15cbbce535744b89df5ecea95de21ee3733298260Romain Guy/*
25cbbce535744b89df5ecea95de21ee3733298260Romain Guy * Copyright (C) 2010 The Android Open Source Project
35cbbce535744b89df5ecea95de21ee3733298260Romain Guy *
45cbbce535744b89df5ecea95de21ee3733298260Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
55cbbce535744b89df5ecea95de21ee3733298260Romain Guy * you may not use this file except in compliance with the License.
65cbbce535744b89df5ecea95de21ee3733298260Romain Guy * You may obtain a copy of the License at
75cbbce535744b89df5ecea95de21ee3733298260Romain Guy *
85cbbce535744b89df5ecea95de21ee3733298260Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
95cbbce535744b89df5ecea95de21ee3733298260Romain Guy *
105cbbce535744b89df5ecea95de21ee3733298260Romain Guy * Unless required by applicable law or agreed to in writing, software
115cbbce535744b89df5ecea95de21ee3733298260Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
125cbbce535744b89df5ecea95de21ee3733298260Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
135cbbce535744b89df5ecea95de21ee3733298260Romain Guy * See the License for the specific language governing permissions and
145cbbce535744b89df5ecea95de21ee3733298260Romain Guy * limitations under the License.
155cbbce535744b89df5ecea95de21ee3733298260Romain Guy */
165cbbce535744b89df5ecea95de21ee3733298260Romain Guy
175cbbce535744b89df5ecea95de21ee3733298260Romain Guy#define LOG_TAG "OpenGLRenderer"
185cbbce535744b89df5ecea95de21ee3733298260Romain Guy
195cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include "Program.h"
205cbbce535744b89df5ecea95de21ee3733298260Romain Guy
215cbbce535744b89df5ecea95de21ee3733298260Romain Guynamespace android {
225cbbce535744b89df5ecea95de21ee3733298260Romain Guynamespace uirenderer {
235cbbce535744b89df5ecea95de21ee3733298260Romain Guy
245cbbce535744b89df5ecea95de21ee3733298260Romain Guy///////////////////////////////////////////////////////////////////////////////
255cbbce535744b89df5ecea95de21ee3733298260Romain Guy// Base program
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy///////////////////////////////////////////////////////////////////////////////
275cbbce535744b89df5ecea95de21ee3733298260Romain Guy
283e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy// TODO: Program instance should be created from a factory method
29f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain GuyProgram::Program(const ProgramDescription& description, const char* vertex, const char* fragment) {
3067f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy    mInitialized = false;
3105bbde70fd2a3af737656b9f8c5a25b56429632eRomain Guy    mHasColorUniform = false;
322d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mHasSampler = false;
333e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    mUse = false;
345cbbce535744b89df5ecea95de21ee3733298260Romain Guy
3524edca8b526515979778e577191089a57f5277d7Romain Guy    // No need to cache compiled shaders, rely instead on Android's
3624edca8b526515979778e577191089a57f5277d7Romain Guy    // persistent shaders cache
373e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    mVertexShader = buildShader(vertex, GL_VERTEX_SHADER);
383e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    if (mVertexShader) {
393e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy        mFragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
403e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy        if (mFragmentShader) {
413e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy            mProgramId = glCreateProgram();
4267f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy
433e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy            glAttachShader(mProgramId, mVertexShader);
443e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy            glAttachShader(mProgramId, mFragmentShader);
4567f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy
463e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy            position = bindAttrib("position", kBindingPosition);
47f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy            if (description.hasTexture || description.hasExternalTexture) {
48f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy                texCoords = bindAttrib("texCoords", kBindingTexCoords);
49f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy            } else {
50f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy                texCoords = -1;
51f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy            }
52f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy
5305bbde70fd2a3af737656b9f8c5a25b56429632eRomain Guy            glLinkProgram(mProgramId);
5467f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy
5567f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy            GLint status;
5605bbde70fd2a3af737656b9f8c5a25b56429632eRomain Guy            glGetProgramiv(mProgramId, GL_LINK_STATUS, &status);
5767f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy            if (status != GL_TRUE) {
583762c311729fe9f3af085c14c5c1fb471d994c03Steve Block                ALOGE("Error while linking shaders:");
5967f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy                GLint infoLen = 0;
6005bbde70fd2a3af737656b9f8c5a25b56429632eRomain Guy                glGetProgramiv(mProgramId, GL_INFO_LOG_LENGTH, &infoLen);
6167f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy                if (infoLen > 1) {
