debug.h revision 7f4d5bd8c03935e2c0cd412e561b8fc5a6a880ae
1// Copyright 2006-2008 the V8 project authors. All rights reserved.
2// Redistribution and use in source and binary forms, with or without
3// modification, are permitted provided that the following conditions are
4// met:
5//
6//     * Redistributions of source code must retain the above copyright
7//       notice, this list of conditions and the following disclaimer.
8//     * Redistributions in binary form must reproduce the above
9//       copyright notice, this list of conditions and the following
10//       disclaimer in the documentation and/or other materials provided
11//       with the distribution.
12//     * Neither the name of Google Inc. nor the names of its
13//       contributors may be used to endorse or promote products derived
14//       from this software without specific prior written permission.
15//
16// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28#ifndef V8_DEBUG_H_
29#define V8_DEBUG_H_
30
31#include "assembler.h"
32#include "code-stubs.h"
33#include "debug-agent.h"
34#include "execution.h"
35#include "factory.h"
36#include "hashmap.h"
37#include "platform.h"
38#include "string-stream.h"
39#include "v8threads.h"
40
41#ifdef ENABLE_DEBUGGER_SUPPORT
42#include "../include/v8-debug.h"
43
44namespace v8 {
45namespace internal {
46
47
48// Forward declarations.
49class EnterDebugger;
50
51
52// Step actions. NOTE: These values are in macros.py as well.
53enum StepAction {
54  StepNone = -1,  // Stepping not prepared.
55  StepOut = 0,   // Step out of the current function.
56  StepNext = 1,  // Step to the next statement in the current function.
57  StepIn = 2,    // Step into new functions invoked or the next statement
58                 // in the current function.
59  StepMin = 3,   // Perform a minimum step in the current function.
60  StepInMin = 4  // Step into new functions invoked or perform a minimum step
61                 // in the current function.
62};
63
64
65// Type of exception break. NOTE: These values are in macros.py as well.
66enum ExceptionBreakType {
67  BreakException = 0,
68  BreakUncaughtException = 1
69};
70
71
72// Type of exception break. NOTE: These values are in macros.py as well.
73enum BreakLocatorType {
74  ALL_BREAK_LOCATIONS = 0,
75  SOURCE_BREAK_LOCATIONS = 1
76};
77
78
79// Class for iterating through the break points in a function and changing
80// them.
81class BreakLocationIterator {
82 public:
83  explicit BreakLocationIterator(Handle<DebugInfo> debug_info,
84                                 BreakLocatorType type);
85  virtual ~BreakLocationIterator();
86
87  void Next();
88  void Next(int count);
89  void FindBreakLocationFromAddress(Address pc);
90  void FindBreakLocationFromPosition(int position);
91  void Reset();
92  bool Done() const;
93  void SetBreakPoint(Handle<Object> break_point_object);
94  void ClearBreakPoint(Handle<Object> break_point_object);
95  void SetOneShot();
96  void ClearOneShot();
97  void PrepareStepIn();
98  bool IsExit() const;
99  bool HasBreakPoint();
100  bool IsDebugBreak();
101  Object* BreakPointObjects();
102  void ClearAllDebugBreak();
103
104
105  inline int code_position() {
106    return static_cast<int>(pc() - debug_info_->code()->entry());
107  }
108  inline int break_point() { return break_point_; }
109  inline int position() { return position_; }
110  inline int statement_position() { return statement_position_; }
111  inline Address pc() { return reloc_iterator_->rinfo()->pc(); }
112  inline Code* code() { return debug_info_->code(); }
113  inline RelocInfo* rinfo() { return reloc_iterator_->rinfo(); }
114  inline RelocInfo::Mode rmode() const {
115    return reloc_iterator_->rinfo()->rmode();
116  }
117  inline RelocInfo* original_rinfo() {
118    return reloc_iterator_original_->rinfo();
119  }
120  inline RelocInfo::Mode original_rmode() const {
121    return reloc_iterator_original_->rinfo()->rmode();
122  }
123
124  bool IsDebuggerStatement();
125
126 protected:
127  bool RinfoDone() const;
128  void RinfoNext();
129
130  BreakLocatorType type_;
131  int break_point_;
132  int position_;
133  int statement_position_;
134  Handle<DebugInfo> debug_info_;
135  RelocIterator* reloc_iterator_;
136  RelocIterator* reloc_iterator_original_;
137
138 private:
139  void SetDebugBreak();
140  void ClearDebugBreak();
141
142  void SetDebugBreakAtIC();
143  void ClearDebugBreakAtIC();
144
145  bool IsDebugBreakAtReturn();
146  void SetDebugBreakAtReturn();
147  void ClearDebugBreakAtReturn();
148
149  bool IsDebugBreakSlot();
150  bool IsDebugBreakAtSlot();
151  void SetDebugBreakAtSlot();
152  void ClearDebugBreakAtSlot();
153
154  DISALLOW_COPY_AND_ASSIGN(BreakLocationIterator);
155};
156
157
158// Cache of all script objects in the heap. When a script is added a weak handle
159// to it is created and that weak handle is stored in the cache. The weak handle
160// callback takes care of removing the script from the cache. The key used in
161// the cache is the script id.
