OpenGLRenderer.h revision ada830f639591b99c3e40de22b07296c7932a33f
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/* 2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project 3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * 4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License"); 5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License. 6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at 7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * 8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * http://www.apache.org/licenses/LICENSE-2.0 9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * 10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software 11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS, 12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and 14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License. 15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */ 16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#ifndef ANDROID_HWUI_OPENGL_RENDERER_H 185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#define ANDROID_HWUI_OPENGL_RENDERER_H 199d5316e3f56d138504565ff311145ac01621dff4Romain Guy 209d5316e3f56d138504565ff311145ac01621dff4Romain Guy#include <GLES2/gl2.h> 219d5316e3f56d138504565ff311145ac01621dff4Romain Guy#include <GLES2/gl2ext.h> 2285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy 23ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include <SkBitmap.h> 24f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy#include <SkMatrix.h> 25ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include <SkPaint.h> 26079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy#include <SkRegion.h> 27d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy#include <SkShader.h> 2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include <SkXfermode.h> 29e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 30bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy#include <utils/RefBase.h> 318694230ff25fa0a60e480d424843e56b718f0516Romain Guy#include <utils/Vector.h> 32bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 33c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#include "Debug.h" 3451769a68a5cb34e9564740c6a854fcb93018789dRomain Guy#include "Extensions.h" 35f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy#include "Matrix.h" 365cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include "Program.h" 37bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy#include "Rect.h" 385cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include "Snapshot.h" 39f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy#include "Vertex.h" 4006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#include "SkiaShader.h" 41db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy#include "SkiaColorFilter.h" 42fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy#include "Caches.h" 43bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 44e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android { 459d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer { 46e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 47f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 48f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Renderer 49f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 50f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 510fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guyclass DisplayList; 52b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy 535cbbce535744b89df5ecea95de21ee3733298260Romain Guy/** 545cbbce535744b89df5ecea95de21ee3733298260Romain Guy * OpenGL renderer used to draw accelerated 2D graphics. The API is a 555cbbce535744b89df5ecea95de21ee3733298260Romain Guy * simplified version of Skia's Canvas API. 565cbbce535744b89df5ecea95de21ee3733298260Romain Guy */ 5785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyclass OpenGLRenderer { 58e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guypublic: 5985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy OpenGLRenderer(); 60e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy virtual ~OpenGLRenderer(); 61e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 62b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy virtual void setViewport(int width, int height); 63e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy 646b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy virtual void prepare(bool opaque); 65e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy virtual void finish(); 66e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy 676c319ca1275c8db892c39b48fc54864c949f9171Romain Guy // These two calls must not be recorded in display lists 686c319ca1275c8db892c39b48fc54864c949f9171Romain Guy void interrupt(); 696c319ca1275c8db892c39b48fc54864c949f9171Romain Guy void resume(); 706c319ca1275c8db892c39b48fc54864c949f9171Romain Guy 714aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void acquireContext(); 724aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void releaseContext(); 7308ae317c21ec3086b5017672bba87420cc38a407Romain Guy 74bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy int getSaveCount() const; 754aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual int save(int flags); 764aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void restore(); 774aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void restoreToCount(int saveCount); 78bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 79e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy virtual int saveLayer(float left, float top, float right, float bottom, 805c13d89c1332fcc499379b9064b891187b75ca32Chet Haase SkPaint* p, int flags); 81e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy virtual int saveLayerAlpha(float left, float top, float right, float bottom, 82e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy int alpha, int flags); 83bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 844aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void translate(float dx, float dy); 854aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void rotate(float degrees); 864aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void scale(float sx, float sy); 87f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 8841030da16856c8869e1e51d4a0405432fa96614eRomain Guy const float* getMatrix() const; 89f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy void getMatrix(SkMatrix* matrix); 904aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void setMatrix(SkMatrix* matrix); 914aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void concatMatrix(SkMatrix* matrix); 92f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 939d5316e3f56d138504565ff311145ac01621dff4Romain Guy const Rect& getClipBounds(); 94c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy bool quickReject(float left, float