InputDispatcher.cpp revision 0952c30ac279d5f4cdc032fcbafa372213aa6d86
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "InputDispatcher" 18 19//#define LOG_NDEBUG 0 20 21// Log detailed debug messages about each inbound event notification to the dispatcher. 22#define DEBUG_INBOUND_EVENT_DETAILS 0 23 24// Log detailed debug messages about each outbound event processed by the dispatcher. 25#define DEBUG_OUTBOUND_EVENT_DETAILS 0 26 27// Log debug messages about the dispatch cycle. 28#define DEBUG_DISPATCH_CYCLE 0 29 30// Log debug messages about registrations. 31#define DEBUG_REGISTRATION 0 32 33// Log debug messages about input event injection. 34#define DEBUG_INJECTION 0 35 36// Log debug messages about input focus tracking. 37#define DEBUG_FOCUS 0 38 39// Log debug messages about the app switch latency optimization. 40#define DEBUG_APP_SWITCH 0 41 42// Log debug messages about hover events. 43#define DEBUG_HOVER 0 44 45#include "InputDispatcher.h" 46 47#include <cutils/log.h> 48#include <ui/PowerManager.h> 49 50#include <stddef.h> 51#include <unistd.h> 52#include <errno.h> 53#include <limits.h> 54 55#define INDENT " " 56#define INDENT2 " " 57 58namespace android { 59 60// Default input dispatching timeout if there is no focused application or paused window 61// from which to determine an appropriate dispatching timeout. 62const nsecs_t DEFAULT_INPUT_DISPATCHING_TIMEOUT = 5000 * 1000000LL; // 5 sec 63 64// Amount of time to allow for all pending events to be processed when an app switch 65// key is on the way. This is used to preempt input dispatch and drop input events 66// when an application takes too long to respond and the user has pressed an app switch key. 67const nsecs_t APP_SWITCH_TIMEOUT = 500 * 1000000LL; // 0.5sec 68 69// Amount of time to allow for an event to be dispatched (measured since its eventTime) 70// before considering it stale and dropping it. 71const nsecs_t STALE_EVENT_TIMEOUT = 10000 * 1000000LL; // 10sec 72 73// Amount of time to allow touch events to be streamed out to a connection before requiring 74// that the first event be finished. This value extends the ANR timeout by the specified 75// amount. For example, if streaming is allowed to get ahead by one second relative to the 76// queue of waiting unfinished events, then ANRs will similarly be delayed by one second. 77const nsecs_t STREAM_AHEAD_EVENT_TIMEOUT = 500 * 1000000LL; // 0.5sec 78 79 80static inline nsecs_t now() { 81 return systemTime(SYSTEM_TIME_MONOTONIC); 82} 83 84static inline const char* toString(bool value) { 85 return value ? "true" : "false"; 86} 87 88static inline int32_t getMotionEventActionPointerIndex(int32_t action) { 89 return (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) 90 >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; 91} 92 93static bool isValidKeyAction(int32_t action) { 94 switch (action) { 95 case AKEY_EVENT_ACTION_DOWN: 96 case AKEY_EVENT_ACTION_UP: 97 return true; 98 default: 99 return false; 100 } 101} 102 103static bool validateKeyEvent(int32_t action) { 104 if (! isValidKeyAction(action)) { 105 ALOGE("Key event has invalid action code 0x%x", action); 106 return false; 107 } 108 return true; 109} 110 111static bool isValidMotionAction(int32_t action, size_t pointerCount) { 112 switch (action & AMOTION_EVENT_ACTION_MASK) { 113 case AMOTION_EVENT_ACTION_DOWN: 114 case AMOTION_EVENT_ACTION_UP: 115 case AMOTION_EVENT_ACTION_CANCEL: 116 case AMOTION_EVENT_ACTION_MOVE: 117 case AMOTION_EVENT_ACTION_OUTSIDE: 118 case AMOTION_EVENT_ACTION_HOVER_ENTER: 119 case AMOTION_EVENT_ACTION_HOVER_MOVE: 120 case AMOTION_EVENT_ACTION_HOVER_EXIT: 121 case AMOTION_EVENT_ACTION_SCROLL: 122 return true; 123 case AMOTION_EVENT_ACTION_POINTER_DOWN: 124 case AMOTION_EVENT_ACTION_POINTER_UP: { 125 int32_t index = getMotionEventActionPointerIndex(action); 126 return index >= 0 && size_t(index) < pointerCount; 127 } 128 default: 129 return false; 130 } 131} 132 133static bool validateMotionEvent(int32_t action, size_t pointerCount, 134 const PointerProperties* pointerProperties) { 135 if (! isValidMotionAction(action, pointerCount)) { 136 ALOGE("Motion event has invalid action code 0x%x", action); 137 return false; 138 } 139 if (pointerCount < 1 || pointerCount > MAX_POINTERS) { 140 ALOGE("Motion event has invalid pointer count %d; value must be between 1 and %d.", 141 pointerCount, MAX_POINTERS); 142 return false; 143 } 144 BitSet32 pointerIdBits; 145 for (size_t i = 0; i < pointerCount; i++) { 146 int32_t id = pointerProperties[i].id; 147 if (id < 0 || id > MAX_POINTER_ID) { 148 ALOGE("Motion event has invalid pointer id %d; value must be between 0 and %d", 149 id, MAX_POINTER_ID); 150 return false; 151 } 152 if (pointerIdBits.hasBit(id)) { 153 ALOGE("Motion event has duplicate pointer id %d", id); 154 return false; 155 } 156 pointerIdBits.markBit(id); 157 } 158 return true; 159} 160 161static void dumpRegion(String8& dump, const SkRegion& region) { 162 if (region.isEmpty()) { 163 dump.append("<empty>"); 164 return; 165 } 166 167 bool first = true; 168 for (SkRegion::Iterator it(region); !it.done(); it.next()) { 169 if (first) { 170 first = false; 171 } else { 172 dump.append("|"); 173 } 174 const SkIRect& rect = it.rect(); 175 dump.appendFormat("[%d,%d][%d,%d]", rect.fLeft, rect.fTop, rect.fRight, rect.fBottom); 176 } 177} 178 179 180// --- InputDispatcher --- 181 182InputDispatcher::InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy) : 183 mPolicy(policy), 184 mPendingEvent(NULL), mAppSwitchSawKeyDown(false), mAppSwitchDueTime(LONG_LONG_MAX), 185 mNextUnblockedEvent(NULL), 186 mDispatchEnabled(true), mDispatchFrozen(false), mInputFilterEnabled(false), 187 mInputTargetWaitCause(INPUT_TARGET_WAIT_CAUSE_NONE) { 188 mLooper = new Looper(false); 189 190 mKeyRepeatState.lastKeyEntry = NULL; 191 192 policy->getDispatcherConfiguration(&mConfig); 193} 194 195InputDispatcher::~InputDispatcher() { 196 { // acquire lock 197 AutoMutex _l(mLock); 198 199 resetKeyRepeatLocked(); 200 releasePendingEventLocked(); 201 drainInboundQueueLocked(); 202 } 203 204 while (mConnectionsByFd.size() != 0) { 205 unregisterInputChannel(mConnectionsByFd.valueAt(0)->inputChannel); 206 } 207} 208 209void InputDispatcher::dispatchOnce() { 210 nsecs_t nextWakeupTime = LONG_LONG_MAX; 211 { // acquire lock 212 AutoMutex _l(mLock); 213 mDispatcherIsAliveCondition.broadcast(); 214 215 dispatchOnceInnerLocked(&nextWakeupTime); 216 217 if (runCommandsLockedInterruptible()) { 218 nextWakeupTime = LONG_LONG_MIN; // force next poll to wake up immediately 219 } 220 } // release lock 221 222 // Wait for callback or timeout or wake. (make sure we round up, not down) 223 nsecs_t currentTime = now(); 224 int timeoutMillis = toMillisecondTimeoutDelay(currentTime, nextWakeupTime); 225 mLooper->pollOnce(timeoutMillis); 226} 227 228void InputDispatcher::dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) { 229 nsecs_t currentTime = now(); 230 231 // Reset the key repeat timer whenever we disallow key events, even if the next event 232 // is not a key. This is to ensure that we abort a key repeat if the device is just coming 233 // out of sleep. 234 if (!mPolicy->isKeyRepeatEnabled()) { 235 resetKeyRepeatLocked(); 236 } 237 238 // If dispatching is frozen, do not process timeouts or try to deliver any new events. 239 if (mDispatchFrozen) { 240#if DEBUG_FOCUS 241 ALOGD("Dispatch frozen. Waiting some more."); 242#endif 243 return; 244 } 245 246 // Optimize latency of app switches. 247 // Essentially we start a short timeout when an app switch key (HOME / ENDCALL) has 248 // been pressed. When it expires, we preempt dispatch and drop all other pending events. 249 bool isAppSwitchDue = mAppSwitchDueTime <= currentTime; 250 if (mAppSwitchDueTime < *nextWakeupTime) { 251 *nextWakeupTime = mAppSwitchDueTime; 252 } 253 254 // Ready to start a new event. 255 // If we don't already have a pending event, go grab one. 256 if (! mPendingEvent) { 257 if (mInboundQueue.isEmpty()) { 258 if (isAppSwitchDue) { 259 // The inbound queue is empty so the app switch key we were waiting 260 // for will never arrive. Stop waiting for it. 261 resetPendingAppSwitchLocked(false); 262 isAppSwitchDue = false; 263 } 264 265 // Synthesize a key repeat if appropriate. 266 if (mKeyRepeatState.lastKeyEntry) { 267 if (currentTime >= mKeyRepeatState.nextRepeatTime) { 268 mPendingEvent = synthesizeKeyRepeatLocked(currentTime); 269 } else { 270 if (mKeyRepeatState.nextRepeatTime < *nextWakeupTime) { 271 *nextWakeupTime = mKeyRepeatState.nextRepeatTime; 272 } 273 } 274 } 275 276 // Nothing to do if there is no pending event. 277 if (!mPendingEvent) { 278 return; 279 } 280 } else { 281 // Inbound queue has at least one entry. 282 mPendingEvent = mInboundQueue.dequeueAtHead(); 283 } 284 285 // Poke user activity for this event. 286 if (mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER) { 287 pokeUserActivityLocked(mPendingEvent); 288 } 289 290 // Get ready to dispatch the event. 291 resetANRTimeoutsLocked(); 292 } 293 294 // Now we have an event to dispatch. 295 // All events are eventually dequeued and processed this way, even if we intend to drop them. 296 ALOG_ASSERT(mPendingEvent != NULL); 297 bool done = false; 298 DropReason dropReason = DROP_REASON_NOT_DROPPED; 299 if (!(mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER)) { 300 dropReason = DROP_REASON_POLICY; 301 } else if (!mDispatchEnabled) { 302 dropReason = DROP_REASON_DISABLED; 303 } 304 305 if (mNextUnblockedEvent == mPendingEvent) { 306 mNextUnblockedEvent = NULL; 307 } 308 309 switch (mPendingEvent->type) { 310 case EventEntry::TYPE_CONFIGURATION_CHANGED: { 311 ConfigurationChangedEntry* typedEntry = 312 static_cast<ConfigurationChangedEntry*>(mPendingEvent); 313 done = dispatchConfigurationChangedLocked(currentTime, typedEntry); 314 dropReason = DROP_REASON_NOT_DROPPED; // configuration changes are never dropped 315 break; 316 } 317 318 case EventEntry::TYPE_DEVICE_RESET: { 319 DeviceResetEntry* typedEntry = 320 static_cast<DeviceResetEntry*>(mPendingEvent); 321 done = dispatchDeviceResetLocked(currentTime, typedEntry); 322 dropReason = DROP_REASON_NOT_DROPPED; // device resets are never dropped 323 break; 324 } 325 326 case EventEntry::TYPE_KEY: { 327 KeyEntry* typedEntry = static_cast<KeyEntry*>(mPendingEvent); 328 if (isAppSwitchDue) { 329 if (isAppSwitchKeyEventLocked(typedEntry)) { 330 resetPendingAppSwitchLocked(true); 331 isAppSwitchDue = false; 332 } else if (dropReason == DROP_REASON_NOT_DROPPED) { 333 dropReason = DROP_REASON_APP_SWITCH; 334 } 335 } 336 if (dropReason == DROP_REASON_NOT_DROPPED 337 && isStaleEventLocked(currentTime, typedEntry)) { 338 dropReason = DROP_REASON_STALE; 339 } 340 if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) { 341 dropReason = DROP_REASON_BLOCKED; 342 } 343 done = dispatchKeyLocked(currentTime, typedEntry, &dropReason, nextWakeupTime); 344 break; 345 } 346 347 case EventEntry::TYPE_MOTION: { 348 MotionEntry* typedEntry = static_cast<MotionEntry*>(mPendingEvent); 349 if (dropReason == DROP_REASON_NOT_DROPPED && isAppSwitchDue) { 350 dropReason = DROP_REASON_APP_SWITCH; 351 } 352 if (dropReason == DROP_REASON_NOT_DROPPED 353 && isStaleEventLocked(currentTime, typedEntry)) { 354 dropReason = DROP_REASON_STALE; 355 } 356 if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) { 357 dropReason = DROP_REASON_BLOCKED; 358 } 359 done = dispatchMotionLocked(currentTime, typedEntry, 360 &dropReason, nextWakeupTime); 361 break; 362 } 363 364 default: 365 ALOG_ASSERT(false); 366 break; 367 } 368 369 if (done) { 370 if (dropReason != DROP_REASON_NOT_DROPPED) { 371 dropInboundEventLocked(mPendingEvent, dropReason); 372 } 373 374 releasePendingEventLocked(); 375 *nextWakeupTime = LONG_LONG_MIN; // force next poll to wake up immediately 376 } 377} 378 379bool InputDispatcher::enqueueInboundEventLocked(EventEntry* entry) { 380 bool needWake = mInboundQueue.isEmpty(); 381 mInboundQueue.enqueueAtTail(entry); 382 383 switch (entry->type) { 384 case EventEntry::TYPE_KEY: { 385 // Optimize app switch latency. 386 // If the application takes too long to catch up then we drop all events preceding 387 // the app switch key. 388 KeyEntry* keyEntry = static_cast<KeyEntry*>(entry); 389 if (isAppSwitchKeyEventLocked(keyEntry)) { 390 if (keyEntry->action == AKEY_EVENT_ACTION_DOWN) { 391 mAppSwitchSawKeyDown = true; 392 } else if (keyEntry->action == AKEY_EVENT_ACTION_UP) { 393 if (mAppSwitchSawKeyDown) { 394#if DEBUG_APP_SWITCH 395 ALOGD("App switch is pending!"); 396#endif 397 mAppSwitchDueTime = keyEntry->eventTime + APP_SWITCH_TIMEOUT; 398 mAppSwitchSawKeyDown = false; 399 needWake = true; 400 } 401 } 402 } 403 break; 404 } 405 406 case EventEntry::TYPE_MOTION: { 407 // Optimize case where the current application is unresponsive and the user 408 // decides to touch a window in a different application. 409 // If the application takes too long to catch up then we drop all events preceding 410 // the touch into the other window. 411 MotionEntry* motionEntry = static_cast<MotionEntry*>(entry); 412 if (motionEntry->action == AMOTION_EVENT_ACTION_DOWN 413 && (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) 414 && mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY 415 && mInputTargetWaitApplicationHandle != NULL) { 416 int32_t x = int32_t(motionEntry->pointerCoords[0]. 417 getAxisValue(AMOTION_EVENT_AXIS_X)); 418 int32_t y = int32_t(motionEntry->pointerCoords[0]. 419 getAxisValue(AMOTION_EVENT_AXIS_Y)); 420 sp<InputWindowHandle> touchedWindowHandle = findTouchedWindowAtLocked(x, y); 421 if (touchedWindowHandle != NULL 422 && touchedWindowHandle->inputApplicationHandle 423 != mInputTargetWaitApplicationHandle) { 424 // User touched a different application than the one we are waiting on. 425 // Flag the event, and start pruning the input queue. 426 mNextUnblockedEvent = motionEntry; 427 needWake = true; 428 } 429 } 430 break; 431 } 432 } 433 434 return needWake; 435} 436 437sp<InputWindowHandle> InputDispatcher::findTouchedWindowAtLocked(int32_t x, int32_t y) { 438 // Traverse windows from front to back to find touched window. 439 size_t numWindows = mWindowHandles.size(); 440 for (size_t i = 0; i < numWindows; i++) { 441 sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i); 442 const InputWindowInfo* windowInfo = windowHandle->getInfo(); 443 int32_t flags = windowInfo->layoutParamsFlags; 444 445 if (windowInfo->visible) { 446 if (!(flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) { 447 bool isTouchModal = (flags & (InputWindowInfo::FLAG_NOT_FOCUSABLE 448 | InputWindowInfo::FLAG_NOT_TOUCH_MODAL)) == 0; 449 if (isTouchModal || windowInfo->touchableRegionContainsPoint(x, y)) { 450 // Found window. 451 return windowHandle; 452 } 453 } 454 } 455 456 if (flags & InputWindowInfo::FLAG_SYSTEM_ERROR) { 457 // Error window is on top but not visible, so touch is dropped. 458 return NULL; 459 } 460 } 461 return NULL; 462} 463 464void InputDispatcher::dropInboundEventLocked(EventEntry* entry, DropReason dropReason) { 465 const char* reason; 466 switch (dropReason) { 467 case DROP_REASON_POLICY: 468#if DEBUG_INBOUND_EVENT_DETAILS 469 ALOGD("Dropped event because policy consumed it."); 470#endif 471 reason = "inbound event was dropped because the policy consumed it"; 472 break; 473 case DROP_REASON_DISABLED: 474 ALOGI("Dropped event because input dispatch is disabled."); 475 reason = "inbound event was dropped because input dispatch is disabled"; 476 break; 477 case DROP_REASON_APP_SWITCH: 478 ALOGI("Dropped event because of pending overdue app switch."); 479 reason = "inbound event was dropped because of pending overdue app switch"; 480 break; 481 case DROP_REASON_BLOCKED: 482 ALOGI("Dropped event because the current application is not responding and the user " 483 "has started interacting with a different application."); 484 reason = "inbound event was dropped because the current application is not responding " 485 "and the user has started interacting with a different application"; 486 break; 487 case DROP_REASON_STALE: 488 ALOGI("Dropped event because it is stale."); 489 reason = "inbound event was dropped because it is stale"; 490 break; 491 default: 492 ALOG_ASSERT(false); 493 return; 494 } 495 496 switch (entry->type) { 497 case EventEntry::TYPE_KEY: { 498 CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason); 499 synthesizeCancelationEventsForAllConnectionsLocked(options); 500 break; 501 } 502 case EventEntry::TYPE_MOTION: { 503 MotionEntry* motionEntry = static_cast<MotionEntry*>(entry); 504 if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) { 505 CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, reason); 506 synthesizeCancelationEventsForAllConnectionsLocked(options); 507 } else { 508 CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason); 509 synthesizeCancelationEventsForAllConnectionsLocked(options); 510 } 511 break; 512 } 513 } 514} 515 516bool InputDispatcher::isAppSwitchKeyCode(int32_t keyCode) { 517 return keyCode == AKEYCODE_HOME || keyCode == AKEYCODE_ENDCALL; 518} 519 520bool InputDispatcher::isAppSwitchKeyEventLocked(KeyEntry* keyEntry) { 521 return ! (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED) 522 && isAppSwitchKeyCode(keyEntry->keyCode) 523 && (keyEntry->policyFlags & POLICY_FLAG_TRUSTED) 524 && (keyEntry->policyFlags & POLICY_FLAG_PASS_TO_USER); 525} 526 527bool InputDispatcher::isAppSwitchPendingLocked() { 528 return mAppSwitchDueTime != LONG_LONG_MAX; 529} 530 531void InputDispatcher::resetPendingAppSwitchLocked(bool handled) { 532 mAppSwitchDueTime = LONG_LONG_MAX; 533 534#if DEBUG_APP_SWITCH 535 if (handled) { 536 ALOGD("App switch has arrived."); 537 } else { 538 ALOGD("App switch was abandoned."); 539 } 540#endif 541} 542 543bool InputDispatcher::isStaleEventLocked(nsecs_t currentTime, EventEntry* entry) { 544 return currentTime - entry->eventTime >= STALE_EVENT_TIMEOUT; 545} 546 547bool InputDispatcher::runCommandsLockedInterruptible() { 548 if (mCommandQueue.isEmpty()) { 549 return false; 550 } 551 552 do { 553 CommandEntry* commandEntry = mCommandQueue.dequeueAtHead(); 554 555 Command command = commandEntry->command; 556 (this->*command)(commandEntry); // commands are implicitly 'LockedInterruptible' 557 558 commandEntry->connection.clear(); 559 delete commandEntry; 560 } while (! mCommandQueue.isEmpty()); 561 return true; 562} 563 564InputDispatcher::CommandEntry* InputDispatcher::postCommandLocked(Command command) { 565 CommandEntry* commandEntry = new CommandEntry(command); 566 mCommandQueue.enqueueAtTail(commandEntry); 567 return commandEntry; 568} 569 570void InputDispatcher::drainInboundQueueLocked() { 571 while (! mInboundQueue.isEmpty()) { 572 EventEntry* entry = mInboundQueue.dequeueAtHead(); 573 releaseInboundEventLocked(entry); 574 } 575} 576 577void InputDispatcher::releasePendingEventLocked() { 578 if (mPendingEvent) { 579 resetANRTimeoutsLocked(); 580 releaseInboundEventLocked(mPendingEvent); 581 mPendingEvent = NULL; 582 } 583} 584 585void InputDispatcher::releaseInboundEventLocked(EventEntry* entry) { 586 InjectionState* injectionState = entry->injectionState; 587 if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) { 588#if DEBUG_DISPATCH_CYCLE 589 ALOGD("Injected inbound event was dropped."); 590#endif 591 setInjectionResultLocked(entry, INPUT_EVENT_INJECTION_FAILED); 592 } 593 if (entry == mNextUnblockedEvent) { 594 mNextUnblockedEvent = NULL; 595 } 596 entry->release(); 597} 598 599void InputDispatcher::resetKeyRepeatLocked() { 600 if (mKeyRepeatState.lastKeyEntry) { 601 mKeyRepeatState.lastKeyEntry->release(); 602 mKeyRepeatState.lastKeyEntry = NULL; 603 } 604} 605 606InputDispatcher::KeyEntry* InputDispatcher::synthesizeKeyRepeatLocked(nsecs_t currentTime) { 607 KeyEntry* entry = mKeyRepeatState.lastKeyEntry; 608 609 // Reuse the repeated key entry if it is otherwise unreferenced. 