object* BreakPointObjects();
102  void ClearAllDebugBreak();
103
104
105  inline int code_position() {
106    return static_cast<int>(pc() - debug_info_->code()->entry());
107  }
108  inline int break_point() { return break_point_; }
109  inline int position() { return position_; }
110  inline int statement_position() { return statement_position_; }
111  inline Address pc() { return reloc_iterator_->rinfo()->pc(); }
112  inline Code* code() { return debug_info_->code(); }
113  inline RelocInfo* rinfo() { return reloc_iterator_->rinfo(); }
114  inline RelocInfo::Mode rmode() const {
115    return reloc_iterator_->rinfo()->rmode();
116  }
117  inline RelocInfo* original_rinfo() {
118    return reloc_iterator_original_->rinfo();
119  }
120  inline RelocInfo::Mode original_rmode() const {
121    return reloc_iterator_original_->rinfo()->rmode();
122  }
123
124  bool IsDebuggerStatement();
125
126 protected:
127  bool RinfoDone() const;
128  void RinfoNext();
129
130  BreakLocatorType type_;
131  int break_point_;
132  int position_;
133  int statement_position_;
134  Handle<DebugInfo> debug_info_;
135  RelocIterator* reloc_iterator_;
136  RelocIterator* reloc_iterator_original_;
137
138 private:
139  void SetDebugBreak();
140  void ClearDebugBreak();
141
142  void SetDebugBreakAtIC();
143  void ClearDebugBreakAtIC();
144
145  bool IsDebugBreakAtReturn();
146  void SetDebugBreakAtReturn();
147  void ClearDebugBreakAtReturn();
148
149  DISALLOW_COPY_AND_ASSIGN(BreakLocationIterator);
150};
151
152
153// Cache of all script objects in the heap. When a script is added a weak handle
154// to it is created and that weak handle is stored in the cache. The weak handle
155// callback takes care of removing the script from the cache. The key used in
156// the cache is the script id.
157class ScriptCache : private HashMap {
158 public:
159  ScriptCache() : HashMap(ScriptMatch), collected_scripts_(10) {}
160  virtual ~ScriptCache() { Clear(); }
161
162  // Add script to the cache.
163  void Add(Handle<Script> script);
164
165  // Return the scripts in the cache.
166  Handle<FixedArray> GetScripts();
167
168  // Generate debugger events for collected scripts.
169  void ProcessCollectedScripts();
170
171 private:
172  // Calculate the hash value from the key (script id).
173  static uint32_t Hash(int key) { return ComputeIntegerHash(key); }
174
175  // Scripts match if their keys (script id) match.
176  static bool ScriptMatch(void* key1, void* key2) { return key1 == key2; }
177
178  // Clear the cache releasing all the weak handles.
179  void Clear();
180
181  // Weak handle callback for scripts in the cache.
182  static void HandleWeakScript(v8::Persistent<v8::Value> obj, void* data);
183
184  // List used during GC to temporarily store id's of collected scripts.
185  List<int> collected_scripts_;
186};
187
188
189// Linked list holding debug info objects. The debug info objects are kept as
190// weak handles to avoid a debug info object to keep a function alive.
191class DebugInfoListNode {
192 public:
193  explicit DebugInfoListNode(DebugInfo* debug_info);
194  virtual ~DebugInfoListNode();
195
196  DebugInfoListNode* next() { return next_; }
197  void set_next(DebugInfoListNode* next) { next_ = next; }
198  Handle<DebugInfo> debug_info() { return debug_info_; }
199
200 private:
201  // Global (weak) handle to the debug info object.
202  Handle<DebugInfo> debug_info_;
203
204  // Next pointer for linked list.
205  DebugInfoListNode* next_;
206};
207
208
209// This class contains the debugger support. The main purpose is to handle
210// setting break points in the code.
211//
212// This class controls the debug info for all functions which currently have
213// active breakpoints in them. This debug info is held in the heap root object
214// debug_info which is a FixedArray. Each entry in this list is of class
215// DebugInfo.