top, float right, float bottom); 954aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op); 96bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 970fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy virtual void drawDisplayList(DisplayList* displayList); 98ada830f639591b99c3e40de22b07296c7932a33fRomain Guy virtual void drawLayer(Layer* layer, float x, float y, SkPaint* paint); 995c13d89c1332fcc499379b9064b891187b75ca32Chet Haase virtual void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint); 1005c13d89c1332fcc499379b9064b891187b75ca32Chet Haase virtual void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint); 101e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, 102e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy float srcRight, float srcBottom, float dstLeft, float dstTop, 1035c13d89c1332fcc499379b9064b891187b75ca32Chet Haase float dstRight, float dstBottom, SkPaint* paint); 1044aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs, 1054bb942083a0d4db746adf95349108dd8ef842e32Romain Guy const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors, 1065c13d89c1332fcc499379b9064b891187b75ca32Chet Haase float left, float top, float right, float bottom, SkPaint* paint); 107e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy virtual void drawColor(int color, SkXfermode::Mode mode); 1085c13d89c1332fcc499379b9064b891187b75ca32Chet Haase virtual void drawRect(float left, float top, float right, float bottom, SkPaint* paint); 109e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy virtual void drawPath(SkPath* path, SkPaint* paint); 1105c13d89c1332fcc499379b9064b891187b75ca32Chet Haase virtual void drawLines(float* points, int count, SkPaint* paint); 111e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy virtual void drawText(const char* text, int bytesCount, int count, float x, float y, 112e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy SkPaint* paint); 11385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy 1144aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void resetShader(); 1154aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void setupShader(SkiaShader* shader); 116d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy 1174aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void resetColorFilter(); 1184aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void setupColorFilter(SkiaColorFilter* filter); 119db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy 1204aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void resetShadow(); 1214aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy virtual void setupShadow(float radius, float dx, float dy, int color); 1221e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy 123e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guyprotected: 124e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy /** 125e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy * Compose the layer defined in the current snapshot with the layer 126e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy * defined by the previous snapshot. 127e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy * 128e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy * The current snapshot *must* be a layer (flag kFlagIsLayer set.) 129e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy * 130e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy * @param curent The current snapshot containing the layer to compose 131e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy * @param previous The previous snapshot to compose the current layer with 132e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy */ 133e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous); 134694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy 135ada830f639591b99c3e40de22b07296c7932a33fRomain Guy /** 136ada830f639591b99c3e40de22b07296c7932a33fRomain Guy * Mark the layer as dirty at the specified coordinates. The coordinates 137ada830f639591b99c3e40de22b07296c7932a33fRomain Guy * are transformed with the supplied matrix. 138ada830f639591b99c3e40de22b07296c7932a33fRomain Guy */ 139ada830f639591b99c3e40de22b07296c7932a33fRomain Guy virtual void dirtyLayer(const float left, const float top, 140ada830f639591b99c3e40de22b07296c7932a33fRomain Guy const float right, const float bottom, const mat4 transform); 141ada830f639591b99c3e40de22b07296c7932a33fRomain Guy 142ada830f639591b99c3e40de22b07296c7932a33fRomain Guy /** 143ada830f639591b99c3e40de22b07296c7932a33fRomain Guy * Mark the layer as dirty at the specified coordinates. 144ada830f639591b99c3e40de22b07296c7932a33fRomain Guy */ 145ada830f639591b99c3e40de22b07296c7932a33fRomain Guy virtual void dirtyLayer(const float left, const float top, 146ada830f639591b99c3e40de22b07296c7932a33fRomain Guy const float right, const float bottom); 147ada830f639591b99c3e40de22b07296c7932a33fRomain Guy 14808ae317c21ec3086b5017672bba87420cc38a407Romain Guyprivate: 1495cbbce535744b89df5ecea95de21ee3733298260Romain Guy /** 1505cbbce535744b89df5ecea95de21ee3733298260Romain Guy * Saves the current state of the renderer as a new snapshot. 1515cbbce535744b89df5ecea95de21ee3733298260Romain Guy * The new snapshot is saved in mSnapshot and the previous snapshot 1525cbbce535744b89df5ecea95de21ee3733298260Romain Guy * is linked from mSnapshot->previous. 1535cbbce535744b89df5ecea95de21ee3733298260Romain Guy * 1548aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy * @param flags The save flags; see SkCanvas for more information 1558aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy * 1565cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @return The new save count. This value can be passed to #restoreToCount() 1575cbbce535744b89df5ecea95de21ee3733298260Romain Guy */ 1588aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy int saveSnapshot(int flags); 1595cbbce535744b89df5ecea95de21ee3733298260Romain Guy 1605cbbce535744b89df5ecea95de21ee3733298260Romain Guy /** 1615cbbce535744b89df5ecea95de21ee3733298260Romain Guy * Restores the current snapshot; mSnapshot becomes mSnapshot->previous. 1625cbbce535744b89df5ecea95de21ee3733298260Romain Guy * 1632542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy * @return True if the clip was modified. 1645cbbce535744b89df5ecea95de21ee3733298260Romain Guy */ 165bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy bool restoreSnapshot(); 166bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 1675cbbce535744b89df5ecea95de21ee3733298260Romain Guy /** 1685cbbce535744b89df5ecea95de21ee3733298260Romain Guy * Sets the clipping rectangle using glScissor. The clip is defined by 1695cbbce535744b89df5ecea95de21ee3733298260Romain Guy * the current snapshot's clipRect member. 1705cbbce535744b89df5ecea95de21ee3733298260Romain Guy */ 171bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy void setScissorFromClip(); 172bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 1735cbbce535744b89df5ecea95de21ee3733298260Romain Guy /** 174d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * Creates a new layer stored in the specified snapshot. 