610 uint32_t policyFlags = (entry->policyFlags & POLICY_FLAG_RAW_MASK) 611 | POLICY_FLAG_PASS_TO_USER | POLICY_FLAG_TRUSTED; 612 if (entry->refCount == 1) { 613 entry->recycle(); 614 entry->eventTime = currentTime; 615 entry->policyFlags = policyFlags; 616 entry->repeatCount += 1; 617 } else { 618 KeyEntry* newEntry = new KeyEntry(currentTime, 619 entry->deviceId, entry->source, policyFlags, 620 entry->action, entry->flags, entry->keyCode, entry->scanCode, 621 entry->metaState, entry->repeatCount + 1, entry->downTime); 622 623 mKeyRepeatState.lastKeyEntry = newEntry; 624 entry->release(); 625 626 entry = newEntry; 627 } 628 entry->syntheticRepeat = true; 629 630 // Increment reference count since we keep a reference to the event in 631 // mKeyRepeatState.lastKeyEntry in addition to the one we return. 632 entry->refCount += 1; 633 634 mKeyRepeatState.nextRepeatTime = currentTime + mConfig.keyRepeatDelay; 635 return entry; 636} 637 638bool InputDispatcher::dispatchConfigurationChangedLocked( 639 nsecs_t currentTime, ConfigurationChangedEntry* entry) { 640#if DEBUG_OUTBOUND_EVENT_DETAILS 641 ALOGD("dispatchConfigurationChanged - eventTime=%lld", entry->eventTime); 642#endif 643 644 // Reset key repeating in case a keyboard device was added or removed or something. 645 resetKeyRepeatLocked(); 646 647 // Enqueue a command to run outside the lock to tell the policy that the configuration changed. 648 CommandEntry* commandEntry = postCommandLocked( 649 & InputDispatcher::doNotifyConfigurationChangedInterruptible); 650 commandEntry->eventTime = entry->eventTime; 651 return true; 652} 653 654bool InputDispatcher::dispatchDeviceResetLocked( 655 nsecs_t currentTime, DeviceResetEntry* entry) { 656#if DEBUG_OUTBOUND_EVENT_DETAILS 657 ALOGD("dispatchDeviceReset - eventTime=%lld, deviceId=%d", entry->eventTime, entry->deviceId); 658#endif 659 660 CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, 661 "device was reset"); 662 options.deviceId = entry->deviceId; 663 synthesizeCancelationEventsForAllConnectionsLocked(options); 664 return true; 665} 666 667bool InputDispatcher::dispatchKeyLocked(nsecs_t currentTime, KeyEntry* entry, 668 DropReason* dropReason, nsecs_t* nextWakeupTime) { 669 // Preprocessing. 670 if (! entry->dispatchInProgress) { 671 if (entry->repeatCount == 0 672 && entry->action == AKEY_EVENT_ACTION_DOWN 673 && (entry->policyFlags & POLICY_FLAG_TRUSTED) 674 && (!(entry->policyFlags & POLICY_FLAG_DISABLE_KEY_REPEAT))) { 675 if (mKeyRepeatState.lastKeyEntry 676 && mKeyRepeatState.lastKeyEntry->keyCode == entry->keyCode) { 677 // We have seen two identical key downs in a row which indicates that the device 678 // driver is automatically generating key repeats itself. We take note of the 679 // repeat here, but we disable our own next key repeat timer since it is clear that 680 // we will not need to synthesize key repeats ourselves. 681 entry->repeatCount = mKeyRepeatState.lastKeyEntry->repeatCount + 1; 682 resetKeyRepeatLocked(); 683 mKeyRepeatState.nextRepeatTime = LONG_LONG_MAX; // don't generate repeats ourselves 684 } else { 685 // Not a repeat. Save key down state in case we do see a repeat later. 686 resetKeyRepeatLocked(); 687 mKeyRepeatState.nextRepeatTime = entry->eventTime + mConfig.keyRepeatTimeout; 688 } 689 mKeyRepeatState.lastKeyEntry = entry; 690 entry->refCount += 1; 691 } else if (! entry->syntheticRepeat) { 692 resetKeyRepeatLocked(); 693 } 694 695 if (entry->repeatCount == 1) { 696 entry->flags |= AKEY_EVENT_FLAG_LONG_PRESS; 697 } else { 698 entry->flags &= ~AKEY_EVENT_FLAG_LONG_PRESS; 699 } 700 701 entry->dispatchInProgress = true; 702 703 logOutboundKeyDetailsLocked("dispatchKey - ", entry); 704 } 705 706 // Handle case where the policy asked us to try again later last time. 707 if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER) { 708 if (currentTime < entry->interceptKeyWakeupTime) { 709 if (entry->interceptKeyWakeupTime < *nextWakeupTime) { 710 *nextWakeupTime = entry->interceptKeyWakeupTime; 711 } 712 return false; // wait until next wakeup 713 } 714 entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN; 715 entry->interceptKeyWakeupTime = 0; 716 } 717 718 // Give the policy a chance to intercept the key. 719 if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN) { 720 if (entry->policyFlags & POLICY_FLAG_PASS_TO_USER) { 721 CommandEntry* commandEntry = postCommandLocked( 722 & InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible); 723 if (mFocusedWindowHandle != NULL) { 724 commandEntry->inputWindowHandle = mFocusedWindowHandle; 725 } 726 commandEntry->keyEntry = entry; 727 entry->refCount += 1; 728 return false; // wait for the command to run 729 } else { 730 entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE; 731 } 732 } else if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_SKIP) { 733 if (*dropReason == DROP_REASON_NOT_DROPPED) { 734 *dropReason = DROP_REASON_POLICY; 735 } 736 } 737 738 // Clean up if dropping the event. 739 if (*dropReason != DROP_REASON_NOT_DROPPED) { 740 setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY 741 ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED); 742 return true; 743 } 744 745 // Identify targets. 746 Vector<InputTarget> inputTargets; 747 int32_t injectionResult = findFocusedWindowTargetsLocked(currentTime, 748 entry, inputTargets, nextWakeupTime); 749 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { 750 return false; 751 } 752 753 setInjectionResultLocked(entry, injectionResult); 754 if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) { 755 return true; 756 } 757 758 addMonitoringTargetsLocked(inputTargets); 759 760 // Dispatch the key. 761 dispatchEventLocked(currentTime, entry, inputTargets); 762 return true; 763} 764 765void InputDispatcher::logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry) { 766#if DEBUG_OUTBOUND_EVENT_DETAILS 767 ALOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, " 768 "action=0x%x, flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, " 769 "repeatCount=%d, downTime=%lld", 770 prefix, 771 entry->eventTime, entry->deviceId, entry->source, entry->policyFlags, 772 entry->action, entry->flags, entry->keyCode, entry->scanCode, entry->metaState, 773 entry->repeatCount, entry->downTime); 774#endif 775} 776 777bool InputDispatcher::dispatchMotionLocked( 778 nsecs_t currentTime, MotionEntry* entry, DropReason* dropReason, nsecs_t* nextWakeupTime) { 779 // Preprocessing. 780 if (! entry->dispatchInProgress) { 781 entry->dispatchInProgress = true; 782 783 logOutboundMotionDetailsLocked("dispatchMotion - ", entry); 784 } 785 786 // Clean up if dropping the event. 787 if (*dropReason != DROP_REASON_NOT_DROPPED) { 788 setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY 789 ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED); 790 return true; 791 } 792 793 bool isPointerEvent = entry->source & AINPUT_SOURCE_CLASS_POINTER; 794 795 // Identify targets. 796 Vector<InputTarget> inputTargets; 797 798 bool conflictingPointerActions = false; 799 int32_t injectionResult; 800 if (isPointerEvent) { 801 // Pointer event. (eg. touchscreen) 802 injectionResult = findTouchedWindowTargetsLocked(currentTime, 803 entry, inputTargets, nextWakeupTime, &conflictingPointerActions); 804 } else { 805 // Non touch event. (eg. trackball) 806 injectionResult = findFocusedWindowTargetsLocked(currentTime, 807 entry, inputTargets, nextWakeupTime); 808 } 809 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { 810 return false; 811 } 812 813 setInjectionResultLocked(entry, injectionResult); 814 if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) { 815 return true; 816 } 817 818 addMonitoringTargetsLocked(inputTargets); 819 820 // Dispatch the motion. 821 if (conflictingPointerActions) { 822 CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, 823 "conflicting pointer actions"); 824 synthesizeCancelationEventsForAllConnectionsLocked(options); 825 } 826 dispatchEventLocked(currentTime, entry, inputTargets); 827 return true; 828} 829 830 831void InputDispatcher::logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry) { 832#if DEBUG_OUTBOUND_EVENT_DETAILS 833 ALOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, " 834 "action=0x%x, flags=0x%x, " 835 "metaState=0x%x, buttonState=0x%x, " 836 "edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%lld", 837 prefix, 838 entry->eventTime, entry->deviceId, entry->source, entry->policyFlags, 839 entry->action, entry->flags, 840 entry->metaState, entry->buttonState, 841 entry->edgeFlags, entry->xPrecision, entry->yPrecision, 842 entry->downTime); 843 844 for (uint32_t i = 0; i < entry->pointerCount; i++) { 845 ALOGD(" Pointer %d: id=%d, toolType=%d, " 846 "x=%f, y=%f, pressure=%f, size=%f, " 847 "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, " 848 "orientation=%f", 849 i, entry->pointerProperties[i].id, 850 entry->pointerProperties[i].toolType, 851 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X), 852 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y), 853 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE), 854 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE), 855 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR), 856 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR), 857 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR), 858 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR), 859 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION)); 860 } 861#endif 862} 863 864void InputDispatcher::dispatchEventLocked(nsecs_t currentTime, 865 EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) { 866#if DEBUG_DISPATCH_CYCLE 867 ALOGD("dispatchEventToCurrentInputTargets"); 868#endif 869 870 ALOG_ASSERT(eventEntry->dispatchInProgress); // should already have been set to true 871 872 pokeUserActivityLocked(eventEntry); 873 874 for (size_t i = 0; i < inputTargets.size(); i++) { 875 const InputTarget& inputTarget = inputTargets.itemAt(i); 876 877 ssize_t connectionIndex = getConnectionIndexLocked(inputTarget.inputChannel); 878 if (connectionIndex >= 0) { 879 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex); 880 prepareDispatchCycleLocked(currentTime, connection, eventEntry, &inputTarget); 881 } else { 882#if DEBUG_FOCUS 883 ALOGD("Dropping event delivery to target with channel '%s' because it " 884 "is no longer registered with the input dispatcher.", 885 inputTarget.inputChannel->getName().string()); 886#endif 887 } 888 } 889} 890 891int32_t InputDispatcher::handleTargetsNotReadyLocked(nsecs_t currentTime, 892 const EventEntry* entry, 893 const sp<InputApplicationHandle>& applicationHandle, 894 const sp<InputWindowHandle>& windowHandle, 895 nsecs_t* nextWakeupTime) { 896 if (applicationHandle == NULL && windowHandle == NULL) { 897 if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY) { 898#if DEBUG_FOCUS 899 ALOGD("Waiting for system to become ready for input."); 900#endif 901 mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY; 902 mInputTargetWaitStartTime = currentTime; 903 mInputTargetWaitTimeoutTime = LONG_LONG_MAX; 904 mInputTargetWaitTimeoutExpired = false; 905 mInputTargetWaitApplicationHandle.clear(); 906 } 907 } else { 908 if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) { 909#if DEBUG_FOCUS 910 ALOGD("Waiting for application to become ready for input: %s", 911 getApplicationWindowLabelLocked(applicationHandle, windowHandle).string()); 912#endif 913 nsecs_t timeout; 914 if (windowHandle != NULL) { 915 timeout = windowHandle->getDispatchingTimeout(DEFAULT_INPUT_DISPATCHING_TIMEOUT); 916 } else if (applicationHandle != NULL) { 917 timeout = applicationHandle->getDispatchingTimeout( 918 DEFAULT_INPUT_DISPATCHING_TIMEOUT); 919 } else { 920 timeout = DEFAULT_INPUT_DISPATCHING_TIMEOUT; 921 } 922 923 mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY; 924 mInputTargetWaitStartTime = currentTime; 925 mInputTargetWaitTimeoutTime = currentTime + timeout; 926 mInputTargetWaitTimeoutExpired = false; 927 mInputTargetWaitApplicationHandle.clear(); 928 929 if (windowHandle != NULL) { 930 mInputTargetWaitApplicationHandle = windowHandle->inputApplicationHandle; 931 } 932 if (mInputTargetWaitApplicationHandle == NULL && applicationHandle != NULL) { 933 mInputTargetWaitApplicationHandle = applicationHandle; 934 } 935 } 936 } 937 938 if (mInputTargetWaitTimeoutExpired) { 939 return INPUT_EVENT_INJECTION_TIMED_OUT; 940 } 941 942 if (currentTime >= mInputTargetWaitTimeoutTime) { 943 onANRLocked(currentTime, applicationHandle, windowHandle, 944 entry->eventTime, mInputTargetWaitStartTime); 945 946 // Force poll loop to wake up immediately on next iteration once we get the 947 // ANR response back from the policy. 948 *nextWakeupTime = LONG_LONG_MIN; 949 return INPUT_EVENT_INJECTION_PENDING; 950 } else { 951 // Force poll loop to wake up when timeout is due. 952 if (mInputTargetWaitTimeoutTime < *nextWakeupTime) { 953 *nextWakeupTime = mInputTargetWaitTimeoutTime; 954 } 955 return INPUT_EVENT_INJECTION_PENDING; 956 } 957} 958 959void InputDispatcher::resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout, 960 const sp<InputChannel>& inputChannel) { 961 if (newTimeout > 0) { 962 // Extend the timeout. 963 mInputTargetWaitTimeoutTime = now() + newTimeout; 964 } else { 965 // Give up. 966 mInputTargetWaitTimeoutExpired = true; 967 968 // Release the touch targets. 969 mTouchState.reset(); 970 971 // Input state will not be realistic. Mark it out of sync. 972 if (inputChannel.get()) { 973 ssize_t connectionIndex = getConnectionIndexLocked(inputChannel); 974 if (connectionIndex >= 0) { 975 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex); 976 if (connection->status == Connection::STATUS_NORMAL) { 977 CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, 978 "application not responding"); 979 synthesizeCancelationEventsForConnectionLocked(connection, options); 980 } 981 } 982 } 983 } 984} 985 986nsecs_t InputDispatcher::getTimeSpentWaitingForApplicationLocked( 987 nsecs_t currentTime) { 988 if (mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) { 989 return currentTime - mInputTargetWaitStartTime; 990 } 991 return 0; 992} 993 994void InputDispatcher::resetANRTimeoutsLocked() { 995#if DEBUG_FOCUS 996 ALOGD("Resetting ANR timeouts."); 997#endif 998 999 // Reset input target wait timeout. 1000 mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_NONE; 1001 mInputTargetWaitApplicationHandle.clear(); 1002} 1003 1004int32_t InputDispatcher::findFocusedWindowTargetsLocked(nsecs_t currentTime, 1005 const EventEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime) { 1006 int32_t injectionResult; 1007 1008 // If there is no currently focused window and no focused application 1009 // then drop the event. 1010 if (mFocusedWindowHandle == NULL) { 1011 if (mFocusedApplicationHandle != NULL) { 1012#if DEBUG_FOCUS 1013 ALOGD("Waiting because there is no focused window but there is a " 1014 "focused application that may eventually add a window: %s.", 1015 getApplicationWindowLabelLocked(mFocusedApplicationHandle, NULL).string()); 1016#endif 1017 injectionResult = handleTargetsNotReadyLocked(currentTime, entry, 1018 mFocusedApplicationHandle, NULL, nextWakeupTime); 1019 goto Unresponsive; 1020 } 1021 1022 ALOGI("Dropping event because there is no focused window or focused application."); 1023 injectionResult = INPUT_EVENT_INJECTION_FAILED; 1024 goto Failed; 1025 } 1026 1027 // Check permissions. 1028 if (! checkInjectionPermission(mFocusedWindowHandle, entry->injectionState)) { 1029 injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED; 1030 goto Failed; 1031 } 1032 1033 // If the currently focused window is paused then keep waiting. 1034 if (mFocusedWindowHandle->getInfo()->paused) { 1035#if DEBUG_FOCUS 1036 ALOGD("Waiting because focused window is paused."); 1037#endif 1038 injectionResult = handleTargetsNotReadyLocked(currentTime, entry, 1039 mFocusedApplicationHandle, mFocusedWindowHandle, nextWakeupTime); 1040 goto Unresponsive; 1041 } 1042 1043 // If the currently focused window is still working on previous events then keep waiting. 1044 if (!isWindowReadyForMoreInputLocked(currentTime, mFocusedWindowHandle, entry)) { 1045#if DEBUG_FOCUS 1046 ALOGD("Waiting because focused window still processing previous input."); 1047#endif 1048 injectionResult = handleTargetsNotReadyLocked(currentTime, entry, 1049 mFocusedApplicationHandle, mFocusedWindowHandle, nextWakeupTime); 1050 goto Unresponsive; 1051 } 1052 1053 // Success! Output targets. 1054 injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED; 1055 addWindowTargetLocked(mFocusedWindowHandle, 1056 InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS, BitSet32(0), 1057 inputTargets); 1058 1059 // Done. 1060Failed: 1061Unresponsive: 1062 nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime); 1063 updateDispatchStatisticsLocked(currentTime, entry, 1064 injectionResult, timeSpentWaitingForApplication); 1065#if DEBUG_FOCUS 1066 ALOGD("findFocusedWindow finished: injectionResult=%d, " 1067 "timeSpendWaitingForApplication=%0.1fms", 1068 injectionResult, timeSpentWaitingForApplication / 1000000.0); 1069#endif 1070 return injectionResult; 1071} 1072 1073int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime, 1074 const MotionEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime, 1075 bool* outConflictingPointerActions) { 1076 enum InjectionPermission { 1077 INJECTION_PERMISSION_UNKNOWN, 1078 INJECTION_PERMISSION_GRANTED, 1079 INJECTION_PERMISSION_DENIED 1080 }; 1081 1082 nsecs_t startTime = now(); 1083 1084 // For security reasons, we defer updating the touch state until we are sure that 1085 // event injection will be allowed. 