216class Debug {
217 public:
218  static void Setup(bool create_heap_objects);
219  static bool Load();
220  static void Unload();
221  static bool IsLoaded() { return !debug_context_.is_null(); }
222  static bool InDebugger() { return thread_local_.debugger_entry_ != NULL; }
223  static void PreemptionWhileInDebugger();
224  static void Iterate(ObjectVisitor* v);
225
226  static Object* Break(Arguments args);
227  static void SetBreakPoint(Handle<SharedFunctionInfo> shared,
228                            int source_position,
229                            Handle<Object> break_point_object);
230  static void ClearBreakPoint(Handle<Object> break_point_object);
231  static void ClearAllBreakPoints();
232  static void FloodWithOneShot(Handle<SharedFunctionInfo> shared);
233  static void FloodHandlerWithOneShot();
234  static void ChangeBreakOnException(ExceptionBreakType type, bool enable);
235  static void PrepareStep(StepAction step_action, int step_count);
236  static void ClearStepping();
237  static bool StepNextContinue(BreakLocationIterator* break_location_iterator,
238                               JavaScriptFrame* frame);
239  static Handle<DebugInfo> GetDebugInfo(Handle<SharedFunctionInfo> shared);
240  static bool HasDebugInfo(Handle<SharedFunctionInfo> shared);
241
242  // Returns whether the operation succeeded.
243  static bool EnsureDebugInfo(Handle<SharedFunctionInfo> shared);
244
245  // Returns true if the current stub call is patched to call the debugger.
246  static bool IsDebugBreak(Address addr);
247  // Returns true if the current return statement has been patched to be
248  // a debugger breakpoint.
249  static bool IsDebugBreakAtReturn(RelocInfo* rinfo);
250
251  // Check whether a code stub with the specified major key is a possible break
252  // point location.
253  static bool IsSourceBreakStub(Code* code);
254  static bool IsBreakStub(Code* code);
255
256  // Find the builtin to use for invoking the debug break
257  static Handle<Code> FindDebugBreak(Handle<Code> code, RelocInfo::Mode mode);
258
259  static Handle<Object> GetSourceBreakLocations(
260      Handle<SharedFunctionInfo> shared);
261
262  // Getter for the debug_context.
263  inline static Handle<Context> debug_context() { return debug_context_; }
264
265  // Check whether a global object is the debug global object.
266  static bool IsDebugGlobal(GlobalObject* global);
267
268  // Fast check to see if any break points are active.
269  inline static bool has_break_points() { return has_break_points_; }
270
271  static void NewBreak(StackFrame::Id break_frame_id);
272  static void SetBreak(StackFrame::Id break_frame_id, int break_id);
273  static StackFrame::Id break_frame_id() {
274    return thread_local_.break_frame_id_;
275  }
276  static int break_id() { return thread_local_.break_id_; }
277
278  static bool StepInActive() { return thread_local_.step_into_fp_ != 0; }
279  static void HandleStepIn(Handle<JSFunction> function,
280                           Handle<Object> holder,
281                           Address fp,
282                           bool is_constructor);
283  static Address step_in_fp() { return thread_local_.step_into_fp_; }
284  static Address* step_in_fp_addr() { return &thread_local_.step_into_fp_; }
285
286  static bool StepOutActive() { return thread_local_.step_out_fp_ != 0; }
287  static Address step_out_fp() { return thread_local_.step_out_fp_; }
288
289  static EnterDebugger* debugger_entry() {
290    return thread_local_.debugger_entry_;
291  }
292  static void set_debugger_entry(EnterDebugger* entry) {
293    thread_local_.debugger_entry_ = entry;
294  }
295
296  // Check whether any of the specified interrupts are pending.
297  static bool is_interrupt_pending(InterruptFlag what) {
298    return (thread_local_.pending_interrupts_ & what) != 0;
299  }
300
301  // Set specified interrupts as pending.
302  static void set_interrupts_pending(InterruptFlag what) {
303    thread_local_.pending_interrupts_ |= what;
304  }
305
306  // Clear specified interrupts from pending.
307  static void clear_interrupt_pending(InterruptFlag what) {
308    thread_local_.pending_interrupts_ &= ~static_cast<int>(what);
309  }
310
311  // Getter and setter for the disable break state.
312  static bool disable_break() { return disable_break_; }
313  static void set_disable_break(bool disable_break) {
314    disable_break_ = disable_break;
315  }
316
317  // Getters for the current exception break state.
318  static bool break_on_exception() { return break_on_exception_; }
319  static bool break_on_uncaught_exception() {
320    return break_on_uncaught_exception_;
321  }
322
323  enum AddressId {
324    k_after_break_target_address,
325    k_debug_break_return_address,
326    k_register_address
327  };
328
329  // Support for setting the address to jump to when returning from break point.