6267f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy                    GLchar log[infoLen];
6305bbde70fd2a3af737656b9f8c5a25b56429632eRomain Guy                    glGetProgramInfoLog(mProgramId, infoLen, 0, &log[0]);
643762c311729fe9f3af085c14c5c1fb471d994c03Steve Block                    ALOGE("%s", log);
6567f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy                }
6605bbde70fd2a3af737656b9f8c5a25b56429632eRomain Guy
673e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy                glDetachShader(mProgramId, mVertexShader);
683e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy                glDetachShader(mProgramId, mFragmentShader);
6905bbde70fd2a3af737656b9f8c5a25b56429632eRomain Guy
703e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy                glDeleteShader(mVertexShader);
713e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy                glDeleteShader(mFragmentShader);
7205bbde70fd2a3af737656b9f8c5a25b56429632eRomain Guy
7305bbde70fd2a3af737656b9f8c5a25b56429632eRomain Guy                glDeleteProgram(mProgramId);
743e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy            } else {
753e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy                mInitialized = true;
7605bbde70fd2a3af737656b9f8c5a25b56429632eRomain Guy            }
7705bbde70fd2a3af737656b9f8c5a25b56429632eRomain Guy        } else {
783e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy            glDeleteShader(mVertexShader);
795cbbce535744b89df5ecea95de21ee3733298260Romain Guy        }
805cbbce535744b89df5ecea95de21ee3733298260Romain Guy    }
81260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
8267f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy    if (mInitialized) {
8367f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy        transform = addUniform("transform");
8467f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy    }
855cbbce535744b89df5ecea95de21ee3733298260Romain Guy}
865cbbce535744b89df5ecea95de21ee3733298260Romain Guy
875cbbce535744b89df5ecea95de21ee3733298260Romain GuyProgram::~Program() {
8867f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy    if (mInitialized) {
893e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy        glDetachShader(mProgramId, mVertexShader);
903e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy        glDetachShader(mProgramId, mFragmentShader);
913e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy
923e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy        glDeleteShader(mVertexShader);
933e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy        glDeleteShader(mFragmentShader);
943e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy
9505bbde70fd2a3af737656b9f8c5a25b56429632eRomain Guy        glDeleteProgram(mProgramId);
9667f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy    }
975cbbce535744b89df5ecea95de21ee3733298260Romain Guy}
985cbbce535744b89df5ecea95de21ee3733298260Romain Guy
995cbbce535744b89df5ecea95de21ee3733298260Romain Guyint Program::addAttrib(const char* name) {
10005bbde70fd2a3af737656b9f8c5a25b56429632eRomain Guy    int slot = glGetAttribLocation(mProgramId, name);
10105bbde70fd2a3af737656b9f8c5a25b56429632eRomain Guy    mAttributes.add(name, slot);
1025cbbce535744b89df5ecea95de21ee3733298260Romain Guy    return slot;
1035cbbce535744b89df5ecea95de21ee3733298260Romain Guy}
1045cbbce535744b89df5ecea95de21ee3733298260Romain Guy
1053e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guyint Program::bindAttrib(const char* name, ShaderBindings bindingSlot) {
1063e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glBindAttribLocation(mProgramId, bindingSlot, name);
1073e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    mAttributes.add(name, bindingSlot);
1083e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    return bindingSlot;
1093e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy}
1103e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy
1115cbbce535744b89df5ecea95de21ee3733298260Romain Guyint Program::getAttrib(const char* name) {
11205bbde70fd2a3af737656b9f8c5a25b56429632eRomain Guy    ssize_t index = mAttributes.indexOfKey(name);
113889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (index >= 0) {
11405bbde70fd2a3af737656b9f8c5a25b56429632eRomain Guy        return mAttributes.valueAt(index);
115889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
116889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    return addAttrib(name);
1175cbbce535744b89df5ecea95de21ee3733298260Romain Guy}
1185cbbce535744b89df5ecea95de21ee3733298260Romain Guy
1195cbbce535744b89df5ecea95de21ee3733298260Romain Guyint Program::addUniform(const char* name) {
12005bbde70fd2a3af737656b9f8c5a25b56429632eRomain Guy    int slot = glGetUniformLocation(mProgramId, name);
12105bbde70fd2a3af737656b9f8c5a25b56429632eRomain Guy    mUniforms.add(name, slot);
1225cbbce535744b89df5ecea95de21ee3733298260Romain Guy    return slot;
1235cbbce535744b89df5ecea95de21ee3733298260Romain Guy}
1245cbbce535744b89df5ecea95de21ee3733298260Romain Guy
1255cbbce535744b89df5ecea95de21ee3733298260Romain Guyint Program::getUniform(const char* name) {
12605bbde70fd2a3af737656b9f8c5a25b56429632eRomain Guy    ssize_t index = mUniforms.indexOfKey(name);
127889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (index >= 0) {
12805bbde70fd2a3af737656b9f8c5a25b56429632eRomain Guy        return mUniforms.valueAt(index);