1086 // 1087 // FIXME In the original code, screenWasOff could never be set to true. 1088 // The reason is that the POLICY_FLAG_WOKE_HERE 1089 // and POLICY_FLAG_BRIGHT_HERE flags were set only when preprocessing raw 1090 // EV_KEY, EV_REL and EV_ABS events. As it happens, the touch event was 1091 // actually enqueued using the policyFlags that appeared in the final EV_SYN 1092 // events upon which no preprocessing took place. So policyFlags was always 0. 1093 // In the new native input dispatcher we're a bit more careful about event 1094 // preprocessing so the touches we receive can actually have non-zero policyFlags. 1095 // Unfortunately we obtain undesirable behavior. 1096 // 1097 // Here's what happens: 1098 // 1099 // When the device dims in anticipation of going to sleep, touches 1100 // in windows which have FLAG_TOUCHABLE_WHEN_WAKING cause 1101 // the device to brighten and reset the user activity timer. 1102 // Touches on other windows (such as the launcher window) 1103 // are dropped. Then after a moment, the device goes to sleep. Oops. 1104 // 1105 // Also notice how screenWasOff was being initialized using POLICY_FLAG_BRIGHT_HERE 1106 // instead of POLICY_FLAG_WOKE_HERE... 1107 // 1108 bool screenWasOff = false; // original policy: policyFlags & POLICY_FLAG_BRIGHT_HERE; 1109 1110 int32_t action = entry->action; 1111 int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK; 1112 1113 // Update the touch state as needed based on the properties of the touch event. 1114 int32_t injectionResult = INPUT_EVENT_INJECTION_PENDING; 1115 InjectionPermission injectionPermission = INJECTION_PERMISSION_UNKNOWN; 1116 sp<InputWindowHandle> newHoverWindowHandle; 1117 1118 bool isSplit = mTouchState.split; 1119 bool switchedDevice = mTouchState.deviceId >= 0 1120 && (mTouchState.deviceId != entry->deviceId 1121 || mTouchState.source != entry->source); 1122 bool isHoverAction = (maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE 1123 || maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER 1124 || maskedAction == AMOTION_EVENT_ACTION_HOVER_EXIT); 1125 bool newGesture = (maskedAction == AMOTION_EVENT_ACTION_DOWN 1126 || maskedAction == AMOTION_EVENT_ACTION_SCROLL 1127 || isHoverAction); 1128 bool wrongDevice = false; 1129 if (newGesture) { 1130 bool down = maskedAction == AMOTION_EVENT_ACTION_DOWN; 1131 if (switchedDevice && mTouchState.down && !down) { 1132#if DEBUG_FOCUS 1133 ALOGD("Dropping event because a pointer for a different device is already down."); 1134#endif 1135 mTempTouchState.copyFrom(mTouchState); 1136 injectionResult = INPUT_EVENT_INJECTION_FAILED; 1137 switchedDevice = false; 1138 wrongDevice = true; 1139 goto Failed; 1140 } 1141 mTempTouchState.reset(); 1142 mTempTouchState.down = down; 1143 mTempTouchState.deviceId = entry->deviceId; 1144 mTempTouchState.source = entry->source; 1145 isSplit = false; 1146 } else { 1147 mTempTouchState.copyFrom(mTouchState); 1148 } 1149 1150 if (newGesture || (isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN)) { 1151 /* Case 1: New splittable pointer going down, or need target for hover or scroll. */ 1152 1153 int32_t pointerIndex = getMotionEventActionPointerIndex(action); 1154 int32_t x = int32_t(entry->pointerCoords[pointerIndex]. 1155 getAxisValue(AMOTION_EVENT_AXIS_X)); 1156 int32_t y = int32_t(entry->pointerCoords[pointerIndex]. 1157 getAxisValue(AMOTION_EVENT_AXIS_Y)); 1158 sp<InputWindowHandle> newTouchedWindowHandle; 1159 sp<InputWindowHandle> topErrorWindowHandle; 1160 bool isTouchModal = false; 1161 1162 // Traverse windows from front to back to find touched window and outside targets. 1163 size_t numWindows = mWindowHandles.size(); 1164 for (size_t i = 0; i < numWindows; i++) { 1165 sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i); 1166 const InputWindowInfo* windowInfo = windowHandle->getInfo(); 1167 int32_t flags = windowInfo->layoutParamsFlags; 1168 1169 if (flags & InputWindowInfo::FLAG_SYSTEM_ERROR) { 1170 if (topErrorWindowHandle == NULL) { 1171 topErrorWindowHandle = windowHandle; 1172 } 1173 } 1174 1175 if (windowInfo->visible) { 1176 if (! (flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) { 1177 isTouchModal = (flags & (InputWindowInfo::FLAG_NOT_FOCUSABLE 1178 | InputWindowInfo::FLAG_NOT_TOUCH_MODAL)) == 0; 1179 if (isTouchModal || windowInfo->touchableRegionContainsPoint(x, y)) { 1180 if (! screenWasOff 1181 || (flags & InputWindowInfo::FLAG_TOUCHABLE_WHEN_WAKING)) { 1182 newTouchedWindowHandle = windowHandle; 1183 } 1184 break; // found touched window, exit window loop 1185 } 1186 } 1187 1188 if (maskedAction == AMOTION_EVENT_ACTION_DOWN 1189 && (flags & InputWindowInfo::FLAG_WATCH_OUTSIDE_TOUCH)) { 1190 int32_t outsideTargetFlags = InputTarget::FLAG_DISPATCH_AS_OUTSIDE; 1191 if (isWindowObscuredAtPointLocked(windowHandle, x, y)) { 1192 outsideTargetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED; 1193 } 1194 1195 mTempTouchState.addOrUpdateWindow( 1196 windowHandle, outsideTargetFlags, BitSet32(0)); 1197 } 1198 } 1199 } 1200 1201 // If there is an error window but it is not taking focus (typically because 1202 // it is invisible) then wait for it. Any other focused window may in 1203 // fact be in ANR state. 1204 if (topErrorWindowHandle != NULL && newTouchedWindowHandle != topErrorWindowHandle) { 1205#if DEBUG_FOCUS 1206 ALOGD("Waiting because system error window is pending."); 1207#endif 1208 injectionResult = handleTargetsNotReadyLocked(currentTime, entry, 1209 NULL, NULL, nextWakeupTime); 1210 injectionPermission = INJECTION_PERMISSION_UNKNOWN; 1211 goto Unresponsive; 1212 } 1213 1214 // Figure out whether splitting will be allowed for this window. 1215 if (newTouchedWindowHandle != NULL 1216 && newTouchedWindowHandle->getInfo()->supportsSplitTouch()) { 1217 // New window supports splitting. 1218 isSplit = true; 1219 } else if (isSplit) { 1220 // New window does not support splitting but we have already split events. 1221 // Assign the pointer to the first foreground window we find. 1222 // (May be NULL which is why we put this code block before the next check.) 1223 newTouchedWindowHandle = mTempTouchState.getFirstForegroundWindowHandle(); 1224 } 1225 1226 // If we did not find a touched window then fail. 1227 if (newTouchedWindowHandle == NULL) { 1228 if (mFocusedApplicationHandle != NULL) { 1229#if DEBUG_FOCUS 1230 ALOGD("Waiting because there is no touched window but there is a " 1231 "focused application that may eventually add a new window: %s.", 1232 getApplicationWindowLabelLocked(mFocusedApplicationHandle, NULL).string()); 1233#endif 1234 injectionResult = handleTargetsNotReadyLocked(currentTime, entry, 1235 mFocusedApplicationHandle, NULL, nextWakeupTime); 1236 goto Unresponsive; 1237 } 1238 1239 ALOGI("Dropping event because there is no touched window or focused application."); 1240 injectionResult = INPUT_EVENT_INJECTION_FAILED; 1241 goto Failed; 1242 } 1243 1244 // Set target flags. 1245 int32_t targetFlags = InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS; 1246 if (isSplit) { 1247 targetFlags |= InputTarget::FLAG_SPLIT; 1248 } 1249 if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) { 1250 targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED; 1251 } 1252 1253 // Update hover state. 1254 if (isHoverAction) { 1255 newHoverWindowHandle = newTouchedWindowHandle; 1256 } else if (maskedAction == AMOTION_EVENT_ACTION_SCROLL) { 1257 newHoverWindowHandle = mLastHoverWindowHandle; 1258 } 1259 1260 // Update the temporary touch state. 1261 BitSet32 pointerIds; 1262 if (isSplit) { 1263 uint32_t pointerId = entry->pointerProperties[pointerIndex].id; 1264 pointerIds.markBit(pointerId); 1265 } 1266 mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds); 1267 } else { 1268 /* Case 2: Pointer move, up, cancel or non-splittable pointer down. */ 1269 1270 // If the pointer is not currently down, then ignore the event. 1271 if (! mTempTouchState.down) { 1272#if DEBUG_FOCUS 1273 ALOGD("Dropping event because the pointer is not down or we previously " 1274 "dropped the pointer down event."); 1275#endif 1276 injectionResult = INPUT_EVENT_INJECTION_FAILED; 1277 goto Failed; 1278 } 1279 1280 // Check whether touches should slip outside of the current foreground window. 1281 if (maskedAction == AMOTION_EVENT_ACTION_MOVE 1282 && entry->pointerCount == 1 1283 && mTempTouchState.isSlippery()) { 1284 int32_t x = int32_t(entry->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_X)); 1285 int32_t y = int32_t(entry->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y)); 1286 1287 sp<InputWindowHandle> oldTouchedWindowHandle = 1288 mTempTouchState.getFirstForegroundWindowHandle(); 1289 sp<InputWindowHandle> newTouchedWindowHandle = findTouchedWindowAtLocked(x, y); 1290 if (oldTouchedWindowHandle != newTouchedWindowHandle 1291 && newTouchedWindowHandle != NULL) { 1292#if DEBUG_FOCUS 1293 ALOGD("Touch is slipping out of window %s into window %s.", 1294 oldTouchedWindowHandle->getName().string(), 1295 newTouchedWindowHandle->getName().string()); 1296#endif 1297 // Make a slippery exit from the old window. 1298 mTempTouchState.addOrUpdateWindow(oldTouchedWindowHandle, 1299 InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT, BitSet32(0)); 1300 1301 // Make a slippery entrance into the new window. 1302 if (newTouchedWindowHandle->getInfo()->supportsSplitTouch()) { 1303 isSplit = true; 1304 } 1305 1306 int32_t targetFlags = InputTarget::FLAG_FOREGROUND 1307 | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER; 1308 if (isSplit) { 1309 targetFlags |= InputTarget::FLAG_SPLIT; 1310 } 1311 if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) { 1312 targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED; 1313 } 1314 1315 BitSet32 pointerIds; 1316 if (isSplit) { 1317 pointerIds.markBit(entry->pointerProperties[0].id); 1318 } 1319 mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds); 1320 } 1321 } 1322 } 1323 1324 if (newHoverWindowHandle != mLastHoverWindowHandle) { 1325 // Let the previous window know that the hover sequence is over. 1326 if (mLastHoverWindowHandle != NULL) { 1327#if DEBUG_HOVER 1328 ALOGD("Sending hover exit event to window %s.", 1329 mLastHoverWindowHandle->getName().string()); 1330#endif 1331 mTempTouchState.addOrUpdateWindow(mLastHoverWindowHandle, 1332 InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT, BitSet32(0)); 1333 } 1334 1335 // Let the new window know that the hover sequence is starting. 1336 if (newHoverWindowHandle != NULL) { 1337#if DEBUG_HOVER 1338 ALOGD("Sending hover enter event to window %s.", 1339 newHoverWindowHandle->getName().string()); 1340#endif 1341 mTempTouchState.addOrUpdateWindow(newHoverWindowHandle, 1342 InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER, BitSet32(0)); 1343 } 1344 } 1345 1346 // Check permission to inject into all touched foreground windows and ensure there 1347 // is at least one touched foreground window. 1348 { 1349 bool haveForegroundWindow = false; 1350 for (size_t i = 0; i < mTempTouchState.windows.size(); i++) { 1351 const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; 1352 if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) { 1353 haveForegroundWindow = true; 1354 if (! checkInjectionPermission(touchedWindow.windowHandle, 1355 entry->injectionState)) { 1356 injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED; 1357 injectionPermission = INJECTION_PERMISSION_DENIED; 1358 goto Failed; 1359 } 1360 } 1361 } 1362 if (! haveForegroundWindow) { 1363#if DEBUG_FOCUS 1364 ALOGD("Dropping event because there is no touched foreground window to receive it."); 1365#endif 1366 injectionResult = INPUT_EVENT_INJECTION_FAILED; 1367 goto Failed; 1368 } 1369 1370 // Permission granted to injection into all touched foreground windows. 1371 injectionPermission = INJECTION_PERMISSION_GRANTED; 1372 } 1373 1374 // Check whether windows listening for outside touches are owned by the same UID. If it is 1375 // set the policy flag that we will not reveal coordinate information to this window. 1376 if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { 1377 sp<InputWindowHandle> foregroundWindowHandle = 1378 mTempTouchState.getFirstForegroundWindowHandle(); 1379 const int32_t foregroundWindowUid = foregroundWindowHandle->getInfo()->ownerUid; 1380 for (size_t i = 0; i < mTempTouchState.windows.size(); i++) { 1381 const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; 1382 if (touchedWindow.targetFlags & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) { 1383 sp<InputWindowHandle> inputWindowHandle = touchedWindow.windowHandle; 1384 if (inputWindowHandle->getInfo()->ownerUid != foregroundWindowUid) { 1385 mTempTouchState.addOrUpdateWindow(inputWindowHandle, 1386 InputTarget::FLAG_ZERO_COORDS, BitSet32(0)); 1387 } 1388 } 1389 } 1390 } 1391 1392 // Ensure all touched foreground windows are ready for new input. 1393 for (size_t i = 0; i < mTempTouchState.windows.size(); i++) { 1394 const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; 1395 if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) { 1396 // If the touched window is paused then keep waiting. 1397 if (touchedWindow.windowHandle->getInfo()->paused) { 1398#if DEBUG_FOCUS 1399 ALOGD("Waiting because touched window is paused."); 1400#endif 1401 injectionResult = handleTargetsNotReadyLocked(currentTime, entry, 1402 NULL, touchedWindow.windowHandle, nextWakeupTime); 1403 goto Unresponsive; 1404 } 1405 1406 // If the touched window is still working on previous events then keep waiting. 1407 if (!isWindowReadyForMoreInputLocked(currentTime, touchedWindow.windowHandle, entry)) { 1408#if DEBUG_FOCUS 1409 ALOGD("Waiting because touched window still processing previous input."); 1410#endif 1411 injectionResult = handleTargetsNotReadyLocked(currentTime, entry, 1412 NULL, touchedWindow.windowHandle, nextWakeupTime); 1413 goto Unresponsive; 1414 } 1415 } 1416 } 1417 1418 // If this is the first pointer going down and the touched window has a wallpaper 1419 // then also add the touched wallpaper windows so they are locked in for the duration 1420 // of the touch gesture. 1421 // We do not collect wallpapers during HOVER_MOVE or SCROLL because the wallpaper 1422 // engine only supports touch events. We would need to add a mechanism similar 1423 // to View.onGenericMotionEvent to enable wallpapers to handle these events. 1424 if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { 1425 sp<InputWindowHandle> foregroundWindowHandle = 1426 mTempTouchState.getFirstForegroundWindowHandle(); 1427 if (foregroundWindowHandle->getInfo()->hasWallpaper) { 1428 for (size_t i = 0; i < mWindowHandles.size(); i++) { 1429 sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i); 1430 if (windowHandle->getInfo()->layoutParamsType 1431 == InputWindowInfo::TYPE_WALLPAPER) { 1432 mTempTouchState.addOrUpdateWindow(windowHandle, 1433 InputTarget::FLAG_WINDOW_IS_OBSCURED 1434 | InputTarget::FLAG_DISPATCH_AS_IS, 1435 BitSet32(0)); 1436 } 1437 } 1438 } 1439 } 1440 1441 // Success! Output targets. 1442 injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED; 1443 1444 for (size_t i = 0; i < mTempTouchState.windows.size(); i++) { 1445 const TouchedWindow& touchedWindow = mTempTouchState.windows.itemAt(i); 1446 addWindowTargetLocked(touchedWindow.windowHandle, touchedWindow.targetFlags, 1447 touchedWindow.pointerIds, inputTargets); 1448 } 1449 1450 // Drop the outside or hover touch windows since we will not care about them 1451 // in the next iteration. 1452 mTempTouchState.filterNonAsIsTouchWindows(); 1453 1454Failed: 1455 // Check injection permission once and for all. 1456 if (injectionPermission == INJECTION_PERMISSION_UNKNOWN) { 1457 if (checkInjectionPermission(NULL, entry->injectionState)) { 1458 injectionPermission = INJECTION_PERMISSION_GRANTED; 1459 } else { 1460 injectionPermission = INJECTION_PERMISSION_DENIED; 1461 } 1462 } 1463 1464 // Update final pieces of touch state if the injector had permission. 1465 if (injectionPermission == INJECTION_PERMISSION_GRANTED) { 1466 if (!wrongDevice) { 1467 if (switchedDevice) { 1468#if DEBUG_FOCUS 1469 ALOGD("Conflicting pointer actions: Switched to a different device."); 1470#endif 1471 *outConflictingPointerActions = true; 1472 } 1473 1474 if (isHoverAction) { 1475 // Started hovering, therefore no longer down. 1476 if (mTouchState.down) { 1477#if DEBUG_FOCUS 1478 ALOGD("Conflicting pointer actions: Hover received while pointer was down."); 1479#endif 1480 *outConflictingPointerActions = true; 1481 } 1482 mTouchState.reset(); 1483 if (maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER 1484 || maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE) { 1485 mTouchState.deviceId = entry->deviceId; 1486 mTouchState.source = entry->source; 1487 } 1488 } else if (maskedAction == AMOTION_EVENT_ACTION_UP 1489 || maskedAction == AMOTION_EVENT_ACTION_CANCEL) { 1490 // All pointers up or canceled. 1491 mTouchState.reset(); 1492 } else if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { 1493 // First pointer went down. 1494 if (mTouchState.down) { 1495#if DEBUG_FOCUS 1496 ALOGD("Conflicting pointer actions: Down received while already down."); 1497#endif 1498 *outConflictingPointerActions = true; 1499 } 1500 mTouchState.copyFrom(mTempTouchState); 1501 } else if (maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) { 1502 // One pointer went up. 1503 if (isSplit) { 1504 int32_t pointerIndex = getMotionEventActionPointerIndex(action); 1505 uint32_t pointerId = entry->pointerProperties[pointerIndex].id; 1506 1507 for (size_t i = 0; i < mTempTouchState.windows.size(); ) { 1508 TouchedWindow& touchedWindow = mTempTouchState.windows.editItemAt(i); 1509 if (touchedWindow.targetFlags & InputTarget::FLAG_SPLIT) { 1510 touchedWindow.pointerIds.clearBit(pointerId); 1511 if (touchedWindow.pointerIds.isEmpty()) { 1512 mTempTouchState.windows.removeAt(i); 1513 continue; 1514 } 1515 } 1516 i += 1; 1517 } 1518 } 1519 mTouchState.copyFrom(mTempTouchState); 1520 } else if (maskedAction == AMOTION_EVENT_ACTION_SCROLL) { 1521 // Discard temporary touch state since it was only valid for this action. 1522 } else { 1523 // Save changes to touch state as-is for all other actions. 1524 mTouchState.copyFrom(mTempTouchState); 1525 } 1526 1527 // Update hover state. 1528 mLastHoverWindowHandle = newHoverWindowHandle; 1529 } 1530 } else { 1531#if DEBUG_FOCUS 1532 ALOGD("Not updating touch focus because injection was denied."); 1533#endif 1534 } 1535 1536Unresponsive: 1537 // Reset temporary touch state to ensure we release unnecessary references to input channels. 