OpenGLRenderer.h revision 06f96e2652e4855b6520ad9dd70583677605b79a
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
179d5316e3f56d138504565ff311145ac01621dff4Romain Guy#ifndef ANDROID_UI_OPENGL_RENDERER_H
189d5316e3f56d138504565ff311145ac01621dff4Romain Guy#define ANDROID_UI_OPENGL_RENDERER_H
199d5316e3f56d138504565ff311145ac01621dff4Romain Guy
209d5316e3f56d138504565ff311145ac01621dff4Romain Guy#include <GLES2/gl2.h>
219d5316e3f56d138504565ff311145ac01621dff4Romain Guy#include <GLES2/gl2ext.h>
2285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
23ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include <SkBitmap.h>
24f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy#include <SkMatrix.h>
25ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include <SkPaint.h>
26079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy#include <SkRegion.h>
27d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy#include <SkShader.h>
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include <SkXfermode.h>
29e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
30bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy#include <utils/RefBase.h>
31deba785f122a47915756ffd991f5540d952cf937Romain Guy#include <utils/ResourceTypes.h>
32bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
3351769a68a5cb34e9564740c6a854fcb93018789dRomain Guy#include "Extensions.h"
34f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy#include "Matrix.h"
355cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include "Program.h"
36bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy#include "Rect.h"
375cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include "Snapshot.h"
38ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include "TextureCache.h"
39dda570201ac851dd85af3861f7e575721d3345daRomain Guy#include "LayerCache.h"
40c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy#include "GradientCache.h"
41f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy#include "PatchCache.h"
42f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy#include "Vertex.h"
43694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include "FontRenderer.h"
44ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include "ProgramCache.h"
4506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#include "SkiaShader.h"
46bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
47e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
489d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
49e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
50f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
51f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Renderer
52f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
53f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
545cbbce535744b89df5ecea95de21ee3733298260Romain Guy/**
555cbbce535744b89df5ecea95de21ee3733298260Romain Guy * OpenGL renderer used to draw accelerated 2D graphics. The API is a
565cbbce535744b89df5ecea95de21ee3733298260Romain Guy * simplified version of Skia's Canvas API.
575cbbce535744b89df5ecea95de21ee3733298260Romain Guy */
5885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyclass OpenGLRenderer {
59e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guypublic:
6085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    OpenGLRenderer();
6185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    ~OpenGLRenderer();
62e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
63e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy    void setViewport(int width, int height);
64e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy    void prepare();
6508ae317c21ec3086b5017672bba87420cc38a407Romain Guy
66bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    int getSaveCount() const;
67bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    int save(int flags);
68bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    void restore();
69bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    void restoreToCount(int saveCount);
70bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
71bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    int saveLayer(float left, float top, float right, float bottom, const SkPaint* p, int flags);
72bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    int saveLayerAlpha(float left, float top, float right, float bottom, int alpha, int flags);
73bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
74f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy    void translate(float dx, float dy);
75f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy    void rotate(float degrees);
76f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy    void scale(float sx, float sy);
77f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
78f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy    void setMatrix(SkMatrix* matrix);
79f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy    void getMatrix(SkMatrix* matrix);
80f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy    void concatMatrix(SkMatrix* matrix);
81f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
829d5316e3f56d138504565ff311145ac01621dff4Romain Guy    const Rect& getClipBounds();
83c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    bool quickReject(float left, float top, float right, float bottom);
84079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
85bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
86c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy    void drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint);
87f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    void drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint);
888ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom,
89f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy            float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint);
90deba785f122a47915756ffd991f5540d952cf937Romain Guy    void drawPatch(SkBitmap* bitmap, Res_png_9patch* patch, float left, float top,
91deba785f122a47915756ffd991f5540d952cf937Romain Guy            float right, float bottom, const SkPaint* paint);
9285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    void drawColor(int color, SkXfermode::Mode mode);
93bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    void drawRect(float left, float top, float right, float bottom, const SkPaint* paint);
9485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
95d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    void resetShader();
9606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    void setupShader(SkiaShader* shader);
97d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
98e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    void drawText(const char* text, int bytesCount, int count, float x, float y, SkPaint* paint);
99694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
10008ae317c21ec3086b5017672bba87420cc38a407Romain Guyprivate:
1015cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
1025cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Saves the current state of the renderer as a new snapshot.