162class ScriptCache : private HashMap {
163 public:
164  ScriptCache() : HashMap(ScriptMatch), collected_scripts_(10) {}
165  virtual ~ScriptCache() { Clear(); }
166
167  // Add script to the cache.
168  void Add(Handle<Script> script);
169
170  // Return the scripts in the cache.
171  Handle<FixedArray> GetScripts();
172
173  // Generate debugger events for collected scripts.
174  void ProcessCollectedScripts();
175
176 private:
177  // Calculate the hash value from the key (script id).
178  static uint32_t Hash(int key) { return ComputeIntegerHash(key); }
179
180  // Scripts match if their keys (script id) match.
181  static bool ScriptMatch(void* key1, void* key2) { return key1 == key2; }
182
183  // Clear the cache releasing all the weak handles.
184  void Clear();
185
186  // Weak handle callback for scripts in the cache.
187  static void HandleWeakScript(v8::Persistent<v8::Value> obj, void* data);
188
189  // List used during GC to temporarily store id's of collected scripts.
190  List<int> collected_scripts_;
191};
192
193
194// Linked list holding debug info objects. The debug info objects are kept as
195// weak handles to avoid a debug info object to keep a function alive.
196class DebugInfoListNode {
197 public:
198  explicit DebugInfoListNode(DebugInfo* debug_info);
199  virtual ~DebugInfoListNode();
200
201  DebugInfoListNode* next() { return next_; }
202  void set_next(DebugInfoListNode* next) { next_ = next; }
203  Handle<DebugInfo> debug_info() { return debug_info_; }
204
205 private:
206  // Global (weak) handle to the debug info object.
207  Handle<DebugInfo> debug_info_;
208
209  // Next pointer for linked list.
210  DebugInfoListNode* next_;
211};
212
213
214// This class contains the debugger support. The main purpose is to handle
215// setting break points in the code.
216//
217// This class controls the debug info for all functions which currently have
218// active breakpoints in them. This debug info is held in the heap root object
219// debug_info which is a FixedArray. Each entry in this list is of class
220// DebugInfo.
221class Debug {
222 public:
223  static void Setup(bool create_heap_objects);
224  static bool Load();
225  static void Unload();
226  static bool IsLoaded() { return !debug_context_.is_null(); }
227  static bool InDebugger() { return thread_local_.debugger_entry_ != NULL; }
228  static void PreemptionWhileInDebugger();
229  static void Iterate(ObjectVisitor* v);
230
231  static Object* Break(Arguments args);
232  static void SetBreakPoint(Handle<SharedFunctionInfo> shared,
233                            int source_position,
234                            Handle<Object> break_point_object);
235  static void ClearBreakPoint(Handle<Object> break_point_object);
236  static void ClearAllBreakPoints();
237  static void FloodWithOneShot(Handle<SharedFunctionInfo> shared);
238  static void FloodHandlerWithOneShot();
239  static void ChangeBreakOnException(ExceptionBreakType type, bool enable);
240  static void PrepareStep(StepAction step_action, int step_count);
241  static void ClearStepping();
242  static bool StepNextContinue(BreakLocationIterator* break_location_iterator,
243                               JavaScriptFrame* frame);
244  static Handle<DebugInfo> GetDebugInfo(Handle<SharedFunctionInfo> shared);
245  static bool HasDebugInfo(Handle<SharedFunctionInfo> shared);
246
247  // Returns whether the operation succeeded.
248  static bool EnsureDebugInfo(Handle<SharedFunctionInfo> shared);
249
250  // Returns true if the current stub call is patched to call the debugger.
251  static bool IsDebugBreak(Address addr);
252  // Returns true if the current return statement has been patched to be
253  // a debugger breakpoint.
254  static bool IsDebugBreakAtReturn(RelocInfo* rinfo);
255
256  // Check whether a code stub with the specified major key is a possible break
257  // point location.