175d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * 176d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @param snapshot The snapshot associated with the new layer 177d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @param left The left coordinate of the layer 178d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @param top The top coordinate of the layer 179d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @param right The right coordinate of the layer 180d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @param bottom The bottom coordinate of the layer 181d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @param alpha The translucency of the layer 182d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @param mode The blending mode of the layer 183d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @param flags The layer save flags 184eb99356a0548684a501766e6a524529ab93304c8Romain Guy * @param previousFbo The name of the current framebuffer 185d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * 186d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @return True if the layer was successfully created, false otherwise 187d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy */ 188d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom, 189eb99356a0548684a501766e6a524529ab93304c8Romain Guy int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo); 190d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy 191d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy /** 1925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * Creates a new layer stored in the specified snapshot as an FBO. 1935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * 1945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param layer The layer to store as an FBO 1955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param snapshot The snapshot associated with the new layer 1965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param bounds The bounds of the layer 1975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param previousFbo The name of the current framebuffer 1985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy */ 1995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy bool createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot, 2005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy GLuint previousFbo); 2015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 2025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy /** 2035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * Compose the specified layer as a region. 2045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * 2055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param layer The layer to compose 2065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param rect The layer's bounds 2075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy */ 2085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy void composeLayerRegion(Layer* layer, const Rect& rect); 2095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 2105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy /** 2115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * Compose the specified layer as a simple rectangle. 2125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * 2135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param layer The layer to compose 2145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param rect The layer's bounds 2155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param swap If true, the source and destination are swapped 2165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy */ 2175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false); 2185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 2195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy /** 2208694230ff25fa0a60e480d424843e56b718f0516Romain Guy * Clears all the regions corresponding to the current list of layers. 2218694230ff25fa0a60e480d424843e56b718f0516Romain Guy * This method MUST be invoked before any drawing operation. 2228694230ff25fa0a60e480d424843e56b718f0516Romain Guy */ 2238694230ff25fa0a60e480d424843e56b718f0516Romain Guy void clearLayerRegions(); 2248694230ff25fa0a60e480d424843e56b718f0516Romain Guy 2258694230ff25fa0a60e480d424843e56b718f0516Romain Guy /** 2265cbbce535744b89df5ecea95de21ee3733298260Romain Guy * Draws a colored rectangle with the specified color. The specified coordinates 2275cbbce535744b89df5ecea95de21ee3733298260Romain Guy * are transformed by the current snapshot's transform matrix. 2285cbbce535744b89df5ecea95de21ee3733298260Romain Guy * 2295cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param left The left coordinate of the rectangle 2305cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param top The top coordinate of the rectangle 2315cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param right The right coordinate of the rectangle 2325cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param bottom The bottom coordinate of the rectangle 2335cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param color The rectangle's ARGB color, defined as a packed 32 bits word 234026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy * @param mode The Skia xfermode to use 2353d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy * @param ignoreTransform True if the current transform should be ignored 2365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param ignoreBlending True if the blending is set by the caller 2375cbbce535744b89df5ecea95de21ee3733298260Romain Guy */ 238026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy void drawColorRect(float left, float top, float right, float bottom, 2391c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy int color, SkXfermode::Mode mode, bool ignoreTransform = false); 2405cbbce535744b89df5ecea95de21ee3733298260Romain Guy 2415cbbce535744b89df5ecea95de21ee3733298260Romain Guy /** 2425cbbce535744b89df5ecea95de21ee3733298260Romain Guy * Draws a textured rectangle with the specified texture. The specified coordinates 2435cbbce535744b89df5ecea95de21ee3733298260Romain Guy * are transformed by the current snapshot's transform matrix. 