1538 mTempTouchState.reset(); 1539 1540 nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime); 1541 updateDispatchStatisticsLocked(currentTime, entry, 1542 injectionResult, timeSpentWaitingForApplication); 1543#if DEBUG_FOCUS 1544 ALOGD("findTouchedWindow finished: injectionResult=%d, injectionPermission=%d, " 1545 "timeSpentWaitingForApplication=%0.1fms", 1546 injectionResult, injectionPermission, timeSpentWaitingForApplication / 1000000.0); 1547#endif 1548 return injectionResult; 1549} 1550 1551void InputDispatcher::addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle, 1552 int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets) { 1553 inputTargets.push(); 1554 1555 const InputWindowInfo* windowInfo = windowHandle->getInfo(); 1556 InputTarget& target = inputTargets.editTop(); 1557 target.inputChannel = windowInfo->inputChannel; 1558 target.flags = targetFlags; 1559 target.xOffset = - windowInfo->frameLeft; 1560 target.yOffset = - windowInfo->frameTop; 1561 target.scaleFactor = windowInfo->scaleFactor; 1562 target.pointerIds = pointerIds; 1563} 1564 1565void InputDispatcher::addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets) { 1566 for (size_t i = 0; i < mMonitoringChannels.size(); i++) { 1567 inputTargets.push(); 1568 1569 InputTarget& target = inputTargets.editTop(); 1570 target.inputChannel = mMonitoringChannels[i]; 1571 target.flags = InputTarget::FLAG_DISPATCH_AS_IS; 1572 target.xOffset = 0; 1573 target.yOffset = 0; 1574 target.pointerIds.clear(); 1575 target.scaleFactor = 1.0f; 1576 } 1577} 1578 1579bool InputDispatcher::checkInjectionPermission(const sp<InputWindowHandle>& windowHandle, 1580 const InjectionState* injectionState) { 1581 if (injectionState 1582 && (windowHandle == NULL 1583 || windowHandle->getInfo()->ownerUid != injectionState->injectorUid) 1584 && !hasInjectionPermission(injectionState->injectorPid, injectionState->injectorUid)) { 1585 if (windowHandle != NULL) { 1586 ALOGW("Permission denied: injecting event from pid %d uid %d to window %s " 1587 "owned by uid %d", 1588 injectionState->injectorPid, injectionState->injectorUid, 1589 windowHandle->getName().string(), 1590 windowHandle->getInfo()->ownerUid); 1591 } else { 1592 ALOGW("Permission denied: injecting event from pid %d uid %d", 1593 injectionState->injectorPid, injectionState->injectorUid); 1594 } 1595 return false; 1596 } 1597 return true; 1598} 1599 1600bool InputDispatcher::isWindowObscuredAtPointLocked( 1601 const sp<InputWindowHandle>& windowHandle, int32_t x, int32_t y) const { 1602 size_t numWindows = mWindowHandles.size(); 1603 for (size_t i = 0; i < numWindows; i++) { 1604 sp<InputWindowHandle> otherHandle = mWindowHandles.itemAt(i); 1605 if (otherHandle == windowHandle) { 1606 break; 1607 } 1608 1609 const InputWindowInfo* otherInfo = otherHandle->getInfo(); 1610 if (otherInfo->visible && ! otherInfo->isTrustedOverlay() 1611 && otherInfo->frameContainsPoint(x, y)) { 1612 return true; 1613 } 1614 } 1615 return false; 1616} 1617 1618bool InputDispatcher::isWindowReadyForMoreInputLocked(nsecs_t currentTime, 1619 const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry) { 1620 ssize_t connectionIndex = getConnectionIndexLocked(windowHandle->getInputChannel()); 1621 if (connectionIndex >= 0) { 1622 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex); 1623 if (connection->inputPublisherBlocked) { 1624 return false; 1625 } 1626 if (eventEntry->type == EventEntry::TYPE_KEY) { 1627 // If the event is a key event, then we must wait for all previous events to 1628 // complete before delivering it because previous events may have the 1629 // side-effect of transferring focus to a different window and we want to 1630 // ensure that the following keys are sent to the new window. 1631 // 1632 // Suppose the user touches a button in a window then immediately presses "A". 1633 // If the button causes a pop-up window to appear then we want to ensure that 1634 // the "A" key is delivered to the new pop-up window. This is because users 1635 // often anticipate pending UI changes when typing on a keyboard. 1636 // To obtain this behavior, we must serialize key events with respect to all 1637 // prior input events. 1638 return connection->outboundQueue.isEmpty() 1639 && connection->waitQueue.isEmpty(); 1640 } 1641 // Touch events can always be sent to a window immediately because the user intended 1642 // to touch whatever was visible at the time. Even if focus changes or a new 1643 // window appears moments later, the touch event was meant to be delivered to 1644 // whatever window happened to be on screen at the time. 1645 // 1646 // Generic motion events, such as trackball or joystick events are a little trickier. 1647 // Like key events, generic motion events are delivered to the focused window. 1648 // Unlike key events, generic motion events don't tend to transfer focus to other 1649 // windows and it is not important for them to be serialized. So we prefer to deliver 1650 // generic motion events as soon as possible to improve efficiency and reduce lag 1651 // through batching. 1652 // 1653 // The one case where we pause input event delivery is when the wait queue is piling 1654 // up with lots of events because the application is not responding. 1655 // This condition ensures that ANRs are detected reliably. 1656 if (!connection->waitQueue.isEmpty() 1657 && currentTime >= connection->waitQueue.head->eventEntry->eventTime 1658 + STREAM_AHEAD_EVENT_TIMEOUT) { 1659 return false; 1660 } 1661 } 1662 return true; 1663} 1664 1665String8 InputDispatcher::getApplicationWindowLabelLocked( 1666 const sp<InputApplicationHandle>& applicationHandle, 1667 const sp<InputWindowHandle>& windowHandle) { 1668 if (applicationHandle != NULL) { 1669 if (windowHandle != NULL) { 1670 String8 label(applicationHandle->getName()); 1671 label.append(" - "); 1672 label.append(windowHandle->getName()); 1673 return label; 1674 } else { 1675 return applicationHandle->getName(); 1676 } 1677 } else if (windowHandle != NULL) { 1678 return windowHandle->getName(); 1679 } else { 1680 return String8("<unknown application or window>"); 1681 } 1682} 1683 1684void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) { 1685 int32_t eventType = POWER_MANAGER_OTHER_EVENT; 1686 switch (eventEntry->type) { 1687 case EventEntry::TYPE_MOTION: { 1688 const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry); 1689 if (motionEntry->action == AMOTION_EVENT_ACTION_CANCEL) { 1690 return; 1691 } 1692 1693 if (MotionEvent::isTouchEvent(motionEntry->source, motionEntry->action)) { 1694 eventType = POWER_MANAGER_TOUCH_EVENT; 1695 } 1696 break; 1697 } 1698 case EventEntry::TYPE_KEY: { 1699 const KeyEntry* keyEntry = static_cast<const KeyEntry*>(eventEntry); 1700 if (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED) { 1701 return; 1702 } 1703 eventType = POWER_MANAGER_BUTTON_EVENT; 1704 break; 1705 } 1706 } 1707 1708 CommandEntry* commandEntry = postCommandLocked( 1709 & InputDispatcher::doPokeUserActivityLockedInterruptible); 1710 commandEntry->eventTime = eventEntry->eventTime; 1711 commandEntry->userActivityEventType = eventType; 1712} 1713 1714void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime, 1715 const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) { 1716#if DEBUG_DISPATCH_CYCLE 1717 ALOGD("channel '%s' ~ prepareDispatchCycle - flags=0x%08x, " 1718 "xOffset=%f, yOffset=%f, scaleFactor=%f, " 1719 "pointerIds=0x%x", 1720 connection->getInputChannelName(), inputTarget->flags, 1721 inputTarget->xOffset, inputTarget->yOffset, 1722 inputTarget->scaleFactor, inputTarget->pointerIds.value); 1723#endif 1724 1725 // Skip this event if the connection status is not normal. 1726 // We don't want to enqueue additional outbound events if the connection is broken. 1727 if (connection->status != Connection::STATUS_NORMAL) { 1728#if DEBUG_DISPATCH_CYCLE 1729 ALOGD("channel '%s' ~ Dropping event because the channel status is %s", 1730 connection->getInputChannelName(), connection->getStatusLabel()); 1731#endif 1732 return; 1733 } 1734 1735 // Split a motion event if needed. 1736 if (inputTarget->flags & InputTarget::FLAG_SPLIT) { 1737 ALOG_ASSERT(eventEntry->type == EventEntry::TYPE_MOTION); 1738 1739 MotionEntry* originalMotionEntry = static_cast<MotionEntry*>(eventEntry); 1740 if (inputTarget->pointerIds.count() != originalMotionEntry->pointerCount) { 1741 MotionEntry* splitMotionEntry = splitMotionEvent( 1742 originalMotionEntry, inputTarget->pointerIds); 1743 if (!splitMotionEntry) { 1744 return; // split event was dropped 1745 } 1746#if DEBUG_FOCUS 1747 ALOGD("channel '%s' ~ Split motion event.", 1748 connection->getInputChannelName()); 1749 logOutboundMotionDetailsLocked(" ", splitMotionEntry); 1750#endif 1751 enqueueDispatchEntriesLocked(currentTime, connection, 1752 splitMotionEntry, inputTarget); 1753 splitMotionEntry->release(); 1754 return; 1755 } 1756 } 1757 1758 // Not splitting. Enqueue dispatch entries for the event as is. 1759 enqueueDispatchEntriesLocked(currentTime, connection, eventEntry, inputTarget); 1760} 1761 1762void InputDispatcher::enqueueDispatchEntriesLocked(nsecs_t currentTime, 1763 const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) { 1764 bool wasEmpty = connection->outboundQueue.isEmpty(); 1765 1766 // Enqueue dispatch entries for the requested modes. 1767 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, 1768 InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT); 1769 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, 1770 InputTarget::FLAG_DISPATCH_AS_OUTSIDE); 1771 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, 1772 InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER); 1773 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, 1774 InputTarget::FLAG_DISPATCH_AS_IS); 1775 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, 1776 InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT); 1777 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, 1778 InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER); 1779 1780 // If the outbound queue was previously empty, start the dispatch cycle going. 1781 if (wasEmpty && !connection->outboundQueue.isEmpty()) { 1782 startDispatchCycleLocked(currentTime, connection); 1783 } 1784} 1785 1786void InputDispatcher::enqueueDispatchEntryLocked( 1787 const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget, 1788 int32_t dispatchMode) { 1789 int32_t inputTargetFlags = inputTarget->flags; 1790 if (!(inputTargetFlags & dispatchMode)) { 1791 return; 1792 } 1793 inputTargetFlags = (inputTargetFlags & ~InputTarget::FLAG_DISPATCH_MASK) | dispatchMode; 1794 1795 // This is a new event. 1796 // Enqueue a new dispatch entry onto the outbound queue for this connection. 1797 DispatchEntry* dispatchEntry = new DispatchEntry(eventEntry, // increments ref 1798 inputTargetFlags, inputTarget->xOffset, inputTarget->yOffset, 1799 inputTarget->scaleFactor); 1800 1801 // Apply target flags and update the connection's input state. 1802 switch (eventEntry->type) { 1803 case EventEntry::TYPE_KEY: { 1804 KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry); 1805 dispatchEntry->resolvedAction = keyEntry->action; 1806 dispatchEntry->resolvedFlags = keyEntry->flags; 1807 1808 if (!connection->inputState.trackKey(keyEntry, 1809 dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) { 1810#if DEBUG_DISPATCH_CYCLE 1811 ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent key event", 1812 connection->getInputChannelName()); 1813#endif 1814 delete dispatchEntry; 1815 return; // skip the inconsistent event 1816 } 1817 break; 1818 } 1819 1820 case EventEntry::TYPE_MOTION: { 1821 MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry); 1822 if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) { 1823 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_OUTSIDE; 1824 } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT) { 1825 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_EXIT; 1826 } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER) { 1827 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER; 1828 } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) { 1829 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_CANCEL; 1830 } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER) { 1831 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_DOWN; 1832 } else { 1833 dispatchEntry->resolvedAction = motionEntry->action; 1834 } 1835 if (dispatchEntry->resolvedAction == AMOTION_EVENT_ACTION_HOVER_MOVE 1836 && !connection->inputState.isHovering( 1837 motionEntry->deviceId, motionEntry->source)) { 1838#if DEBUG_DISPATCH_CYCLE 1839 ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: filling in missing hover enter event", 1840 connection->getInputChannelName()); 1841#endif 1842 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER; 1843 } 1844 1845 dispatchEntry->resolvedFlags = motionEntry->flags; 1846 if (dispatchEntry->targetFlags & InputTarget::FLAG_WINDOW_IS_OBSCURED) { 1847 dispatchEntry->resolvedFlags |= AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED; 1848 } 1849 1850 if (!connection->inputState.trackMotion(motionEntry, 1851 dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) { 1852#if DEBUG_DISPATCH_CYCLE 1853 ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent motion event", 1854 connection->getInputChannelName()); 1855#endif 1856 delete dispatchEntry; 1857 return; // skip the inconsistent event 1858 } 1859 break; 1860 } 1861 } 1862 1863 // Remember that we are waiting for this dispatch to complete. 1864 if (dispatchEntry->hasForegroundTarget()) { 1865 incrementPendingForegroundDispatchesLocked(eventEntry); 1866 } 1867 1868 // Enqueue the dispatch entry. 1869 connection->outboundQueue.enqueueAtTail(dispatchEntry); 1870} 1871 1872void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime, 1873 const sp<Connection>& connection) { 1874#if DEBUG_DISPATCH_CYCLE 1875 ALOGD("channel '%s' ~ startDispatchCycle", 1876 connection->getInputChannelName()); 1877#endif 1878 1879 while (connection->status == Connection::STATUS_NORMAL 1880 && !connection->outboundQueue.isEmpty()) { 1881 DispatchEntry* dispatchEntry = connection->outboundQueue.head; 1882 1883 // Publish the event. 1884 status_t status; 1885 EventEntry* eventEntry = dispatchEntry->eventEntry; 1886 switch (eventEntry->type) { 1887 case EventEntry::TYPE_KEY: { 1888 KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry); 1889 1890 // Publish the key event. 1891 status = connection->inputPublisher.publishKeyEvent(dispatchEntry->seq, 1892 keyEntry->deviceId, keyEntry->source, 1893 dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags, 1894 keyEntry->keyCode, keyEntry->scanCode, 1895 keyEntry->metaState, keyEntry->repeatCount, keyEntry->downTime, 1896 keyEntry->eventTime); 1897 break; 1898 } 1899 1900 case EventEntry::TYPE_MOTION: { 1901 MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry); 1902 1903 PointerCoords scaledCoords[MAX_POINTERS]; 1904 const PointerCoords* usingCoords = motionEntry->pointerCoords; 1905 1906 // Set the X and Y offset depending on the input source. 1907 float xOffset, yOffset, scaleFactor; 1908 if ((motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) 1909 && !(dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS)) { 1910 scaleFactor = dispatchEntry->scaleFactor; 1911 xOffset = dispatchEntry->xOffset * scaleFactor; 1912 yOffset = dispatchEntry->yOffset * scaleFactor; 1913 if (scaleFactor != 1.0f) { 1914 for (size_t i = 0; i < motionEntry->pointerCount; i++) { 1915 scaledCoords[i] = motionEntry->pointerCoords[i]; 1916 scaledCoords[i].scale(scaleFactor); 1917 } 1918 usingCoords = scaledCoords; 1919 } 1920 } else { 1921 xOffset = 0.0f; 1922 yOffset = 0.0f; 1923 scaleFactor = 1.0f; 1924 1925 // We don't want the dispatch target to know. 1926 if (dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS) { 1927 for (size_t i = 0; i < motionEntry->pointerCount; i++) { 1928 scaledCoords[i].clear(); 1929 } 1930 usingCoords = scaledCoords; 1931 } 1932 } 1933 1934 // Publish the motion event. 1935 status = connection->inputPublisher.publishMotionEvent(dispatchEntry->seq, 1936 motionEntry->deviceId, motionEntry->source, 1937 dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags, 1938 motionEntry->edgeFlags, motionEntry->metaState, motionEntry->buttonState, 1939 xOffset, yOffset, 1940 motionEntry->xPrecision, motionEntry->yPrecision, 1941 motionEntry->downTime, motionEntry->eventTime, 1942 motionEntry->pointerCount, motionEntry->pointerProperties, 1943 usingCoords); 1944 break; 1945 } 1946 1947 default: 1948 ALOG_ASSERT(false); 1949 return; 1950 } 1951 1952 // Check the result. 1953 if (status) { 1954 if (status == WOULD_BLOCK) { 1955 if (connection->waitQueue.isEmpty()) { 1956 ALOGE("channel '%s' ~ Could not publish event because the pipe is full. " 1957 "This is unexpected because the wait queue is empty, so the pipe " 1958 "should be empty and we shouldn't have any problems writing an " 1959 "event to it, status=%d", connection->getInputChannelName(), status); 1960 abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/); 1961 } else { 1962 // Pipe is full and we are waiting for the app to finish process some events 1963 // before sending more events to it. 1964#if DEBUG_DISPATCH_CYCLE 1965 ALOGD("channel '%s' ~ Could not publish event because the pipe is full, " 1966 "waiting for the application to catch up", 1967 connection->getInputChannelName()); 1968#endif 1969 connection->inputPublisherBlocked = true; 1970 } 1971 } else { 1972 ALOGE("channel '%s' ~ Could not publish event due to an unexpected error, " 1973 "status=%d", connection->getInputChannelName(), status); 1974 abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/); 1975 } 1976 return; 1977 } 1978 1979 // Re-enqueue the event on the wait queue. 1980 connection->outboundQueue.dequeue(dispatchEntry); 1981 connection->waitQueue.enqueueAtTail(dispatchEntry); 1982 } 1983} 1984 1985void InputDispatcher::finishDispatchCycleLocked(nsecs_t currentTime, 1986 const sp<Connection>& connection, uint32_t seq, bool handled) { 1987#if DEBUG_DISPATCH_CYCLE 1988 ALOGD("channel '%s' ~ finishDispatchCycle - seq=%u, handled=%s", 1989 connection->getInputChannelName(), seq, toString(handled)); 1990#endif 1991 1992 connection->inputPublisherBlocked = false; 1993 1994 if (connection->status == Connection::STATUS_BROKEN 1995 || connection->status == Connection::STATUS_ZOMBIE) { 1996 return; 1997 } 1998 1999 // Notify other system components and prepare to start the next dispatch cycle. 2000 onDispatchCycleFinishedLocked(currentTime, connection, seq, handled); 2001} 2002 2003void InputDispatcher::abortBrokenDispatchCycleLocked(nsecs_t currentTime, 2004 const sp<Connection>& connection, bool notify) { 2005#if DEBUG_DISPATCH_CYCLE 2006 ALOGD("channel '%s' ~ abortBrokenDispatchCycle - notify=%s", 2007 connection->getInputChannelName(), toString(notify)); 2008#endif 2009 2010 // Clear the dispatch queues. 