258  static bool IsSourceBreakStub(Code* code);
259  static bool IsBreakStub(Code* code);
260
261  // Find the builtin to use for invoking the debug break
262  static Handle<Code> FindDebugBreak(Handle<Code> code, RelocInfo::Mode mode);
263
264  static Handle<Object> GetSourceBreakLocations(
265      Handle<SharedFunctionInfo> shared);
266
267  // Getter for the debug_context.
268  inline static Handle<Context> debug_context() { return debug_context_; }
269
270  // Check whether a global object is the debug global object.
271  static bool IsDebugGlobal(GlobalObject* global);
272
273  // Check whether this frame is just about to return.
274  static bool IsBreakAtReturn(JavaScriptFrame* frame);
275
276  // Fast check to see if any break points are active.
277  inline static bool has_break_points() { return has_break_points_; }
278
279  static void NewBreak(StackFrame::Id break_frame_id);
280  static void SetBreak(StackFrame::Id break_frame_id, int break_id);
281  static StackFrame::Id break_frame_id() {
282    return thread_local_.break_frame_id_;
283  }
284  static int break_id() { return thread_local_.break_id_; }
285
286  static bool StepInActive() { return thread_local_.step_into_fp_ != 0; }
287  static void HandleStepIn(Handle<JSFunction> function,
288                           Handle<Object> holder,
289                           Address fp,
290                           bool is_constructor);
291  static Address step_in_fp() { return thread_local_.step_into_fp_; }
292  static Address* step_in_fp_addr() { return &thread_local_.step_into_fp_; }
293
294  static bool StepOutActive() { return thread_local_.step_out_fp_ != 0; }
295  static Address step_out_fp() { return thread_local_.step_out_fp_; }
296
297  static EnterDebugger* debugger_entry() {
298    return thread_local_.debugger_entry_;
299  }
300  static void set_debugger_entry(EnterDebugger* entry) {
301    thread_local_.debugger_entry_ = entry;
302  }
303
304  // Check whether any of the specified interrupts are pending.
305  static bool is_interrupt_pending(InterruptFlag what) {
306    return (thread_local_.pending_interrupts_ & what) != 0;
307  }
308
309  // Set specified interrupts as pending.
310  static void set_interrupts_pending(InterruptFlag what) {
311    thread_local_.pending_interrupts_ |= what;
312  }
313
314  // Clear specified interrupts from pending.
315  static void clear_interrupt_pending(InterruptFlag what) {
316    thread_local_.pending_interrupts_ &= ~static_cast<int>(what);
317  }
318
319  // Getter and setter for the disable break state.
320  static bool disable_break() { return disable_break_; }
321  static void set_disable_break(bool disable_break) {
322    disable_break_ = disable_break;
323  }
324
325  // Getters for the current exception break state.
326  static bool break_on_exception() { return break_on_exception_; }
327  static bool break_on_uncaught_exception() {
328    return break_on_uncaught_exception_;
329  }
330
331  enum AddressId {
332    k_after_break_target_address,
333    k_debug_break_return_address,
334    k_debug_break_slot_address,
335    k_register_address
336  };
337
338  // Support for setting the address to jump to when returning from break point.
339  static Address* after_break_target_address() {
340    return reinterpret_cast<Address*>(&thread_local_.after_break_target_);
341  }
342
343  // Support for saving/restoring registers when handling debug break calls.
344  static Object** register_address(int r) {
345    return &registers_[r];
346  }
347
348  // Access to the debug break on return code.
349  static Code* debug_break_return() { return debug_break_return_; }
350  static Code** debug_break_return_address() {
351    return &debug_break_return_;
352  }
353
354  // Access to the debug break in debug break slot code.
355  static Code* debug_break_slot() { return debug_break_slot_; }
356  static Code** debug_break_slot_address() {
357    return &debug_break_slot_;
358  }
359
360  static const int kEstimatedNofDebugInfoEntries = 16;
361  static const int kEstimatedNofBreakPointsInFunction = 16;
362
363  static void HandleWeakDebugInfo(v8::Persistent<v8::Value> obj, void* data);
364
365  friend class Debugger;
366  friend Handle<FixedArray> GetDebuggedFunctions();  // In test-debug.cc
367  friend void CheckDebuggerUnloaded(bool check_functions);  // In test-debug.cc
368
369  // Threading support.
370  static char* ArchiveDebug(char* to);
371  static char* RestoreDebug(char* from);
372  static int ArchiveSpacePerThread();
373  static void FreeThreadResources() { }
374
375  // Mirror cache handling.