1035cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * The new snapshot is saved in mSnapshot and the previous snapshot
1045cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * is linked from mSnapshot->previous.
1055cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
1065cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @return The new save count. This value can be passed to #restoreToCount()
1075cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
108bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    int saveSnapshot();
1095cbbce535744b89df5ecea95de21ee3733298260Romain Guy
1105cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
1115cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
1125cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
1135cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @return True if the clip should be also reapplied by calling
1145cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *         #setScissorFromClip().
1155cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
116bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    bool restoreSnapshot();
117bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1185cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
1195cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Sets the clipping rectangle using glScissor. The clip is defined by
1205cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * the current snapshot's clipRect member.
1215cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
122bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    void setScissorFromClip();
123bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1245cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
125d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * Compose the layer defined in the current snapshot with the layer
126d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * defined by the previous snapshot.
127d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     *
128d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
129d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     *
130d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param curent The current snapshot containing the layer to compose
131d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param previous The previous snapshot to compose the current layer with
132d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     */
133d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
134d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
135d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    /**
136d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * Creates a new layer stored in the specified snapshot.
137d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     *
138d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param snapshot The snapshot associated with the new layer
139d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param left The left coordinate of the layer
140d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param top The top coordinate of the layer
141d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param right The right coordinate of the layer
142d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param bottom The bottom coordinate of the layer
143d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param alpha The translucency of the layer
144d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param mode The blending mode of the layer
145d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param flags The layer save flags
146d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     *
147d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @return True if the layer was successfully created, false otherwise
148d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     */
149d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
150d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy            int alpha, SkXfermode::Mode mode, int flags);
151d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
152d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    /**
1535cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Draws a colored rectangle with the specified color. The specified coordinates
1545cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * are transformed by the current snapshot's transform matrix.
1555cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
1565cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param left The left coordinate of the rectangle
1575cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param top The top coordinate of the rectangle
1585cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param right The right coordinate of the rectangle
1595cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param bottom The bottom coordinate of the rectangle
1605cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param color The rectangle's ARGB color, defined as a packed 32 bits word
161026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param mode The Skia xfermode to use
1623d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy     * @param ignoreTransform True if the current transform should be ignored
1635cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
164026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    void drawColorRect(float left, float top, float right, float bottom,
1653d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    		int color, SkXfermode::Mode mode, bool ignoreTransform = false);
1665cbbce535744b89df5ecea95de21ee3733298260Romain Guy
1675cbbce535744b89df5ecea95de21ee3733298260Romain Guy    /**
1685cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * Draws a textured rectangle with the specified texture. The specified coordinates
1695cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * are transformed by the current snapshot's transform matrix.
1705cbbce535744b89df5ecea95de21ee3733298260Romain Guy     *
1715cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param left The left coordinate of the rectangle
1725cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param top The top coordinate of the rectangle
1735cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param right The right coordinate of the rectangle
1745cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param bottom The bottom coordinate of the rectangle
1755cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param texture The texture name to map onto the rectangle
1765cbbce535744b89df5ecea95de21ee3733298260Romain Guy     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
177d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy     * @param mode The blending mode
178c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy     * @param blend True if the texture contains an alpha channel
1795cbbce535744b89df5ecea95de21ee3733298260Romain Guy     */
180bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
181a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            float alpha, SkXfermode::Mode mode, bool blend);
182c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
183026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    /**
18482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * Draws a textured rectangle with the specified texture. The specified coordinates
18582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * are transformed by the current snapshot's transform matrix.
18682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     *
18782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param left The left coordinate of the rectangle
18882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param top The top coordinate of the rectangle
18982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param right The right coordinate of the rectangle
19082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param bottom The bottom coordinate of the rectangle
19182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param texture The texture to use
19282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param paint The paint containing the alpha, blending mode, etc.
19382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     */
194a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    void drawTextureRect(float left, float top, float right, float bottom,
195a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            const Texture* texture, const SkPaint* paint);
19682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
19782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    /**
19882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * Draws a textured mesh with the specified texture. If the indices are omitted, the
19982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * mesh is drawn as a simple quad.