2445cbbce535744b89df5ecea95de21ee3733298260Romain Guy * 2455cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param left The left coordinate of the rectangle 2465cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param top The top coordinate of the rectangle 2475cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param right The right coordinate of the rectangle 2485cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param bottom The bottom coordinate of the rectangle 2495cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param texture The texture name to map onto the rectangle 2505cbbce535744b89df5ecea95de21ee3733298260Romain Guy * @param alpha An additional translucency parameter, between 0.0f and 1.0f 251d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy * @param mode The blending mode 252c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy * @param blend True if the texture contains an alpha channel 2535cbbce535744b89df5ecea95de21ee3733298260Romain Guy */ 254bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy void drawTextureRect(float left, float top, float right, float bottom, GLuint texture, 255a979474f15b454c8e2963f239a3770e200bb227cRomain Guy float alpha, SkXfermode::Mode mode, bool blend); 256c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy 257026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy /** 25882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * Draws a textured rectangle with the specified texture. The specified coordinates 25982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * are transformed by the current snapshot's transform matrix. 26082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * 26182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param left The left coordinate of the rectangle 26282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param top The top coordinate of the rectangle 26382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param right The right coordinate of the rectangle 26482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param bottom The bottom coordinate of the rectangle 26582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param texture The texture to use 26682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param paint The paint containing the alpha, blending mode, etc. 26782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy */ 268a979474f15b454c8e2963f239a3770e200bb227cRomain Guy void drawTextureRect(float left, float top, float right, float bottom, 2698164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy Texture* texture, SkPaint* paint); 27082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy 27182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy /** 27203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy * Draws a textured mesh with the specified texture. If the indices are omitted, 27303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy * the mesh is drawn as a simple quad. The mesh pointers become offsets when a 27403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy * VBO is bound. 27582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * 27682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param left The left coordinate of the rectangle 27782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param top The top coordinate of the rectangle 27882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param right The right coordinate of the rectangle 27982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param bottom The bottom coordinate of the rectangle 28082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param texture The texture name to map onto the rectangle 28182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param alpha An additional translucency parameter, between 0.0f and 1.0f 28282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param mode The blending mode 28382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param blend True if the texture contains an alpha channel 28482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param vertices The vertices that define the mesh 28582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param texCoords The texture coordinates of each vertex 28682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * @param elementsCount The number of elements in the mesh, required by indices 287f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy * @param swapSrcDst Whether or not the src and dst blending operations should be swapped 288f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy * @param ignoreTransform True if the current transform should be ignored 28903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy * @param vbo The VBO used to draw the mesh 2905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param ignoreScale True if the model view matrix should not be scaled 2915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy * @param dirty True if calling this method should dirty the current layer 292f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy */ 293f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture, 294a979474f15b454c8e2963f239a3770e200bb227cRomain Guy float alpha, SkXfermode::Mode mode, bool blend, 2956820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, 2965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0, 2975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy bool ignoreScale = false, bool dirty = true); 298f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy 299f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy /** 3000a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy * Draws text underline and strike-through if needed. 3010a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy * 3020a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy * @param text The text to decor 3030a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy * @param bytesCount The number of bytes in the text 3040a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy * @param length The length in pixels of the text, can be <= 0.0f to force a measurement 3050a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy * @param x The x coordinate where the text will be drawn 3060a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy * @param y The y coordinate where the text will be drawn 3070a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy * @param paint The paint to draw the text with 3080a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy */ 3090a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy void drawTextDecorations(const char* text, int bytesCount, float length, 3100a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy float x, float y, SkPaint* paint); 3111e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy 3121e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy /** 313ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Resets the texture coordinates stored in mMeshVertices. Setting the values 314026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy * back to default is achieved by calling: 315026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy * 3168ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); 317026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy * 318026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy * @param u1 The left coordinate of the texture 