376  static void ClearMirrorCache();
377
378  // Script cache handling.
379  static void CreateScriptCache();
380  static void DestroyScriptCache();
381  static void AddScriptToScriptCache(Handle<Script> script);
382  static Handle<FixedArray> GetLoadedScripts();
383
384  // Garbage collection notifications.
385  static void AfterGarbageCollection();
386
387  // Code generator routines.
388  static void GenerateSlot(MacroAssembler* masm);
389  static void GenerateLoadICDebugBreak(MacroAssembler* masm);
390  static void GenerateStoreICDebugBreak(MacroAssembler* masm);
391  static void GenerateKeyedLoadICDebugBreak(MacroAssembler* masm);
392  static void GenerateKeyedStoreICDebugBreak(MacroAssembler* masm);
393  static void GenerateConstructCallDebugBreak(MacroAssembler* masm);
394  static void GenerateReturnDebugBreak(MacroAssembler* masm);
395  static void GenerateStubNoRegistersDebugBreak(MacroAssembler* masm);
396  static void GenerateSlotDebugBreak(MacroAssembler* masm);
397  static void GeneratePlainReturnLiveEdit(MacroAssembler* masm);
398  static void GenerateFrameDropperLiveEdit(MacroAssembler* masm);
399
400  // Called from stub-cache.cc.
401  static void GenerateCallICDebugBreak(MacroAssembler* masm);
402
403  static void FramesHaveBeenDropped(StackFrame::Id new_break_frame_id);
404
405  static void SetUpFrameDropperFrame(StackFrame* bottom_js_frame,
406                                     Handle<Code> code);
407  static const int kFrameDropperFrameSize;
408
409 private:
410  static bool CompileDebuggerScript(int index);
411  static void ClearOneShot();
412  static void ActivateStepIn(StackFrame* frame);
413  static void ClearStepIn();
414  static void ActivateStepOut(StackFrame* frame);
415  static void ClearStepOut();
416  static void ClearStepNext();
417  // Returns whether the compile succeeded.
418  static void RemoveDebugInfo(Handle<DebugInfo> debug_info);
419  static void SetAfterBreakTarget(JavaScriptFrame* frame);
420  static Handle<Object> CheckBreakPoints(Handle<Object> break_point);
421  static bool CheckBreakPoint(Handle<Object> break_point_object);
422
423  // Global handle to debug context where all the debugger JavaScript code is
424  // loaded.
425  static Handle<Context> debug_context_;
426
427  // Boolean state indicating whether any break points are set.
428  static bool has_break_points_;
429
430  // Cache of all scripts in the heap.
431  static ScriptCache* script_cache_;
432
433  // List of active debug info objects.
434  static DebugInfoListNode* debug_info_list_;
435
436  static bool disable_break_;
437  static bool break_on_exception_;
438  static bool break_on_uncaught_exception_;
439
440  // Per-thread data.
441  class ThreadLocal {
442   public:
443    // Counter for generating next break id.
444    int break_count_;
445
446    // Current break id.
447    int break_id_;
448
449    // Frame id for the frame of the current break.
450    StackFrame::Id break_frame_id_;
451
452    // Step action for last step performed.
453    StepAction last_step_action_;
454
455    // Source statement position from last step next action.
456    int last_statement_position_;
457
458    // Number of steps left to perform before debug event.
459    int step_count_;
460
461    // Frame pointer from last step next action.
462    Address last_fp_;
463
464    // Frame pointer for frame from which step in was performed.
465    Address step_into_fp_;
466
467    // Frame pointer for the frame where debugger should be called when current
468    // step out action is completed.
469    Address step_out_fp_;
470
471    // Storage location for jump when exiting debug break calls.
472    Address after_break_target_;
473
474    // Indicates that LiveEdit has patched the stack.
475    bool frames_are_dropped_;
476
477    // Top debugger entry.
478    EnterDebugger* debugger_entry_;
479
480    // Pending interrupts scheduled while debugging.
481    int pending_interrupts_;
482  };
483
484  // Storage location for registers when handling debug break calls
485  static JSCallerSavedBuffer registers_;
486  static ThreadLocal thread_local_;
487  static void ThreadInit();
488
489  // Code to call for handling debug break on return.
490  static Code* debug_break_return_;
491
492  // Code to call for handling debug break in debug break slots.