330  static Address* after_break_target_address() {
331    return reinterpret_cast<Address*>(&thread_local_.after_break_target_);
332  }
333
334  // Support for saving/restoring registers when handling debug break calls.
335  static Object** register_address(int r) {
336    return &registers_[r];
337  }
338
339  // Access to the debug break on return code.
340  static Code* debug_break_return() { return debug_break_return_; }
341  static Code** debug_break_return_address() {
342    return &debug_break_return_;
343  }
344
345  static const int kEstimatedNofDebugInfoEntries = 16;
346  static const int kEstimatedNofBreakPointsInFunction = 16;
347
348  static void HandleWeakDebugInfo(v8::Persistent<v8::Value> obj, void* data);
349
350  friend class Debugger;
351  friend Handle<FixedArray> GetDebuggedFunctions();  // In test-debug.cc
352  friend void CheckDebuggerUnloaded(bool check_functions);  // In test-debug.cc
353
354  // Threading support.
355  static char* ArchiveDebug(char* to);
356  static char* RestoreDebug(char* from);
357  static int ArchiveSpacePerThread();
358  static void FreeThreadResources() { }
359
360  // Mirror cache handling.
361  static void ClearMirrorCache();
362
363  // Script cache handling.
364  static void CreateScriptCache();
365  static void DestroyScriptCache();
366  static void AddScriptToScriptCache(Handle<Script> script);
367  static Handle<FixedArray> GetLoadedScripts();
368
369  // Garbage collection notifications.
370  static void AfterGarbageCollection();
371
372  // Code generator routines.
373  static void GenerateLoadICDebugBreak(MacroAssembler* masm);
374  static void GenerateStoreICDebugBreak(MacroAssembler* masm);
375  static void GenerateKeyedLoadICDebugBreak(MacroAssembler* masm);
376  static void GenerateKeyedStoreICDebugBreak(MacroAssembler* masm);
377  static void GenerateConstructCallDebugBreak(MacroAssembler* masm);
378  static void GenerateReturnDebugBreak(MacroAssembler* masm);
379  static void GenerateStubNoRegistersDebugBreak(MacroAssembler* masm);
380
381  // Called from stub-cache.cc.
382  static void GenerateCallICDebugBreak(MacroAssembler* masm);
383
384 private:
385  static bool CompileDebuggerScript(int index);
386  static void ClearOneShot();
387  static void ActivateStepIn(StackFrame* frame);
388  static void ClearStepIn();
389  static void ActivateStepOut(StackFrame* frame);
390  static void ClearStepOut();
391  static void ClearStepNext();
392  // Returns whether the compile succeeded.
393  static void RemoveDebugInfo(Handle<DebugInfo> debug_info);
394  static void SetAfterBreakTarget(JavaScriptFrame* frame);
395  static Handle<Object> CheckBreakPoints(Handle<Object> break_point);
396  static bool CheckBreakPoint(Handle<Object> break_point_object);
397
398  // Global handle to debug context where all the debugger JavaScript code is
399  // loaded.
400  static Handle<Context> debug_context_;
401
402  // Boolean state indicating whether any break points are set.
403  static bool has_break_points_;
404
405  // Cache of all scripts in the heap.
406  static ScriptCache* script_cache_;
407
408  // List of active debug info objects.
409  static DebugInfoListNode* debug_info_list_;
410
411  static bool disable_break_;
412  static bool break_on_exception_;
413  static bool break_on_uncaught_exception_;
414
415  // Per-thread data.
416  class ThreadLocal {
417   public:
418    // Counter for generating next break id.
419    int break_count_;
420
421    // Current break id.
422    int break_id_;
423
424    // Frame id for the frame of the current break.
425    StackFrame::Id break_frame_id_;
426
427    // Step action for last step performed.
428    StepAction last_step_action_;
429
430    // Source statement position from last step next action.
431    int last_statement_position_;
432
433    // Number of steps left to perform before debug event.
434    int step_count_;
435
436    // Frame pointer from last step next action.
437    Address last_fp_;
438
439    // Frame pointer for frame from which step in was performed.
440    Address step_into_fp_;
441
442    // Frame pointer for the frame where debugger should be called when current
443    // step out action is completed.