319026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy * @param v1 The bottom coordinate of the texture 320026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy * @param u2 The right coordinate of the texture 321026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy * @param v2 The top coordinate of the texture 322026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy */ 323026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2); 324026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy 3258ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy /** 3268ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy * Gets the alpha and xfermode out of a paint object. If the paint is null 3278ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy * alpha will be 255 and the xfermode will be SRC_OVER. 3288ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy * 3298ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy * @param paint The paint to extract values from 3308ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy * @param alpha Where to store the resulting alpha 3318ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy * @param mode Where to store the resulting xfermode 3328ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy */ 3335c13d89c1332fcc499379b9064b891187b75ca32Chet Haase inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode); 3348ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy 335f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy /** 336746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy * Binds the specified texture. The texture unit must have been selected 337746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy * prior to calling this method. 338a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy */ 339746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy inline void bindTexture(GLuint texture) { 340746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy glBindTexture(GL_TEXTURE_2D, texture); 341746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy } 342746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy 343746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy /** 344746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy * Sets the wrap modes for the specified texture. The wrap modes are modified 345746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy * only when needed. 346746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy */ 347746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy inline void setTextureWrapModes(Texture* texture, GLenum wrapS, GLenum wrapT); 348a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy 349a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy /** 35082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * Enable or disable blending as necessary. This function sets the appropriate 35182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy * blend function based on the specified xfermode. 35282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy */ 353f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description, 354f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy bool swapSrcDst = false); 355a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy 356f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy /** 357f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy * Safely retrieves the mode from the specified xfermode. If the specified 358f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode. 359f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy */ 360a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy inline SkXfermode::Mode getXfermode(SkXfermode* mode); 36182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy 362260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy /** 363d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy * Use the specified program with the current GL context. If the program is already 364d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy * in use, it will not be bound again. If it is not in use, the current program is 365d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy * marked unused and the specified program becomes used and becomes the new 366d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy * current program. 3676926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy * 368d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy * @param program The program to use 369d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy * 370d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy * @return true If the specified program was already in use, false otherwise. 371260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy */ 372889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy inline bool useProgram(Program* program); 373260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy 374746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy /** 375746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy * Invoked before any drawing operation. This sets required state. 376746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy */ 377746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy void setupDraw(); 37870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy /** 37970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy * Various methods to setup OpenGL rendering. 38070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy */ 38170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawWithTexture(bool isAlpha8 = false); 38270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawColor(int color); 3838d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy void setupDrawColor(int color, int alpha); 38470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawColor(float r, float g, float b, float a); 38586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy void setupDrawAlpha8Color(int color, int alpha); 38686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy void setupDrawAlpha8Color(float r, float g, float b, float a); 38770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawShader(); 38870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawColorFilter(); 38970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode, 39070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy bool swapSrcDst = false); 39170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode, 39270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy bool swapSrcDst = false); 39370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawProgram(); 39470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawDirtyRegionsDisabled(); 3958d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy void setupDrawModelViewIdentity(); 39670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawModelView(float left, float top, float right, float bottom, 39770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy bool