129889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
130889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    return addUniform(name);
1315cbbce535744b89df5ecea95de21ee3733298260Romain Guy}
1325cbbce535744b89df5ecea95de21ee3733298260Romain Guy
1335cbbce535744b89df5ecea95de21ee3733298260Romain GuyGLuint Program::buildShader(const char* source, GLenum type) {
1345cbbce535744b89df5ecea95de21ee3733298260Romain Guy    GLuint shader = glCreateShader(type);
1355cbbce535744b89df5ecea95de21ee3733298260Romain Guy    glShaderSource(shader, 1, &source, 0);
1365cbbce535744b89df5ecea95de21ee3733298260Romain Guy    glCompileShader(shader);
1375cbbce535744b89df5ecea95de21ee3733298260Romain Guy
1385cbbce535744b89df5ecea95de21ee3733298260Romain Guy    GLint status;
1395cbbce535744b89df5ecea95de21ee3733298260Romain Guy    glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
1405cbbce535744b89df5ecea95de21ee3733298260Romain Guy    if (status != GL_TRUE) {
1415cbbce535744b89df5ecea95de21ee3733298260Romain Guy        // Some drivers return wrong values for GL_INFO_LOG_LENGTH
1425cbbce535744b89df5ecea95de21ee3733298260Romain Guy        // use a fixed size instead
1435cbbce535744b89df5ecea95de21ee3733298260Romain Guy        GLchar log[512];
1445cbbce535744b89df5ecea95de21ee3733298260Romain Guy        glGetShaderInfoLog(shader, sizeof(log), 0, &log[0]);
1453762c311729fe9f3af085c14c5c1fb471d994c03Steve Block        ALOGE("Error while compiling shader: %s", log);
1465cbbce535744b89df5ecea95de21ee3733298260Romain Guy        glDeleteShader(shader);
14767f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy        return 0;
1485cbbce535744b89df5ecea95de21ee3733298260Romain Guy    }
1495cbbce535744b89df5ecea95de21ee3733298260Romain Guy
1505cbbce535744b89df5ecea95de21ee3733298260Romain Guy    return shader;
1515cbbce535744b89df5ecea95de21ee3733298260Romain Guy}
1525cbbce535744b89df5ecea95de21ee3733298260Romain Guy
153889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyvoid Program::set(const mat4& projectionMatrix, const mat4& modelViewMatrix,
1548a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        const mat4& transformMatrix, bool offset) {
1550b9db91c3dc8007b47c8fd4fb9dd85be97201a88Romain Guy    mat4 t(projectionMatrix);
1568a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (offset) {
15724edca8b526515979778e577191089a57f5277d7Romain Guy        // offset screenspace xy by an amount that compensates for typical precision
15824edca8b526515979778e577191089a57f5277d7Romain Guy        // issues in GPU hardware that tends to paint hor/vert lines in pixels shifted
15924edca8b526515979778e577191089a57f5277d7Romain Guy        // up and to the left.
16024edca8b526515979778e577191089a57f5277d7Romain Guy        // This offset value is based on an assumption that some hardware may use as
16124edca8b526515979778e577191089a57f5277d7Romain Guy        // little as 12.4 precision, so we offset by slightly more than 1/16.
1628a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        t.translate(.375, .375, 0);
1638a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    }
1640b9db91c3dc8007b47c8fd4fb9dd85be97201a88Romain Guy    t.multiply(transformMatrix);
1650b9db91c3dc8007b47c8fd4fb9dd85be97201a88Romain Guy    t.multiply(modelViewMatrix);
1660b9db91c3dc8007b47c8fd4fb9dd85be97201a88Romain Guy
1670b9db91c3dc8007b47c8fd4fb9dd85be97201a88Romain Guy    glUniformMatrix4fv(transform, 1, GL_FALSE, &t.data[0]);
1685cbbce535744b89df5ecea95de21ee3733298260Romain Guy}
1695cbbce535744b89df5ecea95de21ee3733298260Romain Guy
170707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyvoid Program::setColor(const float r, const float g, const float b, const float a) {
17105bbde70fd2a3af737656b9f8c5a25b56429632eRomain Guy    if (!mHasColorUniform) {
17205bbde70fd2a3af737656b9f8c5a25b56429632eRomain Guy        mColorUniform = getUniform("color");
1736752d0ab029a185a42e34e7a933b669e6ed19e89Romain Guy        mHasColorUniform = true;
17405bbde70fd2a3af737656b9f8c5a25b56429632eRomain Guy    }
17505bbde70fd2a3af737656b9f8c5a25b56429632eRomain Guy    glUniform4f(mColorUniform, r, g, b, a);
176707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy}
177707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
178889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyvoid Program::use() {
17905bbde70fd2a3af737656b9f8c5a25b56429632eRomain Guy    glUseProgram(mProgramId);
1802d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    if (texCoords >= 0 && !mHasSampler) {
1812d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy        glUniform1i(getUniform("sampler"), 0);
1822d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy        mHasSampler = true;
1832d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    }
184889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mUse = true;
185f9764a4f532561f6e2e985ff3b25112f1132ce44Romain Guy}
186f9764a4f532561f6e2e985ff3b25112f1132ce44Romain Guy
187889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyvoid Program::remove() {
188889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mUse = false;
189f9764a4f532561f6e2e985ff3b25112f1132ce44Romain Guy}
190f9764a4f532561f6e2e985ff3b25112f1132ce44Romain Guy
1915cbbce535744b89df5ecea95de21ee3733298260Romain Guy}; // namespace uirenderer
1925cbbce535744b89df5ecea95de21ee3733298260Romain Guy}; // namespace android
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