select_color.glsl revision 516054bf53b0a8844267185ddaf1d505c9e81da7
1varying vec2 varTex0; 2 3void main() { 4 vec3 col = texture2D(UNI_Tex0, varTex0).rgb; 5 6 vec3 desat = vec3(0.299, 0.587, 0.114); 7 float lum = dot(desat, col); 8 float stepVal = step(lum, 0.8); 9 col = mix(col, vec3(0.0), stepVal)*0.5; 10 11 gl_FragColor = vec4(col, 0.0); 12} 13 14