444    Address step_out_fp_;
445
446    // Storage location for jump when exiting debug break calls.
447    Address after_break_target_;
448
449    // Top debugger entry.
450    EnterDebugger* debugger_entry_;
451
452    // Pending interrupts scheduled while debugging.
453    int pending_interrupts_;
454  };
455
456  // Storage location for registers when handling debug break calls
457  static JSCallerSavedBuffer registers_;
458  static ThreadLocal thread_local_;
459  static void ThreadInit();
460
461  // Code to call for handling debug break on return.
462  static Code* debug_break_return_;
463
464  DISALLOW_COPY_AND_ASSIGN(Debug);
465};
466
467
468// Message delivered to the message handler callback. This is either a debugger
469// event or the response to a command.
470class MessageImpl: public v8::Debug::Message {
471 public:
472  // Create a message object for a debug event.
473  static MessageImpl NewEvent(DebugEvent event,
474                              bool running,
475                              Handle<JSObject> exec_state,
476                              Handle<JSObject> event_data);
477
478  // Create a message object for the response to a debug command.
479  static MessageImpl NewResponse(DebugEvent event,
480                                 bool running,
481                                 Handle<JSObject> exec_state,
482                                 Handle<JSObject> event_data,
483                                 Handle<String> response_json,
484                                 v8::Debug::ClientData* client_data);
485
486  // Implementation of interface v8::Debug::Message.
487  virtual bool IsEvent() const;
488  virtual bool IsResponse() const;
489  virtual DebugEvent GetEvent() const;
490  virtual bool WillStartRunning() const;
491  virtual v8::Handle<v8::Object> GetExecutionState() const;
492  virtual v8::Handle<v8::Object> GetEventData() const;
493  virtual v8::Handle<v8::String> GetJSON() const;
494  virtual v8::Handle<v8::Context> GetEventContext() const;
495  virtual v8::Debug::ClientData* GetClientData() const;
496
497 private:
498  MessageImpl(bool is_event,
499              DebugEvent event,
500              bool running,
501              Handle<JSObject> exec_state,
502              Handle<JSObject> event_data,
503              Handle<String> response_json,
504              v8::Debug::ClientData* client_data);
505
506  bool is_event_;  // Does this message represent a debug event?
507  DebugEvent event_;  // Debug event causing the break.
508  bool running_;  // Will the VM start running after this event?
509  Handle<JSObject> exec_state_;  // Current execution state.
510  Handle<JSObject> event_data_;  // Data associated with the event.
511  Handle<String> response_json_;  // Response JSON if message holds a response.
512  v8::Debug::ClientData* client_data_;  // Client data passed with the request.
513};
514
515
516// Message send by user to v8 debugger or debugger output message.
517// In addition to command text it may contain a pointer to some user data
518// which are expected to be passed along with the command reponse to message
519// handler.
520class CommandMessage {
521 public:
522  static CommandMessage New(const Vector<uint16_t>& command,
523                            v8::Debug::ClientData* data);
524  CommandMessage();
525  ~CommandMessage();
526
527  // Deletes user data and disposes of the text.
528  void Dispose();
529  Vector<uint16_t> text() const { return text_; }
530  v8::Debug::ClientData* client_data() const { return client_data_; }
531 private:
532  CommandMessage(const Vector<uint16_t>& text,
533                 v8::Debug::ClientData* data);
534
535  Vector<uint16_t> text_;
536  v8::Debug::ClientData* client_data_;
537};
538
539// A Queue of CommandMessage objects.  A thread-safe version is
540// LockingCommandMessageQueue, based on this class.
541class CommandMessageQueue BASE_EMBEDDED {
542 public:
543  explicit CommandMessageQueue(int size);
544  ~CommandMessageQueue();
545  bool IsEmpty() const { return start_ == end_; }
546  CommandMessage Get();
547  void Put(const CommandMessage& message);
548  void Clear() { start_ = end_ = 0; }  // Queue is empty after Clear().
549 private:
550  // Doubles the size of the message queue, and copies the messages.
551  void Expand();
552
553  CommandMessage* messages_;
554  int start_;
555  int end_;
556  int size_;  // The size of the queue buffer.  Queue can hold size-1 messages.