493  static Code* debug_break_slot_;
494
495  DISALLOW_COPY_AND_ASSIGN(Debug);
496};
497
498
499// Message delivered to the message handler callback. This is either a debugger
500// event or the response to a command.
501class MessageImpl: public v8::Debug::Message {
502 public:
503  // Create a message object for a debug event.
504  static MessageImpl NewEvent(DebugEvent event,
505                              bool running,
506                              Handle<JSObject> exec_state,
507                              Handle<JSObject> event_data);
508
509  // Create a message object for the response to a debug command.
510  static MessageImpl NewResponse(DebugEvent event,
511                                 bool running,
512                                 Handle<JSObject> exec_state,
513                                 Handle<JSObject> event_data,
514                                 Handle<String> response_json,
515                                 v8::Debug::ClientData* client_data);
516
517  // Implementation of interface v8::Debug::Message.
518  virtual bool IsEvent() const;
519  virtual bool IsResponse() const;
520  virtual DebugEvent GetEvent() const;
521  virtual bool WillStartRunning() const;
522  virtual v8::Handle<v8::Object> GetExecutionState() const;
523  virtual v8::Handle<v8::Object> GetEventData() const;
524  virtual v8::Handle<v8::String> GetJSON() const;
525  virtual v8::Handle<v8::Context> GetEventContext() const;
526  virtual v8::Debug::ClientData* GetClientData() const;
527
528 private:
529  MessageImpl(bool is_event,
530              DebugEvent event,
531              bool running,
532              Handle<JSObject> exec_state,
533              Handle<JSObject> event_data,
534              Handle<String> response_json,
535              v8::Debug::ClientData* client_data);
536
537  bool is_event_;  // Does this message represent a debug event?
538  DebugEvent event_;  // Debug event causing the break.
539  bool running_;  // Will the VM start running after this event?
540  Handle<JSObject> exec_state_;  // Current execution state.
541  Handle<JSObject> event_data_;  // Data associated with the event.
542  Handle<String> response_json_;  // Response JSON if message holds a response.
543  v8::Debug::ClientData* client_data_;  // Client data passed with the request.
544};
545
546
547// Details of the debug event delivered to the debug event listener.
548class EventDetailsImpl : public v8::Debug::EventDetails {
549 public:
550  EventDetailsImpl(DebugEvent event,
551                   Handle<JSObject> exec_state,
552                   Handle<JSObject> event_data,
553                   Handle<Object> callback_data);
554  virtual DebugEvent GetEvent() const;
555  virtual v8::Handle<v8::Object> GetExecutionState() const;
556  virtual v8::Handle<v8::Object> GetEventData() const;
557  virtual v8::Handle<v8::Context> GetEventContext() const;
558  virtual v8::Handle<v8::Value> GetCallbackData() const;
559 private:
560  DebugEvent event_;  // Debug event causing the break.
561  Handle<JSObject> exec_state_;  // Current execution state.
562  Handle<JSObject> event_data_;  // Data associated with the event.
563  Handle<Object> callback_data_;  // User data passed with the callback when
564                                  // it was registered.
565};
566
567
568// Message send by user to v8 debugger or debugger output message.
569// In addition to command text it may contain a pointer to some user data
570// which are expected to be passed along with the command reponse to message
571// handler.
572class CommandMessage {
573 public:
574  static CommandMessage New(const Vector<uint16_t>& command,
575                            v8::Debug::ClientData* data);
576  CommandMessage();
577  ~CommandMessage();
578
579  // Deletes user data and disposes of the text.
580  void Dispose();
581  Vector<uint16_t> text() const { return text_; }
582  v8::Debug::ClientData* client_data() const { return client_data_; }
583 private:
584  CommandMessage(const Vector<uint16_t>& text,
585                 v8::Debug::ClientData* data);
586
587  Vector<uint16_t> text_;
588  v8::Debug::ClientData* client_data_;
589};
590
591// A Queue of CommandMessage objects.  A thread-safe version is
592// LockingCommandMessageQueue, based on this class.
593class CommandMessageQueue BASE_EMBEDDED {
594 public:
595  explicit CommandMessageQueue(int size);
596  ~CommandMessageQueue();
597  bool IsEmpty() const { return start_ == end_; }
598  CommandMessage Get();
599  void Put(const CommandMessage& message);
600  void Clear() { start_ = end_ = 0; }  // Queue is empty after Clear().
601 private:
602  // Doubles the size of the message queue, and copies the messages.
603  void Expand();
604
605  CommandMessage* messages_;
606  int start_;
607  int end_;
608  int size_;  // The size of the queue buffer.  Queue can hold size-1 messages.