2011 drainDispatchQueueLocked(&connection->outboundQueue); 2012 drainDispatchQueueLocked(&connection->waitQueue); 2013 2014 // The connection appears to be unrecoverably broken. 2015 // Ignore already broken or zombie connections. 2016 if (connection->status == Connection::STATUS_NORMAL) { 2017 connection->status = Connection::STATUS_BROKEN; 2018 2019 if (notify) { 2020 // Notify other system components. 2021 onDispatchCycleBrokenLocked(currentTime, connection); 2022 } 2023 } 2024} 2025 2026void InputDispatcher::drainDispatchQueueLocked(Queue<DispatchEntry>* queue) { 2027 while (!queue->isEmpty()) { 2028 DispatchEntry* dispatchEntry = queue->dequeueAtHead(); 2029 releaseDispatchEntryLocked(dispatchEntry); 2030 } 2031} 2032 2033void InputDispatcher::releaseDispatchEntryLocked(DispatchEntry* dispatchEntry) { 2034 if (dispatchEntry->hasForegroundTarget()) { 2035 decrementPendingForegroundDispatchesLocked(dispatchEntry->eventEntry); 2036 } 2037 delete dispatchEntry; 2038} 2039 2040int InputDispatcher::handleReceiveCallback(int fd, int events, void* data) { 2041 InputDispatcher* d = static_cast<InputDispatcher*>(data); 2042 2043 { // acquire lock 2044 AutoMutex _l(d->mLock); 2045 2046 ssize_t connectionIndex = d->mConnectionsByFd.indexOfKey(fd); 2047 if (connectionIndex < 0) { 2048 ALOGE("Received spurious receive callback for unknown input channel. " 2049 "fd=%d, events=0x%x", fd, events); 2050 return 0; // remove the callback 2051 } 2052 2053 bool notify; 2054 sp<Connection> connection = d->mConnectionsByFd.valueAt(connectionIndex); 2055 if (!(events & (ALOOPER_EVENT_ERROR | ALOOPER_EVENT_HANGUP))) { 2056 if (!(events & ALOOPER_EVENT_INPUT)) { 2057 ALOGW("channel '%s' ~ Received spurious callback for unhandled poll event. " 2058 "events=0x%x", connection->getInputChannelName(), events); 2059 return 1; 2060 } 2061 2062 nsecs_t currentTime = now(); 2063 bool gotOne = false; 2064 status_t status; 2065 for (;;) { 2066 uint32_t seq; 2067 bool handled; 2068 status = connection->inputPublisher.receiveFinishedSignal(&seq, &handled); 2069 if (status) { 2070 break; 2071 } 2072 d->finishDispatchCycleLocked(currentTime, connection, seq, handled); 2073 gotOne = true; 2074 } 2075 if (gotOne) { 2076 d->runCommandsLockedInterruptible(); 2077 if (status == WOULD_BLOCK) { 2078 return 1; 2079 } 2080 } 2081 2082 notify = status != DEAD_OBJECT || !connection->monitor; 2083 if (notify) { 2084 ALOGE("channel '%s' ~ Failed to receive finished signal. status=%d", 2085 connection->getInputChannelName(), status); 2086 } 2087 } else { 2088 // Monitor channels are never explicitly unregistered. 2089 // We do it automatically when the remote endpoint is closed so don't warn 2090 // about them. 2091 notify = !connection->monitor; 2092 if (notify) { 2093 ALOGW("channel '%s' ~ Consumer closed input channel or an error occurred. " 2094 "events=0x%x", connection->getInputChannelName(), events); 2095 } 2096 } 2097 2098 // Unregister the channel. 2099 d->unregisterInputChannelLocked(connection->inputChannel, notify); 2100 return 0; // remove the callback 2101 } // release lock 2102} 2103 2104void InputDispatcher::synthesizeCancelationEventsForAllConnectionsLocked( 2105 const CancelationOptions& options) { 2106 for (size_t i = 0; i < mConnectionsByFd.size(); i++) { 2107 synthesizeCancelationEventsForConnectionLocked( 2108 mConnectionsByFd.valueAt(i), options); 2109 } 2110} 2111 2112void InputDispatcher::synthesizeCancelationEventsForInputChannelLocked( 2113 const sp<InputChannel>& channel, const CancelationOptions& options) { 2114 ssize_t index = getConnectionIndexLocked(channel); 2115 if (index >= 0) { 2116 synthesizeCancelationEventsForConnectionLocked( 2117 mConnectionsByFd.valueAt(index), options); 2118 } 2119} 2120 2121void InputDispatcher::synthesizeCancelationEventsForConnectionLocked( 2122 const sp<Connection>& connection, const CancelationOptions& options) { 2123 if (connection->status == Connection::STATUS_BROKEN) { 2124 return; 2125 } 2126 2127 nsecs_t currentTime = now(); 2128 2129 Vector<EventEntry*> cancelationEvents; 2130 connection->inputState.synthesizeCancelationEvents(currentTime, 2131 cancelationEvents, options); 2132 2133 if (!cancelationEvents.isEmpty()) { 2134#if DEBUG_OUTBOUND_EVENT_DETAILS 2135 ALOGD("channel '%s' ~ Synthesized %d cancelation events to bring channel back in sync " 2136 "with reality: %s, mode=%d.", 2137 connection->getInputChannelName(), cancelationEvents.size(), 2138 options.reason, options.mode); 2139#endif 2140 for (size_t i = 0; i < cancelationEvents.size(); i++) { 2141 EventEntry* cancelationEventEntry = cancelationEvents.itemAt(i); 2142 switch (cancelationEventEntry->type) { 2143 case EventEntry::TYPE_KEY: 2144 logOutboundKeyDetailsLocked("cancel - ", 2145 static_cast<KeyEntry*>(cancelationEventEntry)); 2146 break; 2147 case EventEntry::TYPE_MOTION: 2148 logOutboundMotionDetailsLocked("cancel - ", 2149 static_cast<MotionEntry*>(cancelationEventEntry)); 2150 break; 2151 } 2152 2153 InputTarget target; 2154 sp<InputWindowHandle> windowHandle = getWindowHandleLocked(connection->inputChannel); 2155 if (windowHandle != NULL) { 2156 const InputWindowInfo* windowInfo = windowHandle->getInfo(); 2157 target.xOffset = -windowInfo->frameLeft; 2158 target.yOffset = -windowInfo->frameTop; 2159 target.scaleFactor = windowInfo->scaleFactor; 2160 } else { 2161 target.xOffset = 0; 2162 target.yOffset = 0; 2163 target.scaleFactor = 1.0f; 2164 } 2165 target.inputChannel = connection->inputChannel; 2166 target.flags = InputTarget::FLAG_DISPATCH_AS_IS; 2167 2168 enqueueDispatchEntryLocked(connection, cancelationEventEntry, // increments ref 2169 &target, InputTarget::FLAG_DISPATCH_AS_IS); 2170 2171 cancelationEventEntry->release(); 2172 } 2173 2174 startDispatchCycleLocked(currentTime, connection); 2175 } 2176} 2177 2178InputDispatcher::MotionEntry* 2179InputDispatcher::splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds) { 2180 ALOG_ASSERT(pointerIds.value != 0); 2181 2182 uint32_t splitPointerIndexMap[MAX_POINTERS]; 2183 PointerProperties splitPointerProperties[MAX_POINTERS]; 2184 PointerCoords splitPointerCoords[MAX_POINTERS]; 2185 2186 uint32_t originalPointerCount = originalMotionEntry->pointerCount; 2187 uint32_t splitPointerCount = 0; 2188 2189 for (uint32_t originalPointerIndex = 0; originalPointerIndex < originalPointerCount; 2190 originalPointerIndex++) { 2191 const PointerProperties& pointerProperties = 2192 originalMotionEntry->pointerProperties[originalPointerIndex]; 2193 uint32_t pointerId = uint32_t(pointerProperties.id); 2194 if (pointerIds.hasBit(pointerId)) { 2195 splitPointerIndexMap[splitPointerCount] = originalPointerIndex; 2196 splitPointerProperties[splitPointerCount].copyFrom(pointerProperties); 2197 splitPointerCoords[splitPointerCount].copyFrom( 2198 originalMotionEntry->pointerCoords[originalPointerIndex]); 2199 splitPointerCount += 1; 2200 } 2201 } 2202 2203 if (splitPointerCount != pointerIds.count()) { 2204 // This is bad. We are missing some of the pointers that we expected to deliver. 2205 // Most likely this indicates that we received an ACTION_MOVE events that has 2206 // different pointer ids than we expected based on the previous ACTION_DOWN 2207 // or ACTION_POINTER_DOWN events that caused us to decide to split the pointers 2208 // in this way. 2209 ALOGW("Dropping split motion event because the pointer count is %d but " 2210 "we expected there to be %d pointers. This probably means we received " 2211 "a broken sequence of pointer ids from the input device.", 2212 splitPointerCount, pointerIds.count()); 2213 return NULL; 2214 } 2215 2216 int32_t action = originalMotionEntry->action; 2217 int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK; 2218 if (maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN 2219 || maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) { 2220 int32_t originalPointerIndex = getMotionEventActionPointerIndex(action); 2221 const PointerProperties& pointerProperties = 2222 originalMotionEntry->pointerProperties[originalPointerIndex]; 2223 uint32_t pointerId = uint32_t(pointerProperties.id); 2224 if (pointerIds.hasBit(pointerId)) { 2225 if (pointerIds.count() == 1) { 2226 // The first/last pointer went down/up. 2227 action = maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN 2228 ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP; 2229 } else { 2230 // A secondary pointer went down/up. 2231 uint32_t splitPointerIndex = 0; 2232 while (pointerId != uint32_t(splitPointerProperties[splitPointerIndex].id)) { 2233 splitPointerIndex += 1; 2234 } 2235 action = maskedAction | (splitPointerIndex 2236 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); 2237 } 2238 } else { 2239 // An unrelated pointer changed. 2240 action = AMOTION_EVENT_ACTION_MOVE; 2241 } 2242 } 2243 2244 MotionEntry* splitMotionEntry = new MotionEntry( 2245 originalMotionEntry->eventTime, 2246 originalMotionEntry->deviceId, 2247 originalMotionEntry->source, 2248 originalMotionEntry->policyFlags, 2249 action, 2250 originalMotionEntry->flags, 2251 originalMotionEntry->metaState, 2252 originalMotionEntry->buttonState, 2253 originalMotionEntry->edgeFlags, 2254 originalMotionEntry->xPrecision, 2255 originalMotionEntry->yPrecision, 2256 originalMotionEntry->downTime, 2257 splitPointerCount, splitPointerProperties, splitPointerCoords); 2258 2259 if (originalMotionEntry->injectionState) { 2260 splitMotionEntry->injectionState = originalMotionEntry->injectionState; 2261 splitMotionEntry->injectionState->refCount += 1; 2262 } 2263 2264 return splitMotionEntry; 2265} 2266 2267void InputDispatcher::notifyConfigurationChanged(const NotifyConfigurationChangedArgs* args) { 2268#if DEBUG_INBOUND_EVENT_DETAILS 2269 ALOGD("notifyConfigurationChanged - eventTime=%lld", args->eventTime); 2270#endif 2271 2272 bool needWake; 2273 { // acquire lock 2274 AutoMutex _l(mLock); 2275 2276 ConfigurationChangedEntry* newEntry = new ConfigurationChangedEntry(args->eventTime); 2277 needWake = enqueueInboundEventLocked(newEntry); 2278 } // release lock 2279 2280 if (needWake) { 2281 mLooper->wake(); 2282 } 2283} 2284 2285void InputDispatcher::notifyKey(const NotifyKeyArgs* args) { 2286#if DEBUG_INBOUND_EVENT_DETAILS 2287 ALOGD("notifyKey - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, action=0x%x, " 2288 "flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, downTime=%lld", 2289 args->eventTime, args->deviceId, args->source, args->policyFlags, 2290 args->action, args->flags, args->keyCode, args->scanCode, 2291 args->metaState, args->downTime); 2292#endif 2293 if (!validateKeyEvent(args->action)) { 2294 return; 2295 } 2296 2297 uint32_t policyFlags = args->policyFlags; 2298 int32_t flags = args->flags; 2299 int32_t metaState = args->metaState; 2300 if ((policyFlags & POLICY_FLAG_VIRTUAL) || (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY)) { 2301 policyFlags |= POLICY_FLAG_VIRTUAL; 2302 flags |= AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY; 2303 } 2304 if (policyFlags & POLICY_FLAG_ALT) { 2305 metaState |= AMETA_ALT_ON | AMETA_ALT_LEFT_ON; 2306 } 2307 if (policyFlags & POLICY_FLAG_ALT_GR) { 2308 metaState |= AMETA_ALT_ON | AMETA_ALT_RIGHT_ON; 2309 } 2310 if (policyFlags & POLICY_FLAG_SHIFT) { 2311 metaState |= AMETA_SHIFT_ON | AMETA_SHIFT_LEFT_ON; 2312 } 2313 if (policyFlags & POLICY_FLAG_CAPS_LOCK) { 2314 metaState |= AMETA_CAPS_LOCK_ON; 2315 } 2316 if (policyFlags & POLICY_FLAG_FUNCTION) { 2317 metaState |= AMETA_FUNCTION_ON; 2318 } 2319 2320 policyFlags |= POLICY_FLAG_TRUSTED; 2321 2322 KeyEvent event; 2323 event.initialize(args->deviceId, args->source, args->action, 2324 flags, args->keyCode, args->scanCode, metaState, 0, 2325 args->downTime, args->eventTime); 2326 2327 mPolicy->interceptKeyBeforeQueueing(&event, /*byref*/ policyFlags); 2328 2329 if (policyFlags & POLICY_FLAG_WOKE_HERE) { 2330 flags |= AKEY_EVENT_FLAG_WOKE_HERE; 2331 } 2332 2333 bool needWake; 2334 { // acquire lock 2335 mLock.lock(); 2336 2337 if (mInputFilterEnabled) { 2338 mLock.unlock(); 2339 2340 policyFlags |= POLICY_FLAG_FILTERED; 2341 if (!mPolicy->filterInputEvent(&event, policyFlags)) { 2342 return; // event was consumed by the filter 2343 } 2344 2345 mLock.lock(); 2346 } 2347 2348 int32_t repeatCount = 0; 2349 KeyEntry* newEntry = new KeyEntry(args->eventTime, 2350 args->deviceId, args->source, policyFlags, 2351 args->action, flags, args->keyCode, args->scanCode, 2352 metaState, repeatCount, args->downTime); 2353 2354 needWake = enqueueInboundEventLocked(newEntry); 2355 mLock.unlock(); 2356 } // release lock 2357 2358 if (needWake) { 2359 mLooper->wake(); 2360 } 2361} 2362 2363void InputDispatcher::notifyMotion(const NotifyMotionArgs* args) { 2364#if DEBUG_INBOUND_EVENT_DETAILS 2365 ALOGD("notifyMotion - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, " 2366 "action=0x%x, flags=0x%x, metaState=0x%x, buttonState=0x%x, edgeFlags=0x%x, " 2367 "xPrecision=%f, yPrecision=%f, downTime=%lld", 2368 args->eventTime, args->deviceId, args->source, args->policyFlags, 2369 args->action, args->flags, args->metaState, args->buttonState, 2370 args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime); 2371 for (uint32_t i = 0; i < args->pointerCount; i++) { 2372 ALOGD(" Pointer %d: id=%d, toolType=%d, " 2373 "x=%f, y=%f, pressure=%f, size=%f, " 2374 "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, " 2375 "orientation=%f", 2376 i, args->pointerProperties[i].id, 2377 args->pointerProperties[i].toolType, 2378 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X), 2379 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y), 2380 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE), 2381 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE), 2382 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR), 2383 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR), 2384 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR), 2385 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR), 2386 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION)); 2387 } 2388#endif 2389 if (!validateMotionEvent(args->action, args->pointerCount, args->pointerProperties)) { 2390 return; 2391 } 2392 2393 uint32_t policyFlags = args->policyFlags; 2394 policyFlags |= POLICY_FLAG_TRUSTED; 2395 mPolicy->interceptMotionBeforeQueueing(args->eventTime, /*byref*/ policyFlags); 2396 2397 bool needWake; 2398 { // acquire lock 2399 mLock.lock(); 2400 2401 if (mInputFilterEnabled) { 2402 mLock.unlock(); 2403 2404 MotionEvent event; 2405 event.initialize(args->deviceId, args->source, args->action, args->flags, 2406 args->edgeFlags, args->metaState, args->buttonState, 0, 0, 2407 args->xPrecision, args->yPrecision, 2408 args->downTime, args->eventTime, 2409 args->pointerCount, args->pointerProperties, args->pointerCoords); 2410 2411 policyFlags |= POLICY_FLAG_FILTERED; 2412 if (!mPolicy->filterInputEvent(&event, policyFlags)) { 2413 return; // event was consumed by the filter 2414 } 2415 2416 mLock.lock(); 2417 } 2418 2419 // Just enqueue a new motion event. 2420 MotionEntry* newEntry = new MotionEntry(args->eventTime, 2421 args->deviceId, args->source, policyFlags, 2422 args->action, args->flags, args->metaState, args->buttonState, 2423 args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime, 2424 args->pointerCount, args->pointerProperties, args->pointerCoords); 2425 2426 needWake = enqueueInboundEventLocked(newEntry); 2427 mLock.unlock(); 2428 } // release lock 2429 2430 if (needWake) { 2431 mLooper->wake(); 2432 } 2433} 2434 2435void InputDispatcher::notifySwitch(const NotifySwitchArgs* args) { 2436#if DEBUG_INBOUND_EVENT_DETAILS 2437 ALOGD("notifySwitch - eventTime=%lld, policyFlags=0x%x, switchCode=%d, switchValue=%d", 2438 args->eventTime, args->policyFlags, 2439 args->switchCode, args->switchValue); 2440#endif 2441 2442 uint32_t policyFlags = args->policyFlags; 2443 policyFlags |= POLICY_FLAG_TRUSTED; 2444 mPolicy->notifySwitch(args->eventTime, 2445 args->switchCode, args->switchValue, policyFlags); 2446} 2447 2448void InputDispatcher::notifyDeviceReset(const NotifyDeviceResetArgs* args) { 2449#if DEBUG_INBOUND_EVENT_DETAILS 2450 ALOGD("notifyDeviceReset - eventTime=%lld, deviceId=%d", 2451 args->eventTime, args->deviceId); 2452#endif 2453 2454 bool needWake; 2455 { // acquire lock 2456 AutoMutex _l(mLock); 2457 2458 DeviceResetEntry* newEntry = new DeviceResetEntry(args->eventTime, args->deviceId); 2459 needWake = enqueueInboundEventLocked(newEntry); 2460 } // release lock 2461 2462 if (needWake) { 2463 mLooper->wake(); 2464 } 2465} 2466 2467int32_t InputDispatcher::injectInputEvent(const InputEvent* event, 2468 int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis, 2469 uint32_t policyFlags) { 2470#if DEBUG_INBOUND_EVENT_DETAILS 2471 ALOGD("injectInputEvent - eventType=%d, injectorPid=%d, injectorUid=%d, " 2472 "syncMode=%d, timeoutMillis=%d, policyFlags=0x%08x", 2473 event->getType(), injectorPid, injectorUid, syncMode, timeoutMillis, policyFlags); 2474#endif 2475 2476 nsecs_t endTime = now() + milliseconds_to_nanoseconds(timeoutMillis); 2477 2478 policyFlags |= POLICY_FLAG_INJECTED; 2479 if (hasInjectionPermission(injectorPid, injectorUid)) { 2480 policyFlags |= POLICY_FLAG_TRUSTED; 2481 } 2482 2483 EventEntry* firstInjectedEntry; 2484 EventEntry* lastInjectedEntry; 2485 switch (event->getType()) { 2486 case AINPUT_EVENT_TYPE_KEY: { 2487 const KeyEvent* keyEvent = static_cast<const KeyEvent*>(event); 2488 int32_t action = keyEvent->getAction(); 2489 if (! validateKeyEvent(action)) { 2490 return INPUT_EVENT_INJECTION_FAILED; 2491 } 2492 2493 int32_t flags = keyEvent->getFlags(); 2494 if (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY) { 2495 policyFlags |= POLICY_FLAG_VIRTUAL; 2496 } 2497 2498 if (!(policyFlags & POLICY_FLAG_FILTERED)) { 2499 mPolicy->interceptKeyBeforeQueueing(keyEvent, /*byref*/ policyFlags); 2500 } 2501 2502 if (policyFlags & POLICY_FLAG_WOKE_HERE) { 2503 flags |= AKEY_EVENT_FLAG_WOKE_HERE; 2504 } 2505 2506 mLock.lock(); 2507 firstInjectedEntry = new KeyEntry(keyEvent->getEventTime(), 2508 keyEvent->getDeviceId(), keyEvent->getSource(), 2509 policyFlags, action, flags, 2510 keyEvent->getKeyCode(), keyEvent->getScanCode(), keyEvent->getMetaState(), 2511 keyEvent->getRepeatCount(), keyEvent->getDownTime()); 2512 lastInjectedEntry = firstInjectedEntry; 2513 break; 2514 } 2515 2516 case AINPUT_EVENT_TYPE_MOTION: { 2517 const MotionEvent* motionEvent = static_cast<const MotionEvent*>(event); 2518 int32_t action = motionEvent->getAction(); 2519 size_t pointerCount = motionEvent->getPointerCount(); 2520 const PointerProperties* pointerProperties = motionEvent->getPointerProperties(); 2521 if (! validateMotionEvent(action, pointerCount, pointerProperties)) { 2522 return INPUT_EVENT_INJECTION_FAILED; 2523 } 2524 2525 if (!