557};
558
559
560class MessageDispatchHelperThread;
561
562
563// LockingCommandMessageQueue is a thread-safe circular buffer of CommandMessage
564// messages.  The message data is not managed by LockingCommandMessageQueue.
565// Pointers to the data are passed in and out. Implemented by adding a
566// Mutex to CommandMessageQueue.  Includes logging of all puts and gets.
567class LockingCommandMessageQueue BASE_EMBEDDED {
568 public:
569  explicit LockingCommandMessageQueue(int size);
570  ~LockingCommandMessageQueue();
571  bool IsEmpty() const;
572  CommandMessage Get();
573  void Put(const CommandMessage& message);
574  void Clear();
575 private:
576  CommandMessageQueue queue_;
577  Mutex* lock_;
578  DISALLOW_COPY_AND_ASSIGN(LockingCommandMessageQueue);
579};
580
581
582class Debugger {
583 public:
584  static void DebugRequest(const uint16_t* json_request, int length);
585
586  static Handle<Object> MakeJSObject(Vector<const char> constructor_name,
587                                     int argc, Object*** argv,
588                                     bool* caught_exception);
589  static Handle<Object> MakeExecutionState(bool* caught_exception);
590  static Handle<Object> MakeBreakEvent(Handle<Object> exec_state,
591                                       Handle<Object> break_points_hit,
592                                       bool* caught_exception);
593  static Handle<Object> MakeExceptionEvent(Handle<Object> exec_state,
594                                           Handle<Object> exception,
595                                           bool uncaught,
596                                           bool* caught_exception);
597  static Handle<Object> MakeNewFunctionEvent(Handle<Object> func,
598                                             bool* caught_exception);
599  static Handle<Object> MakeCompileEvent(Handle<Script> script,
600                                         bool before,
601                                         bool* caught_exception);
602  static Handle<Object> MakeScriptCollectedEvent(int id,
603                                                 bool* caught_exception);
604  static void OnDebugBreak(Handle<Object> break_points_hit, bool auto_continue);
605  static void OnException(Handle<Object> exception, bool uncaught);
606  static void OnBeforeCompile(Handle<Script> script);
607  static void OnAfterCompile(Handle<Script> script,
608                           Handle<JSFunction> fun);
609  static void OnNewFunction(Handle<JSFunction> fun);
610  static void OnScriptCollected(int id);
611  static void ProcessDebugEvent(v8::DebugEvent event,
612                                Handle<JSObject> event_data,
613                                bool auto_continue);
614  static void NotifyMessageHandler(v8::DebugEvent event,
615                                   Handle<JSObject> exec_state,
616                                   Handle<JSObject> event_data,
617                                   bool auto_continue);
618  static void SetEventListener(Handle<Object> callback, Handle<Object> data);
619  static void SetMessageHandler(v8::Debug::MessageHandler2 handler);
620  static void SetHostDispatchHandler(v8::Debug::HostDispatchHandler handler,
621                                     int period);
622  static void SetDebugMessageDispatchHandler(
623      v8::Debug::DebugMessageDispatchHandler handler,
624      bool provide_locker);
625
626  // Invoke the message handler function.
627  static void InvokeMessageHandler(MessageImpl message);
628
629  // Add a debugger command to the command queue.
630  static void ProcessCommand(Vector<const uint16_t> command,
631                             v8::Debug::ClientData* client_data = NULL);
632
633  // Check whether there are commands in the command queue.
634  static bool HasCommands();
635
636  static Handle<Object> Call(Handle<JSFunction> fun,
637                             Handle<Object> data,
638                             bool* pending_exception);
639
640  // Start the debugger agent listening on the provided port.
641  static bool StartAgent(const char* name, int port,
642                         bool wait_for_connection = false);
643
644  // Stop the debugger agent.
645  static void StopAgent();
646
647  // Blocks until the agent has started listening for connections
648  static void WaitForAgent();
649
650  static void CallMessageDispatchHandler();
651
652  // Unload the debugger if possible. Only called when no debugger is currently
653  // active.
654  static void UnloadDebugger();
655
656  inline static bool EventActive(v8::DebugEvent event) {
657    ScopedLock with(debugger_access_);
658
659    // Check whether the message handler was been cleared.
660    if (debugger_unload_pending_) {
661      if (Debug::debugger_entry() == NULL) {
662        UnloadDebugger();
663      }
664    }
665
666    // Currently argument event is not used.