609};
610
611
612class MessageDispatchHelperThread;
613
614
615// LockingCommandMessageQueue is a thread-safe circular buffer of CommandMessage
616// messages.  The message data is not managed by LockingCommandMessageQueue.
617// Pointers to the data are passed in and out. Implemented by adding a
618// Mutex to CommandMessageQueue.  Includes logging of all puts and gets.
619class LockingCommandMessageQueue BASE_EMBEDDED {
620 public:
621  explicit LockingCommandMessageQueue(int size);
622  ~LockingCommandMessageQueue();
623  bool IsEmpty() const;
624  CommandMessage Get();
625  void Put(const CommandMessage& message);
626  void Clear();
627 private:
628  CommandMessageQueue queue_;
629  Mutex* lock_;
630  DISALLOW_COPY_AND_ASSIGN(LockingCommandMessageQueue);
631};
632
633
634class Debugger {
635 public:
636  static void DebugRequest(const uint16_t* json_request, int length);
637
638  static Handle<Object> MakeJSObject(Vector<const char> constructor_name,
639                                     int argc, Object*** argv,
640                                     bool* caught_exception);
641  static Handle<Object> MakeExecutionState(bool* caught_exception);
642  static Handle<Object> MakeBreakEvent(Handle<Object> exec_state,
643                                       Handle<Object> break_points_hit,
644                                       bool* caught_exception);
645  static Handle<Object> MakeExceptionEvent(Handle<Object> exec_state,
646                                           Handle<Object> exception,
647                                           bool uncaught,
648                                           bool* caught_exception);
649  static Handle<Object> MakeNewFunctionEvent(Handle<Object> func,
650                                             bool* caught_exception);
651  static Handle<Object> MakeCompileEvent(Handle<Script> script,
652                                         bool before,
653                                         bool* caught_exception);
654  static Handle<Object> MakeScriptCollectedEvent(int id,
655                                                 bool* caught_exception);
656  static void OnDebugBreak(Handle<Object> break_points_hit, bool auto_continue);
657  static void OnException(Handle<Object> exception, bool uncaught);
658  static void OnBeforeCompile(Handle<Script> script);
659
660  enum AfterCompileFlags {
661    NO_AFTER_COMPILE_FLAGS,
662    SEND_WHEN_DEBUGGING
663  };
664  static void OnAfterCompile(Handle<Script> script,
665                             AfterCompileFlags after_compile_flags);
666  static void OnNewFunction(Handle<JSFunction> fun);
667  static void OnScriptCollected(int id);
668  static void ProcessDebugEvent(v8::DebugEvent event,
669                                Handle<JSObject> event_data,
670                                bool auto_continue);
671  static void NotifyMessageHandler(v8::DebugEvent event,
672                                   Handle<JSObject> exec_state,
673                                   Handle<JSObject> event_data,
674                                   bool auto_continue);
675  static void SetEventListener(Handle<Object> callback, Handle<Object> data);
676  static void SetMessageHandler(v8::Debug::MessageHandler2 handler);
677  static void SetHostDispatchHandler(v8::Debug::HostDispatchHandler handler,
678                                     int period);
679  static void SetDebugMessageDispatchHandler(
680      v8::Debug::DebugMessageDispatchHandler handler,
681      bool provide_locker);
682
683  // Invoke the message handler function.
684  static void InvokeMessageHandler(MessageImpl message);
685
686  // Add a debugger command to the command queue.
687  static void ProcessCommand(Vector<const uint16_t> command,
688                             v8::Debug::ClientData* client_data = NULL);
689
690  // Check whether there are commands in the command queue.
691  static bool HasCommands();
692
693  static Handle<Object> Call(Handle<JSFunction> fun,
694                             Handle<Object> data,
695                             bool* pending_exception);
696
697  // Start the debugger agent listening on the provided port.
698  static bool StartAgent(const char* name, int port,
699                         bool wait_for_connection = false);
700
701  // Stop the debugger agent.
702  static void StopAgent();
703
704  // Blocks until the agent has started listening for connections
705  static void WaitForAgent();
706
707  static void CallMessageDispatchHandler();
708
709  static Handle<Context> GetDebugContext();
710
711  // Unload the debugger if possible. Only called when no debugger is currently
712  // active.
713  static void UnloadDebugger();
714  friend void ForceUnloadDebugger();  // In test-debug.cc
715
716  inline static bool EventActive(v8::DebugEvent event) {
717    ScopedLock with(debugger_access_);
718
719    // Check whether the message handler was been cleared.