(policyFlags & POLICY_FLAG_FILTERED)) { 2526 nsecs_t eventTime = motionEvent->getEventTime(); 2527 mPolicy->interceptMotionBeforeQueueing(eventTime, /*byref*/ policyFlags); 2528 } 2529 2530 mLock.lock(); 2531 const nsecs_t* sampleEventTimes = motionEvent->getSampleEventTimes(); 2532 const PointerCoords* samplePointerCoords = motionEvent->getSamplePointerCoords(); 2533 firstInjectedEntry = new MotionEntry(*sampleEventTimes, 2534 motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags, 2535 action, motionEvent->getFlags(), 2536 motionEvent->getMetaState(), motionEvent->getButtonState(), 2537 motionEvent->getEdgeFlags(), 2538 motionEvent->getXPrecision(), motionEvent->getYPrecision(), 2539 motionEvent->getDownTime(), uint32_t(pointerCount), 2540 pointerProperties, samplePointerCoords); 2541 lastInjectedEntry = firstInjectedEntry; 2542 for (size_t i = motionEvent->getHistorySize(); i > 0; i--) { 2543 sampleEventTimes += 1; 2544 samplePointerCoords += pointerCount; 2545 MotionEntry* nextInjectedEntry = new MotionEntry(*sampleEventTimes, 2546 motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags, 2547 action, motionEvent->getFlags(), 2548 motionEvent->getMetaState(), motionEvent->getButtonState(), 2549 motionEvent->getEdgeFlags(), 2550 motionEvent->getXPrecision(), motionEvent->getYPrecision(), 2551 motionEvent->getDownTime(), uint32_t(pointerCount), 2552 pointerProperties, samplePointerCoords); 2553 lastInjectedEntry->next = nextInjectedEntry; 2554 lastInjectedEntry = nextInjectedEntry; 2555 } 2556 break; 2557 } 2558 2559 default: 2560 ALOGW("Cannot inject event of type %d", event->getType()); 2561 return INPUT_EVENT_INJECTION_FAILED; 2562 } 2563 2564 InjectionState* injectionState = new InjectionState(injectorPid, injectorUid); 2565 if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) { 2566 injectionState->injectionIsAsync = true; 2567 } 2568 2569 injectionState->refCount += 1; 2570 lastInjectedEntry->injectionState = injectionState; 2571 2572 bool needWake = false; 2573 for (EventEntry* entry = firstInjectedEntry; entry != NULL; ) { 2574 EventEntry* nextEntry = entry->next; 2575 needWake |= enqueueInboundEventLocked(entry); 2576 entry = nextEntry; 2577 } 2578 2579 mLock.unlock(); 2580 2581 if (needWake) { 2582 mLooper->wake(); 2583 } 2584 2585 int32_t injectionResult; 2586 { // acquire lock 2587 AutoMutex _l(mLock); 2588 2589 if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) { 2590 injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED; 2591 } else { 2592 for (;;) { 2593 injectionResult = injectionState->injectionResult; 2594 if (injectionResult != INPUT_EVENT_INJECTION_PENDING) { 2595 break; 2596 } 2597 2598 nsecs_t remainingTimeout = endTime - now(); 2599 if (remainingTimeout <= 0) { 2600#if DEBUG_INJECTION 2601 ALOGD("injectInputEvent - Timed out waiting for injection result " 2602 "to become available."); 2603#endif 2604 injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT; 2605 break; 2606 } 2607 2608 mInjectionResultAvailableCondition.waitRelative(mLock, remainingTimeout); 2609 } 2610 2611 if (injectionResult == INPUT_EVENT_INJECTION_SUCCEEDED 2612 && syncMode == INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED) { 2613 while (injectionState->pendingForegroundDispatches != 0) { 2614#if DEBUG_INJECTION 2615 ALOGD("injectInputEvent - Waiting for %d pending foreground dispatches.", 2616 injectionState->pendingForegroundDispatches); 2617#endif 2618 nsecs_t remainingTimeout = endTime - now(); 2619 if (remainingTimeout <= 0) { 2620#if DEBUG_INJECTION 2621 ALOGD("injectInputEvent - Timed out waiting for pending foreground " 2622 "dispatches to finish."); 2623#endif 2624 injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT; 2625 break; 2626 } 2627 2628 mInjectionSyncFinishedCondition.waitRelative(mLock, remainingTimeout); 2629 } 2630 } 2631 } 2632 2633 injectionState->release(); 2634 } // release lock 2635 2636#if DEBUG_INJECTION 2637 ALOGD("injectInputEvent - Finished with result %d. " 2638 "injectorPid=%d, injectorUid=%d", 2639 injectionResult, injectorPid, injectorUid); 2640#endif 2641 2642 return injectionResult; 2643} 2644 2645bool InputDispatcher::hasInjectionPermission(int32_t injectorPid, int32_t injectorUid) { 2646 return injectorUid == 0 2647 || mPolicy->checkInjectEventsPermissionNonReentrant(injectorPid, injectorUid); 2648} 2649 2650void InputDispatcher::setInjectionResultLocked(EventEntry* entry, int32_t injectionResult) { 2651 InjectionState* injectionState = entry->injectionState; 2652 if (injectionState) { 2653#if DEBUG_INJECTION 2654 ALOGD("Setting input event injection result to %d. " 2655 "injectorPid=%d, injectorUid=%d", 2656 injectionResult, injectionState->injectorPid, injectionState->injectorUid); 2657#endif 2658 2659 if (injectionState->injectionIsAsync 2660 && !(entry->policyFlags & POLICY_FLAG_FILTERED)) { 2661 // Log the outcome since the injector did not wait for the injection result. 2662 switch (injectionResult) { 2663 case INPUT_EVENT_INJECTION_SUCCEEDED: 2664 ALOGV("Asynchronous input event injection succeeded."); 2665 break; 2666 case INPUT_EVENT_INJECTION_FAILED: 2667 ALOGW("Asynchronous input event injection failed."); 2668 break; 2669 case INPUT_EVENT_INJECTION_PERMISSION_DENIED: 2670 ALOGW("Asynchronous input event injection permission denied."); 2671 break; 2672 case INPUT_EVENT_INJECTION_TIMED_OUT: 2673 ALOGW("Asynchronous input event injection timed out."); 2674 break; 2675 } 2676 } 2677 2678 injectionState->injectionResult = injectionResult; 2679 mInjectionResultAvailableCondition.broadcast(); 2680 } 2681} 2682 2683void InputDispatcher::incrementPendingForegroundDispatchesLocked(EventEntry* entry) { 2684 InjectionState* injectionState = entry->injectionState; 2685 if (injectionState) { 2686 injectionState->pendingForegroundDispatches += 1; 2687 } 2688} 2689 2690void InputDispatcher::decrementPendingForegroundDispatchesLocked(EventEntry* entry) { 2691 InjectionState* injectionState = entry->injectionState; 2692 if (injectionState) { 2693 injectionState->pendingForegroundDispatches -= 1; 2694 2695 if (injectionState->pendingForegroundDispatches == 0) { 2696 mInjectionSyncFinishedCondition.broadcast(); 2697 } 2698 } 2699} 2700 2701sp<InputWindowHandle> InputDispatcher::getWindowHandleLocked( 2702 const sp<InputChannel>& inputChannel) const { 2703 size_t numWindows = mWindowHandles.size(); 2704 for (size_t i = 0; i < numWindows; i++) { 2705 const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i); 2706 if (windowHandle->getInputChannel() == inputChannel) { 2707 return windowHandle; 2708 } 2709 } 2710 return NULL; 2711} 2712 2713bool InputDispatcher::hasWindowHandleLocked( 2714 const sp<InputWindowHandle>& windowHandle) const { 2715 size_t numWindows = mWindowHandles.size(); 2716 for (size_t i = 0; i < numWindows; i++) { 2717 if (mWindowHandles.itemAt(i) == windowHandle) { 2718 return true; 2719 } 2720 } 2721 return false; 2722} 2723 2724void InputDispatcher::setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles) { 2725#if DEBUG_FOCUS 2726 ALOGD("setInputWindows"); 2727#endif 2728 { // acquire lock 2729 AutoMutex _l(mLock); 2730 2731 Vector<sp<InputWindowHandle> > oldWindowHandles = mWindowHandles; 2732 mWindowHandles = inputWindowHandles; 2733 2734 sp<InputWindowHandle> newFocusedWindowHandle; 2735 bool foundHoveredWindow = false; 2736 for (size_t i = 0; i < mWindowHandles.size(); i++) { 2737 const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i); 2738 if (!windowHandle->updateInfo() || windowHandle->getInputChannel() == NULL) { 2739 mWindowHandles.removeAt(i--); 2740 continue; 2741 } 2742 if (windowHandle->getInfo()->hasFocus) { 2743 newFocusedWindowHandle = windowHandle; 2744 } 2745 if (windowHandle == mLastHoverWindowHandle) { 2746 foundHoveredWindow = true; 2747 } 2748 } 2749 2750 if (!foundHoveredWindow) { 2751 mLastHoverWindowHandle = NULL; 2752 } 2753 2754 if (mFocusedWindowHandle != newFocusedWindowHandle) { 2755 if (mFocusedWindowHandle != NULL) { 2756#if DEBUG_FOCUS 2757 ALOGD("Focus left window: %s", 2758 mFocusedWindowHandle->getName().string()); 2759#endif 2760 sp<InputChannel> focusedInputChannel = mFocusedWindowHandle->getInputChannel(); 2761 if (focusedInputChannel != NULL) { 2762 CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, 2763 "focus left window"); 2764 synthesizeCancelationEventsForInputChannelLocked( 2765 focusedInputChannel, options); 2766 } 2767 } 2768 if (newFocusedWindowHandle != NULL) { 2769#if DEBUG_FOCUS 2770 ALOGD("Focus entered window: %s", 2771 newFocusedWindowHandle->getName().string()); 2772#endif 2773 } 2774 mFocusedWindowHandle = newFocusedWindowHandle; 2775 } 2776 2777 for (size_t i = 0; i < mTouchState.windows.size(); i++) { 2778 TouchedWindow& touchedWindow = mTouchState.windows.editItemAt(i); 2779 if (!hasWindowHandleLocked(touchedWindow.windowHandle)) { 2780#if DEBUG_FOCUS 2781 ALOGD("Touched window was removed: %s", 2782 touchedWindow.windowHandle->getName().string()); 2783#endif 2784 sp<InputChannel> touchedInputChannel = 2785 touchedWindow.windowHandle->getInputChannel(); 2786 if (touchedInputChannel != NULL) { 2787 CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, 2788 "touched window was removed"); 2789 synthesizeCancelationEventsForInputChannelLocked( 2790 touchedInputChannel, options); 2791 } 2792 mTouchState.windows.removeAt(i--); 2793 } 2794 } 2795 2796 // Release information for windows that are no longer present. 2797 // This ensures that unused input channels are released promptly. 2798 // Otherwise, they might stick around until the window handle is destroyed 2799 // which might not happen until the next GC. 2800 for (size_t i = 0; i < oldWindowHandles.size(); i++) { 2801 const sp<InputWindowHandle>& oldWindowHandle = oldWindowHandles.itemAt(i); 2802 if (!hasWindowHandleLocked(oldWindowHandle)) { 2803#if DEBUG_FOCUS 2804 ALOGD("Window went away: %s", oldWindowHandle->getName().string()); 2805#endif 2806 oldWindowHandle->releaseInfo(); 2807 } 2808 } 2809 } // release lock 2810 2811 // Wake up poll loop since it may need to make new input dispatching choices. 2812 mLooper->wake(); 2813} 2814 2815void InputDispatcher::setFocusedApplication( 2816 const sp<InputApplicationHandle>& inputApplicationHandle) { 2817#if DEBUG_FOCUS 2818 ALOGD("setFocusedApplication"); 2819#endif 2820 { // acquire lock 2821 AutoMutex _l(mLock); 2822 2823 if (inputApplicationHandle != NULL && inputApplicationHandle->updateInfo()) { 2824 if (mFocusedApplicationHandle != inputApplicationHandle) { 2825 if (mFocusedApplicationHandle != NULL) { 2826 resetANRTimeoutsLocked(); 2827 mFocusedApplicationHandle->releaseInfo(); 2828 } 2829 mFocusedApplicationHandle = inputApplicationHandle; 2830 } 2831 } else if (mFocusedApplicationHandle != NULL) { 2832 resetANRTimeoutsLocked(); 2833 mFocusedApplicationHandle->releaseInfo(); 2834 mFocusedApplicationHandle.clear(); 2835 } 2836 2837#if DEBUG_FOCUS 2838 //logDispatchStateLocked(); 2839#endif 2840 } // release lock 2841 2842 // Wake up poll loop since it may need to make new input dispatching choices. 2843 mLooper->wake(); 2844} 2845 2846void InputDispatcher::setInputDispatchMode(bool enabled, bool frozen) { 2847#if DEBUG_FOCUS 2848 ALOGD("setInputDispatchMode: enabled=%d, frozen=%d", enabled, frozen); 2849#endif 2850 2851 bool changed; 2852 { // acquire lock 2853 AutoMutex _l(mLock); 2854 2855 if (mDispatchEnabled != enabled || mDispatchFrozen != frozen) { 2856 if (mDispatchFrozen && !frozen) { 2857 resetANRTimeoutsLocked(); 2858 } 2859 2860 if (mDispatchEnabled && !enabled) { 2861 resetAndDropEverythingLocked("dispatcher is being disabled"); 2862 } 2863 2864 mDispatchEnabled = enabled; 2865 mDispatchFrozen = frozen; 2866 changed = true; 2867 } else { 2868 changed = false; 2869 } 2870 2871#if DEBUG_FOCUS 2872 //logDispatchStateLocked(); 2873#endif 2874 } // release lock 2875 2876 if (changed) { 2877 // Wake up poll loop since it may need to make new input dispatching choices. 2878 mLooper->wake(); 2879 } 2880} 2881 2882void InputDispatcher::setInputFilterEnabled(bool enabled) { 2883#if DEBUG_FOCUS 2884 ALOGD("setInputFilterEnabled: enabled=%d", enabled); 2885#endif 2886 2887 { // acquire lock 2888 AutoMutex _l(mLock); 2889 2890 if (mInputFilterEnabled == enabled) { 2891 return; 2892 } 2893 2894 mInputFilterEnabled = enabled; 2895 resetAndDropEverythingLocked("input filter is being enabled or disabled"); 2896 } // release lock 2897 2898 // Wake up poll loop since there might be work to do to drop everything. 2899 mLooper->wake(); 2900} 2901 2902bool InputDispatcher::transferTouchFocus(const sp<InputChannel>& fromChannel, 2903 const sp<InputChannel>& toChannel) { 2904#if DEBUG_FOCUS 2905 ALOGD("transferTouchFocus: fromChannel=%s, toChannel=%s", 2906 fromChannel->getName().string(), toChannel->getName().string()); 2907#endif 2908 { // acquire lock 2909 AutoMutex _l(mLock); 2910 2911 sp<InputWindowHandle> fromWindowHandle = getWindowHandleLocked(fromChannel); 2912 sp<InputWindowHandle> toWindowHandle = getWindowHandleLocked(toChannel); 2913 if (fromWindowHandle == NULL || toWindowHandle == NULL) { 2914#if DEBUG_FOCUS 2915 ALOGD("Cannot transfer focus because from or to window not found."); 2916#endif 2917 return false; 2918 } 2919 if (fromWindowHandle == toWindowHandle) { 2920#if DEBUG_FOCUS 2921 ALOGD("Trivial transfer to same window."); 2922#endif 2923 return true; 2924 } 2925 2926 bool found = false; 2927 for (size_t i = 0; i < mTouchState.windows.size(); i++) { 2928 const TouchedWindow& touchedWindow = mTouchState.windows[i]; 2929 if (touchedWindow.windowHandle == fromWindowHandle) { 2930 int32_t oldTargetFlags = touchedWindow.targetFlags; 2931 BitSet32 pointerIds = touchedWindow.pointerIds; 2932 2933 mTouchState.windows.removeAt(i); 2934 2935 int32_t newTargetFlags = oldTargetFlags 2936 & (InputTarget::FLAG_FOREGROUND 2937 | InputTarget::FLAG_SPLIT | InputTarget::FLAG_DISPATCH_AS_IS); 2938 mTouchState.addOrUpdateWindow(toWindowHandle, newTargetFlags, pointerIds); 2939 2940 found = true; 2941 break; 2942 } 2943 } 2944 2945 if (! found) { 2946#if DEBUG_FOCUS 2947 ALOGD("Focus transfer failed because from window did not have focus."); 2948#endif 2949 return false; 2950 } 2951 2952 ssize_t fromConnectionIndex = getConnectionIndexLocked(fromChannel); 2953 ssize_t toConnectionIndex = getConnectionIndexLocked(toChannel); 2954 if (fromConnectionIndex >= 0 && toConnectionIndex >= 0) { 2955 sp<Connection> fromConnection = mConnectionsByFd.valueAt(fromConnectionIndex); 2956 sp<Connection> toConnection = mConnectionsByFd.valueAt(toConnectionIndex); 2957 2958 fromConnection->inputState.copyPointerStateTo(toConnection->inputState); 2959 CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, 2960 "transferring touch focus from this window to another window"); 2961 synthesizeCancelationEventsForConnectionLocked(fromConnection, options); 2962 } 2963 2964#if DEBUG_FOCUS 2965 logDispatchStateLocked(); 2966#endif 2967 } // release lock 2968 2969 // Wake up poll loop since it may need to make new input dispatching choices. 2970 mLooper->wake(); 2971 return true; 2972} 2973 2974void InputDispatcher::resetAndDropEverythingLocked(const char* reason) { 2975#if DEBUG_FOCUS 2976 ALOGD("Resetting and dropping all events (%s).", reason); 2977#endif 2978 2979 CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, reason); 2980 synthesizeCancelationEventsForAllConnectionsLocked(options); 2981 2982 resetKeyRepeatLocked(); 2983 releasePendingEventLocked(); 2984 drainInboundQueueLocked(); 2985 resetANRTimeoutsLocked(); 2986 2987 mTouchState.reset(); 2988 mLastHoverWindowHandle.clear(); 2989} 2990 2991void InputDispatcher::logDispatchStateLocked() { 2992 String8 dump; 2993 dumpDispatchStateLocked(dump); 2994 2995 char* text = dump.lockBuffer(dump.size()); 2996 char* start = text; 2997 while (*start != '\0') { 2998 char* end = strchr(start, '\n'); 2999 if (*end == '\n') { 3000 *(end++) = '\0'; 3001 } 3002 ALOGD("%s", start); 3003 start = end; 3004 } 3005} 3006 3007void InputDispatcher::dumpDispatchStateLocked(String8& dump) { 3008 dump.appendFormat(INDENT "DispatchEnabled: %d\n", mDispatchEnabled); 3009 dump.appendFormat(INDENT "DispatchFrozen: %d\n", mDispatchFrozen); 3010 3011 if (mFocusedApplicationHandle != NULL) { 3012 dump.appendFormat(INDENT "FocusedApplication: name='%s', dispatchingTimeout=%0.3fms\n", 3013 mFocusedApplicationHandle->getName().string(), 3014 mFocusedApplicationHandle->getDispatchingTimeout( 3015 DEFAULT_INPUT_DISPATCHING_TIMEOUT) / 1000000.0); 3016 } else { 3017 dump.append(INDENT "FocusedApplication: <null>\n"); 3018 } 3019 dump.appendFormat(INDENT "FocusedWindow: name='%s'\n", 3020 mFocusedWindowHandle != NULL ? mFocusedWindowHandle->getName().string() : "<null>"); 3021 3022 dump.appendFormat(INDENT "TouchDown: %s\n", toString(mTouchState.down)); 3023 dump.appendFormat(INDENT "TouchSplit: %s\n", toString(mTouchState.split)); 3024 dump.appendFormat(INDENT "TouchDeviceId: %d\n", mTouchState.deviceId); 3025 dump.appendFormat(INDENT "TouchSource: 0x%08x\n", mTouchState.source); 3026 if (!mTouchState.windows.isEmpty()) { 3027 dump.append(INDENT "TouchedWindows:\n"); 3028 for (size_t i = 0; i < mTouchState.windows.size(); i++) { 3029 const TouchedWindow& touchedWindow = mTouchState.windows[i]; 3030 dump.appendFormat(INDENT2 "%d: name='%s', pointerIds=0x%0x, targetFlags=0x%x\n", 3031 i, touchedWindow.windowHandle->getName().string(), 3032 touchedWindow.pointerIds.value, 3033 touchedWindow.targetFlags); 3034 } 3035 } else { 3036 dump.append(INDENT "TouchedWindows: <none>\n"); 3037 } 3038 3039 if (!mWindowHandles.isEmpty()) { 3040 dump.append(INDENT "Windows:\n"); 3041 for (size_t i = 0; i < mWindowHandles.size(); i++) { 3042 const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i); 3043 const InputWindowInfo* windowInfo = windowHandle->getInfo(); 3044 3045 dump.appendFormat(INDENT2 "%d: name='%s', paused=%s, hasFocus=%s, hasWallpaper=%s, " 3046 "visible=%s, canReceiveKeys=%s, flags=0x%08x, type=0x%08x, layer=%d, " 3047 "frame=[%d,%d][%d,%d], scale=%f, " 3048 "touchableRegion=", 3049 i, windowInfo->name.string(), 3050 toString(windowInfo->paused), 3051 toString(windowInfo->hasFocus), 3052 toString(windowInfo->hasWallpaper), 3053 toString(windowInfo->visible), 3054 toString(windowInfo->canReceiveKeys), 3055 windowInfo->layoutParamsFlags, windowInfo->layoutParamsType, 3056 windowInfo->layer, 3057 windowInfo->frameLeft, windowInfo->frameTop, 3058 windowInfo->frameRight, windowInfo->frameBottom, 3059 windowInfo->scaleFactor); 3060 dumpRegion(dump, windowInfo->touchableRegion); 3061 dump.appendFormat(", inputFeatures=0x%08x", windowInfo->inputFeatures); 3062 dump.appendFormat(", ownerPid=%d, ownerUid=%d, dispatchingTimeout=%0.3fms\n", 3063 windowInfo->ownerPid, windowInfo->ownerUid, 3064 windowInfo->dispatchingTimeout / 1000000.0); 3065 } 3066 } else { 3067 dump.append(INDENT "Windows: <none>\n"); 3068 } 3069 3070 if (!mMonitoringChannels.isEmpty()) { 3071 dump.append(INDENT "MonitoringChannels:\n"); 3072 for (size_t i = 0; i < mMonitoringChannels.size(); i++) { 3073 const sp<InputChannel>& channel = mMonitoringChannels[i]; 3074 dump.appendFormat(INDENT2 "%d: '%s'\n", i, channel->getName().string()); 3075 } 3076 } else { 3077 dump.append(INDENT "MonitoringChannels: <none>\n"); 3078 } 3079 3080 dump.appendFormat(INDENT "InboundQueue: length=%u\n", mInboundQueue.count()); 3081 3082 if (isAppSwitchPendingLocked()) { 3083 dump.appendFormat(INDENT "AppSwitch: pending, due in %01.1fms\n", 3084 (mAppSwitchDueTime - now()) / 1000000.0); 3085 } else { 3086 dump.append(INDENT "AppSwitch: not pending\n"); 3087 } 3088} 3089 3090status_t InputDispatcher::registerInputChannel(const sp<InputChannel>& inputChannel, 3091 const sp<InputWindowHandle>& inputWindowHandle, bool monitor) { 3092#if DEBUG_REGISTRATION 3093 ALOGD("channel '%s' ~ registerInputChannel - monitor=%s", inputChannel->getName().string(), 3094 toString(monitor)); 3095#endif 3096 3097 { // acquire lock 3098 AutoMutex _l(mLock); 3099 3100 if (getConnectionIndexLocked(inputChannel) >= 0) { 3101 ALOGW("Attempted to register already registered input channel '%s'", 3102 inputChannel->getName().string()); 3103 return BAD_VALUE; 3104 } 3105 3106 sp<Connection> connection = new Connection(inputChannel, inputWindowHandle, monitor); 3107 3108 int32_t fd = inputChannel->getFd(); 3109 mConnectionsByFd.add(fd, connection); 3110 3111 if (monitor) { 3112 mMonitoringChannels.push(inputChannel); 3113 } 3114 3115 mLooper->addFd(fd, 0, ALOOPER_EVENT_INPUT, handleReceiveCallback, this); 3116 3117 runCommandsLockedInterruptible(); 3118 } // release lock 3119 return OK; 3120} 3121 3122status_t InputDispatcher::unregisterInputChannel(const sp<InputChannel>& inputChannel) { 3123#if DEBUG_REGISTRATION 3124 ALOGD("channel '%s' ~ unregisterInputChannel", inputChannel->getName().string()); 3125#endif 3126 3127 { // acquire lock 3128 AutoMutex _l(mLock); 3129 3130 status_t status = unregisterInputChannelLocked(inputChannel, false /*notify*/); 3131 if (status) { 3132 return status; 3133 } 3134 } // release lock 3135 3136 // Wake the poll loop because removing the connection may have changed the current 3137 // synchronization state. 