667    return !compiling_natives_ && Debugger::IsDebuggerActive();
668  }
669
670  static void set_compiling_natives(bool compiling_natives) {
671    Debugger::compiling_natives_ = compiling_natives;
672  }
673  static bool compiling_natives() { return Debugger::compiling_natives_; }
674  static void set_loading_debugger(bool v) { is_loading_debugger_ = v; }
675  static bool is_loading_debugger() { return Debugger::is_loading_debugger_; }
676
677 private:
678  static bool IsDebuggerActive();
679  static void ListenersChanged();
680
681  static Mutex* debugger_access_;  // Mutex guarding debugger variables.
682  static Handle<Object> event_listener_;  // Global handle to listener.
683  static Handle<Object> event_listener_data_;
684  static bool compiling_natives_;  // Are we compiling natives?
685  static bool is_loading_debugger_;  // Are we loading the debugger?
686  static bool never_unload_debugger_;  // Can we unload the debugger?
687  static v8::Debug::MessageHandler2 message_handler_;
688  static bool debugger_unload_pending_;  // Was message handler cleared?
689  static v8::Debug::HostDispatchHandler host_dispatch_handler_;
690  static Mutex* dispatch_handler_access_;  // Mutex guarding dispatch handler.
691  static v8::Debug::DebugMessageDispatchHandler debug_message_dispatch_handler_;
692  static MessageDispatchHelperThread* message_dispatch_helper_thread_;
693  static int host_dispatch_micros_;
694
695  static DebuggerAgent* agent_;
696
697  static const int kQueueInitialSize = 4;
698  static LockingCommandMessageQueue command_queue_;
699  static Semaphore* command_received_;  // Signaled for each command received.
700
701  friend class EnterDebugger;
702};
703
704
705// This class is used for entering the debugger. Create an instance in the stack
706// to enter the debugger. This will set the current break state, make sure the
707// debugger is loaded and switch to the debugger context. If the debugger for
708// some reason could not be entered FailedToEnter will return true.
709class EnterDebugger BASE_EMBEDDED {
710 public:
711  EnterDebugger()
712      : prev_(Debug::debugger_entry()),
713        has_js_frames_(!it_.done()) {
714    ASSERT(prev_ != NULL || !Debug::is_interrupt_pending(PREEMPT));
715    ASSERT(prev_ != NULL || !Debug::is_interrupt_pending(DEBUGBREAK));
716
717    // Link recursive debugger entry.
718    Debug::set_debugger_entry(this);
719
720    // Store the previous break id and frame id.
721    break_id_ = Debug::break_id();
722    break_frame_id_ = Debug::break_frame_id();
723
724    // Create the new break info. If there is no JavaScript frames there is no
725    // break frame id.
726    if (has_js_frames_) {
727      Debug::NewBreak(it_.frame()->id());
728    } else {
729      Debug::NewBreak(StackFrame::NO_ID);
730    }
731
732    // Make sure that debugger is loaded and enter the debugger context.
733    load_failed_ = !Debug::Load();
734    if (!load_failed_) {
735      // NOTE the member variable save which saves the previous context before
736      // this change.
737      Top::set_context(*Debug::debug_context());
738    }
739  }
740
741  ~EnterDebugger() {
742    // Restore to the previous break state.
743    Debug::SetBreak(break_frame_id_, break_id_);
744
745    // Check for leaving the debugger.
746    if (prev_ == NULL) {
747      // Clear mirror cache when leaving the debugger. Skip this if there is a
748      // pending exception as clearing the mirror cache calls back into
749      // JavaScript. This can happen if the v8::Debug::Call is used in which
750      // case the exception should end up in the calling code.
751      if (!Top::has_pending_exception()) {
752        // Try to avoid any pending debug break breaking in the clear mirror
753        // cache JavaScript code.
754        if (StackGuard::IsDebugBreak()) {
755          Debug::set_interrupts_pending(DEBUGBREAK);
756          StackGuard::Continue(DEBUGBREAK);
757        }
758        Debug::ClearMirrorCache();
759      }
760
761      // Request preemption and debug break when leaving the last debugger entry
762      // if any of these where recorded while debugging.
763      if (Debug::is_interrupt_pending(PREEMPT)) {
764        // This re-scheduling of preemption is to avoid starvation in some
765        // debugging scenarios.