20082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     *
20182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param left The left coordinate of the rectangle
20282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param top The top coordinate of the rectangle
20382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param right The right coordinate of the rectangle
20482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param bottom The bottom coordinate of the rectangle
20582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param texture The texture name to map onto the rectangle
20682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
20782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param mode The blending mode
20882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param blend True if the texture contains an alpha channel
20982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param vertices The vertices that define the mesh
21082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param texCoords The texture coordinates of each vertex
21182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param indices The indices of the vertices, can be NULL
21282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * @param elementsCount The number of elements in the mesh, required by indices
213f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy     */
214f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
215a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            float alpha, SkXfermode::Mode mode, bool blend,
216f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy            GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount = 0);
217f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
218f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    /**
219ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy     * Resets the texture coordinates stored in mMeshVertices. Setting the values
220026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * back to default is achieved by calling:
221026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     *
2228ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
223026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     *
224026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param u1 The left coordinate of the texture
225026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param v1 The bottom coordinate of the texture
226026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param u2 The right coordinate of the texture
227026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     * @param v2 The top coordinate of the texture
228026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy     */
229026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
230026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
2318ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    /**
2328ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * Gets the alpha and xfermode out of a paint object. If the paint is null
2338ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * alpha will be 255 and the xfermode will be SRC_OVER.
2348ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     *
2358ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * @param paint The paint to extract values from
2368ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * @param alpha Where to store the resulting alpha
2378ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     * @param mode Where to store the resulting xfermode
2388ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy     */
2398ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
2408ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
241f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    /**
242a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy     * Binds the specified texture with the specified wrap modes.
243a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy     */
244889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    inline void bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit = 0);
245a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy
246a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    /**
24782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * Enable or disable blending as necessary. This function sets the appropriate
24882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     * blend function based on the specified xfermode.
24982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy     */
250a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    inline void chooseBlending(bool blend, SkXfermode::Mode mode, bool isPremultiplied = true);
25182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
252260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    /**
253d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * Use the specified program with the current GL context. If the program is already
254d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * in use, it will not be bound again. If it is not in use, the current program is
255d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * marked unused and the specified program becomes used and becomes the new
256d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * current program.
2576926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy     *
258d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * @param program The program to use
259d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     *
260d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy     * @return true If the specified program was already in use, false otherwise.
261260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy     */
262889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    inline bool useProgram(Program* program);
263260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
264bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    // Dimensions of the drawing surface
265bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    int mWidth, mHeight;
266bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
26785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    // Matrix used for ortho projection in shaders
268260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mat4 mOrthoMatrix;
269bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
270c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    // Model-view matrix used to position/size objects
271c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    mat4 mModelView;
272c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
273bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    // Number of saved states
274bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    int mSaveCount;
275f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy    // Base state
276ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    sp<Snapshot> mFirstSnapshot;
277bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    // Current state
278bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    sp<Snapshot> mSnapshot;
2799d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2809d5316e3f56d138504565ff311145ac01621dff4Romain Guy    // Shaders
281889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    Program* mCurrentProgram;
28206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    SkiaShader* mShader;
283026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
284026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Used to draw textured quads
285ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex mMeshVertices[4];
286ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
28782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    // Last known blend state
28882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    bool mBlend;
28982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    GLenum mLastSrcMode;
29082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    GLenum mLastDstMode;
29182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
29251769a68a5cb34e9564740c6a854fcb93018789dRomain Guy    // GL extensions
29351769a68a5cb34e9564740c6a854fcb93018789dRomain Guy    Extensions mExtensions;
29451769a68a5cb34e9564740c6a854fcb93018789dRomain Guy
295694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    // Font renderer
296694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    FontRenderer mFontRenderer;
297694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
29882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    // Various caches
299ce0537b80087a6225273040a987414b1dd081aa0Romain Guy    TextureCache mTextureCache;
300dda570201ac851dd85af3861f7e575721d3345daRomain Guy    LayerCache mLayerCache;
301c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    GradientCache mGradientCache;
302ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    ProgramCache mProgramCache;
303f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    PatchCache mPatchCache;
304bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}; // class OpenGLRenderer
305e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
3069d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
307e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
308e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
3099d5316e3f56d138504565ff311145ac01621dff4Romain Guy#endif // ANDROID_UI_OPENGL_RENDERER_H
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