3138 mLooper->wake(); 3139 return OK; 3140} 3141 3142status_t InputDispatcher::unregisterInputChannelLocked(const sp<InputChannel>& inputChannel, 3143 bool notify) { 3144 ssize_t connectionIndex = getConnectionIndexLocked(inputChannel); 3145 if (connectionIndex < 0) { 3146 ALOGW("Attempted to unregister already unregistered input channel '%s'", 3147 inputChannel->getName().string()); 3148 return BAD_VALUE; 3149 } 3150 3151 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex); 3152 mConnectionsByFd.removeItemsAt(connectionIndex); 3153 3154 if (connection->monitor) { 3155 removeMonitorChannelLocked(inputChannel); 3156 } 3157 3158 mLooper->removeFd(inputChannel->getFd()); 3159 3160 nsecs_t currentTime = now(); 3161 abortBrokenDispatchCycleLocked(currentTime, connection, notify); 3162 3163 runCommandsLockedInterruptible(); 3164 3165 connection->status = Connection::STATUS_ZOMBIE; 3166 return OK; 3167} 3168 3169void InputDispatcher::removeMonitorChannelLocked(const sp<InputChannel>& inputChannel) { 3170 for (size_t i = 0; i < mMonitoringChannels.size(); i++) { 3171 if (mMonitoringChannels[i] == inputChannel) { 3172 mMonitoringChannels.removeAt(i); 3173 break; 3174 } 3175 } 3176} 3177 3178ssize_t InputDispatcher::getConnectionIndexLocked(const sp<InputChannel>& inputChannel) { 3179 ssize_t connectionIndex = mConnectionsByFd.indexOfKey(inputChannel->getFd()); 3180 if (connectionIndex >= 0) { 3181 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex); 3182 if (connection->inputChannel.get() == inputChannel.get()) { 3183 return connectionIndex; 3184 } 3185 } 3186 3187 return -1; 3188} 3189 3190void InputDispatcher::onDispatchCycleFinishedLocked( 3191 nsecs_t currentTime, const sp<Connection>& connection, uint32_t seq, bool handled) { 3192 CommandEntry* commandEntry = postCommandLocked( 3193 & InputDispatcher::doDispatchCycleFinishedLockedInterruptible); 3194 commandEntry->connection = connection; 3195 commandEntry->seq = seq; 3196 commandEntry->handled = handled; 3197} 3198 3199void InputDispatcher::onDispatchCycleBrokenLocked( 3200 nsecs_t currentTime, const sp<Connection>& connection) { 3201 ALOGE("channel '%s' ~ Channel is unrecoverably broken and will be disposed!", 3202 connection->getInputChannelName()); 3203 3204 CommandEntry* commandEntry = postCommandLocked( 3205 & InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible); 3206 commandEntry->connection = connection; 3207} 3208 3209void InputDispatcher::onANRLocked( 3210 nsecs_t currentTime, const sp<InputApplicationHandle>& applicationHandle, 3211 const sp<InputWindowHandle>& windowHandle, 3212 nsecs_t eventTime, nsecs_t waitStartTime) { 3213 ALOGI("Application is not responding: %s. " 3214 "%01.1fms since event, %01.1fms since wait started", 3215 getApplicationWindowLabelLocked(applicationHandle, windowHandle).string(), 3216 (currentTime - eventTime) / 1000000.0, 3217 (currentTime - waitStartTime) / 1000000.0); 3218 3219 CommandEntry* commandEntry = postCommandLocked( 3220 & InputDispatcher::doNotifyANRLockedInterruptible); 3221 commandEntry->inputApplicationHandle = applicationHandle; 3222 commandEntry->inputWindowHandle = windowHandle; 3223} 3224 3225void InputDispatcher::doNotifyConfigurationChangedInterruptible( 3226 CommandEntry* commandEntry) { 3227 mLock.unlock(); 3228 3229 mPolicy->notifyConfigurationChanged(commandEntry->eventTime); 3230 3231 mLock.lock(); 3232} 3233 3234void InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible( 3235 CommandEntry* commandEntry) { 3236 sp<Connection> connection = commandEntry->connection; 3237 3238 if (connection->status != Connection::STATUS_ZOMBIE) { 3239 mLock.unlock(); 3240 3241 mPolicy->notifyInputChannelBroken(connection->inputWindowHandle); 3242 3243 mLock.lock(); 3244 } 3245} 3246 3247void InputDispatcher::doNotifyANRLockedInterruptible( 3248 CommandEntry* commandEntry) { 3249 mLock.unlock(); 3250 3251 nsecs_t newTimeout = mPolicy->notifyANR( 3252 commandEntry->inputApplicationHandle, commandEntry->inputWindowHandle); 3253 3254 mLock.lock(); 3255 3256 resumeAfterTargetsNotReadyTimeoutLocked(newTimeout, 3257 commandEntry->inputWindowHandle != NULL 3258 ? commandEntry->inputWindowHandle->getInputChannel() : NULL); 3259} 3260 3261void InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible( 3262 CommandEntry* commandEntry) { 3263 KeyEntry* entry = commandEntry->keyEntry; 3264 3265 KeyEvent event; 3266 initializeKeyEvent(&event, entry); 3267 3268 mLock.unlock(); 3269 3270 nsecs_t delay = mPolicy->interceptKeyBeforeDispatching(commandEntry->inputWindowHandle, 3271 &event, entry->policyFlags); 3272 3273 mLock.lock(); 3274 3275 if (delay < 0) { 3276 entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_SKIP; 3277 } else if (!delay) { 3278 entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE; 3279 } else { 3280 entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER; 3281 entry->interceptKeyWakeupTime = now() + delay; 3282 } 3283 entry->release(); 3284} 3285 3286void InputDispatcher::doDispatchCycleFinishedLockedInterruptible( 3287 CommandEntry* commandEntry) { 3288 sp<Connection> connection = commandEntry->connection; 3289 uint32_t seq = commandEntry->seq; 3290 bool handled = commandEntry->handled; 3291 3292 // Handle post-event policy actions. 3293 DispatchEntry* dispatchEntry = connection->findWaitQueueEntry(seq); 3294 if (dispatchEntry) { 3295 bool restartEvent; 3296 if (dispatchEntry->eventEntry->type == EventEntry::TYPE_KEY) { 3297 KeyEntry* keyEntry = static_cast<KeyEntry*>(dispatchEntry->eventEntry); 3298 restartEvent = afterKeyEventLockedInterruptible(connection, 3299 dispatchEntry, keyEntry, handled); 3300 } else if (dispatchEntry->eventEntry->type == EventEntry::TYPE_MOTION) { 3301 MotionEntry* motionEntry = static_cast<MotionEntry*>(dispatchEntry->eventEntry); 3302 restartEvent = afterMotionEventLockedInterruptible(connection, 3303 dispatchEntry, motionEntry, handled); 3304 } else { 3305 restartEvent = false; 3306 } 3307 3308 // Dequeue the event and start the next cycle. 3309 // Note that because the lock might have been released, it is possible that the 3310 // contents of the wait queue to have been drained, so we need to double-check 3311 // a few things. 3312 if (dispatchEntry == connection->findWaitQueueEntry(seq)) { 3313 connection->waitQueue.dequeue(dispatchEntry); 3314 if (restartEvent && connection->status == Connection::STATUS_NORMAL) { 3315 connection->outboundQueue.enqueueAtHead(dispatchEntry); 3316 } else { 3317 releaseDispatchEntryLocked(dispatchEntry); 3318 } 3319 } 3320 3321 // Start the next dispatch cycle for this connection. 3322 startDispatchCycleLocked(now(), connection); 3323 } 3324} 3325 3326bool InputDispatcher::afterKeyEventLockedInterruptible(const sp<Connection>& connection, 3327 DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled) { 3328 if (!(keyEntry->flags & AKEY_EVENT_FLAG_FALLBACK)) { 3329 // Get the fallback key state. 3330 // Clear it out after dispatching the UP. 3331 int32_t originalKeyCode = keyEntry->keyCode; 3332 int32_t fallbackKeyCode = connection->inputState.getFallbackKey(originalKeyCode); 3333 if (keyEntry->action == AKEY_EVENT_ACTION_UP) { 3334 connection->inputState.removeFallbackKey(originalKeyCode); 3335 } 3336 3337 if (handled || !dispatchEntry->hasForegroundTarget()) { 3338 // If the application handles the original key for which we previously 3339 // generated a fallback or if the window is not a foreground window, 3340 // then cancel the associated fallback key, if any. 3341 if (fallbackKeyCode != -1) { 3342 if (fallbackKeyCode != AKEYCODE_UNKNOWN) { 3343 CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS, 3344 "application handled the original non-fallback key " 3345 "or is no longer a foreground target, " 3346 "canceling previously dispatched fallback key"); 3347 options.keyCode = fallbackKeyCode; 3348 synthesizeCancelationEventsForConnectionLocked(connection, options); 3349 } 3350 connection->inputState.removeFallbackKey(originalKeyCode); 3351 } 3352 } else { 3353 // If the application did not handle a non-fallback key, first check 3354 // that we are in a good state to perform unhandled key event processing 3355 // Then ask the policy what to do with it. 3356 bool initialDown = keyEntry->action == AKEY_EVENT_ACTION_DOWN 3357 && keyEntry->repeatCount == 0; 3358 if (fallbackKeyCode == -1 && !initialDown) { 3359#if DEBUG_OUTBOUND_EVENT_DETAILS 3360 ALOGD("Unhandled key event: Skipping unhandled key event processing " 3361 "since this is not an initial down. " 3362 "keyCode=%d, action=%d, repeatCount=%d", 3363 originalKeyCode, keyEntry->action, keyEntry->repeatCount); 3364#endif 3365 return false; 3366 } 3367 3368 // Dispatch the unhandled key to the policy. 3369#if DEBUG_OUTBOUND_EVENT_DETAILS 3370 ALOGD("Unhandled key event: Asking policy to perform fallback action. " 3371 "keyCode=%d, action=%d, repeatCount=%d", 3372 keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount); 3373#endif 3374 KeyEvent event; 3375 initializeKeyEvent(&event, keyEntry); 3376 3377 mLock.unlock(); 3378 3379 bool fallback = mPolicy->dispatchUnhandledKey(connection->inputWindowHandle, 3380 &event, keyEntry->policyFlags, &event); 3381 3382 mLock.lock(); 3383 3384 if (connection->status != Connection::STATUS_NORMAL) { 3385 connection->inputState.removeFallbackKey(originalKeyCode); 3386 return false; 3387 } 3388 3389 // Latch the fallback keycode for this key on an initial down. 3390 // The fallback keycode cannot change at any other point in the lifecycle. 3391 if (initialDown) { 3392 if (fallback) { 3393 fallbackKeyCode = event.getKeyCode(); 3394 } else { 3395 fallbackKeyCode = AKEYCODE_UNKNOWN; 3396 } 3397 connection->inputState.setFallbackKey(originalKeyCode, fallbackKeyCode); 3398 } 3399 3400 ALOG_ASSERT(fallbackKeyCode != -1); 3401 3402 // Cancel the fallback key if the policy decides not to send it anymore. 3403 // We will continue to dispatch the key to the policy but we will no 3404 // longer dispatch a fallback key to the application. 3405 if (fallbackKeyCode != AKEYCODE_UNKNOWN 3406 && (!fallback || fallbackKeyCode != event.getKeyCode())) { 3407#if DEBUG_OUTBOUND_EVENT_DETAILS 3408 if (fallback) { 3409 ALOGD("Unhandled key event: Policy requested to send key %d" 3410 "as a fallback for %d, but on the DOWN it had requested " 3411 "to send %d instead. Fallback canceled.", 3412 event.getKeyCode(), originalKeyCode, fallbackKeyCode); 3413 } else { 3414 ALOGD("Unhandled key event: Policy did not request fallback for %d," 3415 "but on the DOWN it had requested to send %d. " 3416 "Fallback canceled.", 3417 originalKeyCode, fallbackKeyCode); 3418 } 3419#endif 3420 3421 CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS, 3422 "canceling fallback, policy no longer desires it"); 3423 options.keyCode = fallbackKeyCode; 3424 synthesizeCancelationEventsForConnectionLocked(connection, options); 3425 3426 fallback = false; 3427 fallbackKeyCode = AKEYCODE_UNKNOWN; 3428 if (keyEntry->action != AKEY_EVENT_ACTION_UP) { 3429 connection->inputState.setFallbackKey(originalKeyCode, 3430 fallbackKeyCode); 3431 } 3432 } 3433 3434#if DEBUG_OUTBOUND_EVENT_DETAILS 3435 { 3436 String8 msg; 3437 const KeyedVector<int32_t, int32_t>& fallbackKeys = 3438 connection->inputState.getFallbackKeys(); 3439 for (size_t i = 0; i < fallbackKeys.size(); i++) { 3440 msg.appendFormat(", %d->%d", fallbackKeys.keyAt(i), 3441 fallbackKeys.valueAt(i)); 3442 } 3443 ALOGD("Unhandled key event: %d currently tracked fallback keys%s.", 3444 fallbackKeys.size(), msg.string()); 3445 } 3446#endif 3447 3448 if (fallback) { 3449 // Restart the dispatch cycle using the fallback key. 3450 keyEntry->eventTime = event.getEventTime(); 3451 keyEntry->deviceId = event.getDeviceId(); 3452 keyEntry->source = event.getSource(); 3453 keyEntry->flags = event.getFlags() | AKEY_EVENT_FLAG_FALLBACK; 3454 keyEntry->keyCode = fallbackKeyCode; 3455 keyEntry->scanCode = event.getScanCode(); 3456 keyEntry->metaState = event.getMetaState(); 3457 keyEntry->repeatCount = event.getRepeatCount(); 3458 keyEntry->downTime = event.getDownTime(); 3459 keyEntry->syntheticRepeat = false; 3460 3461#if DEBUG_OUTBOUND_EVENT_DETAILS 3462 ALOGD("Unhandled key event: Dispatching fallback key. " 3463 "originalKeyCode=%d, fallbackKeyCode=%d, fallbackMetaState=%08x", 3464 originalKeyCode, fallbackKeyCode, keyEntry->metaState); 3465#endif 3466 return true; // restart the event 3467 } else { 3468#if DEBUG_OUTBOUND_EVENT_DETAILS 3469 ALOGD("Unhandled key event: No fallback key."); 3470#endif 3471 } 3472 } 3473 } 3474 return false; 3475} 3476 3477bool InputDispatcher::afterMotionEventLockedInterruptible(const sp<Connection>& connection, 3478 DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled) { 3479 return false; 3480} 3481 3482void InputDispatcher::doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry) { 3483 mLock.unlock(); 3484 3485 mPolicy->pokeUserActivity(commandEntry->eventTime, commandEntry->userActivityEventType); 3486 3487 mLock.lock(); 3488} 3489 3490void InputDispatcher::initializeKeyEvent(KeyEvent* event, const KeyEntry* entry) { 3491 event->initialize(entry->deviceId, entry->source, entry->action, entry->flags, 3492 entry->keyCode, entry->scanCode, entry->metaState, entry->repeatCount, 3493 entry->downTime, entry->eventTime); 3494} 3495 3496void InputDispatcher::updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry, 3497 int32_t injectionResult, nsecs_t timeSpentWaitingForApplication) { 3498 // TODO Write some statistics about how long we spend waiting. 3499} 3500 3501void InputDispatcher::dump(String8& dump) { 3502 AutoMutex _l(mLock); 3503 3504 dump.append("Input Dispatcher State:\n"); 3505 dumpDispatchStateLocked(dump); 3506 3507 dump.append(INDENT "Configuration:\n"); 3508 dump.appendFormat(INDENT2 "KeyRepeatDelay: %0.1fms\n", mConfig.keyRepeatDelay * 0.000001f); 3509 dump.appendFormat(INDENT2 "KeyRepeatTimeout: %0.1fms\n", mConfig.keyRepeatTimeout * 0.000001f); 3510} 3511 3512void InputDispatcher::monitor() { 3513 // Acquire and release the lock to ensure that the dispatcher has not deadlocked. 