720    if (debugger_unload_pending_) {
721      if (Debug::debugger_entry() == NULL) {
722        UnloadDebugger();
723      }
724    }
725
726    // Currently argument event is not used.
727    return !compiling_natives_ && Debugger::IsDebuggerActive();
728  }
729
730  static void set_compiling_natives(bool compiling_natives) {
731    Debugger::compiling_natives_ = compiling_natives;
732  }
733  static bool compiling_natives() { return Debugger::compiling_natives_; }
734  static void set_loading_debugger(bool v) { is_loading_debugger_ = v; }
735  static bool is_loading_debugger() { return Debugger::is_loading_debugger_; }
736
737  static bool IsDebuggerActive();
738
739 private:
740  static void ListenersChanged();
741
742  static Mutex* debugger_access_;  // Mutex guarding debugger variables.
743  static Handle<Object> event_listener_;  // Global handle to listener.
744  static Handle<Object> event_listener_data_;
745  static bool compiling_natives_;  // Are we compiling natives?
746  static bool is_loading_debugger_;  // Are we loading the debugger?
747  static bool never_unload_debugger_;  // Can we unload the debugger?
748  static v8::Debug::MessageHandler2 message_handler_;
749  static bool debugger_unload_pending_;  // Was message handler cleared?
750  static v8::Debug::HostDispatchHandler host_dispatch_handler_;
751  static Mutex* dispatch_handler_access_;  // Mutex guarding dispatch handler.
752  static v8::Debug::DebugMessageDispatchHandler debug_message_dispatch_handler_;
753  static MessageDispatchHelperThread* message_dispatch_helper_thread_;
754  static int host_dispatch_micros_;
755
756  static DebuggerAgent* agent_;
757
758  static const int kQueueInitialSize = 4;
759  static LockingCommandMessageQueue command_queue_;
760  static Semaphore* command_received_;  // Signaled for each command received.
761
762  friend class EnterDebugger;
763};
764
765
766// This class is used for entering the debugger. Create an instance in the stack
767// to enter the debugger. This will set the current break state, make sure the
768// debugger is loaded and switch to the debugger context. If the debugger for
769// some reason could not be entered FailedToEnter will return true.
770class EnterDebugger BASE_EMBEDDED {
771 public:
772  EnterDebugger()
773      : prev_(Debug::debugger_entry()),
774        has_js_frames_(!it_.done()) {
775    ASSERT(prev_ != NULL || !Debug::is_interrupt_pending(PREEMPT));
776    ASSERT(prev_ != NULL || !Debug::is_interrupt_pending(DEBUGBREAK));
777
778    // Link recursive debugger entry.
779    Debug::set_debugger_entry(this);
780
781    // Store the previous break id and frame id.
782    break_id_ = Debug::break_id();
783    break_frame_id_ = Debug::break_frame_id();
784
785    // Create the new break info. If there is no JavaScript frames there is no
786    // break frame id.
787    if (has_js_frames_) {
788      Debug::NewBreak(it_.frame()->id());
789    } else {
790      Debug::NewBreak(StackFrame::NO_ID);
791    }
792
793    // Make sure that debugger is loaded and enter the debugger context.
794    load_failed_ = !Debug::Load();
795    if (!load_failed_) {
796      // NOTE the member variable save which saves the previous context before
797      // this change.
798      Top::set_context(*Debug::debug_context());
799    }
800  }
801
802  ~EnterDebugger() {
803    // Restore to the previous break state.
804    Debug::SetBreak(break_frame_id_, break_id_);
805
806    // Check for leaving the debugger.
807    if (prev_ == NULL) {
808      // Clear mirror cache when leaving the debugger. Skip this if there is a
809      // pending exception as clearing the mirror cache calls back into
810      // JavaScript. This can happen if the v8::Debug::Call is used in which
811      // case the exception should end up in the calling code.
812      if (!Top::has_pending_exception()) {
813        // Try to avoid any pending debug break breaking in the clear mirror
814        // cache JavaScript code.
815        if (StackGuard::IsDebugBreak()) {
816          Debug::set_interrupts_pending(DEBUGBREAK);
817          StackGuard::Continue(DEBUGBREAK);
818        }
819        Debug::ClearMirrorCache();
820      }
821
822      // Request preemption and debug break when leaving the last debugger entry
823      // if any of these where recorded while debugging.
824      if (Debug::is_interrupt_pending(PREEMPT)) {
825        // This re-scheduling of preemption is to avoid starvation in some
826        // debugging scenarios.