ignoreTransform = false, bool ignoreModelView = false); 39870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawModelViewTranslate(float left, float top, float right, float bottom, 39970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy bool ignoreTransform = false); 40070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawColorUniforms(); 40186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy void setupDrawPureColorUniforms(); 4028d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy void setupDrawShaderIdentityUniforms(); 40370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawShaderUniforms(bool ignoreTransform = false); 40470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawColorFilterUniforms(); 40570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawSimpleMesh(); 40670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void setupDrawTexture(GLuint texture); 4078d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0); 40870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy void finishDrawTexture(); 409746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy 410746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy /** 411746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy * Should be invoked every time the glScissor is modified. 412746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy */ 413746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy inline void dirtyClip() { 414746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy mDirtyClip = true; 415746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy } 416746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy 417bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy // Dimensions of the drawing surface 418bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy int mWidth, mHeight; 419bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 42085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy // Matrix used for ortho projection in shaders 421260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy mat4 mOrthoMatrix; 422bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 423c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy // Model-view matrix used to position/size objects 424c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy mat4 mModelView; 425c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy 426bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy // Number of saved states 427bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy int mSaveCount; 428f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy // Base state 429ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy sp<Snapshot> mFirstSnapshot; 430bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy // Current state 431bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy sp<Snapshot> mSnapshot; 4329d5316e3f56d138504565ff311145ac01621dff4Romain Guy 4339d5316e3f56d138504565ff311145ac01621dff4Romain Guy // Shaders 43406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy SkiaShader* mShader; 435026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy 436db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy // Color filters 437db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy SkiaColorFilter* mColorFilter; 438db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy 439026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy // Used to draw textured quads 440ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy TextureVertex mMeshVertices[4]; 441ce0537b80087a6225273040a987414b1dd081aa0Romain Guy 4421e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy // Drop shadow 4431e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy bool mHasShadow; 4441e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy float mShadowRadius; 4451e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy float mShadowDx; 4461e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy float mShadowDy; 4471e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy int mShadowColor; 4481e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy 44982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy // Various caches 450fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy Caches& mCaches; 4518694230ff25fa0a60e480d424843e56b718f0516Romain Guy 4528694230ff25fa0a60e480d424843e56b718f0516Romain Guy // List of rectangles to clear due to calls to saveLayer() 4538694230ff25fa0a60e480d424843e56b718f0516Romain Guy Vector<Rect*> mLayers; 4548694230ff25fa0a60e480d424843e56b718f0516Romain Guy 45599bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy // Indentity matrix 45699bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy const mat4 mIdentity; 45799bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy 458746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy // Indicates whether the clip must be restored 459746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy bool mDirtyClip; 460746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy 46170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy // The following fields are used to setup drawing 46270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy // Used to describe the shaders to generate 46370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy ProgramDescription mDescription; 46470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy // Color description 46570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy bool mColorSet; 46670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy float mColorA, mColorR, mColorG, mColorB; 46770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy // Indicates that the shader should get a color 46870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy bool mSetShaderColor; 46970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy // Current texture unit 47070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy GLuint mTextureUnit; 47170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy // Track dirty regions, true by default 47270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy bool mTrackDirtyRegions; 47370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy // Texture coordinates slot 47470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy int mTexCoordsSlot; 47570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 476b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy friend class DisplayListRenderer; 477b051e895ccb696604349c6c5efe7c4747e1d1ab6Romain Guy 478bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}; // class OpenGLRenderer 479e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 4809d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer 481e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android 482e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 4835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif // ANDROID_HWUI_OPENGL_RENDERER_H 484