3514 mLock.lock(); 3515 mLooper->wake(); 3516 mDispatcherIsAliveCondition.wait(mLock); 3517 mLock.unlock(); 3518} 3519 3520 3521// --- InputDispatcher::Queue --- 3522 3523template <typename T> 3524uint32_t InputDispatcher::Queue<T>::count() const { 3525 uint32_t result = 0; 3526 for (const T* entry = head; entry; entry = entry->next) { 3527 result += 1; 3528 } 3529 return result; 3530} 3531 3532 3533// --- InputDispatcher::InjectionState --- 3534 3535InputDispatcher::InjectionState::InjectionState(int32_t injectorPid, int32_t injectorUid) : 3536 refCount(1), 3537 injectorPid(injectorPid), injectorUid(injectorUid), 3538 injectionResult(INPUT_EVENT_INJECTION_PENDING), injectionIsAsync(false), 3539 pendingForegroundDispatches(0) { 3540} 3541 3542InputDispatcher::InjectionState::~InjectionState() { 3543} 3544 3545void InputDispatcher::InjectionState::release() { 3546 refCount -= 1; 3547 if (refCount == 0) { 3548 delete this; 3549 } else { 3550 ALOG_ASSERT(refCount > 0); 3551 } 3552} 3553 3554 3555// --- InputDispatcher::EventEntry --- 3556 3557InputDispatcher::EventEntry::EventEntry(int32_t type, nsecs_t eventTime, uint32_t policyFlags) : 3558 refCount(1), type(type), eventTime(eventTime), policyFlags(policyFlags), 3559 injectionState(NULL), dispatchInProgress(false) { 3560} 3561 3562InputDispatcher::EventEntry::~EventEntry() { 3563 releaseInjectionState(); 3564} 3565 3566void InputDispatcher::EventEntry::release() { 3567 refCount -= 1; 3568 if (refCount == 0) { 3569 delete this; 3570 } else { 3571 ALOG_ASSERT(refCount > 0); 3572 } 3573} 3574 3575void InputDispatcher::EventEntry::releaseInjectionState() { 3576 if (injectionState) { 3577 injectionState->release(); 3578 injectionState = NULL; 3579 } 3580} 3581 3582 3583// --- InputDispatcher::ConfigurationChangedEntry --- 3584 3585InputDispatcher::ConfigurationChangedEntry::ConfigurationChangedEntry(nsecs_t eventTime) : 3586 EventEntry(TYPE_CONFIGURATION_CHANGED, eventTime, 0) { 3587} 3588 3589InputDispatcher::ConfigurationChangedEntry::~ConfigurationChangedEntry() { 3590} 3591 3592 3593// --- InputDispatcher::DeviceResetEntry --- 3594 3595InputDispatcher::DeviceResetEntry::DeviceResetEntry(nsecs_t eventTime, int32_t deviceId) : 3596 EventEntry(TYPE_DEVICE_RESET, eventTime, 0), 3597 deviceId(deviceId) { 3598} 3599 3600InputDispatcher::DeviceResetEntry::~DeviceResetEntry() { 3601} 3602 3603 3604// --- InputDispatcher::KeyEntry --- 3605 3606InputDispatcher::KeyEntry::KeyEntry(nsecs_t eventTime, 3607 int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action, 3608 int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState, 3609 int32_t repeatCount, nsecs_t downTime) : 3610 EventEntry(TYPE_KEY, eventTime, policyFlags), 3611 deviceId(deviceId), source(source), action(action), flags(flags), 3612 keyCode(keyCode), scanCode(scanCode), metaState(metaState), 3613 repeatCount(repeatCount), downTime(downTime), 3614 syntheticRepeat(false), interceptKeyResult(KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN), 3615 interceptKeyWakeupTime(0) { 3616} 3617 3618InputDispatcher::KeyEntry::~KeyEntry() { 3619} 3620 3621void InputDispatcher::KeyEntry::recycle() { 3622 releaseInjectionState(); 3623 3624 dispatchInProgress = false; 3625 syntheticRepeat = false; 3626 interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN; 3627 interceptKeyWakeupTime = 0; 3628} 3629 3630 3631// --- InputDispatcher::MotionEntry --- 3632 3633InputDispatcher::MotionEntry::MotionEntry(nsecs_t eventTime, 3634 int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action, int32_t flags, 3635 int32_t metaState, int32_t buttonState, 3636 int32_t edgeFlags, float xPrecision, float yPrecision, 3637 nsecs_t downTime, uint32_t pointerCount, 3638 const PointerProperties* pointerProperties, const PointerCoords* pointerCoords) : 3639 EventEntry(TYPE_MOTION, eventTime, policyFlags), 3640 eventTime(eventTime), 3641 deviceId(deviceId), source(source), action(action), flags(flags), 3642 metaState(metaState), buttonState(buttonState), edgeFlags(edgeFlags), 3643 xPrecision(xPrecision), yPrecision(yPrecision), 3644 downTime(downTime), pointerCount(pointerCount) { 3645 for (uint32_t i = 0; i < pointerCount; i++) { 3646 this->pointerProperties[i].copyFrom(pointerProperties[i]); 3647 this->pointerCoords[i].copyFrom(pointerCoords[i]); 3648 } 3649} 3650 3651InputDispatcher::MotionEntry::~MotionEntry() { 3652} 3653 3654 3655// --- InputDispatcher::DispatchEntry --- 3656 3657volatile int32_t InputDispatcher::DispatchEntry::sNextSeqAtomic; 3658 3659InputDispatcher::DispatchEntry::DispatchEntry(EventEntry* eventEntry, 3660 int32_t targetFlags, float xOffset, float yOffset, float scaleFactor) : 3661 seq(nextSeq()), 3662 eventEntry(eventEntry), targetFlags(targetFlags), 3663 xOffset(xOffset), yOffset(yOffset), scaleFactor(scaleFactor), 3664 resolvedAction(0), resolvedFlags(0) { 3665 eventEntry->refCount += 1; 3666} 3667 3668InputDispatcher::DispatchEntry::~DispatchEntry() { 3669 eventEntry->release(); 3670} 3671 3672uint32_t InputDispatcher::DispatchEntry::nextSeq() { 3673 // Sequence number 0 is reserved and will never be returned. 3674 uint32_t seq; 3675 do { 3676 seq = android_atomic_inc(&sNextSeqAtomic); 3677 } while (!seq); 3678 return seq; 3679} 3680 3681 3682// --- InputDispatcher::InputState --- 3683 3684InputDispatcher::InputState::InputState() { 3685} 3686 3687InputDispatcher::InputState::~InputState() { 3688} 3689 3690bool InputDispatcher::InputState::isNeutral() const { 3691 return mKeyMementos.isEmpty() && mMotionMementos.isEmpty(); 3692} 3693 3694bool InputDispatcher::InputState::isHovering(int32_t deviceId, uint32_t source) const { 3695 for (size_t i = 0; i < mMotionMementos.size(); i++) { 3696 const MotionMemento& memento = mMotionMementos.itemAt(i); 3697 if (memento.deviceId == deviceId 3698 && memento.source == source 3699 && memento.hovering) { 3700 return true; 3701 } 3702 } 3703 return false; 3704} 3705 3706bool InputDispatcher::InputState::trackKey(const KeyEntry* entry, 3707 int32_t action, int32_t flags) { 3708 switch (action) { 3709 case AKEY_EVENT_ACTION_UP: { 3710 if (entry->flags & AKEY_EVENT_FLAG_FALLBACK) { 3711 for (size_t i = 0; i < mFallbackKeys.size(); ) { 3712 if (mFallbackKeys.valueAt(i) == entry->keyCode) { 3713 mFallbackKeys.removeItemsAt(i); 3714 } else { 3715 i += 1; 3716 } 3717 } 3718 } 3719 ssize_t index = findKeyMemento(entry); 3720 if (index >= 0) { 3721 mKeyMementos.removeAt(index); 3722 return true; 3723 } 3724 /* FIXME: We can't just drop the key up event because that prevents creating 3725 * popup windows that are automatically shown when a key is held and then 3726 * dismissed when the key is released. The problem is that the popup will 3727 * not have received the original key down, so the key up will be considered 3728 * to be inconsistent with its observed state. We could perhaps handle this 3729 * by synthesizing a key down but that will cause other problems. 3730 * 3731 * So for now, allow inconsistent key up events to be dispatched. 3732 * 3733#if DEBUG_OUTBOUND_EVENT_DETAILS 3734 ALOGD("Dropping inconsistent key up event: deviceId=%d, source=%08x, " 3735 "keyCode=%d, scanCode=%d", 3736 entry->deviceId, entry->source, entry->keyCode, entry->scanCode); 3737#endif 3738 return false; 3739 */ 3740 return true; 3741 } 3742 3743 case AKEY_EVENT_ACTION_DOWN: { 3744 ssize_t index = findKeyMemento(entry); 3745 if (index >= 0) { 3746 mKeyMementos.removeAt(index); 3747 } 3748 addKeyMemento(entry, flags); 3749 return true; 3750 } 3751 3752 default: 3753 return true; 3754 } 3755} 3756 3757bool InputDispatcher::InputState::trackMotion(const MotionEntry* entry, 3758 int32_t action, int32_t flags) { 3759 int32_t actionMasked = action & AMOTION_EVENT_ACTION_MASK; 3760 switch (actionMasked) { 3761 case AMOTION_EVENT_ACTION_UP: 3762 case AMOTION_EVENT_ACTION_CANCEL: { 3763 ssize_t index = findMotionMemento(entry, false /*hovering*/); 3764 if (index >= 0) { 3765 mMotionMementos.removeAt(index); 3766 return true; 3767 } 3768#if DEBUG_OUTBOUND_EVENT_DETAILS 3769 ALOGD("Dropping inconsistent motion up or cancel event: deviceId=%d, source=%08x, " 3770 "actionMasked=%d", 3771 entry->deviceId, entry->source, actionMasked); 3772#endif 3773 return false; 3774 } 3775 3776 case AMOTION_EVENT_ACTION_DOWN: { 3777 ssize_t index = findMotionMemento(entry, false /*hovering*/); 3778 if (index >= 0) { 3779 mMotionMementos.removeAt(index); 3780 } 3781 addMotionMemento(entry, flags, false /*hovering*/); 3782 return true; 3783 } 3784 3785 case AMOTION_EVENT_ACTION_POINTER_UP: 3786 case AMOTION_EVENT_ACTION_POINTER_DOWN: 3787 case AMOTION_EVENT_ACTION_MOVE: { 3788 ssize_t index = findMotionMemento(entry, false /*hovering*/); 3789 if (index >= 0) { 3790 MotionMemento& memento = mMotionMementos.editItemAt(index); 3791 memento.setPointers(entry); 3792 return true; 3793 } 3794 if (actionMasked == AMOTION_EVENT_ACTION_MOVE 3795 && (entry->source & (AINPUT_SOURCE_CLASS_JOYSTICK 3796 | AINPUT_SOURCE_CLASS_NAVIGATION))) { 3797 // Joysticks and trackballs can send MOVE events without corresponding DOWN or UP. 3798 return true; 3799 } 3800#if DEBUG_OUTBOUND_EVENT_DETAILS 3801 ALOGD("Dropping inconsistent motion pointer up/down or move event: " 3802 "deviceId=%d, source=%08x, actionMasked=%d", 3803 entry->deviceId, entry->source, actionMasked); 3804#endif 3805 return false; 3806 } 3807 3808 case AMOTION_EVENT_ACTION_HOVER_EXIT: { 3809 ssize_t index = findMotionMemento(entry, true /*hovering*/); 3810 if (index >= 0) { 3811 mMotionMementos.removeAt(index); 3812 return true; 3813 } 3814#if DEBUG_OUTBOUND_EVENT_DETAILS 3815 ALOGD("Dropping inconsistent motion hover exit event: deviceId=%d, source=%08x", 3816 entry->deviceId, entry->source); 3817#endif 3818 return false; 3819 } 3820 3821 case AMOTION_EVENT_ACTION_HOVER_ENTER: 3822 case AMOTION_EVENT_ACTION_HOVER_MOVE: { 3823 ssize_t index = findMotionMemento(entry, true /*hovering*/); 3824 if (index >= 0) { 3825 mMotionMementos.removeAt(index); 3826 } 3827 addMotionMemento(entry, flags, true /*hovering*/); 3828 return true; 3829 } 3830 3831 default: 3832 return true; 3833 } 3834} 3835 3836ssize_t InputDispatcher::InputState::findKeyMemento(const KeyEntry* entry) const { 3837 for (size_t i = 0; i < mKeyMementos.size(); i++) { 3838 const KeyMemento& memento = mKeyMementos.itemAt(i); 3839 if (memento.deviceId == entry->deviceId 3840 && memento.source == entry->source 3841 && memento.keyCode == entry->keyCode 3842 && memento.scanCode == entry->scanCode) { 3843 return i; 3844 } 3845 } 3846 return -1; 3847} 3848 3849ssize_t InputDispatcher::InputState::findMotionMemento(const MotionEntry* entry, 3850 bool hovering) const { 3851 for (size_t i = 0; i < mMotionMementos.size(); i++) { 3852 const MotionMemento& memento = mMotionMementos.itemAt(i); 3853 if (memento.deviceId == entry->deviceId 3854 && memento.source == entry->source 3855 && memento.hovering == hovering) { 3856 return i; 3857 } 3858 } 3859 return -1; 3860} 3861 3862void InputDispatcher::InputState::addKeyMemento(const KeyEntry* entry, int32_t flags) { 3863 mKeyMementos.push(); 3864 KeyMemento& memento = mKeyMementos.editTop(); 3865 memento.deviceId = entry->deviceId; 3866 memento.source = entry->source; 3867 memento.keyCode = entry->keyCode; 3868 memento.scanCode = entry->scanCode; 3869 memento.flags = flags; 3870 memento.downTime = entry->downTime; 3871} 3872 3873void InputDispatcher::InputState::addMotionMemento(const MotionEntry* entry, 3874 int32_t flags, bool hovering) { 3875 mMotionMementos.push(); 3876 MotionMemento& memento = mMotionMementos.editTop(); 3877 memento.deviceId = entry->deviceId; 3878 memento.source = entry->source; 3879 memento.flags = flags; 3880 memento.xPrecision = entry->xPrecision; 3881 memento.yPrecision = entry->yPrecision; 3882 memento.downTime = entry->downTime; 3883 memento.setPointers(entry); 3884 memento.hovering = hovering; 3885} 3886 3887void InputDispatcher::InputState::MotionMemento::setPointers(const MotionEntry* entry) { 3888 pointerCount = entry->pointerCount; 3889 for (uint32_t i = 0; i < entry->pointerCount; i++) { 3890 pointerProperties[i].copyFrom(entry->pointerProperties[i]); 3891 pointerCoords[i].copyFrom(entry->pointerCoords[i]); 3892 } 3893} 3894 3895void InputDispatcher::InputState::synthesizeCancelationEvents(nsecs_t currentTime, 3896 Vector<EventEntry*>& outEvents, const CancelationOptions& options) { 3897 for (size_t i = 0; i < mKeyMementos.size(); i++) { 3898 const KeyMemento& memento = mKeyMementos.itemAt(i); 3899 if (shouldCancelKey(memento, options)) { 3900 outEvents.push(new KeyEntry(currentTime, 3901 memento.deviceId, memento.source, 0, 3902 AKEY_EVENT_ACTION_UP, memento.flags | AKEY_EVENT_FLAG_CANCELED, 3903 memento.keyCode, memento.scanCode, 0, 0, memento.downTime)); 3904 } 3905 } 3906 3907 for (size_t i = 0; i < mMotionMementos.size(); i++) { 3908 const MotionMemento& memento = mMotionMementos.itemAt(i); 3909 if (shouldCancelMotion(memento, options)) { 3910 outEvents.push(new MotionEntry(currentTime, 3911 memento.deviceId, memento.source, 0, 3912 memento.hovering 3913 ? AMOTION_EVENT_ACTION_HOVER_EXIT 3914 : AMOTION_EVENT_ACTION_CANCEL, 3915 memento.flags, 0, 0, 0, 3916 memento.xPrecision, memento.yPrecision, memento.downTime, 3917 memento.pointerCount, memento.pointerProperties, memento.pointerCoords)); 3918 } 3919 } 3920} 3921 3922void InputDispatcher::InputState::clear() { 3923 mKeyMementos.clear(); 3924 mMotionMementos.clear(); 3925 mFallbackKeys.clear(); 3926} 3927 3928void InputDispatcher::InputState::copyPointerStateTo(InputState& other) const { 3929 for (size_t i = 0; i < mMotionMementos.size(); i++) { 3930 const MotionMemento& memento = mMotionMementos.itemAt(i); 3931 if (memento.source & AINPUT_SOURCE_CLASS_POINTER) { 3932 for (size_t j = 0; j < other.mMotionMementos.size(); ) { 3933 const MotionMemento& otherMemento = other.mMotionMementos.itemAt(j); 3934 if (memento.deviceId == otherMemento.deviceId 3935 && memento.source == otherMemento.source) { 3936 other.mMotionMementos.removeAt(j); 3937 } else { 3938 j += 1; 3939 } 3940 } 3941 other.mMotionMementos.push(memento); 3942 } 3943 } 3944} 3945 3946int32_t InputDispatcher::InputState::getFallbackKey(int32_t originalKeyCode) { 3947 ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode); 3948 return index >= 0 ? mFallbackKeys.valueAt(index) : -1; 3949} 3950 3951void InputDispatcher::InputState::setFallbackKey(int32_t originalKeyCode, 3952 int32_t fallbackKeyCode) { 3953 ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode); 3954 if (index >= 0) { 3955 mFallbackKeys.replaceValueAt(index, fallbackKeyCode); 3956 } else { 3957 mFallbackKeys.add(originalKeyCode, fallbackKeyCode); 3958 } 3959} 3960 3961void InputDispatcher::InputState::removeFallbackKey(int32_t originalKeyCode) { 3962 mFallbackKeys.removeItem(originalKeyCode); 3963} 3964 3965bool InputDispatcher::InputState::shouldCancelKey(const KeyMemento& memento, 3966 const CancelationOptions& options) { 3967 if (options.keyCode != -1 && memento.keyCode != options.keyCode) { 3968 return false; 3969 } 3970 3971 if (options.deviceId != -1 && memento.deviceId != options.deviceId) { 3972 return false; 3973 } 3974 3975 switch (options.mode) { 3976 case CancelationOptions::CANCEL_ALL_EVENTS: 3977 case CancelationOptions::CANCEL_NON_POINTER_EVENTS: 3978 return true; 3979 case CancelationOptions::CANCEL_FALLBACK_EVENTS: 3980 return memento.flags & AKEY_EVENT_FLAG_FALLBACK; 3981 default: 3982 return false; 3983 } 3984} 3985 3986bool InputDispatcher::InputState::shouldCancelMotion(const MotionMemento& memento, 3987 const CancelationOptions& options) { 3988 if (options.deviceId != -1 && memento.deviceId != options.deviceId) { 3989 return false; 3990 } 3991 3992 switch (options.mode) { 3993 case CancelationOptions::CANCEL_ALL_EVENTS: 3994 return true; 3995 case CancelationOptions::CANCEL_POINTER_EVENTS: 3996 return memento.source & AINPUT_SOURCE_CLASS_POINTER; 3997 case CancelationOptions::CANCEL_NON_POINTER_EVENTS: 3998 return !(memento.source & AINPUT_SOURCE_CLASS_POINTER); 3999 default: 4000 return false; 4001 } 4002} 4003 4004 4005// --- InputDispatcher::Connection --- 4006 4007InputDispatcher::Connection::Connection(const sp<InputChannel>& inputChannel, 4008 const sp<InputWindowHandle>& inputWindowHandle, bool monitor) : 4009 status(STATUS_NORMAL), inputChannel(inputChannel), inputWindowHandle(inputWindowHandle), 4010 monitor(monitor), 4011 inputPublisher(inputChannel), inputPublisherBlocked(false) { 4012} 4013 4014InputDispatcher::Connection::~Connection() { 4015} 4016 4017const char* InputDispatcher::Connection::getStatusLabel() const { 4018 switch (status) { 4019 case STATUS_NORMAL: 4020 return "NORMAL"; 4021 4022 case STATUS_BROKEN: 4023 return "BROKEN"; 4024 4025 case STATUS_ZOMBIE: 4026 return "ZOMBIE"; 4027 4028 default: 4029 return "UNKNOWN"; 4030 } 4031} 4032 4033InputDispatcher::DispatchEntry* InputDispatcher::Connection::findWaitQueueEntry(uint32_t seq) { 4034 for (DispatchEntry* entry = waitQueue.head; entry != NULL; entry = entry->next) { 4035 if (entry->seq == seq) { 4036 return entry; 4037 } 4038 } 4039 return NULL; 4040} 4041 4042 4043// --- InputDispatcher::CommandEntry --- 4044 4045InputDispatcher::CommandEntry::CommandEntry(Command command) : 4046 command(command), eventTime(0), keyEntry(NULL), userActivityEventType(0), 4047 seq(0), handled(false) { 4048} 4049 4050InputDispatcher::CommandEntry::~CommandEntry() { 4051} 4052 4053 4054// --- InputDispatcher::TouchState --- 4055 4056InputDispatcher::TouchState::TouchState() : 4057 down(false), split(false), deviceId(-1), source(0) { 4058} 4059 4060InputDispatcher::TouchState::~TouchState() { 4061} 4062 4063void InputDispatcher::TouchState::reset() { 4064 down = false; 4065 split = false; 4066 deviceId = -1; 4067 source = 0; 4068 windows.clear(); 4069} 4070 4071void InputDispatcher::TouchState::copyFrom(const TouchState& other) { 4072 down = other.down; 4073 split = other.split; 4074 deviceId = other.deviceId; 4075 source = other.source; 4076 windows = other.windows; 4077} 4078 4079void InputDispatcher::TouchState::addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle, 4080 int32_t targetFlags, BitSet32 pointerIds) { 4081 if (targetFlags & InputTarget::FLAG_SPLIT) { 4082 split = true; 4083 } 4084 4085 for (size_t i = 0; i < windows.size(); i++) { 4086 TouchedWindow& touchedWindow = windows.editItemAt(i); 4087 if (touchedWindow.windowHandle == windowHandle) { 4088 touchedWindow.targetFlags |= targetFlags; 4089 if (targetFlags & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) { 4090 touchedWindow.targetFlags &= ~InputTarget::FLAG_DISPATCH_AS_IS; 4091 } 4092 touchedWindow.pointerIds.value |= pointerIds.value; 4093 return; 4094 } 4095 } 4096 4097 windows.push(); 4098 4099 TouchedWindow& touchedWindow = windows.editTop(); 4100 touchedWindow.windowHandle = windowHandle; 4101 touchedWindow.targetFlags = targetFlags; 4102 touchedWindow.pointerIds = pointerIds; 4103} 4104 4105void InputDispatcher::TouchState::filterNonAsIsTouchWindows() { 4106 for (size_t i = 0 ; i < windows.size(); ) { 4107 TouchedWindow& window = windows.editItemAt(i); 4108 if (window.targetFlags & (InputTarget::FLAG_DISPATCH_AS_IS 4109 | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER)) { 4110 window.targetFlags &= ~InputTarget::FLAG_DISPATCH_MASK; 4111 window.targetFlags |= InputTarget::FLAG_DISPATCH_AS_IS; 4112 i += 1; 4113 } else { 4114 windows.removeAt(i); 4115 } 4116 } 4117} 4118 4119sp<InputWindowHandle> InputDispatcher::TouchState::getFirstForegroundWindowHandle() const { 4120 for (size_t i = 0; i < windows.size(); i++) { 4121 const TouchedWindow& window = windows.itemAt(i); 4122 if (window.targetFlags & InputTarget::FLAG_FOREGROUND) { 4123 return window.windowHandle; 4124 } 4125 } 4126 return NULL; 4127} 4128 4129bool InputDispatcher::TouchState::isSlippery() const { 4130 // Must have exactly one foreground window. 4131 bool haveSlipperyForegroundWindow = false; 4132 for (size_t i = 0; i < windows.size(); i++) { 4133 const TouchedWindow& window = windows.itemAt(i); 4134 if (window.targetFlags & InputTarget::FLAG_FOREGROUND) { 4135 if (haveSlipperyForegroundWindow 4136 || !(window.windowHandle->getInfo()->layoutParamsFlags 4137 & InputWindowInfo::FLAG_SLIPPERY)) { 4138 return false; 4139 } 4140 haveSlipperyForegroundWindow = true; 4141 } 4142 } 4143 return haveSlipperyForegroundWindow; 4144} 4145 4146 4147// --- InputDispatcherThread --- 4148 4149InputDispatcherThread::InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher) : 4150 Thread(/*canCallJava*/ true), mDispatcher(dispatcher) { 4151} 4152 4153InputDispatcherThread::~InputDispatcherThread() { 4154} 4155 4156bool InputDispatcherThread::threadLoop() { 4157 mDispatcher->dispatchOnce(); 4158 return true; 4159} 4160 4161} // namespace android 4162