827        Debug::clear_interrupt_pending(PREEMPT);
828        StackGuard::Preempt();
829      }
830      if (Debug::is_interrupt_pending(DEBUGBREAK)) {
831        Debug::clear_interrupt_pending(DEBUGBREAK);
832        StackGuard::DebugBreak();
833      }
834
835      // If there are commands in the queue when leaving the debugger request
836      // that these commands are processed.
837      if (Debugger::HasCommands()) {
838        StackGuard::DebugCommand();
839      }
840
841      // If leaving the debugger with the debugger no longer active unload it.
842      if (!Debugger::IsDebuggerActive()) {
843        Debugger::UnloadDebugger();
844      }
845    }
846
847    // Leaving this debugger entry.
848    Debug::set_debugger_entry(prev_);
849  }
850
851  // Check whether the debugger could be entered.
852  inline bool FailedToEnter() { return load_failed_; }
853
854  // Check whether there are any JavaScript frames on the stack.
855  inline bool HasJavaScriptFrames() { return has_js_frames_; }
856
857  // Get the active context from before entering the debugger.
858  inline Handle<Context> GetContext() { return save_.context(); }
859
860 private:
861  EnterDebugger* prev_;  // Previous debugger entry if entered recursively.
862  JavaScriptFrameIterator it_;
863  const bool has_js_frames_;  // Were there any JavaScript frames?
864  StackFrame::Id break_frame_id_;  // Previous break frame id.
865  int break_id_;  // Previous break id.
866  bool load_failed_;  // Did the debugger fail to load?
867  SaveContext save_;  // Saves previous context.
868};
869
870
871// Stack allocated class for disabling break.
872class DisableBreak BASE_EMBEDDED {
873 public:
874  // Enter the debugger by storing the previous top context and setting the
875  // current top context to the debugger context.
876  explicit DisableBreak(bool disable_break)  {
877    prev_disable_break_ = Debug::disable_break();
878    Debug::set_disable_break(disable_break);
879  }
880  ~DisableBreak() {
881    Debug::set_disable_break(prev_disable_break_);
882  }
883
884 private:
885  // The previous state of the disable break used to restore the value when this
886  // object is destructed.
887  bool prev_disable_break_;
888};
889
890
891// Debug_Address encapsulates the Address pointers used in generating debug
892// code.
893class Debug_Address {
894 public:
895  Debug_Address(Debug::AddressId id, int reg = 0)
896    : id_(id), reg_(reg) {
897    ASSERT(reg == 0 || id == Debug::k_register_address);
898  }
899
900  static Debug_Address AfterBreakTarget() {
901    return Debug_Address(Debug::k_after_break_target_address);
902  }
903
904  static Debug_Address DebugBreakReturn() {
905    return Debug_Address(Debug::k_debug_break_return_address);
906  }
907
908  static Debug_Address Register(int reg) {
909    return Debug_Address(Debug::k_register_address, reg);
910  }
911
912  Address address() const {
913    switch (id_) {
914      case Debug::k_after_break_target_address:
915        return reinterpret_cast<Address>(Debug::after_break_target_address());
916      case Debug::k_debug_break_return_address:
917        return reinterpret_cast<Address>(Debug::debug_break_return_address());
918      case Debug::k_debug_break_slot_address:
919        return reinterpret_cast<Address>(Debug::debug_break_slot_address());
920      case Debug::k_register_address:
921        return reinterpret_cast<Address>(Debug::register_address(reg_));
922      default:
923        UNREACHABLE();
924        return NULL;
925    }
926  }
927 private:
928  Debug::AddressId id_;
929  int reg_;
930};
931
932// The optional thread that Debug Agent may use to temporary call V8 to process
933// pending debug requests if debuggee is not running V8 at the moment.
934// Techincally it does not call V8 itself, rather it asks embedding program
935// to do this via v8::Debug::HostDispatchHandler
936class MessageDispatchHelperThread: public Thread {
937 public:
938  MessageDispatchHelperThread();
939  ~MessageDispatchHelperThread();
940
941  void Schedule();
942
943 private:
944  void Run();
945
946  Semaphore* const sem_;
947  Mutex* const mutex_;
948  bool already_signalled_;
949
950  DISALLOW_COPY_AND_ASSIGN(MessageDispatchHelperThread);
951};
952
953
954} }  // namespace v8::internal
955
956#endif  // ENABLE_DEBUGGER_SUPPORT
957
958#endif  // V8_DEBUG_H_
959