766        Debug::clear_interrupt_pending(PREEMPT);
767        StackGuard::Preempt();
768      }
769      if (Debug::is_interrupt_pending(DEBUGBREAK)) {
770        Debug::clear_interrupt_pending(DEBUGBREAK);
771        StackGuard::DebugBreak();
772      }
773
774      // If there are commands in the queue when leaving the debugger request
775      // that these commands are processed.
776      if (Debugger::HasCommands()) {
777        StackGuard::DebugCommand();
778      }
779
780      // If leaving the debugger with the debugger no longer active unload it.
781      if (!Debugger::IsDebuggerActive()) {
782        Debugger::UnloadDebugger();
783      }
784    }
785
786    // Leaving this debugger entry.
787    Debug::set_debugger_entry(prev_);
788  }
789
790  // Check whether the debugger could be entered.
791  inline bool FailedToEnter() { return load_failed_; }
792
793  // Check whether there are any JavaScript frames on the stack.
794  inline bool HasJavaScriptFrames() { return has_js_frames_; }
795
796  // Get the active context from before entering the debugger.
797  inline Handle<Context> GetContext() { return save_.context(); }
798
799 private:
800  EnterDebugger* prev_;  // Previous debugger entry if entered recursively.
801  JavaScriptFrameIterator it_;
802  const bool has_js_frames_;  // Were there any JavaScript frames?
803  StackFrame::Id break_frame_id_;  // Previous break frame id.
804  int break_id_;  // Previous break id.
805  bool load_failed_;  // Did the debugger fail to load?
806  SaveContext save_;  // Saves previous context.
807};
808
809
810// Stack allocated class for disabling break.
811class DisableBreak BASE_EMBEDDED {
812 public:
813  // Enter the debugger by storing the previous top context and setting the
814  // current top context to the debugger context.
815  explicit DisableBreak(bool disable_break)  {
816    prev_disable_break_ = Debug::disable_break();
817    Debug::set_disable_break(disable_break);
818  }
819  ~DisableBreak() {
820    Debug::set_disable_break(prev_disable_break_);
821  }
822
823 private:
824  // The previous state of the disable break used to restore the value when this
825  // object is destructed.
826  bool prev_disable_break_;
827};
828
829
830// Debug_Address encapsulates the Address pointers used in generating debug
831// code.
832class Debug_Address {
833 public:
834  Debug_Address(Debug::AddressId id, int reg = 0)
835    : id_(id), reg_(reg) {
836    ASSERT(reg == 0 || id == Debug::k_register_address);
837  }
838
839  static Debug_Address AfterBreakTarget() {
840    return Debug_Address(Debug::k_after_break_target_address);
841  }
842
843  static Debug_Address DebugBreakReturn() {
844    return Debug_Address(Debug::k_debug_break_return_address);
845  }
846
847  static Debug_Address Register(int reg) {
848    return Debug_Address(Debug::k_register_address, reg);
849  }
850
851  Address address() const {
852    switch (id_) {
853      case Debug::k_after_break_target_address:
854        return reinterpret_cast<Address>(Debug::after_break_target_address());
855      case Debug::k_debug_break_return_address:
856        return reinterpret_cast<Address>(Debug::debug_break_return_address());
857      case Debug::k_register_address:
858        return reinterpret_cast<Address>(Debug::register_address(reg_));
859      default:
860        UNREACHABLE();
861        return NULL;
862    }
863  }
864 private:
865  Debug::AddressId id_;
866  int reg_;
867};
868
869// The optional thread that Debug Agent may use to temporary call V8 to process
870// pending debug requests if debuggee is not running V8 at the moment.
871// Techincally it does not call V8 itself, rather it asks embedding program
872// to do this via v8::Debug::HostDispatchHandler
873class MessageDispatchHelperThread: public Thread {
874 public:
875  MessageDispatchHelperThread();
876  ~MessageDispatchHelperThread();
877
878  void Schedule();
879
880 private:
881  void Run();
882
883  Semaphore* const sem_;
884  Mutex* const mutex_;
885  bool already_signalled_;
886
887  DISALLOW_COPY_AND_ASSIGN(MessageDispatchHelperThread);
888};
889
890
891} }  // namespace v8::internal
892
893#endif  // ENABLE_DEBUGGER_SUPPORT
894
895#endif  // V8_DEBUG_H_
896